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tenchi2a

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  1. Haha
    tenchi2a reacted to Hida Jitenno in Casus Belli in Rokugan?   
    If I'm not mistaken, isn't there a friendly group of philosophers in Rokugan who ask pretty much just that question?
    I think they Kind Of Like Asking That, as a matter of fact.
  2. Like
    tenchi2a got a reaction from Suzume Chikahisa in Casus Belli in Rokugan?   
    Story wise There has never been any real indicators to me that the heavens cared who was on the throne until Iweko I, and that seemed to be more about bring balance back to the heavens and Rokugan then any real interest in the mortal world as a whole. This can be seen many time, as has been stated before (Steel Chrysanthemum, the Gozoku, battle of the White stag ) where during these time the dragons did not come an protect the Hantei line or impose their mandate on Rokugan. I would say that as the Hantei line thinned the idea of 'Mandate of Heaven' was adopted to keep stronger/purer lines like the Hida from gaining a claim to the throne. You can play it like you want, but I have never seen anything in the old canon that stated or enforced a belief in the 'Mandate of Heaven'.
  3. Like
    tenchi2a got a reaction from Magnus Grendel in Gaijin in Fantasy Flight's L5R RPG   
    While this has been verified by FFG staff, what of the Burning Sands is part of the L5R license has not.
    To the best of my knowledge on IPs, anything that AEG who actively held full rights to both licenses made part of the license would transfer with it, unless provisions where made during negotiations to remove it. 
    So any L5R only book info, shared names and characters, or general BS info that was added to any office L5R books would be part of the L5R license.
    Not quite shore about the status of Legends of the Burning Sands RPG book as it was mostly the opposite having mostly BS info with a small amount of L5R info. 
    Now even with this it is possible that FFG has made the choice to ignore all of BS original story and create the area from scratch.
  4. Like
    tenchi2a got a reaction from Victarion13 in I'm done being diplomatic.   
    This whole beta has become to much. I have seen nothing but arguments over they rule that amount to I'm right and your wrong. In truth I think that theses rule are junk. Forget a beta this needs to go back to an alpha.
    After a weekend of trying to run this for two different groups, one not even getting through Character Creation before go back to 4th. I decided this game was never going to work for my players.
    As I see it the forum had divided into three camps.
    1. The FFG fanboys/girls who seem to think FFG writers can do know wrong.
    2. The Old-school L5R players who hate it because its not 4th revised.
    3. The few neutrals who are looking to bring both sides together under this new game.
    I tried to be in group 3 but this forum proved that this will never work. Everyone is more into proving that everyone else's way is wrong then finding a middle ground.
    To be blunt I don't think these rules will ever work as created. My reason for this is FFG needs to stop trying to please everyone and pick a system. This hybrid junk is not going to work. Either make a 4th revised system or a narrative dices system. stop trying to please everyone. I will not play a narrative dices system but at least I could respect them for sticking to their guns. This half-a"" system is just garbage. And from the looks of the playtest schedule and their commits it looks like this will never get resolved. You can't focus on small parts of the rules when so many of these areas are interlinked. How can you test Character Creation one week then Skills/Advantages/Disadvantages the next. Skills/Advantages/Disadvantages are part of Character Creation. Artificial separations like this led to rules not functioning as a whole.
    Other issues are the people trying to make this into a Ancient Japaneses  RPG. If you want that go play Sengoku RPG it does it better. This is not Japan its Rokugan. Yes it Takes heavily from Ancient Japan but it also take from Korea and China. And in the end is its own animal
    FFG players don't have to be told how to roleplay. It has never been the job of the rules to create adventure. The rule are there to add structure and resolution to tasked. They are not there to tell you when your Character gets angry, sad, what ever.
    The only thing I can see to make this game work is to split it in two.
    One half being the 4th revised/5th ed R&K game, and the other being a campaign setting for Genesys. Other then that I don't think it will work.
    or just picking one or the other.
     
  5. Thanks
    tenchi2a got a reaction from DarthHammer in The Count Dooku-Yoda Conundrum   
    There is also the good end of unleash Protect which can be used as an out of turn incidental action with the use of a destiny point.
    Destiny Points seem to be flipping left and right during this battle LOL.
  6. Like
    tenchi2a got a reaction from AK_Aramis in Is 4th edition discussed here?   
    From my experience, The few 4th edition post I have seem have been deleted by the Forum Mods.
    Now I don't know if this is because they went of the rails or its just a ban on 4th edition post in general.
    But it has been a trend.
    So I would probably say no.
    I would also say it would depend on what the discussion was about.
    If you are looking to bash 5th then no.
    If you are looking for a discussion on possible house rules or just how a mechanic works then it depends on the Mod.  
     
  7. Like
    tenchi2a got a reaction from Hida Katsu in Reviews? Sell me on/off?   
    Overall I agree with @sndwurks review of the game.
    To sum it up "Nice try, but try again".
    The one major issue with the game that IMHO sndwurks missed was the character creation system.
    At lest to me (and every gamer I know) The character creation system is the first make or brake mechanic for a game.
    Where a game stands or falls before the dice are even rolled.
    An example would be A time of war (battletech RPG). It is a wonderful system, with great game balance and easy mechanics that work.
    But the Character creation system is horrible, so its not a popular edition of the game. Even though it has superior mechanics to the first three games.
    but L5R FFG fails out of the gate on both counts here. Not even having superior mechanics to fallback on.
    They took the 20-questions, that were meant as a guide, and turned them into a rigged fill in the blanks system.
    They took away a players freedom to create the character they wanted and replaced it with a one-from-column-A, two-from-column-B system.
    Limiting the players choices to one or two per question. 
    Overall the game is a major pass, and I could not recommend it.
     
  8. Like
    tenchi2a reacted to sndwurks in Reviews? Sell me on/off?   
    My review of the RPG Beta is here:
    http://www.cardboardrepublic.com/articles/up-on-a-soapbox/why-the-l5r-lcg-succeeds-and-the-rpg-beta-fails
    My review of the Beginner Set is at the end of this article:
    http://www.cardboardrepublic.com/articles/dave-of-the-five-rings/dotr-chapter-thirty-one
    The TL;DR - It is VERY pretty, and has some good concepts and design choices, but it is has some flaws. Strife is an interesting mechanic which succeeds when players buy into it, and presents a world where samurai are constantly in danger of showing emotion and must struggle against their nature as a human being to appear as unemotional duty machines. The Narrative Dice provide a much more granular and impactful ability to choose for players, as opposed to older editions pass / fail dichotomy. The Honor / Glory / Status system is an import from previous editions, and sticks out like a sore thumb in the current rules. The Ninjo vs Giri dichotomy is very under served by the rules (to which Turmoil is a MUCH better version, in my opinion).
  9. Like
    tenchi2a got a reaction from splad in Roll & Keep   
    Well, that's no way to promote the game.
    First let me say I no longer really care one way or another what happens with this game. As I have said before I'm just here to follow the story and see if its worth using in 4th.  
    But I see a few ways that this can go at this point.
    1. FFG manages to capture enough of the old fan base + transfers from SW/Genesys to support the game. (From the response I'm seeing on the L5R fan sites that seems unlikely)
    2. FFG gets an influx of players from SW/Genesys + new players to support the game. (Possible, but I have no info on this as I'm not in with the SW/Genesys)
    3.  Game fails to drive in the needed numbers and FFG release a Genesys setting for it. (Not sure on this one as I don't know if Genesys is working out for them)
    4. Game fails to drive in the needed numbers and FFG release a updated version of the old R&K system. (I don't think they are likely to invest more money to do this)
    5. Game fails to drive in the needed numbers and FFG drops the game entirely. (More likely if the sales are bad) 
    If people come to this site and are treated like that, all you are doing is driving more players away from the game.
    While he may leave anyway I doubt he doesn't know other players that might be interested, and if they get the idea that the forum is hostile you may lose them before they even try it.
    That said, do what you want, that was just my 2¢.
  10. Thanks
    tenchi2a reacted to Shosur0 in Veterans of the other editions, sell me on this game   
    Im also torn. There's some stuff I dislike about the new system. Mainly:
    - Using Rings and approachs with skills instead of fixed attributes-skill pairs. This seems very exploitable by min-max players.
    - Strife mechanics I kinda dont mind, but not sure my players are going to like it.
    - There were many mechanics that were not polished or didnt work quite well in the beta like for example massive battles, range bands... They got a lot of feedback for those, so here's hoping they got reworked.
    - Combat seems to be less lethal (fixed, non explosive damage) which isnt exactly bad. It depends on what you like, but I think my players are gonna miss the thrill of that. Fixed TN to hit is another thing I dont really like, the air stance change kinda helps if you want to make the stereotypical agile/dodgy swordsman, but I dont like tying the bonus to the school rank. So suddenly... high rank shugenjas are master evaders?  Ive thought about tying the bonus in air stance to the character's air ring which makes more sense imho. 

    In fact many things I dont like I can see myself reworking them. The question is if I should bother to get a new system if I have to fix a lot of stuff that I feel it doesnt work. Ive been running a successful  (and with that I mean fun) 4th edition campaign for more than 2 years now. At the moment Im thinking I will wait for some reviews or even better, will try to browse the book at the local store before deciding to jump in.
  11. Thanks
    tenchi2a reacted to Bayushi Koba in Veterans of the other editions, sell me on this game   
    I do realize I am a tad late for the conversation, having returned here just out of a morbid curiosity about how terribly this game is going, but I will take the chance to, instead of attempting to invent excuses to sell you this game, just warn you to quietly back way from this trainwreck of a system and go back to playing the older editions. ^^
  12. Like
    tenchi2a got a reaction from Hida Jitenno in Roll & Keep   
    Well, that's no way to promote the game.
    First let me say I no longer really care one way or another what happens with this game. As I have said before I'm just here to follow the story and see if its worth using in 4th.  
    But I see a few ways that this can go at this point.
    1. FFG manages to capture enough of the old fan base + transfers from SW/Genesys to support the game. (From the response I'm seeing on the L5R fan sites that seems unlikely)
    2. FFG gets an influx of players from SW/Genesys + new players to support the game. (Possible, but I have no info on this as I'm not in with the SW/Genesys)
    3.  Game fails to drive in the needed numbers and FFG release a Genesys setting for it. (Not sure on this one as I don't know if Genesys is working out for them)
    4. Game fails to drive in the needed numbers and FFG release a updated version of the old R&K system. (I don't think they are likely to invest more money to do this)
    5. Game fails to drive in the needed numbers and FFG drops the game entirely. (More likely if the sales are bad) 
    If people come to this site and are treated like that, all you are doing is driving more players away from the game.
    While he may leave anyway I doubt he doesn't know other players that might be interested, and if they get the idea that the forum is hostile you may lose them before they even try it.
    That said, do what you want, that was just my 2¢.
  13. Like
    tenchi2a reacted to WHW in Character Creation Articles for L5R is up.   
    My biggest gripe with 20Q was that Ring setups were extremely limited - which meant that you had no business trying to play an unfriendly, close-minded Lion (because you literally could not create a Lion without 3 Water unless you rolled a specific result on the ancestry table - and you probably would rather get Water 1 to reflect that sort of personality and weakness) or a scatter-brained Hida with short attention span. There were only a limited number of combinations that could you get 3/3/2/1/1 Ring spreads, and you basically got mechanically punished for not picking them.
  14. Like
    tenchi2a got a reaction from M4S-_-T3R in Changes from Beta to look for   
    I see this whole argument as pointless, since the approach/skill system is just a symptom of the larger problem with this edition.
    The attempted fusion of two totally different game system into one is the main issue. 
    I have been saying from the beginning that 5th should have either been a Genesys system expansion or a R&K update.
    They tried IMHO to appease both camps and ended up with a hybrid mess of both.
    That said there are many issues with 5th beyond just the approach/skill system.
    Like how the Character creation system is nothing more then a fill in the blanks pre-generated character system. 
    How the advantages and disadvantage have lost all their flavor and become a forced +1/-1 system.
    How Void has been reduced to a reward for failing to overcoming your disadvantage or for making your advantages into disadvantage.
    How the system rewards you for power gaming the approach/skill system.
    How thinking outside the box or trying to have a more diverse character is punished by the advancement system.
    How the writers have forced their view of what a character should be on the GM/players with the Character creation system and advancement system.
    How the game forces unwanted  drama on the group with systems like Strife, forced disadvantage, and Ninjō /Giri. All things that should be created from role-playing between the GM and the players not the game.
    Before it is brought up, you will notice I did not attack the custom dice here. That is because outside of my feelings that the current system is to hit and miss and doesn't have the flexibility that a numbered dice system has.
    I think it worked here to an extent.
    Now just to be clear these are IMHO, If you want to know ways I would fix these issues I am more then happy to discuss it, but if you are just out to tell me I'm wrong then don't bother or expect a response.
  15. Like
    tenchi2a got a reaction from M4S-_-T3R in Changes from Beta to look for   
    While these statements are true most of the time, they are not universally true for all situations.
    While the Samurai of Rokugan are for the most part honorable and traditional, there is an underling current of practicality in their daily life.
    For example:
    The truth is that contrary to popular belief, the majority of duels are going to be spur of the moment battlefield duels. You would not take the time to strip out of your armor for this, and then take the time to put it back on during the fighting.
    Formal duels are much rarer, because of the time it take to organizes and gain the permissions needed for them.
    So, duels in medium and heavy armor will not be as rare as you would think. 
    This again is highly subjective in Rokugan Culture depending on the current situation.
    If the players are currently acting as a garrison force in the town or castle, then it would be appropriate for them to be in armor as they are acting in a military capacity that make the wearing of armor proper.
    The point is that while it is true that there are times that it is not appropriate to wear armor in public the opposite is also true.
    The limiting of spell casting per day is a balancing factor in most games.
    This is normal put i place due to the exponential growth of the power of spell-casters in most systems.
    Where, if you limit the upper power of the spells they can cast, you can wined up limiting their overall usefulness with weaker spells.
    limiting their casting and granting them high powered spells gives them the punch to keep up with other schools, but keeps them from becoming overpowered spell machine-guns if done right.
    So the question is not if its unfair, but if the Devs balanced it correctly.
    If the trend of L5R continues, it will probably be latter down the line that you see rules for Taryu-jiai as they are very uncommon.
    I would have to say that IMHO the Trait(Approach)/Skill system is the weakest part of this whole edition after the character generation (The reason I am giving this edition a hard pass).
    I found the Approaches to be way to generic as to become almost meaningless at some points.
    And the skills as presented seem to go back and forth from specific to general depending on the will of the writers.
    Example: Martial: Melee/Unarmed/Ranged and Fitness.
    Having training with a pike is not the same as having training with a sword but they are lumped together under Martial: Melee.
    And being acrobatic in no way is the same as being stealthy yet they are lumped together under Fitness.
    IMHO Trait(Approach) need to be more narrowly defined, because as it was presented in the Beta you could make a case for any approach on most skills
    Example:
    Martial: Melee
    Air: I am attacking with Precision
    Earth: I am attacking with Patience
    Fire: I am attacking with Ferocity
    Water: I am attacking with Power
    All this is doing is diluting the pool and giving the players the chance to always pick their highest Ring to accomplish their goal. 
    And the skills need to be expanded to as to be less generalized as a core rule and not an option.
    As it currently stands IMHO the system allows for powergaming buy actually rewards players for power-loading and using one or two rings for everything.
    Add to this the over generalization of skills and you have a powergamers dream come true.
    But again this is IMHO.
     
     
  16. Like
    tenchi2a got a reaction from AtoMaki in Changes from Beta to look for   
    Yet the ritual that you are bringing up does just that.
    The flavor text may say that you are not talking directly to the spirits, but the effect seem to imply something completely different. 
    "Only shugenja can speak to and hear the kami directly as though
    they were speaking Rokugani to one another. However, other priests and
    laypeople are able to use this ritual to receive less specific guidance from
    the spirits, such as a leaf that falls to the ground pointing in the direction
    of the person or thing they are seeking."
    But the results say
    Sense the Kami: Detect all spirits and uses of their magic by shugenja within a number of range bands equal to the ring you used plus your
    bonus successes.
     Spiritual Knowledge: Learn one fact the spirits know about the area.    Try to explain how you are suppose to get a fact about the area from a leaf falling?
    Or how a spirits are going to inform you about their numbers and all the spells cast in the area through subtle signs?
    Or how the spirits are even going to have a clue what you want or need if you can't talk to them?
    The game seems to want to "have its cake and eat it too" here.
    This has been argue to death in the beta forums, and the defense has always been that Rokugan is a mystic place and samurai can talk to Kamis but just not on the level that Shugenja can.
    Let me first clarify something.
    My use of the word priest may have been confusing to some.
    In the sense that I was using it, I was more describing them as non or light combat clerics.
    To me a Shugenja is a support character not a frontline fighter.
    So the fact that they don't get to swing ever turn like a Bushi is not an issues.
    Add to this that they are rare and have a spiritual duty and they should not be in the forefront of combat anyway. That's why they have yojimbo in the first place.
    As for the spells per day being antiquated and unnecessary, that would depend on how they are set-up in the game.
    1. Are they middle of the road in power and serve as just another range type unit. (Then whats the point)
    2. Are they Swiss army knife support characters (Then why give then offensive spells)
    3. Are they powerful wizard types that can bring down fire and lightning on their enemies (Then they need limitation on how offend they can do it or they become overpowered)
    As for Spiritual Backlash, it seem to me you and others are putting way more on this system then it is capable of delivering when it comes to power control.
    1. The Shugenja has to roll 3+ Strife on kept dice (this is per roll not cumulative). So it is within the Shugenja power to except failure to avoid it, and since there is no spell per day limit he just miss one round of spell-casting with no other effects. 
    2. Update 4.0 changed a lot of the results of Spiritual Backlash in some cases limiting the number of people effect by the backlash. Add to this that only fire and air spell can directly effect the party and the TPK issues is not as much of a issues as you are making it out to be.
    Also, the secondary area effects are not limited to only the party, so the NPC are effected by them also if they are in the area which means that both sides are burden by the backlash not just the party.
    3. Like most Strife based effect Spiritual Backlash is more a problem for lower level PC then more advanced PC where the power issues that spells per day combats are, so Spiritual Backlash is not a deterrent to high level power casting.
  17. Like
    tenchi2a got a reaction from Magnus Grendel in Changes from Beta to look for   
    No, since this is an excepted exception to the dueling rule I would not make my players suffer an honor loss for an on-battlefield duel where they wear the armor.
    The rules for Honor loss in duels are presented in the generic "most of the time" format to me. 
    And as such there is room for a GM to make a call based on the specific circumstances of the duel.
  18. Like
    tenchi2a got a reaction from Suzume Chikahisa in No Such Thing as Ninja   
    I have always wondered why every one has this idea that all crabs are "hulking brutes".
    The Hida family is not the entire Crab Clan, and not even all Hida are "hulking brutes".
  19. Thanks
    tenchi2a got a reaction from JSM3050 in Is it based on the narrative dice system?   
    To the best of my knowledge you will need at most 2 packs if people are willing to share but can go for one pack per player and be good.
    The most anyone will be rolling barring explosions will be 5 trait/5 skill dice which is what comes in the pack.
  20. Thanks
    tenchi2a reacted to Tramp Graphics in No Such Thing as Ninja   
    Of course there's no such thing as "ninja". the proper term is Shinobi. And Shinobi are used primarily as scouts and "irregular" forces, not assassins. Most are Jisamurai as well. 
  21. Like
    tenchi2a got a reaction from Suzume Chikahisa in Beginner Game   
    The evidence is that they bought an existing IP. You don't buy an already established IP to try to start an all new fan-base. You buy one to gain the already active fan-base and then try to expanded it. That's just business 101.
    You have to qualify this with what beginner boxes you are talking about. If they are the Star Wars ones that's not saying much, since the name alone can sale them and spark interest in the RPG.
    It is when you take into account that most beginner boxes are going retail for around 20-35 bucks all with about the same or more product in the box.
    D&D 5th: 19.99
    Pathfinder: 34.99
    all Star Wars boxes: 29.99
    Shadowrun 5th: 19.99
    Battletech RPG: Beginner Box: 14.99
    The fact of the matter is that its a one time use item with little to no replay-ability outside of stores using it to sell the game. I have all the listed box sets and after the run they sit on the self gathering dusk.
    where the Core book that is only $20 more in your example since we don't know the price, and has unlimited replay-ability.
    This is not a normal market price for this type of thing, it is also not providing any amount of greater content then the rest, in fact it has less in it then most of the stuff listed.
    The other advantage to the book is you can skim it in the story to see if you want it, while with the box set its a blind buy. You don't know how the adventure is setup, if its the type of game your players will play, if the character where picked to work with the adventure or just because they covered the types of schools. In truth I normally get the beginner boxes for the dice, punch-outs/standees, etc, and at the prices listed it is normally cheaper then buying them separately. Which I'm not getting from this box.
  22. Like
    tenchi2a reacted to easl in Beginner Game   
    Sword, I said "I think..."  This is my opinion. My 'own personal feelings' if you want to try and emotionally downplay the statement.
    As tenchi said, L5R has a fan base. Both rpg and ccg.  And as others have said on this very thread, the nonwestern setting can tend to throw players used to more standard sword and sorcery type rpgs.  Now sure: new company, new look, and hey many star wars rpgers might visit FFG's site, see the new game, and buy it based on their like of FFG.  I sure hope they do!  But L5R is (again, my opinion) a somewhat niche game in a niche market.  Launching the product line with an unusually expensive product not designed to appeal to the fan base seems somewhat unwise to me. 
    But maybe we're quibbling. After all, I think the difference between you're liking it and my not liking it is probably 4-5 additional free released pdf character sheets, and maybe some story text in the box for players of previous editions.
  23. Like
    tenchi2a got a reaction from Hida Jitenno in Beginner Game   
    The evidence is that they bought an existing IP. You don't buy an already established IP to try to start an all new fan-base. You buy one to gain the already active fan-base and then try to expanded it. That's just business 101.
    You have to qualify this with what beginner boxes you are talking about. If they are the Star Wars ones that's not saying much, since the name alone can sale them and spark interest in the RPG.
    It is when you take into account that most beginner boxes are going retail for around 20-35 bucks all with about the same or more product in the box.
    D&D 5th: 19.99
    Pathfinder: 34.99
    all Star Wars boxes: 29.99
    Shadowrun 5th: 19.99
    Battletech RPG: Beginner Box: 14.99
    The fact of the matter is that its a one time use item with little to no replay-ability outside of stores using it to sell the game. I have all the listed box sets and after the run they sit on the self gathering dusk.
    where the Core book that is only $20 more in your example since we don't know the price, and has unlimited replay-ability.
    This is not a normal market price for this type of thing, it is also not providing any amount of greater content then the rest, in fact it has less in it then most of the stuff listed.
    The other advantage to the book is you can skim it in the story to see if you want it, while with the box set its a blind buy. You don't know how the adventure is setup, if its the type of game your players will play, if the character where picked to work with the adventure or just because they covered the types of schools. In truth I normally get the beginner boxes for the dice, punch-outs/standees, etc, and at the prices listed it is normally cheaper then buying them separately. Which I'm not getting from this box.
  24. Like
    tenchi2a reacted to nameless ronin in Beginner Game   
    The first edition version has it so the winner of the iaijutsu challenge becomes the Topaz Champion. The other events determine whether you succeeded your gempukku and are allowed to enter the iaijutsu tournament, they don’t help winning the championship. Just to put it in a historical perspective.  
    On the other hand, it’s kind of silly to use a module that culminates in an iaijutsu tournament (even if the module isn’t about the tournament itself), set in a society that places inordinate importance on iaijutsu, and not have any of the PCs be a skilled duelist. Which is effectively the same situation as having a Crane duelist, even if it’s presumably the Lion with a modicum of expertise. 
  25. Like
    tenchi2a got a reaction from Nitenman in Beginner Game   
    To me it depends on the Setting. My first two RPG where Mechwarrior 1st edition and Top Secret. For Mechwarrior our first game was six people and a GM, and for Top Secret is was two of us and a GM. Both of them ran just find with those numbers. I have always preferred around six for L5R. This allows your group to cover the basics and leaves room for the odd ball schools.
    This makes sense from a marketing stand point, as it gives you the chance like in the 4th corebook to cover the Bushi, Courtier, Shugenja, and the outside the norm school. 
    As for the best Clans to represent Rokugan in the box set. I would have to agree that these are the most iconic L5R archetypes for the most point.
    I would be a little hesitant in one of my games to have a new player, playing a Dragon Monk.
    That said with this mix of player characters I would not be running the Topaz championship. 
    1. No Crane, Dragon, Scorpion, or Phoenix bushi. So, unless they are going to neuter the NPCs the players have little chance of winning.
    2. Shugenja and Courtier have never done well in the championship traditionally, and have more served as plot point in other incarnations.
    3. The  Dragon Monk doesn't fit this adventure at all. The Topaz championship is a gempukku ceremony. The Dragon Monks don't have a gempukku ceremony in this sense.
    4. So, you have 4 core PCs, and only 1/4 of them have the skills and/or reason to truly compete in the Topaz championship and have any chance. While they should do fine in the side adventures, this just seems like the wrong setting for the group that you have.
     
    As for Clans being easy or hard to play. I would have to say that it depends more on the Family/School axis then any one Clan. 
    Crabs and Unicorns in general  tend to be easier for new players to play. Not because they don't follow the culture or the rules, but because they have trouble relating to them.
    This to me emulates the issues that people new to L5R have with the Rokugan culture. It is a foreign culture that doesn't have much in common with Western culture.
    It's easier to Play as the social outcast, when that's the way you feel.
     
     
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