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Zjb12

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  1. Hey, so, I am sure this is probably covered somewhere, but couldn't find it. In the Black Riders scenarios, there are several shadow effects saying that after this attack, the enemy makes another attack against the "next" player. Now, I remember that in 1 player games, I am both the first player and the last player. But, unless I am Smeagol/Gollum, I don't think I am also the next player. So I have been figuring that is null and void in 1 player games as there is no next player. correct?
  2. Hey, thanks! Yeah, I reread the various cards & directions last night, and that makes sense.
  3. Well, it's in the core set rules I think, but the reason I ask, is that some of the brigands in HoN seem to indicate that if you engage them they do a little less damage/stealing than if they engage you. So, it's kind of confusing, it seems like slitting hairs with the rules on the orc arsonist, but then it seems that the encounter deck has split hairs in the brigands. Does that make sense?
  4. The Orc arsonist in HoN says that after he engages you, you deal a shadow card to each enemy engaged with that player. 1) does this forced effect take place if you optionally engage him? I say no. Thoughts? 2) does this include himself? 3) this happens during engagement, so enemies will get another card at the beginning of the combat phase, correct? 3) does it only include those enemies already engaged with you? Meaning, if another enemy comes down through player engagement, that enemy would be afterwards, so I'd assume no.
  5. Hi! I am reposting this to hopefully hit outside the player community thread. Some of us have been talking the last week or so about starting/restarting up the online tournaments that people like Juicebox use to hold. If we did so, we'd liely start out simple with something like everyone being invited to play the first scenario of Heirs of Numenor. You would play three games, (with no chagnes in between to your decks or heroes) record your scores/losses, heroes, and other pertinent info and then make an overall scoreboard. Decks would be normal rules with all cards allowed, (as opposed to restricting to certain sets, etc.) Please let us know your thoughts, suggestions, and questions.
  6. I know we can edit these posts now, versus say 2-3 years ago, but how did Juicebox put links into his other threads within the tournament rankings page? Just trying to figure out some posting issues if we did hold a tournament.
  7. Okay, so here's my crazy thought: you have your scenario, then within each scenario, you have multiple ways to play: Easy: open; restricted. Normal: open; restricted; 52 Card Pick-Up. Nightmare: open. Open means all cards can be used, up to 3 copies of a card, minimum 50 card deck. Restricted means 1 core set; and only cards printed through the end of the cycle from which the scenario comes, min. 50 card deck. 52 Card Pick-up: fun way to play. Deck size 52 cards; made up of no more than 1 copy of each card, all cards usable. (also encourages some of us to break away and use some cards we don't usually use and learn to try out some new tricks.) Time frame: open and updated either as scores come in or maybe 1x a week on a given day. Games: 3 games, played with the same deck and heroes, no changes in between. Record scores and losses. Scoring: normal games scoring for each game. Use RGun scoring (juicebox's) to Account for losses.
  8. Thanks all! Found it in the errata too!
  9. If a black rider comes down kuz of a failed hide test, engages and makes an immediate attack, is there any window in there to ready a hobbit via fast hitch? I am assuming not.
  10. Hey! Can't seem to remember all the rules after a 2 yr break. I know the discard pile doesn't get shuffled into the encountere deck unless it runs out, and then not until the questing phase. But when an encounter or quest card tell you to search the discard pile and the encounter deck and then shuffle the encounter deck, do you just shuffle just what remains of the encounter deck or do you shuffle the discard pie back into the encounter deck? thanks
  11. Hey, a few of us have been talking about reviving online tournaments like Juicebox use to hold. If this came about, who'd be interested and what are your thoughts/concerns/questions. Thanks!
  12. Here is the equation used and the information required for each game. **The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success. Posting Your Results (Required Information): When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information: Heroes: Game 1 Result: (Report Final Score or Loss) Final Threat Level: Threat Cost of Each Dead Hero: Damage Tokens on Remaining Heroes: Victory Points Earned: Number of Rounds Completed: And what happened if someone lost all 3 games, the computation would be zero, so did we just consider that an overall failure?
  13. Here is the equation used and the information required for each game. **The RGun formula has been designed to value both Final Score (per game) and overall Win Ratio (from your 3 games, cumulative). The formula is: (Average Score of Games Won) x (Total Games Played/Games Won). For an expanded discussion on how this formula was created, you can read the thread called Measuring Success. Posting Your Results (Required Information): When posting your results for this tournament you are encouraged to cut and paste from the following template and complete the requested information: Heroes: Game 1 Result: (Report Final Score or Loss) Final Threat Level: Threat Cost of Each Dead Hero: Damage Tokens on Remaining Heroes: Victory Points Earned: Number of Rounds Completed: Yeah, I seem to remember this, in fact I remember that thread, it was a long discussion if I recall right.
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