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Soakman

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Everything posted by Soakman

  1. I hope you mean Gloria or there’s a new novella coming lol.
  2. Exactly. I've never been a big event guy, so I haven't participated in many. I imagine these are more the sorts of things you would have to worry about in a competitive gaming event rather than a coop event, but maybe I just have rose-tinted glasses on. That's why I have a tough time caring about the taboos at all. Even if I wanted to play an infinite turn deck just for giggles, I would never bring it to an event with strangers just to grief people. Especially when I'm stuck at a table with them for a couple of hours. (I wouldn't even if the game only took 10 minutes, but that's just me). It seems weird to put into place a set of rules to prevent people from being derps to each other during a coop game. Are people really just that obtuse or into griefing? I mean, if that's the case, there's no reason why people wouldn't play a rogue and/or mystic and just play you owe me one on dumb cards, force pull extra encounters with delves, or (now) dump a ton of curses into the bag just to do it. I don't see any of those happening, but maybe I'm just not involved enough.
  3. 😮 I'm excited for this one. I hope I get my copy.
  4. Narrow Escape is also great card for Trish too for the same reasons Mimi pointed out for Obfuscation.
  5. He's an NPC involved in the story of the Innsmouth Conspiracy.
  6. Exactly why it's an interesting question. The central issue to me is that these cards are generally taboo'd (in most cases) because of particular builds that create nearly broken combos. But the cards themselves can be used outside of those combos as a pretty normal function of the game. You never know what personalities you're going to get in a big event, so some may decide to run infinite combos or whatever, which is lame of them, but technically possible. I just don't like this idea that you can't trust players to play nice with each other in a coop, so we have to change the balancing on cards to correct for bad player behavior.
  7. First of all, I'm not a taboo player. Nobody will convince me to be either because if I want deck diversification, I'll just build it in and restrict myself from taking certain cards etc. As for Arkham Nights/official events though, that is an interesting question about whether taboo is enforced there or not. Everywhere it's been explained, it has been reinforced as 'optional'. I don't disagree with any of their suggestions. These are all powerful cards that see a lot of play. But 9 times out of 10, they also make the game more fun for the player. And if they get stale, again, my group will just opt not to use them. And while Mr. Rook seekers are surely powerful, I won't ever tell my players they can't use cards or have to abide by taboo etc. DoN being the first forbidden card does not surprise me at all. But it is a shame. Seekers and Guardian both inarguably get clues and fight better than any other faction. Survivors/Mystics/Rogues are more all-round types but the real distinction between them is playstyle. DoN was exactly the kind of card that played into Rogue risk vs reward mechanics, and often helped put them on par with seekers or guardians. The problem is that the card is very exploitable because you can commit things that generate further damage and/or clues and there is no limit to this. And it is very situational. Unless you can recur it and throw it at multiple tests, one massive success usually won't break a scenario (the exception being a boss enemy). Even if you get all of the clues from a single location and pull like 6 clues at once, that usually won't break a scenario. It only becomes problematic when a scenario has a a single card that is the crux of the scenario and relies on a test (like a combat test). Anyway, just spinning my thoughts. I like the Winchester changes, but I'm not likely to use those and ignore all the other taboos. Even at my table, people have been selecting the Winchester as it is. But we often play on easy or normal where 0s, and +1s, are still in the bag.
  8. Unfortunately no. Scenarios take quite a long time to develop. I have 3 more to go.
  9. Hello friends and fellow Arkhamites! I am just posting to let you know that scenario 3 in my fan campaign is now available in the files section of BGG and is now also listed on the campaign page on Arkham Central. Synopsis: In Blackest Pits is a fan-created campaign for Arkham Horror: The Card Game for 1-4 players. This file contains the third scenario: "Stop The Presses!" This scenario can be played on its own or combined with future scenarios yet to be released from the In Blackest Pits cycle to form a larger campaign. After the events at Arkham’s Annual Founder’s Day celebration, the investigators have decided that an article must run in the morning edition of the Arkham Advertiser to warn citizens of the imminent dangers invading the town. Sneaking in after hours, they find the Editor-In-Chief being terrorized in the dark by a mind-altering apparition. Will you be able to remove the threat in time? Will your anonymous article make the morning edition? Includes necessary encounter and role cards from Scenario 1, The Initiation. Here's a dropbox link to the scenario guides of all 3 scenarios together if that is the kind of thing you'd like to see as a preview or assist with preparing the print n' play.
  10. I've got multiple games going. I've got a 3 player Innsmouth started with Trish, Mary, and Stella. We always play new cycles on easy, and while it has been somewhat of a challenge, we've managed to get every VP in scenario 1 and complete both scenarios. I've also got a 4 player Dunwich Game using Zoey, Agnes, Finn, and Eunice Goulding (a custom seeker creation of my own). That one is going fairly well, but we are moving into Lost in Time and Space next. And lastly, I've got a new friend hooked and we're playing Return to Carcosa as Stella and Dexter Drake. Stella had some really amazing moments in scenario 3, while I seem to be fumbling around a lot with Dexter. It's not that I'm not enjoying him, but I've just had monumentally bad luck so far (but no trauma! [other than arcane research]). I have both Shriveling and Azure Flame and it seems no matter what spell I use, I always pick the token that hurts me. I've also elected to take the Spirit Familiar, so it's fun to think of him accidentally lighting himself on fire and horrifying himself with poor displays of showmanship while that mean 'ol cat continues to tell me that I'm not worthy. I seem to do quite well with Sixth Sense though... It's particularly fun when Dexter shouts "Watch This!" to Stella and then autofails and catches his robes on fire with Azure Flames. Pretty sure Stella thinks I'm useless at this point, lol.
  11. I think it was confirmed for November some time.
  12. Yikes! I hope I get my copy. I'd be so sad. Gloria is my main squeeze.
  13. I think they're wondering if Jacqueline or Wendy can use her ability on it. The question is if the tokens revealed by the forced effect are 'revealed by an investigator'
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