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Everything posted by Unholy_Ravager

  1. How far can fling the it's target(both on the vertical or the horizontal)?
  2. Whats the distance that fling is supposed to well... fling a target?
  3. Why does a sniper spec get fellowship aptitude?
  4. I've been toying with the idea that heavy weapons require a combined strength and toughness bonus to brace without aid and the bulging biceps talent means you are braced for any heavy weapon whose requirements you meet.
  5. Whats confusing me is how does that interact with dodging the blast that hit the other chaos space marine.
  6. Hmm I suppose i should provide a concrete of example of what i'm asking about. Ok the people involved are the chaos space marines Talks-in-Theater and Puppy-kicker. Opposed to them is the Salamander Devastator, Bob the Builder. The two chaos space marines are standing two meters apart. Bob spots the evil-doers and opens up with his heavy bolter loaded with metal storm rounds. He scores 6 degress of success, and so gets all 6 of his hits. now he decides to dived the shots 50/50 between the two villians, for 3 on each. My Question is what happens now?
  7. I was asking because of way dodging full-auto works compared with the way dodging blasts works and the fact that with full auto blasts, another target can get hit with the blasts fired by a full auto weapon.
  8. Has been been any ruling on how blast weapons work with semi-auto or full-auto fire?
  9. For my game, that I'm ruling the librarians take psychic powers from black crusade(barring chaos ones of course).
  10. I think the origin paths might needs slight adjustments as the skill and talent list have changed since rogue trader.
  11. Hmm perhaps, they should have a small pool of aptitudes in common. Like 1 or 2, and then rest be specific to each type.
  12. I think the HNO could be used as printed from into the storm, it's a powerful talent, but it needs to be to make up for the fact that kroot are stuck using AP 3 armor.
  13. I echo Junkiman's sentiments. The HNO also function as the print talent for the Kroot.
  14. It probably should be looked at on a case by case basis. Look to the closest equivilent item and go from there.
  15. Hmm instead of giving all space marines a bunch of aptitudes in common and then giving each speciality one additional aptitudes how about giving each one it's own list.
  16. Some of the special talents can probably be converted to normal talents. Likely high tier. Pure faith i would have be t3 talent, wich each power costing a flat sum of xp depending on the power of the faith power in question. Black Crusade might be worth consulting as several talents that were limited certain alternate ranks were made into general talents along some talents that were originally introduced in deathwatch but are usable in black crusade by humans.Never Die from black crusade for example IS Duty until Death. Machinaratory array was reprinted in rogue trader and death watch as a talent purchaseable by explorators and tech-marines respectivly.
  17. In the dark heresy adventure book, space marine bolters were 2d10. In death watch they were 2d10+5. After the errata and and in black crusade they were 1d10+9. They were most likely changed because they were insanely powerful. As in more dangerous then astartes plasma weapons. With none of the drawbacks.
  18. The issue with the larger hulls is the actually make poor pirate vessels because they are slow and have muenevability.
  19. I came up with the idea that the astartes bolt ammo was essentially like magnum rounds or something.
  20. Well since you asked…. Raider armed with torpedos from behind.
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