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Josep Maria

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About Josep Maria

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  • Birthday 02/12/1985

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    lhb8585

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    Masdenverge, Tarragona, Catalunya (Catalonia)

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  1. Would anyone do any change to the gank stat race (considering that it's a human) or just use the same stats, talents, etc?
  2. Interesting. Apart from the main question, anyone here has created any similar specie to the "brain-in-a-jar". Thanks again!
  3. Hi everyone! My girlfriend wants to use an "Alita-type" character for our game and I'm really stuck with it. Based on Alita universe (I'm not an expert of it), Alita was a human that was transformed into a "robot". I know that its body its pure mechanic thing but has a human brain (exchanged by a CPU in the manga). I'm not sure if focus the character with a "highly modified" cyber-tech human or just a "droid conected to a brain". I would thanks some enlightment with this, thank you
  4. Probably someone asked it before but Lighsaber Forms from FaD count as "outside carieer" from Jedi and have an extra XP cost? I read some posts but I would like to know please if there is any official response. Thanks people!
  5. Asohka and Anakin with Giant Dwarf Droids also deflected big fire on CW, do you consider that them also have that level of reduction?
  6. Hmm... but as seen on Rebels, a Tie doing 5 or 6 damage (x10) even reducing 3 or 4 points still deal 10 or 20 wounds or more. In that case for example the rule fits well.
  7. Hmm... that's right, I'm probably still influenced by d20 XD. Edge tempos are strongly different, build by "scenes". A "round" can be easily a few seconds up to 5 minutes (from Sam in a ask developers answers). Maybe I would reconsider the concept. Ans also from Sam itself, Wounds aren't "real Wounds" just a mixture of "energy and bruises" (strain apart). Real damage on Edge are Criticals.
  8. Yes, I use 2+ formula. I based on the idea that even a "low level reflecter" can easily deflect them with not so much problems. Maybe 2+ it's a bit excesive but, till the moment we hacent got so much problems in our games. Apart that I restrict access to those talents I wanted to emulate that at last, until you have some area, explosive or dare to melee/stun/disarm a "Jedi", you will have lots of problems with them. The main idea of the modification was to confront the "vs vehicle fire" problem but in general therms, if someone have a line in the script on the movies or TV show, it seems pretty hard to kill with blasters XD I'm open to any suggestions of course but what we have tested until now a group of "not so lucky" minion or a 2 Y 2 G Rival shooting at still can score a hit or 2 on a Reflect 4 char with no amor bonuses but Sense x2 upgrade. Really difficult but not impossible.
  9. Yep I'm aware that is just an assumption, but in general cases I use to create things more "player friendly". But yes, still considering it because Conflict rules doesn't necessarrely means that you "fall to the dark side" just that you can be "tempted" by it rolling a d100. So probably you are right, that's because we haven't fully implmented it yet. After watching the tables of pip probability I'm still trying to discover how probable is for a FR6 character with a pair of full power trees ahieve the desired results. By the way, thanks
  10. Hmm... interesting. I would discuss it with my players. I still believe that gives more advantages than disavantages but we will consider it, thanks
  11. Yep, I'm aware that FU can be beaten but everyone BUT you are considering that (probably) the best Bounty Hunter against not so renamed Jedis, Windu had not so much problems with no-head Jango XD About Clone Troopers vs Jedi, well, tons of teories there but surprise/traition + big number is a good ally yes XD About autofire, yes, you are absolutelly right, I forgot that option, but well, I want them more resistant, not invulnerable as I said. Also explosives and snipers, as Bane in person said "there is no merit on taking a Jedi out with a Sniper, do it melee" XD And also we seen in so many moments that Jedi can be beaten with melee (not only for elite bounties), also by "normal slavers" and so on. So, Jedi seem to have really good advanteges gainst low, mid and mid - high ranged level, but "nothing special" (apart that his weapon is almost unstoppable on melee XD) at close combat. About the last part of your exposition I don't get it, Can you try to explain it a bit different please? Thanks!
  12. Maybe you can also it for bis scale confrontations like company battles, political influence or argumentation during a rising or elections or governoment change. Big scale thinks that if you translate them to a personal scala would be an simple check with Charm, "Combat", Negotiation...
  13. First thanks for all the efforts In our games we have a houserule for "really avanced force users" (not necessarelly Jedi but something near). We are aware that you can succumb to dark side and Flip a Destiny point to exchange pips (paying also strain cost and earning Conflict? Not sure) but we still created something to empower a bit force using characters. Force Focus/Mastery/Insert cool name here XD (Incidental, Out of turn): Let you exchange FP (LS ↔ DS) paying 1 Strain per pip limited by Ranks on Discipline. In movies or TV Shows high skilled Force users doesn't seem to fail checks (just when confronting another one) and apparently without falling to the Dark Side. Some scenes we watch can be explained as a "cinematic moment" or a "really lucky roll", but when it happens so usually we considered to create this option (not Talent) as one possible idea. Maybe you can consider a 3+ FR or just a "scenic Master grade" of Force Domain, not sure, but seems to work pretty fine. It's a really overpowered option in general cases, but for high level games and characters like the ones on my games (More than 2600XP) is not so powerful as it seems.
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