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Drhoz

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Posts posted by Drhoz


  1. hmm. well, you'd have to have some servitors or servo-skulls up in the nacelle to open and close his third eye-lid, since there's no way in hell you could trust him to have voluntary control over it, especially if he could turn his gaze on himself... but with best-quality life support you could keep him alive for decades. Of course, he'd be completely out of his mind before long.


  2. Unfortunately not, unless I re-envisage the planet as the largest moon of a gas giant. But I wanted there to be no reason for anybody to visit the system after the planet was 'accidentally' deleted from the charts, and, happily, the random system that rolled up had just the one. And a native biosphere, which shocked the hell out of me.


  3. MDMann said:

    Of course. It's only logical.

    Besides, the Logicians are always willing to trade, they'd want Arcaeotech, xenotech, raw materials ans (especially) Navigators and Psykers of all kinds as the lack of this is what's really holding them back. Even with their recent purchases off the Stryxis (and research into these aquisitions) they can only travel 10 light years at a shot safely. They're not really set up for extended patrols or deep exploration. However, they should now be tcrading and raiding out to about a 30 light year radius...

     

    *nods* although experimentally cloning psykers, combined with a teleportarium and large amounts of combat drugs and hallucinogens, would make for an amusing surprise to spring on an attacking ship. Can you say 'mass demonic possession'? I knew you could!


  4. Xanthia said:

    I didn't think about having him raiding the villages for specimens to put into his servitors, that's a brilliant idea happy.gif I could use that as another hook to keep my players on-planet or to gently choo choo them towards the ship. Heee.

    Ahem. I mean, I should be working right now. Not GM planning gran_risa.gif

    *grins* You're welcome. And don't worry about the GM thing, there are scenes in an upcoming campaign I'm running that I've been rehearsing in my head for over a year :)

  5. MDMann said:

    14 Wayfarer Station's (Meretech Pattern)

    Speed: -                       Maneuverability: -      Morale: 101

    Detection: + 20            Armour: 18                 Space: 80 (80)

    Void Shields:  2           Hull Integrity: 60        Crew: Veteran (60)

    Turret Rating: 4            Power: 50 (50)          3 Keel Weapon Mounts

    Essential Components: Ancient Life Sustainer, Station Masters Bridge, Station Genatorium, Castellan Void Shield Array.

    Supplemental Components: 2 Keel Hecutor Plasma Batteries, Keel Plasma Accelerated Torpedo Tubes (Vortex, Guided), 2 Civitas Decks, Naval Living Deck, Docks (Strength 3 Launch Bay), Hydroponics Decks, Miicro Defence Laser Grid, Ghost Field, Teleportarium, Tenebro Maze, Empyrean Mantle, Small Craft Repair Deck, Cogitator Interlink, Atomics, Crew Improvements, Storm Troopers, Turbo Weapon Upgrades.

    Complications: Rebellious, Xenophillous

    With over a dozen of these scattered in-system they provide a host of facillities to the Logicians together with some potent point defence. When first enemies are sighted they will go on silent running (using their Empyrean Mantle) untill enemies enter the weapons range of their Plasma Batteries when they'll open up with everything, including multiple launches of fighters, bombers and assault boats.

    The first of these is situated in geosynchronous orbit above the Regional Capitol Hermium, and is where Task Group Iris is based from. This is where Iris will fall back towards and rendevous with Osiris.

     

    I suspect my players are going to get very tired of torpedos before long :)


  6. Errant said:

    My group are still in love with them; after trading the surviving crew of several Eldar vessels for the entire hold of a xebec, I got to have a bit of fun with loot. One of my most favourite bits of loot was a bolt-pistol that had it's magazine welded on, with "In the name of IDKFA" crudely scratched on the side. Naturally, it never ran out of ammunition ;)

     

    Heehee


  7. MDMann said:

     

    I'd hope so. They've just bought some goons to invade a system. Aside from Alien Monstrosities alarming their allies, you've got to wonder who else the Stryxis have just sold to (someone close by)... I'd immediately have them face at least twice the number of vat brutes as they'd bought with the same loadout but have the Logicians equip them all with best quality shock carapace, hellguns, Subdermal armour, Void Skin and booby traps (explosive collars). babeo.gif

    I'd also wonder who'd just bought all that stuff the Stryxis have just sold out of. In return well the Dog Faces hate the Eldar and if you had a bunch of handy Eldar corpses to trade....

     

    *nods happily* You've been reading my mind


  8. arch_militant_malakai_tubreau_by_drhoz-d

     

    Arch-Militant Malakai Tubreau, one of the most trusted officers aboard the Rogue Trader ship Rose Tattoo. Long experience at tunnel fighting on the planet Merates Null Five has proven quite useful about the Rose Tattoo, especially when it comes to hunting down mutants, and mapping out the Black Holds. Both of them constant tasks, especially when Warp-travel leads to Reality Erosion of the corridors when no-one is looking.


  9. psyker_xanthis_raytheon_by_drhoz-d4dk3qj

     

    Born on one of the uncounted voidships of the Imperium of Man, Xanthis is the product of the radiation from the Plasma Engines, and the rather more insidious radiations of the Warp. But rather than being born obviously mutant, Xanthis was born with psychic potential, and had the extreme good fortune of not being flushed out an airlock as soon as these abilities began to manifest. Even more remarkable, he survived the long flight to Terra without being executed as dangerously uncontrollable, and wasn't sacrificed to the Golden Throne when he got there.

    He staggering good fortune continued - he survived training at the Scholastica Psykana, decades of service in the Imperial Guard without being executed 'For His Own Good' by his chaperones, and thanks to a clerical error is now making his way deep into the Koronus Expanse on the Rogue Trader vessel Rose Tattoo.


  10. well, if they were merely stung by the ovipositor, how did the genestealers infest the rest of the ship? 'Stealer victims usually go home, and start breeding up a nice population of hybrids. A few generations later, the Tyranids follow the signal.

     

    If they know that there are genestealers on board now, then they're going to have to geld everybody.


  11. MDMann said:

    3 Meritech Turbulent Frigates

    When the PC's arrive in-System after an active augery, the players are likely to spot the remains of a battle. Allow a Challeging Forbidden Lore (Xenos) test to identify the ships as Eldar, 2 DoS shows 2 distinct ship designs, 3 DoS identifies ships of Craftworld Kaelor and the Crow Spirits pirates. A Difficult Common Lore (War) or Scholastic Lore (Tactica Imperialis) reveals the ships suffered heavy damage in their battle. 1 DoS reveals the ships were allied against a common foe (a rare occurance); 2 DoS shows the battle took place several months ago (the remains have been scavenged); 3 DoS shows very little evidence of enemy casualties. They have been warned... (as an aside canny players may think of enlisting the Eldars aid).

     

    Sounds good to me :)


  12. Errant said:

    Nerdynick said:

    Also, if the players have access to a teleportarium, you should find a way to block that, otherwise they'll just alpha strike all the command centers.

     

    I find limiting its effect to passing through no more than 5 metres of solid material without a homing beacon to guide the signal and not being able to teleport through void shields reins it in nicely.

     

    It's certainly going to make getting the PCs and all their troops down to the planet interesting. Fox/Chicken/Corn will have nothing on it.


  13. MDMann said:

    I've always thought the Logicians should have very powerful, very competant ships and crews (implied in the background) but small sizes and numbers to make the best use of resources. With that in mind I stated up a few ships for use by the Logicians (with Meritech support). They use lots of Arcaeotech and Xenotech. They should challenge your group (alot).

    Very fast and maneuverable, these ships have a bit of glass jaw and like all Meritech ships don't operate well outside their home systems for extended periods. Typically a squadron of 4 (usually in support of a Light Cruiser) will dart (or sneak) in, launch Torpedoes and flee, hopefully leading foes into a carefully prepared ambush or allowing time for the fleet to gather. Utterly loyal to the Logician Cause.

     

    *rubs hands together* excellent....


  14. Nerd King said:

    Drhoz said:

     

    Neat - any more details about her famous achievements of the past?

     

     

    Good point - I hadn't really thought - anyone got any suggestions?

     

    Was she built in the Calixis Sector, or brought in from elsewhere during the conquest of what was then the Calyx expanse? Were the products she refined instrumental in relieving a siege somewhere, or did she miraculously survive an attack that should have destroyed a mere refinery ship? When did she first enter the Koronus Expanse?

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