Jump to content

Soakman

Members
  • Content Count

    1,554
  • Joined

  • Last visited

Posts posted by Soakman


  1. Hello friends, we just played and beat Blob, but we were really excited about the possible story rewards from the scenario before we started... only to find that they only appear to be obtainable if you play Epic Multiplayer mode.

    Now here is the problem...who is going to take campaign decks through epic multiplayer mode? I would imagine you are going to take the standalone deck-building route if you are going to an epic multiplayer event, because it seems weird and unusual to not prepare a deck specifically for the scenario in the case of a massive event.

    However, if you play as a side scenario, as far as I can tell, you will never earn any story assets? The blob doesn't even have any victory points, so even though we won in a non-epic stand-alone, we got all of 3 xp out of the scenario and no story assets. If it would have been during campaign play, you have to pay 2 xp each just to attempt the scenario (for a net xp gain of 1), and if you fail, it ends your campaign.

    Something seems very off to me about this. Is there some way to incorporate the story cards and story assets into a non-epic game that wouldn't imbalance it? Am I missing something?

    (PS: It was very fun as a standalone non-epic, mechanic-wise. I just don't see it hitting the table during a campaign if you can't earn anything and may possibly lose everything)


  2. A long time coming, this is the update to the original 8 investigators that I created back in 2017. The game has changed significantly since their original inception, and they were due for a revamp in order to make them more compatible with the current game state. A few signatures have had their graphics updated, some wording has been cleaned up, and a few of the investigators have had major rehauls or revamps to eliminate redundancy with investigators that have since been released.

    Since the originals have seen over 2k downloads but I haven't had any messages etc in quite some time, I wanted to create this post in case any of you are still using them.

    If you really get into the characters, there are also versions of them for both AH 2nd Edition and Eldritch that you may or may not be familiar with. I've been carrying these guys with me for roughly 7 or so years in one form or another, so I'm rather attached.

    Hope you enjoy!

    You can find them here: https://boardgamegeek.com/filepage/142036/8-thematic-investigators

    (I plan to also get them on Arkham Central somewhat soon)


  3. Just now, Turtlefan2082 said:

    As of late, I've been playing strictly survivors, and I'm not saying there aren't  interesting investigators in other classes, but I am a survivor first and foremost.  However, for the Return campaigns  I've decided to try investigators that I never gave a thought towards.  For example, I am going into Return To the Forgotten Age with Mihn.

    She’s great. I love Minh. She may actually be broken with the dream diaries though. Also she’s part survivor so you’re only straying a little.


  4. I’m still trying to decide if I want to do it as a stand-alone or a side scenario. If I do the latter, it depends where we fit it in. I would be running Daisy or whoever I pick next. If not Daisy, likely my own fan investigator (Astrid Lee or Sadie Goulding).

    If we don’t get to it for quite some time though, it will be Nathaniel Cho. I can only imagine what it would sound like to punch that blob and how insane you would need to be to do it.

    My gut says that asset heavy decks are a bad idea in a scenario where things are being eaten, but it sounds like nothing is a given. If I were to build based around blind “strategy” I would probably take good ol’ Sef.


  5. 19 minutes ago, Mimi61 said:

    Awesome! We are finally going to finish Dream Eaters this week, so am looking forward to giving it another whirl. Can we use the old cards, or are there changes we should re-print? 

     

    To be safe new cards are probably best but there aren’t a lot of major changes. Some text was cleaned up a bit to cause less ambiguity.

     A lot is the same, but most actions that generate clues at locations create 1(per investigator). When we tested it this way it made seekers a bit happier because investigating is still useful to suck up extraneous clues and it also makes the game a closer shave. I think it balanced out a bit better. 

    It also makes the players really need to consider how much prep they have time for and how much risk they are willing to take with early turns to get a certain someone moving.


  6. Hello Arkhamites!

    I just wanted to make a public announcement that the 2nd scenario of my fan campaign In Blackest Pits is now available and listed in the Files section on BGG. It is scenario 2, so while you can play it by itself, it really will probably be more enjoyable as a follow-up to scenario 1. I intend to continue forward and finish another 4 scenarios in the campaign, but it takes time so wanted to drip them out as they are completed.

    Scenario 2 is here: https://boardgamegeek.com/filepage/203448/founders-day-scenario-2-blackest-pits

    Note that due to file size limitations, there is a link to images in the comments with higher res images. I plan to also get it up at Arkham Central soon too. 

    Synopsis: In Blackest Pits is a fan-created campaign for Arkham Horror: The Card Game for 1-4 players. This file contains the second scenario: "Founder's Day." This scenario can be played on its own or combined with future scenarios yet to be released from the In Blackest Pits cycle to form a larger campaign.

    After the events of the Initiation, you now know there is much to be learned from Carl Sanford and the lodge about the strange behaviors in Arkham. You've been given a handful of secrets about the esoteric and arcane nature of Sanford's grand plan, but the details are only provided to trusted members. With Arkham's annual Founder's Day gathering approaching, you'll need to involve a 3rd party to warn the city without exposing your true motivations to the lodge.

    Will you be able to simultaneously secure Founder's Day from erupting while also feeding a certain reporter intel without blowing your cover?

    Includes necessary encounter and role cards from scenario 1, The Initiation.


  7. SG Prometheus is correct about composures in general.

    The trick to Composures is to make sure you have allies to soak the horror so none of it is dealt to you. They can be really useful actually in the right decks (since they are also fast). But you basically only want to use them in decks with expendable allies so that you can keep them in play. The downside compared with the 3 xp talents is that they are not permanent so they do not start in play. But they can help with gaps that your 3 xp class specific talent may not help with.

    Good sources to deal horror instead of yourself for each faction:

    Seeker - Art Student, Research Librarian, Lab Assistant

    Mystic - Arcane Initiate or David Renfield (to clear their doom before the Agenda advances) or even Olive McBride

    Rogue - Henry Wan or Gregory Gry (once you've used them enough)

    Survivor - Peter! (Since Peter heals horror of from himself, he is the ideal ally to take when bringing composures), or Labranche if needed because she is cheap-ish.

    Guardian - Something Worth Fighting For! Tetsuo Mori or Brother Xavier

    You can even take Elder Sign Amulets for a neutral option, though xp is required.


  8. #2 we got super lucky with this and she never moved. I was wondering why the doom threshold was so high. Yikes. That could be trouble. I enjoyed being a narcoleptic Norman who took the opportunity of being webbed to do some star-gazing and nap in those silky webs until Silas could come break me out lol.


  9. 10 hours ago, Mimi61 said:

    I was told by FFG I would have them both my today, but neither one has arrived. And we also have not  received any tracking info on either one. We do order through Asmodee, but they are generally super reliable. 

    I'm guessing it's just because of the COVID stuff. I am a bit surprised Team Covenant has them out before Asmodee/FFG though (that's usually not the case in my experience). Tracking for Weaver seems to say it is out for delivery today.


  10. 9 minutes ago, Mimi61 said:

    I was wondering about that. 

    Yes, as part of my job I see a lot of tracking info and both UPS and USPS have alerts up to basically say delivery times are up in the air. I think UPS even states something about one of their guarantees not being in effect due to extreme circumstances beyond their control.


  11. Per usps both my weaver and Dexter should arrive Monday. I order through Team Covenant.

    It seems riots and protests and pandemic is causing delays with shipping in general right now.


  12. 1 hour ago, Duciris said:

    My Blood of Baalshandor shipped yesterday (so did my Black Widow) but I didn't see Weaver of the Cosmos.

    I just got team covenant order notifications but no shipping info yet for both weaver and Dexter . Sooooon my preciouses... soon.


  13. I agree and if there is no benefit to sticking to the path, I finally feel like the design on one of these scenarios was handled poorly. Balancing and difficulty I give a lot of flexibility to. Heck, I am even fine with TCU prologue and FA repeat scenario because they have some merit even if you only play it once.

    This is like asking you to only play half the scenario at an advanced difficulty... just because. Thematic or not, there are ways to make this more interesting. Sitting on a single location For multiple turns with less actions waiting to be ambushed just isn’t my idea of fun. Especially just as a red herring moment.

    Thankfully it is optional and now that I know it appears to do nothing, I’ll just never bother trying to do it.


  14. 30 minutes ago, ricedwlit said:

    If you're going for creepy, then what about including Blood Sacrifice as an upgrade. 🙂

    I had a blood eclipse Leo that freaked me out and made me feel downright insidious. With a will of 4, it's actually quite powerful on him. His constant guilt with his signature weakness Bought in Blood takes on an entirely new meaning when you take 8-10 allies with the intent of just killing them for blood rituals to get what you want.

    Zoey could do something similar but it could be riskier as she doesn't get the benefit of efficient ally costs, but she does have a will of 4 and access to cheap survivor and seeker allies. I would say killing a lot of stray cats, Maleson (cheap cost 1), or art students (cheap testless clue + blood sacrifice) for blood magic is quite creepy.


  15. We did not opt to stick to the path so I'm not sure and don't want to spoil anything. I stumbled across a similar question though at some point, and it SOUNDED like there was some sort of effect later on. But I could be completely wrong because we didn't do that. If there is no effect, it would really bother me too, so I completely get where you're coming from.

    Not only is staying the path harder, it also (to me) seems quite a bit more boring. So, all I would have to say is.. yuck. I hope that's not the case.


  16. The more I think about Gloria, she could really be anything (probably not guardian). If she can take 0-5 insights, everything she'd want thematically is already covered plus options that make a lot of sense that she'd be excluded from (delve too deep, truth from fiction, cryptic research, deciphered reality, delay the inevitable[how fitting is this?], drawn to the flame, forewarned, sure gamble, fortuitious discovery, "Fool me once..."). I have a thematically very similar fan-made rogue clue-ver that uses insights to pad her ability to get clues and stay on brand for the unusual-powers-rewriting-reality trope, and it's remarkable how many of those are just awesome fits.

    I've sold myself on this idea, but she would likely still be part mystic or seeker. But I could really see her as a survivor or rogue with access to 0-5 Insight cards.


  17. This happens to me every once in a while, but not as often as I'd like. I try to get outside of my wheelhouse as much as I can but there are a lot of cards that I just like using so much I struggle to find really new uses for cards that I've written off.

    I think the one I MOST want to see someone find a solid use for is Guidance. I have NEVER used it. I like the idea, but when the goal of most scenarios is sucking up clues, I can't realistically think that I'll often have situations where my seeker will want to give an action away. Let alone at their own location. Let alone someone who hasn't gone yet. Usually if I can't take advantage of my actions, I don't really want to go first because it typically means that I'm pinned down.

    I have very much enjoyed Practice Makes Perfect. It's great for seekers (deduction) or mystics who might make int checks like Marie (enraptured). Daisy can use both to good effect.

    Act of Desperation was probably my biggest 'I've-been-sleeping-on-this-card' moment, but I think most people at this point realize how good it actually is.

    Alchemical transmutation as fuel for Torrent of Power in Marie was fun.


  18. On 5/22/2020 at 4:23 PM, CaffeineAddict said:

    Finally arrived today! Tomorrow, the campaign finally finishes...!

    Just curious, did you order through FFG? I use Team Covenant subscriptions, and mine has bee in a 'processing' status since March due to the shutdowns. I'm curious how things are going with them and if they are back to business as usual or if the packs are going to take longer for them to get.

×
×
  • Create New...