Jump to content


  • Content Count

  • Joined

  • Last visited

About BrotherKane

  • Rank

Contact Methods

  • AIM
  • MSN
  • Website URL
  • ICQ
  • Yahoo
  • Skype

Profile Information

  • Location
    Bristol, United Kingdom
  1. There are numerous examples through history of forces with inferior technology making progress against those with superior weapons. Zulus killed lots of British for example. One Rogue Trader ship simply does not have the manpower to occupy an entire planet so if the locals resisted at all the only thing the RT can really do is glass bits of the planet, which wastes resources and when he leaves that threat goes away.
  2. They might have to rely on something like a GPS system, set up by the Navy when arriving on planet.
  3. Heh yeah the double negative was in error. Regardless I think we both agree that the talent in question refers to combat where you are using WS checks to hit each other no matter what implement you use to roll damage.
  4. Sorry but I don't see it as semantics. I have NEVER seen hand-to-hand not used as a technical term for unarmed combat only and it is wrong to do so in all forms. I also don't think that "hand-to-hand" is ever used in FFG games to mean unarmed combat, so they have been consistent. That was my point, sorry if it wasn't clear.
  5. Coming from that chapter I'd have thought he would be thoroughly tested before being allowed to go anywhere. After that I don't think any chapter would be able to take him in so it would be Deathwatch for him. Not sure about black shield or not but I just can't see an actual chapter wanting a marine that hasn't done their particular brand of ritual and doesn't have (more importantly) their geneseed.
  6. I wouldn't stat it like vehicle. It's just plain too big and powerful to be considered like that. Decide what it requires for them to get on board and treat the interior as a location that they move through complete with badguys etc. So for example: Awareness to spot a suitable boarding point. Climb/acrobatics to actually grab on. Climb to get to an entrance Security to break in
  7. "Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a lethal or nonlethal physical confrontation between two or more persons at very short range (grappling distance) that does not involve the use of firearms or other distance weapons.[1] While the phrase "hand-to-hand" appears to refer to unarmed combat, the term is generic and may include use of striking weapons used at grappling distance such as knives, sticks, batons, or improvised weapons such as entrenching tools.[1] While the term hand-to-hand combat originally referred principally to engagements by military personnel on the battlefield, it can also refer to any personal physical engagement by two or more combatants, including police officers and civilians." This is only from wikipedia but is referenced. I would never consider 'hand-to-hand' to only refer to unarmed combat. Not sure I've ever seen a set of rules (wargaming or RPG) that used the phrase exclusively for unarmed combat, but I'm prepared to believe there are - they are just wrong :-).
  8. Well partly because the rules do not give it to them. Given that they come from a variety of worlds it is by no means certain that this is the case on every world. They are also described as incredibly stupid, who's to say that every Ogryn is *capable* of learning, by fighting in his homeworld society, how to use a club effectively and some don't just swing wildy in a hyper aggressive manner? An ogryn's view of 'knowing how to use a weapon' might be "you hit him with it and he gets hurt". This is very different from training.
  9. As Jargal says, but remember that a character is supposed to go into Interrogator before Inquisitor, and there are certain classes that make more sense. I would argue, for example, that a guardsman or most assassins probably won't have the skills to make a good Inquisitor as the careers focus too much on fighting and not enough on interrogation/interaction. But if you know you are aiming for it you can probably work towards it more effectively.
  10. That's brilliant. He deserves everything he gets for that little stunt!
  11. I disagree that any ogryn should know how to use low tech weapons. Being able to swing a sword/warhammer is not the same as being able to actually hit somenone (thing) that is fighting back and moving!
  12. Yeah exactly, knives the ideal as the force as stabbing someone is essentially the same and they aren't unwieldy. I think increasing the grenade radius would be appropriate. I might be tempted to say that all explosions ignore armour as well as it is the concussive force doing the damage, with all explosives doing impact damage. I think harpoon as SP/exotic is a judgement call. Given it is basically the only really appropriate underwater weapon I would say it depends on what you want to happen; do you want everyone to grab harpoon guns asap and start attacking each other or do you want the guy with *the* harpoon gun to be a major danger? IIRC correctly Eldar and Dark Eldar weapons still fire projectiles (razor disks and shards of crystal?) so would suffer the same as human SP weapons. However again if you want the Eldar to be super dangerous could say that the Dark Eldar weapons can fire 'harpoon-like' shards for underater operations...
  13. Water is much less compressible than air, so any explosion at all is transmitted with much greater force than in air. Grenades wouldn't damage with shrapnel underwater as any fragments wouldn't travel very far at all, but the shockwave would be much more devastating. Have a look at how depth charges used to attack submarines are supposed to work, that sort of info might have a good explanation. I can't remember where I heard/read it but I believe normal bullets fired into water really only penetrate with any force up to 6-12 inches, to give you some idea of just how useless SP weapons would be underwater. Bolt weapons same principle, the round wouldn't travel far towards the target, though if they exploded might be damaging that way. Las/plasma/melta weapons would also be less effective, the water would dissipate a lot of the energy that is supposed to be transferred to the target, and might also refract the beam of things like las weapons. If you think that they are basically designed to flash heat the target they would instead be heating all the water between weapon and target. Flame weapons would be fantastic on the surface if they spray a thick enough mix to sit on the surface and burn, otherwise would be useless (and obviously useless underwater ;-). Any melee weapons involving power would, I think, need to be modified to be waterproof, otherwise the water would mess with the electrics/motor. Even so I think power weapons would spend too much time constantly heating the water. Chain weapons would probably be the weapon of choice as once you get contact with someone they will still cut them without the wielder having to apply too much force.
  14. http://www.bookdepository.co.uk/book/9780786416561?redirected=true&gclid=COqk6dOAlLkCFUbHtAodiEcABQ Eye of the Tiger by John Edmund Delezen is a fantastic view of a Recon Marine in Vietnam. Covers how he was affected by stress/awful conditions/combat etc. Also really well written. It isn't a 'story' as such though so if you are looking for plot info perhaps not so useful - but for conditions that your players might encounter to get them in the right mood it could work.
  15. As for your Latin question it is more like 'Church Latin' than real Latin IMO and is represented by the SL:High Gothic skill. Much like Church Latin it is used to keep the unwashed masses largely ignorant of what is going on in services and to name special things.
  • Create New...