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Soakman

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Posts posted by Soakman


  1. On 4/2/2020 at 6:26 PM, Minlari said:

    I really enjoyed this. Great mechanic with the roles and personal acts. We thought it was a bit easy and felt that something was missing with the truck. There were only two of us and we rarely seemed to draw an enemy. It almost feels like a mechanic is missing that says something like “at the beginning of the monster phase, if there are any clues on Ordinary truck, spawn a mobster minion (sorry, can’t remember specific language) at the ordinary truck.”

    thanks for the hard work you put into this scenario. It was a blast.

    Thanks Minlari! I appreciate the notes, and taking the time to let me know what you thought! 

    I had almost gone that route with the Ordinary Truck that you bring up here, actually, but there were several runs while playtesting where we were overwhelmed by enemies, so I went the route of spawn specific 'reinforcements.' I think it can come down to which investigators you're using (to some extent roles, and how fast you can dispatch enemies) and also the player count. Distribution between treacheries and enemies in the encounter deck is fairly even, so it's possible that you'll see fewer enemies than treacheries but it's going to vary a bit game from game.

    It is scenario 1, so I didn't want to make it too difficult either, but we'll see how devious I get. I don't want to push players away by making things too hard either.

    Happy to hear you had fun (the most important part to me)! The 2nd scenario is in early development stages. It's also a bit of a strange one.  I'm just hoping players enjoy it. I love reading feedback, and seem to get relatively small amounts of it compared to download numbers, so comment like yours are well appreciated and help fuel my flame knowing that others are enjoying it too. 


  2. TCU is fine, BUT there are some scenarios that are extremely fiddly with a lot of things to keep track of. It kind of depends on how much that bothers you. It is also, imo, one of the harder cycles and it can be very punishing for investigators with low willpower. So keep that in mind.


  3. On 4/1/2020 at 12:05 AM, Mimi61 said:

    Not that I have many more places to look than you, but another set of eyes are sometimes helpful. Let me know what kind of art you are looking for and I will keep my eyes peeled!👀

    Mostly archives of public domain images or creative commons images, but anything 20s period or horror themed is excellent. I'm also looking for a high res image of Corinna Jones (one of Arkham's longstanding local arcanists). The less attribution requested by the artist, the better basically. 


  4. 9 hours ago, Allonym said:

    Certainly not, no. The person in Cryptic Research clearly has a long, Gandalf-y full beard, whereas the most distinct feature of Harvey Walters is his epic sideburns with clean-shaven chin.

    Could be George Barnaby?

    It's honestly very hard to say what is representative of who unless you know the artist was working from a particular source via the designers or the artist.


  5. I'm still somehow working as usual despite the environment because my business is classified as vital. Most people are just working remotely. I am absolutely not looking a gift horse in the mouth, but I would not mind a work hiatus to push my own Arkham Horror fan campaign along. I'm really struggling with finding good public domain/free use artwork and I have a feeling the further I get in the campaign, the more that will be apparent. Work/Horror balance is a struggle.

    Beginning tomorrow, though we're getting 2 hours clipped off our work schedule... too bad we aren't actually getting any less work.


  6. 1 hour ago, Buhallin said:

    I'm in the SF Bay Area.  We started a little earlier than many, and my company earlier than the official city, so I'm coming up on 3 weeks.

    My regular Arkham groups have started using Tabletop Simulator - the Arkham Complete Edition module is fantastic.  TTS has higher requirements than OCTGN but the developer is VERY active and supporting it with ongoing work (unlike OCTGN, that I don't think has been updated since like late TFA).

    The developer seems like a fantastic guy. He got my scenario added in less than a week after I had finally managed to figure out how to create all the components. And he even scripted it to lay out properly.

    And that was just my issue. He seems to actively respond to most everyone and update. 


  7. Hey friends,

    I just realized that Mateo can take Custom Ammo but has no access to weapons that use ammo. Interestingly, the card actually provide an out for this as it can be used on an asset with ammo any investigator controls at your location.

    So, just curious, has anyone made any neat Mateo Decks that pair with guardian where you just bless their guns for them in a supporting role? I don't know if I needed to start a topic for this, but as we're all isolating, I thought it might be fun to hear if anyone has had success with this.

    As a branching point, what other unexpected interactions have you tried that you ended up really liking? (I recently got to try a survivor/mystic combo that was able to use Scroll of Prophecies to ditch fortuitous discoveries and winging its while gaining other cards. That was surprisingly effective.)


  8. 8 hours ago, Duciris said:

    No need to create a new thread for this question:

    INVESTIGATOR DECKS: WHO'S YOUR FAVORITE?

    So far, I'm looking most forward to playing as Jacqueline with a close second of Nathaniel Cho, but maybe that's just because I haven't paid enough attention to Stella or Wini.  (I traditionally play as a Seeker, so Harvey is the least exciting to me at this point.)

    I probably won't get around to looking at the cards in depth anytime soon, but I'm excited to read Allonym's analyses. 

    As far as who's my favorite? My favorite (for story/character reasons) is probably Stella, but to be honest, I am very very over survivors right now. I've played Patrice and my own survivor most recently, and Wendy in a TTS cycle... and to be honest, I want to play something that does not fail (purposefully or not).

    I am most excited for Nathaniel. I'm not a huge guardian fan in general if I'm honest. The reliance on heavily costed assets starts to feel very same-y to me, and Nathaniel is going to break that mold. I almost think of him as the guardian answer to Sefina. And Sefina is my most beloved investigator (especially until I get to see what they decide to do with Gloria).

    Events are just more fun than assets for me. Each one is situational and a response to a particular threat or puzzle, and when you use them well, you feel like you have chosen something meaningful for your deck. Assets are essential to most classes...but...what if they weren't? Enter Nathaniel.

    What I'm not super excited for is Harvey. We've been using card draw decks for seekers since core. It's great that we have someone who specializes in that now, but it's sort of meh to me. Additionally, I've been in situations, like recently with Bound Beast, where I did NOT want to draw cards. I like the idea that Harvey can support card draw no matter how he builds his own deck, but he does not have me excited.

    In order of  desire to play them:

    1. Nathaniel
    2. Winnie
    3. Jacqueline (Jacqueline and Stella are close... maybe by the time they come out, I'll prefer Stella)
    4. Stella
    5. Harvey

    But can I just say that I think Grimm's Fairy Tales looks like an excellent deck include for Agnes? She doesn't have a lot of competition for her hand slots... and what could be creepier as a pair than a Meat Cleave and a book of Fairy Tales (I mean a teddy bear and a meat cleaver is also pretty creepy)?


  9. 21 minutes ago, CSerpent said:

    Until now, I've felt like the diversity in AH was well-meaning but still flawed in its stereotypes.  Black athlete, shaman, and jazz man; Hispanic priest; bookish Asian secretary.  I'm glad to see they're adjusting that (I hadn't thought of boxing as another martial art, though)

    It is obvious that they are trying to do better and it’s one of the reasons I continue to give them my money.


  10. 19 minutes ago, Hyperjayman said:

    Which is how something like that is suppose to be done. New character, well written background, placed in a way that isn’t ridiculous for the setting.

    As long as FFG don’t cave to idiots who want a black openly lesbian CEO despite it being something that wouldn’t happen in 1920’s America.

    I sort of disagree with this sentiment, but representation is great and Nathanial Cho looks very fun. I would have no problem with a black openly lesbian heiress, mob queen, business owner etc. (Actually, I'm pretty sure there is an heiress who is at least black in the Carolyn Fern book). Because representation is not bound by a fictional universe. I do not want modern tech creeping in or timeslips regarding weapons/items/etc but FFG has been really good about this.

    While I love that there is another Asian character (male specifically) I cannot get past the part where they both (Lily and Nathanial) know martial arts, albeit boxing is less of a stereotype. I still can't wait to play as him.

    I'm not Asian though, so I don't intend to speak for that community. I'm happy there is another Asian male character and that FFG is making conscious decisions to be inclusive.


  11. 2 minutes ago, Allonym said:

    So far, I think we can pretty conclusively state that subtitles are not supposed to mean that the cards are considered to be different cards by title, as if they were, the Myriad keyword and indeed overall design of the Empower Self cards wouldn't function as intended.

    I concede that generally speaking by title is regardless of subtitle then... but I think even if that is the case, Empower Self is an odd duck because it specifies a limit 1 on the full title inclusive of subtitle. But this is irrelevant because it also has Myriad.


  12. 2 minutes ago, Assussanni said:

    At the back of the Rules Reference, the player card anatomy refers to “title” and “subtitle” as distinct parts of the card. The deckbuilding rules say you may not include more than two copies of a card by title.

    I’d say it’s pretty clear at the moment, although I doubt this situation was considered when the Rules Reference was written. I can definitely see it being ruled that mandatory cards or story assets do not count towards the number of copies of a card (by title!) that you have in your deck.

    I guess there's only so much Necronomicon even Daisy can handle... Disappointing though. Maybe there is a permanent coming down the line that lets you include more... 🤔


  13. 38 minutes ago, Buhallin said:

    But this isn't the rules, at least for the moment.

    Correct, but it's also NOT in the rules as far as I can tell.  The subtitle of a card may or may not be 'officially' part of the title.

    In this case (as well as others potentially--what other cards do we have with subtitles besides story assets that are one-offs?), the cards in question are very much separate cards and objects. If you compare them to the dual-class cards, for instance, even though they are in separate classes they do not have subtitles so you would still only be able to have 2 copies of one version or the other (or the lvl 0). To me this implies one single item/weapon/etc being used differently rather than entirely separate items/weapons/etc. In other words, the faction color is about how something is used, whereas the subtitle represents a variation of a single object that is a completely separate object and could therefore have multiple versions of it in play.

    Granted, this is my interpretation, but I don't see a case where it is obviously clear that subtitles do not count as part of the title of a card for purposes of deck building. By title, to me, would imply that the Necronomicons are not identical by title precisely because they have a subtitle.

    EDIT: Eldan brought up a good point (though it's posted in the other thread) regarding the Archaic Glyphs/seeker sub-quest cards. And granted, I do think it was clarified that you can't have 2 of each version. I may be entirely wrong here, but even with the glyphs, I don't see why couldn't feasibly have glyphs with different things enscribed in them in the same deck. It does make some amount of sense, however, because you are specifically translating a set of glyphs or interpreting a set of specific dreams... It would be kind of silly if you translated a single diary and got 6 full diaries out of one. 

    I don't try to use theme to justify rules often, but sometimes it helps when looking for rules as intended vs rules as written when there is no clear answer available. Someone should really just ask FFG, haha.


  14. I would think it would include subtitle. Even if unique, thematically it does not make sense. Each translation would be a completely different physical object much like the KJV and the NIV or AMP version of the Bible are. At least I’ve never seen them bound in a single edition... And mechanically the cards do not even behave similarly. I see no harm in including as many translations of the Necronomicon as possible. Any librarian worth her salt would have them all for comparative studies.


  15. 2 hours ago, DarkFate said:

    The first 4xp survivor card but i don't think it is really worth it.

    Oh it can be worth it. Your first action does not have to have a skill test involved (move, gain a resource, draw a card, etc), and you can have 2 copies in play. Drawing Thin and Take Heart are almost reason enough to want to fail a test, but paired with lucky, look what I've found, rise to the occasion, dumb luck, live and learn, lucky, or oops, or Rabbit's Foot (3) and things don't look so grim.  Remember that the 3rd+ actions have the difficulty lowered, which means ANY test that is 2 or less (if you have 2 copies) becomes a near-auto pass as the difficulty becomes 0.

    It also will affect tests at the end of your turn like Frozen in Fear as they happen during/after the 3rd action.

    Toss in the fact that Stella gets an extra action when she fails, and Rogue subbed Survivors like Wendy can take Leo, Haste, Swift Reflexes, and Quick Thinking...and.. well.. that's a lot of bang for your buck. 


  16. Hello friends, 

    I know there is a lot of exciting news with the announcement of the new investigator starter decks, but we've also got a void to fill while FFG is on hiatus. To help, I wanted to announce that I have begun work on a fan-created campaign title In Blackest Pits.  The first scenario (The Initiation) has been completed and is available at BGG and now also at Arkham Central (http://arkhamcentral.com/index.php/in-darkest-pits-campaign/). There should also be a TTS version coming with the next Super Complete mod or you can get the files from my steam workshop and set up yourself (https://steamcommunity.com/sharedfiles/filedetails/?id=2031905027). Here's a bit of a synopsis for you:

    Quote

     

    The citizens of Arkham are once again acting strangely, and no doubt the newly formed Silver Twilight Lodge is at the heart of these strange occurrences. With the well-being of your neighbors in mind, you decide to infiltrate the lodge to find out what is really going. But first you’ll have to pass Carl Sanford’s initiation.  In “The Initiation” each investigator is assigned a role and will have their own Act deck to complete as they work to impress Mr. Sanford and gain his trust. Just how far are you willing to take this charade?

    Carl Sanford gathers the initiates together for what he refers to as the Initiation, a first test on the path to becoming a true proponent of the lodge. You are warned countless times that the trials ahead will not be for the faint of heart. You may even begin to wonder if you are truly working for the common good, but you must always give your trust completely to the lodge. After all, this is not some fraternity initiation; this will be a violent and difficult undertaking.  You are taken into a room for a private briefing. Sanford tells you there is a gang of bootleggers that have taken over an abandoned farmstead that will be of very much use to the lodge. You must run them out, but there are just a few more tasks that are asked of you. You who show such promise. You who have been chosen for a very particular end.

     

    Enjoy! Further scenarios will be coming as they are completed. Any ratings/reviews/questions would be welcome at Arkham Central if you decide to give it a try.

    Edit: The Initiation is now available in the TTS super complete mod! Shout-out to Dran for his excellent work.


  17. 9 hours ago, SGPrometheus said:

    I feel like they specifically did that so that new players would associate the card with the character, but as Faranim mentioned it creates a super interesting interaction with cards that look for class cards.

    I figured it out: it's because these investigators are mono-colored. Their identity is so tied up in their class that their signatures are also that class.

    Mystery solved.

    Huh. That's interesting but how many of these are there right now? I mean Stella could use resourceful to pull a copy of her signature then, but she DOES get 3 copies (whatever it does).

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