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Rextreme

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Posts posted by Rextreme


  1. @ Kain

    The Flesh Render talent is a relic from before the errata, and has been changed to 500 xp. Thanks for the heads uphappy.gif

    We also run a heavily modified wounds system, meaning that stun results are probably more commonplace in our game.

    It's basically double the wounds total, but with critical effects occuring immediately, making fatigue the main danger for marines, as they shut down long before they're damaged beyond repair. Look at the link above for more details.

    These haven't been playtested as yet, and are a work in progress right now.

    From your comment, I have also decided to remove Duty Unto Death, as it seems it overlaps with Iron Jaw from reading the talents again, and goes a bit out of the fluff for me as well.

    Luckily for me, none of the players have yet created a Space Wolf, as I still believe they need a bit of tweaking to become the ferocious warriors of Fenris, but still maintaining the balance of the game, I'm just not inspired by any of the current talents as more fitting to the Wolves.

     

    On a side note, I've actually had my marines quite a bit out of their power armour to either infiltrate as scouts or in one case as "civilians" on a quarantined planet, which has given them quite a lot to think about with weapon choices and equipment in general, and also making less useful talents a lot more potent.

     

    Thanks for the feed back.

     

     

     


  2.  

    I am currently the GM in a DW campaign, and I found that the Space Wolves in particular didn't bring the right combination of punch to the fight. Even with the errata and all the extras out there, they didn't feel right to me in the way I felt the SW fluffwise. So we changed the whole shebang.

    First off we created a new solo mode ability called Grim Resolve that works like this:

    Effects: Once per combat +2 Toughness Bonus after all modifiers in a number of rounds equal to the Battle Brother’s Rank divided by 2 (rounding up).
     
    Improvement: At Rank 3 the Toughness Bonus increases to +4. At Rank 5 the duration is changed to a number of rounds equal to the Battle Brother’s Rank. At Rank 7 the Toughness Bonus increases to +6.
     

    We then changed the characteristic increases to +5 T, instead of Fel, as the entire feeling we wanted to portray with the Space Wolves, was an astartes who'd take the power axe you just buried in his skull, laugh at you and kick your a** with it.

    We also felt that they were being shortchanged in the advances department, so we added the following skills and talents to them:

    Space Wolves Chapter Advances (page 67):

    Add the following Advances to Space Wolves Chapter Advances: Iron Jaw (500 xp), Duty unto Death (900xp), Flesh Render (600xp),Berserk Charge (600xp).

     

    These changes have yet to be tested extensively, but it gives the Space Wolves that gritty, dark feeling I'm loóking for.

    To see the full extent of the amount of house rules we have implemented follow the link below:

    http://www.obsidianportal.com/campaign/the-battle-of-castobel/wikis/rule-changes

     

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