Jump to content

Sevey13

Members
  • Content Count

    2
  • Joined

  • Last visited

    Never

About Sevey13

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    La Crosse, Wisconsin, United States
  1. Hmm. I got a copy at my local store yesterday. When I came in a HUGE shipment arrived from all sorts of game companies (Memorial Day threw things off, I guess), and he was unpacking a pile of Infiltration at that very moment. Of course, I snagged a copy :-)
  2. Vyron said: it would be interesting to see a "sleep" mechanic... the balorg doesn't resurface until XYXYX (threat, or whatever stage of quest) but THEN, the heroes have to flee back and run from him... imagine they fight the balrog - and win - storywise impossible, see the movies... etc... Scenario: Don't Wake Daddy! Satisfying Condition: Heroes take turn running up to the sleeping Balrog and poking him. With each poke, add 1 card to the staging area. When players draw the "Cranky Grandpa" condition, the Balrog wakes up and yells at them to get off his lawn.
×
×
  • Create New...