Scenario 1: The Initiation (In Blackest Pits campaign) in Arkham Horror: The Card Game Posted April 8 · Edited April 8 by Soakman On 4/2/2020 at 6:26 PM, Minlari said: I really enjoyed this. Great mechanic with the roles and personal acts. We thought it was a bit easy and felt that something was missing with the truck. There were only two of us and we rarely seemed to draw an enemy. It almost feels like a mechanic is missing that says something like “at the beginning of the monster phase, if there are any clues on Ordinary truck, spawn a mobster minion (sorry, can’t remember specific language) at the ordinary truck.” thanks for the hard work you put into this scenario. It was a blast. Thanks Minlari! I appreciate the notes, and taking the time to let me know what you thought! I had almost gone that route with the Ordinary Truck that you bring up here, actually, but there were several runs while playtesting where we were overwhelmed by enemies, so I went the route of spawn specific 'reinforcements.' I think it can come down to which investigators you're using (to some extent roles, and how fast you can dispatch enemies) and also the player count. Distribution between treacheries and enemies in the encounter deck is fairly even, so it's possible that you'll see fewer enemies than treacheries but it's going to vary a bit game from game. It is scenario 1, so I didn't want to make it too difficult either, but we'll see how devious I get. I don't want to push players away by making things too hard either. Happy to hear you had fun (the most important part to me)! The 2nd scenario is in early development stages. It's also a bit of a strange one. I'm just hoping players enjoy it. I love reading feedback, and seem to get relatively small amounts of it compared to download numbers, so comment like yours are well appreciated and help fuel my flame knowing that others are enjoying it too.