Custom Investigators in Fan Creations Posted November 7, 2013 I just want to say that I love the Runaways, and thematically I think you did an excellent job with Carolina. She seems like a very interesting character to play as, but perhaps a bit of a pain to micro-manage. That being said, I would play her, but she may not be everyone's cup of tea. And as Dr. Faustus has brought up, the rainbow cycle excludes certain neighborhoods and many players will likely feel that instead of having additional bonuses and options in certain areas, they will be forced to play Carolina in such a way as to make sure they utilize her in specific locations. Feeling forced into choosing specific encounters takes away a little bit of the control an player has over how to make use of his character. To off-set this, you may want to give Carolina some sort of ability outside of Living Aurora that may be used in place of it. Maybe due to her shifting nature, she could be able to shift her stats mid-turn if she did not during upkeep (and if she does not use Living Aura that turn). Or something similar to this. It's not well though-out because I am at work and writing a quick response. But overall I really like her. But her ability feels a bit like it controls you instead of you controlling it. Even with the pendant. Why does she start at the Newspaper?