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Glorian Underhill

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Posts posted by Glorian Underhill

  1. Good.

    I got my Squadron together but the revolted to fly only space missions, so we will have some short imtermezzi. Like going on the ground to find the dealer for the information on the sensor network, or recruiting that rebel commando to storm the base.

    For the Ground Info I will take the module from Onslaught on Arda 1 where the are on the Sith Planet and put in a meeting of some imperial Aces in the Casino.

    Well and I bought a set of these Babies.


    Everyone would like to play a round of Pazaak with Baron Soontir Fell. ;)

  2. For the FFG Miniatures Game there was made a fanwork Co-Op Campaign.

    Named "Heroes of the Aturi Cluster" where the NPCs got some kind of a AI chart what they would do and fight.


    And 1-6 Players could play the different Missions who were linked and also on cards, so could end up a random Mission Order.
    Also there was some kind of each Mission Encounterchart with turns when fighters show up, and what number and types of fighters show up depending on the number of Players and their skill level.

    So I'm planning to put everything I gather currently in my word document for it to run that mini campaign. Each mission will get an Age of Rebellion Treatment with range bands, environmental issues and tests to achieve stuff.
    By reading of several threads on the forum I have already striked some points out who other have made mistakes.

    Like restrict all to Pilot Careers, or fly the ships as they come out of the book.
    The document is in german. If anyone is interested please write here something and I will share it.

    I need to make some tests. Especially on the spawned enemies and their lethality.
    And if I put them in Minion groups for easier bookworking.

    As for the Map I will go with a standard X-wing map, and will use Range Band markers I used with great efficiency in Warhammer 3rd Edition.


    So in a Nutshell what I want to add/change:

    • Either Players have the chance to convert 50% of Damage into System Strain, or the simply get an R7 Astromech, or simply double Hull points on PC ships.
    • Change Y-Wing Ion turret to be shot in 360° as in the X-Wing game and Battlefront 2.
    • New Action: Wingman Support - To put defence dice on a supported target for 2 Turns. Especially needed in some escort missions.
    • Put some Markers on the Player charts. A blue dice for current speed. Shield markers to show where the current shield energy is ie. Front or Rear.
    • AoR Breakdown of each Mission with Turns, Enviroment challenges, Tests, Victory conditions.
    • Put in some NPCs so setup a better roleplay surrounding.
    • Play myself as a PCGM in the ingame role of the Squadorn Leader. Just to set the tone and throw in some citations. Mission Planning, and Screentime is for the PCs.
    • Glue the cockpit killmarkers from Heores of the Aturi Cluster Ship chart onto the hero document. So Players can mark their kills.




  3. 1. Use small wound markers for the NPC Minis on the field.

    We used small thick paper counter with numbers on them to represent remaining wounds.


    2. Don't roll on the Criticial Chart for NPCs, make them dead on zero wounds. Speeds up game a lot. Use Critical Charts for important NPCs.


    3. Make yourself a chart on modifiers for different weapons the NPCs use. Because for us counting the modifiers takes usually most of the time. ;)

    Lasgun: 50m Single Fire, with half aim +30

    Lasgun: 50m Short Burst, with half aim +20


    4. If you want to have larger number battles have a look a the Star Wars Minions, or Henchman in WFRP 3rd Edition. Several NPCs are bind together with their wounds combined. They then act as one entity. If you have four Gardsmen and the group suffers 10 wounds one of them dies. If this full group attacks, each member adds +10 for a test like shooting. So once the group gets smaller their attacks become less and less dangerous.

  4. :) Great Stuff so far!


    Before you complete the Leman Russ Variants you might want to beef up the enemies of the imperium.


    Some Heretic Tanks. The Gaunt Ghosts books where full of them. "Honour Guard" was also with the best 40k Tank Battles I have read. Vanquishers, Laser Destroyers, Leman Russ and a lot of heretic build other tanks.


    The other three Big are of course:


    Eldar : Fast Antigrav Tanks with more holofield and technoheresy stuff than real armour

    Tau: Fast Antigrav Tanks with horrifieing Armour Penetration. Imperial Battle Tanks vs Battle Suits.

    Orks: Ramshakled Buggies like there are, but also Battle Fortresses as Boss enemies.

  5. For the german 40k enthusiast I have made this little trailer concerning a voxcast heard in the first adventure "11th Hour".
    In the end of february the first episode will most likely go on air.
    Nothing better to hear while painting minis. smile.png

    For the english listener, just enjoy the intro music from the german band Erdenstern.

    Here the german text:

    Ohrhammer 40.000 Audio Trailer - 40k Rollenspielmitschnitt

    “Eingehende Voxnachricht auf Aeyras, Karacallia System, Calixis Sektor…”

    Hier nun ein erster Trailer und Audio-Handout für die im Januar startende Ohrhammer 40.000 Rollenspielrunde. Gespielt wird nach dem Warhammer 40.000 Only War Regelwerk. Und auch die Intromusik für Ohrhammer 40.000 kann man schonmal vorhören.

    Die Musik ist verwendet worden mit freundlicher Genehmigung durch die Gruppe Erdenstern.
    Musik komponiert von Andreas Petersen

    Hier zu hören:


  6. There've been threads about that before, and iirc, the consensus was that Help and information for running tank-based campaigns would be needed. We have the vehicle stats, but what do we do with the comrades, how many people fit in a tank, how do we write campaigns that aren't always the same, that sort of thing is what is lacking.

    Just more vehicles isn't going to be useful. 

    Absolutely right.


    I have at the moment three Adventures in my mind:


    1st: Drive there, Kill that.


    2nd: While driving the Tank breaks and they have to run around and use their personal Weapons for the first Time. Actually it is the Company of Heros Story where you drive a Tiger Tank around. Or just completely copy the Company of Heros Tiger game.


    3rd: Drive away out of the bombardment Zone. Is actually 11 hour meets the Gun Heads Short story which was a Black Library short story in their exterminatus book.


    Start with a standard Leman Russ. After Break Down of Tank switch to a better one. Vanquisher or Plasma Destroyer.


    Leman Russ Crew is:


    1. Driver/Mechanic PC - Operator

    2. Loader PC, Hull Lascannon: - Operator or Heavy

    3. Main Cannon PC - Heavy or Special Weapons

    4. Tank Commander/Pintle mounted Stubber PC: - Seargent or Operator

    5. Two Gunners for the Sponsors are also a PC plus 1 Comrade or 2 Comrades in total: Heavy or Special or put a medic in.


    All Classes should have their Heavy Weapon training on Top.


    Stay Clear of Situations in which only one of the Players has something to do.

  7. I dont want to sound negative, but from all 40k rpgs Only war has the less publications and it is the only of the 40k rpgs which is not translated into german.

    So I may assume that it is not the best selling product.

    Also it was in the FFGs Wintersale where I bought it complete. Without Shield of Humanity (to new) and Hammer of the Emperor (out of stock).

    Also Hammer of the Emperor doesn't show up on the Reprint List of FFG.


    Thats also not the best sign.


    Deathwatch, Rogue Trader and Black Crusade have some, not all of their products on the reprint list.

    And I'm quite surprised that Dark Heresy 2nd is out of stock already.

  8. Sounds legit.

    I have thought about the idea of running a tank squad, but still I:m not sure how to give them enough crunchy bits for upgrading their tank or some good adventures.


    So if there is a Tank Suplemental it needs some kind of intro Adventure. The one in the Core Book even have Infos on how many ork Vehicles would arrive when the Players have a Vehicle Squadron.

  9. Well according to the rules they use all the guardsmen classes without the Support classes. So no Ratling sniper in a Ratling Regiment. Snipers are then everyone as sarge, medic, heavy etc. all from the shield of humanity book.

    My question is what I should be aware of in the official adventures if I have no real hard close combat hitter and they have only flak vests and helmets.

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