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VanorDM

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  1. Like
    VanorDM got a reaction from bllaw in How to delete account?   
    I wish I could like a Admin's post, because this is worth one for the ANH quote.
  2. Like
    VanorDM reacted to Slugrage in Casual X-Wing is Dead/Casual Player Bemoans Changes   
    I'll fix the topic for you "Casual Player Bemoans Changes"
  3. Like
    VanorDM reacted to Redblock in Casual X-Wing is Dead/Casual Player Bemoans Changes   
    You don't need to track, app does it for you  Fail to see your point really...
  4. Like
    VanorDM reacted to Jike in Afterburnes is this where the lie comes undone?   
    I think some people really need to understand that FFG is not promising the ability to fly literally any legal combination of ships and upgrades you want using the conversion kits. That's never been a thing they've said. If people could stop misinterpreting things that have been said we'd have a lot fewer complaints around here. I'm a little disappointed that it looks like we'll only get 1 copy of Afterburners since it seems quite useful. What I don't feel is lied to.
  5. Like
    VanorDM reacted to Eruletho in X-Wing TMG 2.0 Feels Watered Down   
    I wholeheartedly disagree. List building in 2.0 provides just about the same opportunities to find combos as 1.0. The chances that the combos you find will work and be competitive is actually hugely INCREASED over 1.0, due to the massive balance overhaul. What you guys are lamenting is the loss of the broken combo, the "i beat you in list building" element that took all the fun out of actually PLAYING the game.
    For example, a Composure/Perceptive Co-Pilot/Han Solo (Gunner) combo means your ship ALWAYS has 2 focus tokens unless you're already stressed or you successfully boost/barrel-roll/target lock, EVEN if you bump. Slap that on Boba Fett (via Marauder title) for added rerolls and you've got a reliable attacker and defender.
    Debris Gambit Ten Numb is another example of an interesting combo 2.0 lets you toss in. It's far simpler, but the red evade into stressed attack basically gives Ten another linked action.
    Intimidation Captain Oicunn is better in this version too, since he can actually shoot at range 0.
    The issue I see is the mindset of "gotta find the most broken combo to compete" needs to go away. The mindset needs to be "what cool combos can I find that I will have the most fun using?" I've had more fun throwing out the 70+ 2.0 squads that I've put together over the past few weeks than I had the entire last year trying to counter GhostFenn and Miranda's Toolbox lists. Overpowered, broken, negative-play-experience cards like TLT and Expertise need to be gone forever.
     
  6. Like
    VanorDM reacted to ficklegreendice in X-Wing TMG 2.0 Feels Watered Down   
    You can balance 1st Ed upgrades, you can only price them to uselessness
    2nd editition is vastly superior because a vast majority of upgrades depend on action or honest to God positioning, as opposed to "oh I got full mods all the time and can always shoot you so go **** yourself"
    Plus there's tons of interesting new things, like Stygium array or Vader crew or Sloane or the aux arc coordinate lambda or barrage bombers or ruthless kestal or the vastly improved punisher or the implications of new seismic charges  or the awesome new Xwings (designed simultaneously with 1st Ed so they're still  new) or the new HWK or the dynamics of the new medium base or the scum Falcon or...
     
  7. Like
    VanorDM reacted to punkUser in X-Wing TMG 2.0 Feels Watered Down   
    There's lots of interesting stuff still; arguably more-so than 1.0. It's just that it's now in the ship and pilot abilities instead of upgrades. As noted this was a very intentional design decision to curb a lot of the silliness and "combo-wing" that resulted in 1.0 and I think it's definitely the right choice.
    Talents seem to be intentionally toned down since they can be applied to so many different ships to create self-contained endgame monsters which is not really a great design long term. Indeed stuff like Lone Wolf or really anything that isn't once per turn/game is problematic design as we say in 1.0, so most of that stuff has been effectively made once per turn for good reason.
    And even with upgrade cards your question about "why can't they just be more expensive" is actually already somewhat covered. Look at some of the 10+ point crew for instance. A lot of those are easily as powerful or more than many of the 2-4 point upgrades in 1.0, they've just been given a much larger opportunity cost
    Give it a chance: there's still just as much "dynamic" stuff going on in the game, particularly with various new dials and stuff like Supernatural and so on. It's just intentionally a bit less combo-wing with upgrade cards than it used to be. I think ultimately people will enjoy that now ships feel someone different to one another due to their ship abilities and linked actions, whereas in 1.0 almost everything just devolved into which upgrade cards you could put on something and any "ace with green turns" felt the same as any other really.
  8. Like
    VanorDM reacted to jocke01 in X-Wing TMG 2.0 Feels Watered Down   
    I think it feels old school and fresh att the same time. Old bad stuff is now viable and old must takes are now viable. I Love it. Flying pilots that never seen playtime in years without feeling like I handicap myself.
  9. Like
    VanorDM reacted to HolySorcerer in X-Wing TMG 2.0 Feels Watered Down   
    It's now a game about flying ships, how is that less dynamic than just losing at the deck building stage?
    And if you really want to look at it, there are more viable EPTs in 2.0 than there are in 1.0.  There are more viable torpedoes in 2.0 than there are in 1.0.  There are more viable missiles in 2.0 than there are in 1.0.  There are more viable turrets in 2.0 than there are in 1.0.  There are more viable ships in 2.0 than there are in 1.0.
  10. Like
    VanorDM reacted to HolySorcerer in X-Wing TMG 2.0 Feels Watered Down   
    Because it was those very things that made 1.0 cancer.  The entire point of 2.0 was to remove those elements.
  11. Like
    VanorDM reacted to thespaceinvader in X-Wing TMG 2.0 Feels Watered Down   
    Because one of the major aims of the revision was to bring down the power of some of the most powerful combos, such that the game is less commonly lost at listbuilding.
  12. Like
    VanorDM reacted to ficklegreendice in I never realised until now how much i will miss Firespray in my fleet.   
    honestly, I don't mind that they're gone
     
    Means we have room for Punishers, Bombers, and Phantoms that are really worth a ****
  13. Like
    VanorDM reacted to Zura in I never realised until now how much i will miss Firespray in my fleet.   
    I don't play scum, i never bought a single scum only ship. Starting to collect now would be pricey as i'm already planning to do 4 factions.
  14. Confused
    VanorDM reacted to BlodVargarna in I never realised until now how much i will miss Firespray in my fleet.   
    Your post literally makes no sense. 
    Just play the Firespray as Scum. 
  15. Like
    VanorDM reacted to thespaceinvader in Blue maneuver stress and action   
    Correct on both counts.
  16. Like
    VanorDM reacted to Xeletor in Blue maneuver stress and action   
    If I have 1 stress start of turn, then do a blue maneuver, the stress is gone and I can do an action, correct?
    Similarly if I have no stress, do a red maneuver, I get a stress and no action.
    Not sure if I understood the timing right on those!
  17. Thanks
    VanorDM reacted to thespaceinvader in Rules regarding premeasuring   
    No. Once your chosen template hits the table in a given direction you are committed.
  18. Thanks
    VanorDM reacted to thespaceinvader in Rules regarding premeasuring   
    It is not. This is an exception based ruleset and it never says you can premeasure, so you can't.
  19. Like
    VanorDM reacted to SuperMarino in Yo FFG! Where’s the app at?!   
    First: try clicking through this link to get to it - https://play.google.com/store/apps/details?id=com.fantasyflightgames.xwingsquadbuilder
    Second:  I have an older tablet device on my list that it isn't compatible with.  So, it is not universally usable on all Android products, but it does look like it supports all the major releases in the last few years.  So, hopefully clicking the link above lets you download it and it just works. Good luck.
  20. Like
    VanorDM got a reaction from bllaw in How to delete account?   
    I wish I could like a Admin's post, because this is worth one for the ANH quote.
  21. Like
    VanorDM reacted to Steelgolem in The #1 worst rule in Legion   
    So you managed to get within range one of a unit and that unit also happen to be movement one away from the table edge and you did it to your opponent more than once, sounds like your opponent needs to pay more attention to the game.
  22. Like
    VanorDM reacted to Zepherite in T-47   
    On a board with lots of cover that blocks line of sight, they can be decent.
    They need to be managed carefully. They remind me of soontir fel from x-wing. If you're getting shot at, you're doing it wrong.
    You need to be aiming to move last in a round to come out of cover and shoot and then first in round to shoot and move into cover. Strafing runs help to make sure you can fire both front and rear arcs.
    They are fun, but, without doing the math, I'm not sure they pull their weight.
  23. Like
    VanorDM got a reaction from TerrorScream in Point Increase coming?   
    Unlikely.  They never increased the point cost for X-Wing (until 2.0), haven't increased it for IA, and everyone knew it was going to go up for Armada before the game was released. 
    The only reason it went up was because they didnta have the large ships out yet. 
  24. Like
    VanorDM got a reaction from TerrorScream in Point Increase coming?   
    Unlikely.  They never increased the point cost for X-Wing (until 2.0), haven't increased it for IA, and everyone knew it was going to go up for Armada before the game was released. 
    The only reason it went up was because they didnta have the large ships out yet. 
  25. Like
    VanorDM reacted to AlKusanagi in My gripe with repulsor units and specifically the T47   
    Repulsorcraft are hover vehicles. They are more akin to helicopters than jets, it's just that they decided to add the compulsory move rule for what I'm assuming is some level of "balance."
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