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Hells Heroes

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    , Michigan, United States
  1. It seems that you have mastered the art of being a Game Master...I salute you.
  2. If it's the one I believe you're talking about. When we came to the Windmill (two of us, our other friend couldn't make it), my character a priest who was having a horrible day kicks in the door and throws in a grenade. After it goes off, we bust in and start shootin' up the place which is a bit wrecked, has small fires everywhere. Saddly I didn't know that there was a second level that enemies could simply fire down upon us. So as to avoid getting murdered, the psyker, and myself dive into a pile of human bodies to escape most of it. After we get out, the psyker gets critically wounded, and my wounds drop fast. So I ended up grabbing his body, running out the door and lobbing a second grenade in. After asking the DM, and a successful roll just to see if it would work, my grenade finished off the main beam, and another wall. The windmill came crashing down, and we won *Spoiler?* without having to fight the aliens he said were up there. And after hearing what they were geared with...I'm glad. Note, that's the 3rd adventure/boss fight I've won thanks to grenades...praise the Emperor.
  3. For my first self made adventure, I decided that the mission is a small (yet significate) part of an almost mythic criminal mastermind. Who is only know through name, and reputation. I named him; The Silent Man. He's supose to be a heretek with the ability to see the future (through psyker abilities, or some sort of mathmatical formula), and communicate with his minions around his sector of the galaxy is a fraction of the time it usually takes. I figure, the first few missions get the acolytes on the trail of this legandary criminal mastermind. Originally dealing in every crime under the sun that isn't considered straight out heretical, now he's gathering alien weapons and artifacts to take to who knows where, for who knows what reason. The common reason I see the inquisition and or the acoltyes believing is that it's for his own tamperings, or a private war. I tend to go over the top when creating characters, sometimes going against the lore. Does this sound alright/plausable? I'd like to add more, but I was thinking of letting the PCs helping me to further develop him as they go. Or should I just start writing his back story now, and plan accordingly?
  4. That reminds me, I should probably purchase a pict recorder to record my interrogations for evidence of heresy. Thanks for the replies.
  5. Hi, I'm making a cleric, taking the confessor alternate rank. I was wondering, do I have the authority to execute citizens, and low ranked guardsmen.PDF just because of my status? I know I could probably get away with it if I flashed my Inquisition badge, but sometimes it'd be nice to just be able to kill someone because they were a heretic, and I a cleric. Maybe just to keep the fact I'm a accolyte a secret. I probably wouldn't do any straight out killing, unless I had a good reason and/or I could make others believe they deserved it.
  6. This got me thinking...would Resurrection work on a Untouchable? The guy dies, could you bring him back to life with that faith power? And if you did, what'd happen to the untouchable, and his powers? Would he just go back to being normal?
  7. Don't think they'd go for that. But hey, that's what fan fiction's about. Just craft the character the best you can from the material you got and go with it. Don't forget what time period, and point in their lives it is. You know, at one point Cain doesn't have his robotic fingers, or another character may not be familar with certain enemies at this point in his life yet.
  8. I love the lore of the 40k universe, out of my group I'm the most knowledgable about it. But I don't have it in me to make my own adventures. Is there a site or something where other people have posted their adventures to share/sell or something? I'd just like to be able to scour a site until I find a mission that sounds fun to try and print it off.
  9. I've decided to turn my game into a sort of multiple choice Tree formation kind of adventure. At the beginning the players get a choice of one of three missions, the other two will be handled by the overstretched PDF or Arbites. For every mission, I set up for one of three possibilities; success, failure, and something else. Depending on how they succeed/fail will change the next mission areas. Like if they succeed completely the next mission will be ordinary and the plot will act as such. Failing on key part but still succeeding will have minor to big alterations in the next mission (and or later ones) but it will be relatively the same. The same in a reverse way will be done for Failing a mission. I'm trying what they did for Mass Effect out. It will most likely take a long time to complete, but it'll alow the PCs to play it multiple times with different results. Which will give me enough time to plan a new adventure
  10. Perhaps the object they seek, or the people that hold it are the ones responsible for the planets attack. Maybe instead of searching for an object they must find and stop the ones who disable the planets defenses, or open the warp storm through investigation? It could lead up to the planetary govener who's spent many years setting up the plot to hand over the world to Chaos or an alien force. Investigation and combat I can see in this...just socialization may be a bit hard to fit seeing as it's a race against time. I guess one of the challenges in it could be an undercover operation at a ball to gain entry/steal/get information. Of course...it would be suspisious to find out there's a ball going on whilst the world prepares for war.
  11. After we (start and) finish the premade adventures, I decided to try making one of my own. This is the idea I got for it. The acolytes are sent to _____ too retrieve documents when two imperial guard ships appear over the planet. They were sent as reinforcements to back up the PDF defending the world from _____. Due to the odd nature of the warp they have appeared a few days before the invasion even began! Somehow, maybe the higher ups in the Imperial Guard tell them what the invasion leader is looking for. It is up to the acolytes to find said thing, as the rest of the world prepares for the attack. This would probably be a time sensitive mission spanning only a few days. Mainly I'd see the players fighting gangers, private military guards from nobility maybe, and some cultist if the invasion or the object they are to retrieve involves the ruinious powers. If things go bad, and it takes to long, I'd like the last part of the adventure (perhaps this happens anyways) to involve a race through the city as the invasion begins to get the Object to safety. Mainly they'd fight basic level enemy soldier types or maybe some larger enemies but with help from the PDF/Imp. Guard. Any thoughts on my idea?
  12. I had this nifty idea for a cleric I made. He was originally a drug addict who, while under the influence, attempted to rob a shop so he could buy more drugs. He ends up robbing a store in the middle of a real robbery. The arbites come, there's a shoot out. He escapes on his motor bike while the rest of the other criminals die. The arbites believe him the mastermind and put up wanted posters for his arrest. He becomes infamous, and attracts the attention of a local motor gang. After some fast talking, they decide not to kill him and he joins their gang. A year or so passes as he tries to get more drugs whilst not getting shot. His time spent with the gang is sort of like Ciaphas Cain, but where he gains infamy. Eventually he gets caught at the end of a horrible vehical chase. During the chase, he prays to the emperor that if he spare him he'll repent for all the crap he's caused. In exchange for not excuting him, or sending him to a penal colony, he cuts a deal; He'll use his fast talkin' ways, and connections to help bring down some of the local big time crime syndicates. In exchange he'll live out his sentance in the ecclesiarchies watch. --- Would they allow this? A criminal to enter the holy halls and become one of them after repenting for what he's done? This could also be another way of penance. He eventually became one of those clerics that whips themselves. If that helps.
  13. I find one major flaw in this logic of "gaining more command" and that is that the guardsman is a Inquisition acolyte now. Rankings account more along the lines of describing how skilled the player is and what type of skills they wish to pursue. For example: an experienced Acolyte (Rank Commander) retains the same level of Inquisitional authority as an acolyte (Rank Conscript). The only differences that I could think of would be that the Command Ranked Acolyte might be considered trustworthy while the conscript may be regular. Of course, if you are more of the creative type like myself, I would recommend making the whole "command more troops" policy restricted to certain settings such as entering large battles against even larger foes, maybe even diverting them as a distraction to buy the PC a certain amount of time (based on the # of troops). Just try not to add too much depth to the commanding aspect otherwise you risk bogging down the campaign. Granted I've haven't gauged myself in a full-length campaign yet but I find that studying others and listening in on many other GM's experiences adds to my knowledge, and further increases my success for a good campaign. "Knowledge is power. Power wins battles. Battles win wars. Existance is War!" -Inquisitor Balthazar Jeremiah Skult A.K.A. The Edict of Fire A.K.A. My Inquisitor/GM Name
  14. Is it possible, or playable to have my techpriest have two Mechadendrites equiped at the same time. I wanted to have a Medical one over one shoulder and Utility over the other. Would this impose some penalties due to weight and potential balance issues? Would this draw to much energy from my character? Could I use them in an attempt to block, parry, or grab something whilst falling? Anything else I didn't think of (if this is possible), feel free to add.
  15. Hello. My brother and I want to convert our d&d group to Dark Heresy, which will have to wait till the end of our current campaign. In preporations, I designed a character, a techpriest, and gave him a simple background story for how he became who he is. My brother wanted to decide how he meet his character the Inquisitor. So I say sure. This is the Background I gave him more or less. I lived on a paradise Planet, my parents were low-ranking nobility. They got themselves assassinated one day leaving me as an orphan. I was treated as scum, and forced to hide and steal what I could while avoiding the arbites. One day I slip into a repair shop (or an equivalent, I'm not great at lore yet.) and find a agitated techpriest working on a food dispenser. He gets pissed and leaves because he can't figure out what's wrong with it (he just isn't good at the tech part of being a techpriest I guess). After looking at the thing for a minute, my character some how just knows what to do. When the techpriest comes back with a higher rank priest they find me sitting in a pile of stale snacks. The low ranker wants to have my hands cut off or my head. The other priest offers me a position in the cult. A basic backstory that I hope doesn't violate (to much) lore. My brother took it from there and wrote this. It's the un-editted version. On the Paradise planet of Alcore, the people live in blissful ignorance to the unending war that surrounds their galaxy. Underneath all of their foolish rhetoric and cleansed society lies a sly and disgusting underworld that is often visited by few that don’t reside in such a place. Although, one such man lives there on a day to day basis, tending to the dying machines and trying to restore them back to life in his repair shop (also serves as a scrapyard). Drust Iaction, a born and raised native of the planet, he was trained by the tech-priests due to his “special gifts” residing with the machine spirits. Trained for many years, Iaction was disciplined under the most extreme doctrination processes just short of the Adeptus Sororitas itself. But even after completing the training the tech-priests could not bore their rhetoric into his psyche. Even though he had built many friendships and connections within the machine cult, the elders were forced to mark him for termination. For anyone that wouldn’t abide by their commandments would inevitably give the forbidden knowledge to those of which who would plot against mankind, and so they brought Iaction to the furnace in the recycling district. Iaction, still at the young age of 19, trusted the elders. He was only told that the last rite was to be performed that would make him a tech-priest. They came to a massive pit, walking to the very edge. Iaction thought it would be a test of his connections with the machine spirit but as he turned to face the escorting elder a sudden shot pierced through his chest, collapsing his right lung. The force of the shot sent him staggering toward the edge where heaps of broken metals, wires, garbage, and circuitry were hurled down into the smooth metallic pit. Jets of flame roared from the walls, engulfing and melting the heaps into a small ball before finally dissipating. Iaction wavered at the very edge of the platform, trying to keep his balance even though his blood squirted out of his chest and back. Turning to face his executioner, he saw that the one elder that demanded his execution so long ago was holding an auto-pistol. A devilish grin cracked through the remaining flesh on his face, his one normal eye bloodshot from the long-desired retribution. “I’ve waited too long for this moment child. Now burn in holy fire!” With another shot the Elder Tech-Priest carved a chunk out of Iaction’s shoulder, sending him hurdling down the chute. Remnants of machinery hurled down beside Iaction, surrounding him as he fell through. As the flame jets sputtered to life, the metals and electronics fused around Iaction. The vengeful Elder Tech-Priest saw the sight and slowly walked away with a smug look of self-accomplishment like he had single-handedly ended a war. Meanwhile, as the broken tech surrounded Iaction, smothering him, he prayed to the remnants of the spirits, “Please disregarded machine spirits, spare my life and I will forever devote my life to ensuring that you are treated with the proper respect. By the Emperor, I swear my life to this purpose!” Instantly the jets of fire started to sputter, restraining themselves from their full incinerating capabilities while the broken tech around him assumed an abnormal toughness, resisting the flame. As the sphere of molten tech ran its course through the flame jets it landed with a sickening thud in an arid underground. The molten tech sphere cracked open, releasing Iaction from its hold. The sun began to rise in the distance, illuminating the red-sand underbelly of the paradise world. Iaction lied there motionless, bleeding profusely. He gasped for air but continued to bleed, coughing up mouthfuls of blood on to the dry red dirt. His vision hazed as he tried to stand, only to fall down to his knees. Sensing that the end was near he apologized to the machine spirit for dying so soon. Suddenly, a medi-pack dropped from the molten sphere interior. It was full and in perfect condition. Iaction grinned at the sky, “By the Emperor, I…thank…you.” Several years passed since then, Iaction had been providing care and aid to all the machines that were discarded to the underground. Also, in order to pay for his expenses and needs, he provided support to any and all undergrounders that were in need of his expertise and repair. As his services continued it wasn’t long before Arbiters came looking for him, seeking to bring him to justice for his heresy against the machine cult as well as the people of Alcore. Below, the people he aided were simply trying to get food, water and supplies but up top they were considered thugs, murderers, and thiefs. A bounty was placed on his head, 10,000 thrones to the first person who could bring him in alive. The planetary governor decided that the issue had reached the extent to alerting the Inquisition, for the idea of a heretic spreading the forbidden teachings of the machine cult to criminals was indeed problematic, especially if the Adeptus Arbites were unable to catch him. Inquisitor Skult was lucky enough to be in the area, his robotic arm now operation at top efficiency. Immediately upon arrival Skult decided to go undercover as scum, arming himself with only his medallion, and auto-pistol, and his biotics. After dropping to the underground Skult saw a man driving a motorized powercycle. Playing a man in need, he asked the man for a ride. Upon the man’s dismount Skult shot him in the forehead, blowing a hole through his skull. Skult, before mounting the powercycle, uttered a prayer of silence to the machine spirit. He rode across the arid desert until he came to a huge underpass junkyard, most of the equipment looked rusted and scorched but still functional. Leaving the powercycle in front of the shack-like garage, Skult walked inside. He was dressed in rags and had a raggedy hat with several holes in it. He saw Iaction standing over a vehicle that looked civilian in use, the frame and flexible wheels giving it away as a desert-fairing ride. Without looking Iaction muttered, “What is it that you want Inquisitor?” Skult was surprised by the young man’s comment before quickly snarling and drawing his auto-pistol, aiming it directly at Iaction’s head, “How do you know who I am?” Iaction grinned, “Silencing the machine spirit from my ears is impossible Inquisitor. They are my eyes and ears in this world.” Skult lowered his auto-pistol, assuming a disciplined look on his face and announcing with a commanding presence, “You seem too valuable to be traded in to the governor. How’s about a trade?” “What kind of trade?” Iaction answered cheerfully as he fixed the vehicle’s ailment. “I get rid of your bounty, erase your history with the machine cult, and take you far away from this place?” “What’s the catch Inquisitor?” Iaction questioned impatiently. “You are to become my acolyte.” “For how long? I do have my own obligations to serve as well.” “It depends, how much do you value the machine spirit?” ------------------------------------------------------------------------------------------------------------- I know there's alot of lore problems (which were tweeked later) but hell, I liked it. I think I'll stick with being a Inquisitional heretek though. Now...for the actual question....*** Based on this backstory he gave me a custom trait that alows me to understand how to use, and repair human based machines just by listening to them for a minute or so. IF I can fix them is still up to the Dice. Personally I think it adds to my character, but is it breaking the game in anyway?
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