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4wallz

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  1. Like
    4wallz reacted to manoftomorrow010 in Hall of Cards YouTube Marvel Champions Videos   
    Forgot to update here, but I've started a new series on my channel: Pre-Con Recon. Suited for new players, or experienced players who just bought a brand new hero pack, I'm looking at each pre-constructed deck for the heroes, and providing some recommendations on upgrading the deck with select cards from that hero's pack, the core set, and then, branching out to other packs.
    I'm working backwards from Black Widow (so next will be Thor). I hope to get all existing folks done before Red Skull. I will interrupt the flow when Hulk and Strange come out, of course, and post their videos ASAP after physical release, when I get the cards.
    Hope you like it!
     
  2. Like
    4wallz reacted to manoftomorrow010 in Hall of Cards YouTube Marvel Champions Videos   
    My 5th episode! I realized I hadn't featured Klaw yet, so I've got 2 videos upcoming with him (this and 1 more).
     
     
  3. Like
    4wallz reacted to manoftomorrow010 in Hall of Cards YouTube Marvel Champions Videos   
    A new episode is out!
    This is me going in totally blind on Wrecking Crew, and with a different deck than past episodes, with Captain America (Leadership).
    Enjoy!
     
  4. Like
    4wallz reacted to manoftomorrow010 in Hall of Cards YouTube Marvel Champions Videos   
    Hey everyone, just to let the community in this space know, I'll be one of many on YouTube posting my games! I'll have solo and multiplayer in the future. Here is my first....
     
  5. Like
    4wallz reacted to The Jade Throne Podcast in The Jade Throne Podcast   
    Episode 159: Lets Build A Deck 
    This week we have Shey and Dan on to see if two Lion players can build a Scorpion deck. We give a walk through of our thought process and why me make our choices for both new player and experienced players. Also keep an eye out on out social media accounts as some video content of Shey giving the deck a test run will be posted soon. 
    If you like the cast be sure to give us a review on the podcast platform of your choice helps us spread the cast to those who might not otherwise see it!
    Also we have a Patreon: https://www.patreon.com/thejadethrone
    If you like the cast also be sure to join us on social media:
    Facebook: The Jade Throne Podcast
    Twitter: u/thejadethrone
    Email: thejadethronepodcast@gmail.com
    https://thejadethronepodcast.libsyn.com/episode-159-lets-build-a-deck
  6. Like
    4wallz reacted to dalestephenson in Things That Could've Been Better   
    It's true that having one active location, doomed, and each player treacheries scale against larger number of players.  Meanwhile, fixed starting setups, progress needed on locations and quests, and combat scale against smaller number of players.  Across the entirety of all quests, I'd guess that specialized fellowships are more effective than solo one-deck play, though I'm not sure that'd be true of pickup or non-coordinated multiplayer.  Certainly "fixing" design points that exclusively scale against higher player counts would heavily tilt the difficulty in favor of higher player count.
    Enemies have gotten heftier over the course of the game, but defensive options have also multiplyied over the course of the game.  I agree that on most allies points in defense are wasted, even 3/3 defenders need attachments to be reliable defenders.  But compared to the core set where chumping was pretty much required in most decks, there's a lot more tools to use.  Attack is also cheaper to field than it was when the game started (due to its overpriced allies).
    Starting with random encounter draws has, I think, decreased over the course of the game:
    core+Mirkwood: 5/9 quests
    KD/Dwarrowdelf: 7/9 quests
    Hobbit saga: 4/6 quests
    HoN/AtS: 2/9 quests
    VoI/Ringmaker: 1/9 quests
    LR/Angmar: 2/9 quests
    GH/Dreamchaser: 1/9 quests
    SoH/Haradrim: 1/9 quests
    LOTR saga: 5/20 (counting PoD quests)
    WoR/EM: 1/9 quests
    It's become more of a rarity, though IMO the nastiness of the reveals has also become more even as the game progressed.  You could argue giving the chance of an easy reveal in earlier cycles is better than starting you with a known brutal setup.  (Note -- the above are straight reveal quests -- some quests have variable add-to-staging of a particular type which can introduce significant randomness, while others have choose-your-own elements.)
    The designers *did* address the difficulty of the normal startup by adding "easy mode".  In easy mode, or even just using the extra resources while leaving all cards in the deck, I think a "large quest mass" is very beatable by an experienced player with a thematic deck.
    The *bad* thematic cards are heavily concentrated in the early cycles.  In the current and previous cycle, there've also been a lot of cards which make old bad cards better.
  7. Like
    4wallz reacted to Fromper in Set 10   
    I suspect the manufacturing cost for dice is a large part of the reason they're closing the game down. They're probably only giving away the playtest pre-print version of this set, and there will never be a full print. So 99% of the player base will never get a crack at it, and even those that do will never have 2 of the same die for elite characters.
    That also means this will be the version that hasn't been cleaned up by playtesting and changing things that don't work, so it's likely to have major flaws.
  8. Like
    4wallz reacted to gokubb in Destiny has now met its destiny, FFG has just killed the game off   
    LCG's make far fewer cards within the same timeframe as a CCG. One common knock on competitive LCGs is that the meta evolves too slowly. I've bought into LotR from the first day and I would say over its life I have spent less than $10/month on content to keep it current. That's hardly too fast a rate to keep up.
    And, you seem to like to round numbers to make them work for you. L5R currently has around $610 worth of retail product and it released in October of 2017. That's 28 months, costing a little over $21 per month to keep up with the game. 
  9. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    But they made such same mistakes in pvp LCGs. Look at number of overpriced expansions for L5R around the globe. Overproduced.
    Its just too hard to predict good numbers for CCGs and LCGs.
  10. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    It depend how you count. For me its 4 year long run.
    2009-2010 first year
    2010-2011 second year
    2011-2012 third year
    2012-2013 fourth year
     
    "The Final Reinforcements
    The release of the Hidden Kingdoms deluxe expansion marks the end of FFG’s development of new content for Warhammer: Invasion The Card Game. Its new legends and units lead the game to an exciting balance between ten playable races, and they will be the game’s final reinforcements.
    Over the past four years of publication, Warhammer: Invasion has grown from the Core Set to include five deluxe expansions, thirty-six Battle Packs, and dynamic rules for multiplayer Cataclysm games. This wealth of content provides a great, robust experience for new and veteran players alike, and it allows the game to stand on its own as a complete collection that players can explore and enjoy.
  11. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    I experienced various LCG and have to say that percentage of tournament coasters is huuuuuuge in LCGs. I point tournament because kitchen table casuals can play any kind of card just for art, jank theme etc in both CCGs and LCGs. 
  12. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    Comparing  CCG and LCG by their lifetime is a bit unfair.  LCGs have a lot less unique cards developed every year. SW LCG got one maybe 1,5 cycle per year, ca 270 cards. Single quarterly L5R CCG expansion had 150-160. Base set typically had 400+ cards but there were examples like Gold edtion when base set had 540+ unique cards (and then three months later first expansion of block was released and so on). One 2 - 2,5 year long edition of L5R CCG got more cards than some LCG for whole lifespan.
    Wiki says Decipher SW CCG got 4600+ cards printed through 6 years.
    https://cardguide.fandom.com/wiki/Star_Wars_CCG
    CardgameDB says that SW LCG got ca 1800 cards also for 6 years. 
    http://www.cardgamedb.com/index.php/starwars/star-wars-card-spoilers
    LCGs are just much slower and static than CCGs. 
     
    You really think that companies that "struggled financially" could develop such complicated (design, resources, lore) card game for 20 years? Also L5R was under Wizards of the Coast for 3 or 4 years and then AEG bought it back. 
  13. Like
    4wallz reacted to gokubb in Destiny has now met its destiny, FFG has just killed the game off   
    Unsuccessful LCG type games:
    Star Wars LCG
    Doomtown Relaunch
    Warhammer 40k Conquest
    Warlord 2nd Edition
    Soon to be - L5R 2nd edition
    CCGs that lasted five years or more:
    Highlander
    Middle Earth
    Vs System
    Magic
    Star Wars CCG
    Lord of the Rings TCG
    L5R
    Raw Deal
    Pokemon
    Yu-Gi-Oh
    DragonBall Z
    World of Warcraft
     
    It is not the model that makes a game. There are far more successful CCGs in history than you want to admit.
     
  14. Like
    4wallz got a reaction from Paladin Ignatius in Destiny has now met its destiny, FFG has just killed the game off   
    Well we are all entitled to our own opinions....and I highly disagree with you on KeyForge.  I like the fact it's an unchangeable deck.  Makes weaker decks fun to play.  Also the game is fantastic.  Fixes the issues that plague Magic the Gathering, i.e. lands!  Just because you don't play cards on the other person's turn doesn't make it a "solo" game. 
    I do agree with you though that I don't think KeyForge will still be printed 5 years from now.  I think it's already lost a lot of it's popularity.  I love the game but it seems the hype has died down in a big way.  While it did fix Magic, I think most people didn't want Magic fixed.  So there you go.
    As far as Destiny goes, while an LCG sounds great I think it would have been too expensive to do that way.  Sets would have cost an arm and a leg and people would have jumped on the old wagon of 'FFG gouges me with multiple core set' complaints.  Destiny shot itself in the foot early on with under printing.  I don't blame FFG for that, it was a risk.  Especially with all the complaints I heard when it was announced.  They probably worried the game wouldn't sell well.  FFG were playing the odds.  But with the underprinting, the game was not available and it killed the initial hype.  I don't think it ever truly recovered.  And here we are with a dead game.  One that is still worth playing.  But it undersold in the long run.  And now it's gone.
  15. Like
    4wallz got a reaction from toxic newb in Destiny has now met its destiny, FFG has just killed the game off   
    Well we are all entitled to our own opinions....and I highly disagree with you on KeyForge.  I like the fact it's an unchangeable deck.  Makes weaker decks fun to play.  Also the game is fantastic.  Fixes the issues that plague Magic the Gathering, i.e. lands!  Just because you don't play cards on the other person's turn doesn't make it a "solo" game. 
    I do agree with you though that I don't think KeyForge will still be printed 5 years from now.  I think it's already lost a lot of it's popularity.  I love the game but it seems the hype has died down in a big way.  While it did fix Magic, I think most people didn't want Magic fixed.  So there you go.
    As far as Destiny goes, while an LCG sounds great I think it would have been too expensive to do that way.  Sets would have cost an arm and a leg and people would have jumped on the old wagon of 'FFG gouges me with multiple core set' complaints.  Destiny shot itself in the foot early on with under printing.  I don't blame FFG for that, it was a risk.  Especially with all the complaints I heard when it was announced.  They probably worried the game wouldn't sell well.  FFG were playing the odds.  But with the underprinting, the game was not available and it killed the initial hype.  I don't think it ever truly recovered.  And here we are with a dead game.  One that is still worth playing.  But it undersold in the long run.  And now it's gone.
  16. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    Please don't put pvp and coop LCG in same bag. Same distribution system, but different target. PvP needs more and better tested cards, Organized Play system and constant changes to avoid stagnancy in tournament scene. Players find flaws in pvp LCG much faster as they affects torunament scene.
    Coop LCGs are like a board games. If there's some design problem or problematic rule/card people just don't play them or play them as they want to play. 
    Also LotR LCG started in 2011, SW LCG in 2012.
     
  17. Like
    4wallz reacted to kempy in Destiny has now met its destiny, FFG has just killed the game off   
    1) Keyforge proved there's really huge market for blind buying.
    2) Destiny in LCG would be - smaller (cards in LCG are released in slower way, less unique cards in same period of time) and more expensive (ther're these **** dice, not only cards). To the point it could be just dead end. That's why FFG tried CCG as massive sales of first sets gave them more money than any other LCG.  Also Star Wars LCG proved that SW license mixed with LCG isn't a formula for success.
  18. Like
    4wallz reacted to Supertoe in Order cancelled :(   
    You mean, like, normal business risks?
    I'm not sure why people give game companies slack they don't give others. Take Kickstarter for example. If someone went up to you and asked for an interest free loan, you'd laugh in their face. Or we can call out biased or inaccurate reporting at CNN or Fox, but BGG seems immune.
    I'm not trying to be combative, this is just a pet peeve, that people tend to give game companies benefits like this, in the general case.
  19. Like
    4wallz reacted to samh5621 in Destiny has now met its destiny, FFG has just killed the game off   
    I'm going to still disagree about TC knowing or not knowing - but I completely agree about FFG being the ultimate bad guy here.  You know you're going to kill a game so you just completely take the legs out of retailers who've already purchased from distributors who've already purchased from FFG at full price.  It seems almost spiteful to announce it just before the set goes on sale.  I guess maybe fewer players will get screwed over by paying full price for the product?

    We should've paid better attention when Asmodee was selling boxes for $20ish during the holiday sale a couple years ago but still making retailers and LGSs stick to MAP.  I think the real people who got screwed on this (the timing of the announcement) were LGSs who were trying to support the game and their local communities.
  20. Like
    4wallz reacted to toxic newb in Destiny has now met its destiny, FFG has just killed the game off   
    Probably missing the point but ok
  21. Like
    4wallz got a reaction from toxic newb in Time for me to Move on to other FFG Games   
    I agree with you.  But there are a few more who seem to still be trucking on.  Force of Will.  Final Fantasy.  Transformers.  Each of them have a few years on them.  Will minus Transformers.  That's still newer.
  22. Like
    4wallz got a reaction from toxic newb in Time for me to Move on to other FFG Games   
    Well put!  I don't know if MTG would even survive if it started up this year.  So many companies are just in a hurry to make a quick buck.  Which that's fine.  They need to make money.  But they prematurely kill too many games.  Sad really.  Some of their most profitable games never will be because they don't give them enough time.  Or faith either.
  23. Like
    4wallz reacted to codytx2 in Destiny has now met its destiny, FFG has just killed the game off   
    I think this is an impossible task to ask of any developer. The game needs to find a footing in the early releases. New mechanics are eventually introduced. Each set or block of sets has a theme. Play styles evolve. Cards get reprinted in later sets. Power creep. It's why almost all CCGs have a rotation and multiple formats. X-Wing 1.0 had to be rebooted b/c nothing from the first few waves was viable. The closest thing from FFG is Armada but that is partly from only having 1-2 releases a year. Each faction only has 11 ships and the game was released in early 2015.
  24. Like
    4wallz got a reaction from rsdockery in Time for me to Move on to other FFG Games   
    Well put!  I don't know if MTG would even survive if it started up this year.  So many companies are just in a hurry to make a quick buck.  Which that's fine.  They need to make money.  But they prematurely kill too many games.  Sad really.  Some of their most profitable games never will be because they don't give them enough time.  Or faith either.
  25. Like
    4wallz got a reaction from Zordren in Time for me to Move on to other FFG Games   
    Well put!  I don't know if MTG would even survive if it started up this year.  So many companies are just in a hurry to make a quick buck.  Which that's fine.  They need to make money.  But they prematurely kill too many games.  Sad really.  Some of their most profitable games never will be because they don't give them enough time.  Or faith either.
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