Sevey13
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Posts posted by Sevey13
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Vyron said:
it would be interesting to see a "sleep" mechanic... the balorg doesn't resurface until XYXYX (threat, or whatever stage of quest) but THEN, the heroes have to flee back and run from him...
imagine they fight the balrog - and win - storywise impossible, see the movies... etc...Scenario: Don't Wake Daddy!
Satisfying Condition: Heroes take turn running up to the sleeping Balrog and poking him. With each poke, add 1 card to the staging area. When players draw the "Cranky Grandpa" condition, the Balrog wakes up and yells at them to get off his lawn.

Updated to Shipping!!! YES!
in Infiltration
Posted
Hmm. I got a copy at my local store yesterday. When I came in a HUGE shipment arrived from all sorts of game companies (Memorial Day threw things off, I guess), and he was unpacking a pile of Infiltration at that very moment. Of course, I snagged a copy :-)