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rg56538

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  1. Like
    rg56538 got a reaction from Evil Genius Prime in Test examples   
    I have to agree that it seems that features would only impact the the amount of dice for the person possessing those features. For the zombie the "horrifying" and "unrelenting" features would add positive dice to the zombie's actions. The same way if a PC had a "body builder" feature wouldn't add negative dice to the zombies attack.
  2. Like
    rg56538 reacted to DanteRotterdam in Hmmm, a reconsideration on Stress   
    "Wrong" use of the feature.
     
     
     
    "Right" use of the feature.
  3. Like
    rg56538 got a reaction from DanteRotterdam in Test examples   
    A: Just because you are fit doesnt mean you are good at fighting, B: wrestling with a zombie would never be a good idea lol. A bite is a bite is a bite, regardless of a six pack and putting on a gun show,
  4. Like
    rg56538 got a reaction from DanteRotterdam in Test examples   
    I have to agree that it seems that features would only impact the the amount of dice for the person possessing those features. For the zombie the "horrifying" and "unrelenting" features would add positive dice to the zombie's actions. The same way if a PC had a "body builder" feature wouldn't add negative dice to the zombies attack.
  5. Like
    rg56538 got a reaction from TagalongFriend in Anyone have notes to share?   
    This has been covered in a couple other posts. But the general idea is to have a outline of goals, buildings, people, motivations etc.. and use them as needed. Have major event planned and pop them in there when it seems ideal.
  6. Like
    rg56538 got a reaction from Evil Genius Prime in Anyone have notes to share?   
    This has been covered in a couple other posts. But the general idea is to have a outline of goals, buildings, people, motivations etc.. and use them as needed. Have major event planned and pop them in there when it seems ideal.
  7. Like
    rg56538 got a reaction from Evil Genius Prime in Hmmm, a reconsideration on Stress   
    I find that comment a bit snarky...
     
    It has been discussed before in a round about way in other posts. But one "explaintion" leads to another question without a definitive answer. I posted my comment as a "I agree" comment that this needs further discussion. I for one am more interested in what other people have to say then FFG...
  8. Like
    rg56538 got a reaction from Evil Genius Prime in Hmmm, a reconsideration on Stress   
    I think this is an important question to have answered. 
  9. Like
    rg56538 got a reaction from TagalongFriend in Scavenging   
    I have the timeline printed out (I only have the PDF). I have a outline of my goals for the grp with probabilities (If they go route A this happens, route B this happens, wait wtf why are they doing route C that doesn't make any sense!!!?!) I have a page full of narrative motivations for on the fly situations (supplies etc...) also has potential groups they might run into. I have some pre-generated NPC's I have some tables for generating NPC's with features on the fly Random Equipment/weapons/supplies Table for looting All the table examples from the book for the PC's to use. And finally I printed out all the NPC's from each scenario I am sure I will be adding more as a I go as I think of it and as people post things on here. Frankly the community on here has been wonderful, I just wish it's a bit bigger.  
     
     
    edit: grammar/spelling
  10. Like
    rg56538 got a reaction from Evil Genius Prime in End of the World a Complete Fail?   
    This is a click-bait titled thread that has turned into a very good and very important discussion on dice rules. I for one am very glad for it as the wording in the book is a bit lacking IMO. But thanks to this great community I know have a clearer understanding and much happier for it. My players where not happy with the negative dice for every role interpretation and neither was I as I felt it was to punishing. What has been discussed above makes much more sense and I am happier for itas will the PCs.
  11. Like
    rg56538 got a reaction from Evil Genius Prime in Lots of complaining...   
    I am Imp Assault all my figures are in one piece! ;P The Walker was a pain in the ass to put together (had to use a vice haha). I am liking the game but did have some misunderstanding in regards to the dice. But that is why I joined the forums and posted and talked about it to clarify it and not say "this ******* game is broken!".
  12. Like
    rg56538 got a reaction from DanteRotterdam in End of the World a Complete Fail?   
    This is a click-bait titled thread that has turned into a very good and very important discussion on dice rules. I for one am very glad for it as the wording in the book is a bit lacking IMO. But thanks to this great community I know have a clearer understanding and much happier for it. My players where not happy with the negative dice for every role interpretation and neither was I as I felt it was to punishing. What has been discussed above makes much more sense and I am happier for itas will the PCs.
  13. Like
    rg56538 got a reaction from JonHook in My take on the meteor event zombie apocalypse   
    Very nice and I might use this one day as I plan on stealing everything I find on these forums muahahaha!
  14. Like
    rg56538 got a reaction from Amroth in My take on the meteor event zombie apocalypse   
    Very nice and I might use this one day as I plan on stealing everything I find on these forums muahahaha!
  15. Like
    rg56538 got a reaction from TagalongFriend in Google Earth   
    Google Earth Pro is now free (around $400 a year before) this has some very cool tool etc... that can be useful with playing the game, enjoy!
     
  16. Like
    rg56538 got a reaction from Evil Genius Prime in Some concerns for in game.   
    Doubles cancel each other out. A +3 roll and a -3 roll are taken out of the pool and not counted towards your tally. If you fill one stress bar (3 hits) then you subtract one stress from your tally (subtract 2 and so on when you fill more of the bars) This makes it harder to gain stress, as in you get use to it. This is a game of survival not a quest for epic loot etc. As I was explaining to my friends, the game only ends when they die. If they are successful and we play long enough they could be founding fathers of a rebuilt civilization if they wanted to be. It up to them.
  17. Like
    rg56538 got a reaction from catachan23 in House Game Mechanic, thoughts needed.   
    The more hooks/goals you have the longer you can keep your players attention.
  18. Like
    rg56538 got a reaction from Evil Genius Prime in House Game Mechanic, thoughts needed.   
    Didn't care for the mechanic is feed back. Or, I should say why you didn't care for the mechanic. I am not tied to it, just seems like a natural extension to what was already in the book. Just need some feed back so I know I am not talking out of my ass.
  19. Like
    rg56538 reacted to catachan23 in House rule to even out the game a little   
    I agree that it seems that the "everything I do comes at a risk" is integral to the game itself.  The game is built around the idea of survival under extreme circumstances.  It is the Apocalypse after all!
     
    Questioning whether or not a certain task is worth the risk is a fundamental aspect of survival under even the best conditions.  The thing that separates the Survivors from the (Un)Dead, is coming up with ways to mitigate those risks. 
     
    Sounds like you are concerned that your players will not preform any tasks because they are afraid of getting hurt (Stress), and as a result, it is bringing the game to a standstill.  I would encourage them to focus their efforts on acquiring items/skills needed to reduce those risks, through adding more positive dice.  I would also encourage the players to justify the use their Features in as many ways as possible.
     
    For example, One could justify that during a standoff with another group of survivors over a water source, the player with +Weightlifter under his Physical Features (which normally would be used for physical tasks like, well, lifting some sort of weight ) could add a Positive Die to his Social roll when he is trying to Intimidate the other group into conceding the water source using his size and physical presence.  
     
    TL:DR One of my recommendation would be to let the players come up with creative uses of their Features and Equipment overcome the risk of gaining Stress. 
  20. Like
    rg56538 got a reaction from Evil Genius Prime in House rule to even out the game a little   
    I do like having unchecked negative dice exceeding target number count towards stress. I think that is a good middle ground. But I do have reservations as they came up with this mechanic through play testing etc.. Could be a reason that stress is such a problem. Also, lets face it...this is a very stressful situation and we are lucky this doesn't go into Call of Catthulhu rules haha.
  21. Like
    rg56538 got a reaction from catachan23 in Scavenging   
    That might not be the case for example a convince store pretty much looted down to the kitchen sink but you check anyway. Well a roll on the table and guess what no water or food, but trapped under a door you notice a dead body with a M4 or whatever. Now you have to roll play them getting that M4, is the dead body truly dead, does the struggle to get the gun cause a window to shatter or hit the nose on a dead clown which causes it to honk and alert nearby zombies to your presence. The table can actually help with narrative.
  22. Like
    rg56538 got a reaction from Evil Genius Prime in Which would you pick?   
    Also it isn't insects in general it is a specific to ants in specific areas. 
    Here is the Sauce: http://en.wikipedia.org/wiki/Ophiocordyceps_unilateralis#Host_impact
     
     
    Last of Us also already covered this
  23. Like
    rg56538 got a reaction from blittlepage in Scavenging   
    That might not be the case for example a convince store pretty much looted down to the kitchen sink but you check anyway. Well a roll on the table and guess what no water or food, but trapped under a door you notice a dead body with a M4 or whatever. Now you have to roll play them getting that M4, is the dead body truly dead, does the struggle to get the gun cause a window to shatter or hit the nose on a dead clown which causes it to honk and alert nearby zombies to your presence. The table can actually help with narrative.
  24. Like
    rg56538 reacted to caul in Scavenging   
    So I was just wondering how you all handle this? My current thought is to keep it simple and just have the player (or group if they want to work together) make a Logic test to find what they are looking for, rather than use a bunch of random tables. So for example:
     
    Tom and Jerry are in a convenience store looking for bottled water. They are working together, and Tom has the higher Logic (4), they both have flashlights, and Tom is Observant (+) so he is going to roll 4 positive dice. The store has been well picked over though, so there are 2 negative dice. If he succeeds, they find bottled water. If they succeed with multiple dice, they find even more water, or something else beneficial. If they succeed with doubles on remaining positive dice, they find something even more beneficial, like a gun. If any negative dice remain, Tom takes Mental stress in the form of frustration.
     
    If you are looking for something that doesn't make sense in the environment you are in, the GM can increase the number of negative dice applied, or simply say there is nothing of the kind present.
     
    Thoughts?
  25. Like
    rg56538 reacted to catachan23 in Scavenging   
    That is essentially how Ill be running it as well, however, I found a link to a table that could be easily adapted for scrounging in the post apocalypse that Ill be using as well:
     
    http://texaszombie.com/scrounging1.pdf
     
    Hope it helps!
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