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Everything posted by Soakman

  1. It's absolutely not too late! But don't be sorry, I'm just thankful to have any playtesters at all. It makes them so much better for others when they first get to play.
  2. We do this too. In one of my most recent adventures, I scored a Rotting Remains in the Jungle and then drew (and promptly played) a backpack with an emergency cache, a survival knife, and a cigarette case in it. We all assumed these were the belongings of the unfortunate fellow who was rotting.
  3. Yeah. It would be hard to future proof that system though. They would have needed to have foreseen that those particular traits were going to be used and written them into the assets. It would have been somewhat predictable to at least trait light sources though (if not compasses, pickaxes, et). They seem to be relevant in a lot of the other Arkham Files games. But it's the kind of thing that you can't easily do retroactively. The other thing is that there apparently are a lot of cards that were designed prior to the cycles and it was a matter of trying to figure out what mythos packs to put them in. This is going to make you cringe, but I'm designing a scenario now that requires the use of flashlights. It's nearly impossible for me to do it in a way (without a lightsource trait) that is not fiddly or requires consorting some kind of list. So you can only use a flashlight. Why can't you use a lantern? No good reason. You just can't. My reason is because then you're going to have someone at the table arguing that their arcane insight should let them see in the dark or whatever and count as a light source. And I don't want to make a list to refer to because it would make things both fiddly and would not remain accurate as they add cards. In other words, they missed the boat on the trait and I can't think of another good way to handle it. I agree it is not clean and is extra annoying considering the supplies situation in FA, but it is what it is I guess.
  4. Innsmouth (Under Dark Waves) is probably a birthday gift for me (if it stays in print till October 2nd... LOL)
  5. It's very fun. Especially if you throw in some heroic rescues. It really makes you feel like you are actually making a heroic rescue. I've only played these combos in a deck in a 3 player game though, so in 2 player (or even solo with just the stunning blow) it may not be quite as epic. But it makes for some really great moments when you can run across the jungle and jump in front of a fiendish serpent person and knock them sideways mid-attack against your seeker.
  6. Per Matt, it works! The only caveat being if the enemy could somehow already attack while exhausted. Per Matt: In a way, it’s in the same boat as straight up defeating the enemy before its attack gets to occur. If when the attack would resolve it turns out that it shouldn’t resolve, it doesn’t resolve. Note that this would be different if the attack has already begun. For example if you had a hypothetical ability that said “when you would take damage from an attack, evade the enemy,” by that point the attack has already begun, so evading the enemy would not prevent it. But since Survival Knife (2) is a “when enemy attacks” trigger, it should interrupts the attack in full.
  7. Oh no! I also got mine through TC, but I think I'm in the clear maybe? I haven't gotten any updates other than the 'we have processed your order' email. Sorry to hear that though TK24601.
  8. Absolutely this. I usually don't have a group big enough to play this, and I first experienced it at Arkham Nights 2018. The problem is that everyone else at the table had played it before. So when we would get up to consult, I found certain information thrust at me and things explained away as "You guys should go to X and do Y, we'll need that later". While it was an interesting exercise, the heart of the scenario was pretty much gutted once the exploration elements and puzzle aspect were removed.
  9. I would say the transition TO survivor most fits George. But his base class would be, what, rogue? The big issue is that he’s a weird case because his motivations are ones of revenge. But then again, so are Mark’s and he’s a guardian. I could see bob as a rogue to survivor. I always got the impression he was clueless about the mythos. But then he finds some coins and ends up asking the wrong questions.
  10. I definitely feel like Hank as a farmhand is more survivor than guardian. He doesn’t seem like the sharpest tool in the shed, but it’s hard to imagine anyone more suited to a chainsaw and old hunting rifle (except maybe Wilson). Cards like dumb luck seem fitting too. In other games, he was always able to ignore horror checks if he defeated an enemy. I wonder if we will see this return as something similar. Maybe if you damage an enemy, you cannot be assigned horror from it that round? With something like that he wouldn’t need guardian tricks like dodge and delay the inevitable and Jessica could soak damage while giving him better hit rates.
  11. Stella still has an agility of 4, so she's no pushover when it comes to evading. You can even slip on some track shoes. You just won't have the fancy rogue evasive maneuvers. You can, on the other hand, rack up some sweet failures. Look what I found, and dumb luck, can do quite a bit to mitigate while giving you extra actions. Stella wants to fail, so it's just about turning those failures into success. Don't forget than any survivor can take Sharp Vision for a very solid way to pick up clues if you want to go that route. And Grimm's Fairy Tales is a pretty nice include for someone who is regularly failing to heal teammates without actually having to take an action to heal. I say Stella. Wendy is absolutely fantastic and always will be, but try the noobie out! You'll have so much fun 'oopsing' your way to chainsaw attacks that deal 3 damage, while not losing any supplies.
  12. Yeah I’m not sure about Carson. In the other games Carson enables extra movement or actions so less guardian types of support which is more healing and tanking. Harvey pretty much has the card draw covered, but I could see some kind of ability that synergizes with seekers “guidance” card which pretty much Gives your action to another player. But this would be terrible in solo so perhaps something that can give yourself or another player an action? Or maybe he can free trigger to make someone at his location be able to play a card as if it were fast once per round. Im just spitballing. Take heart and Grimm’s fairy tales both feel appropriate to Carson’s role as a warden to the children he looks after...
  13. I'm curious why Wini is a 'criminal'. Is it to be assumed that she just stole that biplane?
  14. I like this topic, but I struggle to find themed groups that I love who would also work well together. I think it would be excellent fun to run a 'cursed' "power couple" with Calvin and Patrice. They are really unusual playstyles, so it is very hard to say how effective they would be together. They do both run survivor heavy, which may make it impractical from a collection pov. They can each do pretty much anything if they play to their strengths, so in theory, should not have a lot of trouble. Early games will be quite tough for Calvin though, as usual. I also like the idea of a "VA" group featuring Leo, Mark, and Dexter. Mark is the dumb rambo of the group, and Leo could run more support with his higher intelligence and penchant for teamwork. There's plenty of great teamwork cards in guardian now with stand together, heroic rescues, leadership lvl 2, etc. And Dexter adds some flex, stronger clue gathering, and can enable mystic tricks like delving too deep and portals or what have you. That's all I got for now. I seldom never run a group with 2 of the same faction, so these would be fun to experiment with. However, you're gonna see crossover in cards potentially, but as an added challenge to see how differently you can build decks, it might be fun to try building them with 0 crossover cards in their decks.
  15. Just curious if your Nathaniel got his boxing gloves out. I think that goes a long way in helping his hand management but I haven’t played it yet.
  16. Oh no! I hope it works. I haven’t been so excited for a combo in quite some time. I can see where you are coming from. I was hoping the parenthesis on survival knife (2) would make the difference since it is before resolving the attack. I was under the impression this would imply your entire attack would be before the enemy attack... but perhaps it is only before the resolution, which would be so sad... But then I looked up some rules about the enemy phase, and during the enemy attacks in the enemy phase, it says this: I'm not sure 100% so I did submit a rules question. This makes it sound like the damage must be applied to an engaged enemy (maybe) regardless of whether the attack has already started. If Stunning Blow hits, the enemy would no longer be engaged, so although the attack has started already, perhaps it would fail to land. Get over here would indeed be excellent, but I haven’t broken the starter decks down yet. I’ve had worse is really great if the enemy isn’t dead though, along with guard dog for that sneaky 3rd damage.
  17. That’s my next upgrade. Having 2 survival knives out is just too much fun.
  18. I just had a very serendipitous and fulfilling series of combos occur in my Survivor/Guardian deck. Granted, this is a custom character, but the combos are also usable in Yorrick, Zoey, Tommy, and, yes, Lola. I've been building this character toward running a deck that focuses more on peeling off enemies from my cluevers and tanking damage rather than the typical load-up-on-assets-and-assault-everything monster killer builds. This is partly because my custom character is limited to lvl 2 guardian cards (so no lightning gun, shotgun, etc). In the process I've stumbled upon some excellent and really fulfilling combos. Central to most of them is Survival Knife (2). I already knew this card was good, but that was before I started look at combo pieces. It becomes excellent when paired with a Heroic Rescue (2), letting you move up to 2 locations away, get a free attack in that may kill the enemy before taking the damage that heroic rescue would result it, and if it is a 3 health enemy, after you take that damage, the enemy would be defeated regardless. Throw in a guard dog, and this can do up to 4 damage. Another amazing combo is Survival Knife (2) and Stunning Blow. This is my favorite. Since stunning blow is a skill, it can be committed to your attack during the enemy phase, which if successful will exhaust the enemy, and prevent his damage from ever hitting you since your attack occurs prior to the enemy attack. And this can work on elite enemies. Just be sure to engage that nasty elite at the end of your turn. Throw in a 2nd survival knife and you can get many of these combos to do 4-6 damage if needed. If 4 damage is done before the enemy's attack hits, you've saved at least 2 standard attack actions (up to 2 move actions if you've used heroic rescue). Add I've had worse to the deck, and now you are hitting this hard and when you finally do take that attack, you're netting resources. I literally feel like I'm getting back at every retaliate enemy that every hit me. It is so rewarding, and my seeker friends absolutely love the cover.
  19. No, just for fun, but the Dream Quest of Unknown Kadath has Cats from Saturn and there is a story about how sacred cats are in Ulthar (though I'm not sure of the story's title... maybe just Ulthar?) Both of these places/creatures appear in the Dream Quest cycle. Neither of these is related to Barkham Horror though as far as we know. It's just for giggles. I don't recall any actual 'important' dogs in any of his stories at all.
  20. Per the article it looks like she is finishing another author’s work who has the same publisher. I know in prior Arkham files games, Gloria was a horror writer. It would be interesting if this Jamie Galbraith was a children’s writer and Gloria’s darker themes creep in.
  21. ^ Solid agreement. To each their own, but the only thing standing in the way of your enjoyment with reading something short, fun, and perhaps fluffy, is you. Nobody is pretending this is classic lit. The more I look at Gloria, the more I want to know her deck requirements though. I was thinking that the fact that she has an ally signature as a mystic is a little odd. That ally slot is pretty precious for your standard mystic. I know that this (and Dexter's) hinge solidly on the fact that it makes the investigator ability more powerful, but you're denying yourself spell searching with arcane initiates and further int/will buffs. Alyssa Graham is also a solid choice for Gloria, and you can't take them both with charisma. That being said, you can take the (usually) fairly useless Scroll of Secrets to great effect. And the Otherworldly Codex, of course, will be fun. I can't see her not having access to it. So potentially something standard such as seeker lvl 0-2 or Uses (Secrets). Secrets would also give her access to Mind's Eye [edit: she has access to this anyway], which could be useful if you're spending a lot of turns on mythos manipulation and hand items like fingerprint kits instead of arcane slots for casting, plus you can still leverage your will for event spells. The big issue is that if her build is trait based focused on charges (secrets) instead of generic seeker, she ironically wouldn't be able to take Truth from Fiction. And other than Grimm's Fairy Tales, I don't think we have secrets on anything other than Mystic or Seeker cards yet. Semi-related, does anyone know if you can use the Ancient stone abilities when you draw encounter cards? They trigger while 'drawing' cards, but they don't say from where. (I know that's not the same as searching or looking at, so not specifically Gloria tuned, but something I just suddenly found myself wondering).
  22. The art for Gloria here looks really nice, and it gives you a better sense of her actual age. I knew she and Harvey were the original 'old-timers' but her eldritch art seems to make her appear a bit younger imo. We have another strong candidate for alternatives to Rite of Seeking/Sixth Sense (like Marie). I am very interested to see her deck build requirements. Will they be trait based? Will she just be some Mystic/Seeker variant? And she's paired with an interesting ally that looks an awful lot like a friend of Sefina's. I'm all about the mystical manipulations via the arts, so naturally my favorites Gloria, Sef, and Patrice are always exciting to see in any iteration. I've got a soft spot for Jim and (yes) Lola too. Can. Not. Wait.
  23. OH MY GLOB IT'S GLORIA! ❤️ And she's encounter manipulation, just as I suspected. Super interesting and will be one of my favorite mystics for sure. I've been using a custom made encounter manipulating seeker lately and I love it.
  24. I just realized that Copycat works on Signature skills like Nautical Prowess and Neither Rain Nor Snow...
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