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leptokurt

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  1. Like
    leptokurt got a reaction from 987654321 in Carn Dum is Shipping!   
    Rocka just explained very detailed why this quest is badly designed. Although he forgot to mention that sorcery card that surges (mostly in another sorcery card )and that treachery (Daechanar's will) that means in 95 percent of the cases "game over".
     
    This quest is hard because it is unfair. Some folks who spent their whole time with deck building and who like to use broken cards (and who have two core sets, that is) might find this one charming, but guys like me who like to use the whole card pool and perhaps some of the new cards not so. I share Rocka's concern that quests like this might become standard. I fear that this game is indeed going to die if we get two or three of these in a row.
     
    I have no problem to loose, but if I loose constantly due to one single attack that I had to defend without Burning Brand after 10 minutes of play, I feel frustrated and angry. What the encounter cards lacks IMO is an option to choose between two evil things. Example: "Switch Thaurdir to his game over side or discard three cards/kill an ally/raise your threat/don't touch your girlfriend for three days"). It's also hilarious that we always had Amarthiul at our side, but in this brutal scenario he suddenly chose to disappear.
  2. Like
    leptokurt got a reaction from Lecitadin in Journey to the Crossroads solo   
    Cool combo indeed!
     
    What buggers me about the scenario is that there are too many cards that force you to engage enemies in the encounter deck or to put them under the Black Gate.
     
    As for the strategy part, Bilbo did a good job in defending multiple attacks, but it still takes time to build him up, so you better draw some Mumaks at the start to give him some time.
     
    One card that helped me a lot is Saruman. His ability is able to keep one nasty enemy in the staging area for one more turn. In the meantime he helps you defating the remaing enemies.
     
    Funny thing: Today I built a rather decent Halbarad/Amarthiul/Bilbo deck. I managed to overcome all nine enemies (3 Mumaks (Olifants in German btw) being under the gate) and only had to make the 20 quest points plus exploring the gate. And then I drew that enocunter card that tells you to put one enemy that is engaged with you under the Black Gate or to reveal one of the enemies under the Crossroads card. Game over, just when I was about to win!And it was my own fault as I could have beaten that remaining enemy if I wanted to, but kept him - playing a Dunedain deck - out of habit, as he did pose no threat to my fellowship. Man, totally forgot about that card and screwed it!
  3. Like
    leptokurt got a reaction from Rajam in Deck power tiers   
    tier 1: decks that are fun to play
     
    tier 2: decks that are boring
  4. Like
    leptokurt got a reaction from iznax in Deck power tiers   
    tier 1: decks that are fun to play
     
    tier 2: decks that are boring
  5. Like
    leptokurt got a reaction from Nerdmeister in Deck power tiers   
    tier 1: decks that are fun to play
     
    tier 2: decks that are boring
  6. Like
    leptokurt got a reaction from tricil in Lost Realm/Angmar wrap up   
    My thoughts? This has probably the worst cycle so far.
     
    Noldor has been good, but not as good as Silvan.
     
    Dunedain has been unsatisfying.
     
    Player cards in general were not as good as I expected. Mostly because they often didn't help againts the new quests. And has there been any good tactics card instead of Ents?
     
    3 quests have been good, 2 not so good (Mount Gram, Dread Realm), 1 crap (Carn Dum).
     
    Heroes have been ok, but also not as good as usual. Again, tactics got the short end here.
     
    Plenty of new ideas, a lot of which didn't work. I'm thinking of Honor Cards, Mount Gram scenario, Northern Ranger and Dunedain in general. Side quests have been a good idea, but IMO there have been too many encounter side quests. Another good idea was the addition of Amarthiul as anobjective ally, but why in hell did the took him away for the two hardest quests?
     
    All in all my disappointment weighs more than my excitement about this cycle. I wasn't too happy about the story/theme either (way too many ghosts and fighting Thaurdir all the time). And as the next cycle looks even worse themewise, I am not sure if I am going to continue to buy the next AP's.
  7. Like
    leptokurt reacted to PsychoRocka in Carn Dum is Shipping!   
    yeah see thats the problem though. Not everyone wants to play a dodgy as hell draw your entire deck first go song deck, abuse the **** out of boromir and make him a 20 will, 20 attack, 20 def, sentinel, ranged one man wrecking machine deck, or dodgy outlands one hero deck. People want to use cool powerful thematic decks that aren't cheesily powerful though, most of us at least. All power to those who do want to play these decks I just don't think one should be required to play them to beat a non-nightmare quest.
     
    Also not saying you are playing it wrong I just suggested that perhaps some people are as there are quite a few saying they are beating it easily whilst others are just banging their head against it to no avail. Also wasn't implying any sort of connection between Gandalf hero and playing the quest wrong, I just personally hate that hero and think hes mega OP and so when people are able to achieve things with him to me it doesn't really count or mean anything because of course they achieved what they wanted with the most powerful OP hero in the game. I'm definitely not playing this quest wrong(at least I really hope not), hence the non stop defeats. I am incredibly meticulous and careful when I play this game as I am a big time rules stickler and would not be able to truly call a game in which I use house rules or bend the rules a victory so always try to 100% follow the rules. 
     
    also have to say I disagree with your whole "this isn't warhammer so its pretty easy to know the rules". There are constant rulings from the developers that directly contradict earlier rulings, incredibly nitty gritty discussions about how particular cards interact that end in flame wars and people needing to ask the developers for a final ruling and even then that sometimes doesn't quench the arguments and a massive FAQ and Rules document as well as resources like this one specifically because the rules can be complex and intricate at times: http://www.kaybee.org/kirk/LoTR_LCG_QuickRef.pdf
    Definitely not warhammer but saying the rules are "easy" is definitely something I disagree with. Not that they are particularly hard either but you kind of need to get used to the very unique way the game plays and the various interactions particular effects have and the order in which they resolve etc. 
     
    just wanted to add no disrespect or nastiness intended from my posts we clearly just have very different opinions and thoughts on the matter!
  8. Like
    leptokurt reacted to asfaloth in Carn Dum is Shipping!   
    The matter with this quest is not how tough or how soft is. There is no problem in getting some difficult quests from time to time.
     
    The question is that this quest is in my humble opinion designed badly or with an "evil" purpose. To me it has no sense how brutal it is and I had to skip it after a lot of attempts with different decks. I could attempt this quest 100 more times until I get a chance pushing my luck to the limit, but I do not find that fun.
     
    And it is a pain to think that the quest would be much better and balanced if they would have given to Thaurdir his power only when the first sorcery card is revealed from the encounter deck during the quest phase, not with every sorcery card revealed that way, specially when he is with the champion side up.
  9. Like
    leptokurt got a reaction from PsychoRocka in Carn Dum is Shipping!   
    We complain, because we pay a good amount of money to have some fun. And not to skip a quest.
     
    (If you're searching for impossible challenges, simply play nightmare mode.)
     
    We complain, because this quest is badly designed.
     
    I complain, because I want to use the new cards instead of locking them away in a box.
  10. Like
    leptokurt got a reaction from Ecthelion III in Deluxe The Grey Heaven and ships Does not make sense   
    No ships envolved!
     

  11. Like
    leptokurt got a reaction from JohnGarrison1870 in Deluxe The Grey Heaven and ships Does not make sense   
    No ships envolved!
     

  12. Like
    leptokurt got a reaction from tomtom in Carn Dum is Shipping!   
    Rocka just explained very detailed why this quest is badly designed. Although he forgot to mention that sorcery card that surges (mostly in another sorcery card )and that treachery (Daechanar's will) that means in 95 percent of the cases "game over".
     
    This quest is hard because it is unfair. Some folks who spent their whole time with deck building and who like to use broken cards (and who have two core sets, that is) might find this one charming, but guys like me who like to use the whole card pool and perhaps some of the new cards not so. I share Rocka's concern that quests like this might become standard. I fear that this game is indeed going to die if we get two or three of these in a row.
     
    I have no problem to loose, but if I loose constantly due to one single attack that I had to defend without Burning Brand after 10 minutes of play, I feel frustrated and angry. What the encounter cards lacks IMO is an option to choose between two evil things. Example: "Switch Thaurdir to his game over side or discard three cards/kill an ally/raise your threat/don't touch your girlfriend for three days"). It's also hilarious that we always had Amarthiul at our side, but in this brutal scenario he suddenly chose to disappear.
  13. Like
    leptokurt got a reaction from danpoage in Deluxe The Grey Heaven and ships Does not make sense   
    That's cool to know, thank you.
     
    So no sea vessels, but perhaps we could get at least a boat that is manned wih humans but has some orc troops on it. And am i the only one who desperatly wants to engage a ghost ship?
  14. Like
    leptokurt reacted to PsychoRocka in Deluxe The Grey Heaven and ships Does not make sense   
    I don't believe so. Not sure a ship crewed entirely by orcs would be a great idea! Pretty sure they would bicker and fight and sink the bloody ship in no time at all. Maybe with a black numenorian captain onboard it would work...
  15. Like
    leptokurt reacted to dalestephenson in Deluxe The Grey Heaven and ships Does not make sense   
    Not sea-going vessels AFAIK, but that's probably a function of need rather than any special aversion to the water.  In both the first and third ages the Orcs were on the same land mass as their enemies, and in the second age Sauron went to Mordor *because* he couldn't compete with the sea strength of the Numenor (at least that's the implication I draw from Appendix B tale of years).  Orcs *did* use boats within the Lord of the Rings.  Faramir's messenger in "The Siege of Gondor" reports "It is now seen that in secret they have long been building floats and barges in great numbers in East Osgiliath.  They swarmed across like beetles."  Orcs also took the island Cair Andros.
  16. Like
    leptokurt reacted to PigsAreOurEquals in The Thing in the Depths   
    I don't think there are any direct mermaid references in the standard LOTR but "the book of hidden tales" mentions several early draft versions of Earendel's journey where he encounters and befriends mermaids/sirens.
    Although they no longer appear in "the silmarillion" Tolkien did consider them during the evolution of the middle earth history.
     
  17. Like
    leptokurt reacted to PsychoRocka in The Thing in the Depths   
    Hmmmmm nothing springs to mind.....
    There are the various Valar and Maiar that take on aquatic forms and live in/guard the seas.
    Ulmo and his vassal Osse and others I do not remember. I think there was an enormous whale though...? Would be pretty epic to have an encounter with a huge whale that is actually a Maiar in that form!!!
    Ulmo in the various pictures we have of him looks a fair bit like a merman so it is definitely possible that there are creatures or vassals or servants of his that may have forms similar to mermaids/merman etc. There is nothing explicitly outlined or talked about in tolkiens works as far as I am aware however. Sea serpents are mentioned... I hope we get a sea serpent in this cycle.... I definitely think the giant squid is still cool and don't mind it is similar to the watcher (and the ancient marsh dweller which everyone has forgotten about!) but would definitely prefer to see an epic sea serpent instead or hopefully as well. 
  18. Like
    leptokurt got a reaction from Gizlivadi in The Dread Realm available in Europe - revealed the last Hero!   
    They did a very good job with Noldor. I'm a bit disappointed though that Dunedain is still waiting for a Card of Awesome.
  19. Like
    leptokurt reacted to gandalfDK in Coming Cirdan card?   
    All jokes aside, I agree with Dan.
    This is a hub of many people from many countries. Some people are used to speak without flair, just straightup against each other and just what they think. Maybe they could change their tone a bit when they're presenting themselves here. Other way around is that some people shouldn't get offended to quickly.
    We just have to make it work together! I recently got a message from Ecthelion and he contacted me via that way to me about positivity. It was really nice what he said, but the point is that we could use a bit more of that, and people like him. I noticed that I spend quite some time defending people, as you might think the 'wrong' people. I don't believe those exist. We should measure everybody with the same measurements and not deem one evil because he could be related to someone who is commonly seen as evil. I don't hate anyone or anything, but I hate that. Prejudgements.
    Two other points I wanted to adress.
    I have said this before, but I don't think it's that bad.
    We tend to remember the evil/bad things the most in our lives and here on the forums as well. Let's be honest, the last time a 'the game is dying' thread popped up here, must have been ages ago. The last one I know of was posted on BBG and that was roughly six months ago. Some threads here might be way to detailed for all of us, but there are people who enjoy that. I for one enjoy lore and spoilers. The thread about Q&A tolkien lore was a heaven for me. Sadly, Rich departed and with him one of the key suppliers of comments. But, that was awesome. The rules section is awesome as people politely help each other out. The strategy section is full of enthousiastic people who are willingly sharing every deck or idea they have to either give you inspiration or help you improve your deck. The spoilertopics are a lot of fun too, you can read the spoilers, share your opinion and read about other opinions. Someone might have already discovered a combo you didn't see or you can discuss a card's art.
    I agree also with Giz about the fact that there tends to be more discussion here then on BBG. It's way less interesting for me.
    Last, but certainly not least is that I would encourage people with certain 'power' and fame to not use their opportunities to reach our community to post negative comments that much. Podcasters/bloggers that is. Instead of posting 'Regretting reading the forums because this and this thread' they could take their time as well and say: 'interesting deck here and here, really cool.'
    My point is that if we keep saying the forums are bad, they'll remain that way. Add to this that a lot of people tend to agree with celebraties much faster and it ain't helping that much. When Beyonce says 'Eating meat is bad' a lot of people think 'well, she says eating mead is bad, so it must be true.' I would like to avoid that effect and would advise against such a pollicy.
    A disclaimer as always: I don't intend to offend anyone. Certainly not the bloggers and podcasters I spoke to in this post, because we're all entitled to our own opinion and we are free to post and say whatever we want. I am not ordering anyone to do anything.
    Now, I am going to vote again for Grima in our awesome hero poll!
  20. Like
    leptokurt reacted to Dain Ironfoot in Coming Cirdan card?   
    Hey hey hey. 
     
    I've never seen such negativity on BGG's LOTR page. I've never seen it on COTRs. I've never seen it on TGC's. (full disclosure: it may be there - and i've missed it)
     
    But it's here quite often. 
     
    Heck, people were dropping the f-bomb over whether Spirit Glorfindel is overpowered not two days ago. Trolololo threatened to "kill me." The "triggered" versus "passive" discussion was downright ridiculous. 
     
    The forums are full of "is this game dying" or endless flame wars (whether about the game itself or feminism or some other silly thing). It's simply not present (or at least rare) anywhere else.
     
    Roll your eyes all ya want - it's a pretty universal criticism and I'm no where close to the only one who feels the same way.
  21. Like
    leptokurt reacted to danpoage in Coming Cirdan card?   
    I wish there was some way to use technology to force people to make eye contact before they were allowed to say anything on forums. I understand that there are cultural and language issues that further complicate communication, but the semi-anonymous nature of forums just seems to foster bad behavior. I absolutely thrive on having in-depth discussions about nerdy topics with friends, and things can even get heated when people hold passionate views, but the one unspoken rule is a baseline of respect. Most people here hold to that baseline, but it only takes a few bad actors to ruin a public space for everyone.
     
    I am not going to avoid the forums, and I agree that spirited debate is precisely what makes them interesting, but I do wish that there was more of a sense of mutual respect. My life is busy, I have many responsibilities and I choose to spend some of my free time involved in this community. For the most part, that has proven very worthwhile, but I honestly have no time for know-it-alls and people with limited social skills. By no means am I an expert, and I enjoy learning from others and differing viewpoints really do expand my understanding and appreciation for the game. At the end of the day, it doesn't take that much effort to be civil - no matter how vehemently you disagree with someone. I would much prefer to spend my time with others who feel likewise. In real-life interactions where someone is a jerk, you can avoid interacting with them in the future. That is not possible on a public forum like this without resorting to bans.
     
    I have never complained about anyone to the admins and I'm not going to start now. A police-state is not really a solution to improve civility. Ultimately, it takes everyone choosing to speak to each other a certain way, but if enough people don't agree that there is even a problem then nothing changes. Most likely, those of us who want a higher level of discourse are left on the outside and the current level remains the status quo. I suspect that there are enough people who disagree with me and think that the forums are fine. That is the nature of a sub-culture, it gets to define its own norms for social interaction. I appreciate this reality, and fighting it is ultimately spitting into the wind. Still, I can hope for something better.
  22. Like
    leptokurt got a reaction from Authraw in Light of Valinor   
    I'd like to see attachments similar to the ranger traps. Only that they work with locations.
  23. Like
    leptokurt got a reaction from Slothgodfather in Light of Valinor   
    I'd like to see attachments similar to the ranger traps. Only that they work with locations.
  24. Like
    leptokurt got a reaction from PsychoRocka in Carn Dum is Shipping!   
    Rocka just explained very detailed why this quest is badly designed. Although he forgot to mention that sorcery card that surges (mostly in another sorcery card )and that treachery (Daechanar's will) that means in 95 percent of the cases "game over".
     
    This quest is hard because it is unfair. Some folks who spent their whole time with deck building and who like to use broken cards (and who have two core sets, that is) might find this one charming, but guys like me who like to use the whole card pool and perhaps some of the new cards not so. I share Rocka's concern that quests like this might become standard. I fear that this game is indeed going to die if we get two or three of these in a row.
     
    I have no problem to loose, but if I loose constantly due to one single attack that I had to defend without Burning Brand after 10 minutes of play, I feel frustrated and angry. What the encounter cards lacks IMO is an option to choose between two evil things. Example: "Switch Thaurdir to his game over side or discard three cards/kill an ally/raise your threat/don't touch your girlfriend for three days"). It's also hilarious that we always had Amarthiul at our side, but in this brutal scenario he suddenly chose to disappear.
  25. Like
    leptokurt reacted to PsychoRocka in Carn Dum is Shipping!   
    This quest is insanely brutal. I am about 6 losses in so far (I think? Maybe more?) and do not imagine my decks will be beating it any time soon. 
    I think this quest is easily far harder than Lake Town, Dol Guldur, Morgul Vale or Nin-in-Eilph.
    Insane amount of threat gain? Check. A Boss enemy that can easily make multiple attacks a turn and starts the game off in staging? Check. Awful Treacheries? Check. Awful enemies? Check. Some downright nightmare location cards? Check. 
    Some of the worst side quests ever? (Orc Ambush and Furious Charge are both horrid!) Check!
     
    Right when you think you have things under control something awful happens and you are just screwed. The champion side of Thaurdir is just retarded, -10 engagement cost to all other enemies? Yeah great so even when you stave off his attacks, keep locations under control and have managed to control enemies fairly well by keeping half of them in staging Thaurdir is flipped and all of a sudden every enemy in play is engaging someone! Just the nasty extra attack really wasn't enough and they had to add this -10 engagement to the champion side as well? Overkill.....
    Carn Dum Garrison is simply too strong... 3 armour AND five hitpoints? and you start with 2 of them and are bound to have a third appear within a few turns? Crazy. Even the weak enemy, the Orc Grunts or whatever, have surge so they usually surge into some 4 threat location, another enemy or a goddamn sorcery treachery...... they are honestly just as bad as any of the other horrible cards in this quest purely because of surge and the potential to get something so nasty from that surge effect. Oh and they have doomed 1 because there isn't already enough threat gain in this quest..
    Another thing I have noticed is that literally EVERY SINGLE TREACHERY in this quest except for Daechanar's Will which goddamn it, Flips Thaurdir ANYWAY has the sorcery trait...... this is stupid.... only half of them should have this.... essentially every single treachery in the quest does whatever it does on its own AND then deals a shadow card to every single enemy in play OR allows Thaurdir to make an instant attack. Well actually to be honest they do both because even if they trigger the shadow cards effect this is just helping Thaurdir get to 3 shadow cards which then makes him flip and get an extra attack!!!
    This is way too nuts... 
     
    Some of the shadow effects in this quest are crazy as well and you BETTER NOT be chump blocking or it will be game over VERY quickly but at the same time you do not have ANYWHERE near enough time to set up a super defender considering you could be facing multiple attacks of 5 or 6 attack strength on the first or second turn and the attacks only get worse as the turns go on. 
     
    Honestly most games I was not even able to make it past Accursed Battlefield.... the starting location......
    the amount of threat in staging while you are battle questing on the first few turns is just stupid. 
    4 from Thaurdir, 4 from the two Carn dum Garrisons because a treachery was revealed and then like 2 to 4 from a location or nasty enemy  so like 10 to 12 first turn (two handed/two player) which would not be so bad if you weren't battle questing and trying to keep back enough characters to at least kill one carn dum garrison considering a werewolf or some other enemy was probably revealed during staging first turn and if not one will definitely appear during the second round and you will get quickly overwhelmed.
    How is this meant to be possible except with the most powerful or most tailor made decks?
     
    One particular attempt I double sneak attacked gandalf into play first turn each time doing 4 damage to a carn dum garrison and then was able to finish BOTH off with attacks during the first combat phase. Both Carn Dum Garrisons down and a great start. I also had fantastic other cards and a great hand with the other deck. Pretty sure I conceded on the fourth turn in this game as the encounter deck just INSTANTLY turned my great start into absolutely nothing by just pumping out multiple enemies, multiple locations and multiple attacks from Thaurdir being flipped back and forth and stacking up shadow cards. 
     
    I have to say I am leaning towards agreeing with those who think this quest is too hard and badly designed. I know I am in a small minority but I do not deck build for each quest and am massively a part of the 2 decks to rule them all camp. 
    I know that a big part of the game is deck building for quests to find the best way to beat them easily and on a regular basis and to "solve the puzzle" but I feel like the designers have done a really good job of balancing the game to a point where you need to deck build for quests UNLESS you have a really powerful all rounder deck that might not stand as much of a chance as a deck tailor made for the quest but you still have a pretty good chance. Even quests like Dol Guldur, Morgul Vale etc can be beaten with a powerful deck that is not built specifically for the quest so long as you persevere or get lucky or have an especially skillful and combotastic game and just manage to pull it off. This is great and means people that like to deck build for quests and people that like to use the same decks consistently are both catered to and can both have fun with their playstyle.
    I feel like this quest does not allow this and you have to be using a seriously mega powerful/broken deck/s or ones that are built specifically for this scenario to stand any sort of chance. I have beaten every quest to date and quite a few of the nightmare quests (up to midway through dwarrowdelf) including Dol Guldur, Morgul Vale, Five Armies and even Ruins of Belegost (with some insane luck!) with more or less the same decks but this quest just laughs at me and spits in my face 
     
    This has me worried the game is moving more in a direction (especially with powercreep and everything) where deck building for quests may become something that is not quite as optional and you might not be able to grind out a win without doing so....
    If this really happens it will no longer be a game that is for me. Don't have time to build a new deck from scratch every time I want to play a new quest, just not interested whatsoever. Really hope this is not the case and we continue to see quests that can be beaten with a wide variety of decks. If they want to make quests you HAVE to deck build for they can do that in nightmare... (if they really have to haha). 
     
    I guess 6 or so games isn't really enough to make a judgement so I will stick with it and continue to try and grind out a win but I really don't see it happening.
     
    I think the main issue is just how quickly it all happens in this quest, even shadow and flame gives you a breather round before its onslaught, deadmans dike starts off brutal but can taper off quite often if enemies slow down etc, once you rescue the captive in dol guldur it gets much easier. In this quest it is hard and fast from the first round to the last round with the potential for game ending treacheries, multiple boss attacks and chain shadow effects on lowly enemies resulting in dead heroes every single turn. Most turns in fact you will have a combination of these things. If you consistently lost on stage 2 or further into the quest it wouldn't be so bad but knowing that you've already lost just a few turns in and having to concede and re set up from scratch is mega frustrating. 
     
    Probably the second biggest issue is the diversity and amount of things the encounter deck can throw at you in this quest. It has:
    -Shadow cards that give extra attacks.
    -Shadow cards that make you discard player cards
    -Shadow cards that can discard cards from your player deck!!!
    -Shadow cards that chain together or can give like +5 attack. (+1 for each shadow card dealt, +1 for each ally defending player controls)
    -A location that turns shadow cards with no effect into "raise your threat by 2"....
    -Enemies that attack out of the combat phase (Thaurdir and the werewolf) 
    -A Location that heals enemies EVERY TIME they make an attack....
    -Encounter deck direct damage (vile affliction) 
    -Battle keyword on accursed battlefield because there wasn't already enough horrible effects
    -A location that raises your threat for every single resource you spend
    -The treachery that makes you discard a random card and then search for deck for each other copy of that card and discard them too, imagine this effect making you get rid of every test of will, every hasty stroke, every burning brand, every gandalf....
    -Orc Ambush because you know you weren't being overwhelmed or ambushed enough apparently. 
    -Heavy Curse making all your player cards cost more if there is a copy already in your discard pile
    -Orc Grunts shadow effect is just awful, there are already way too many enemies in this quest and so many so quickly that getting this shadow card early on even if it does help you avoid surge is just brutal. the slowing of progress effect is also pretty nasty, especially if you have multiple copies in play... 
     
    Like honestly does the encounter deck want to have any more abilities? It feels like it has a more diverse range of abilities than we do as players!! 
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