Jump to content

scrubbless

Members
  • Content Count

    54
  • Joined

  • Last visited

About scrubbless

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    -
  • ICQ
    -
  • Yahoo
    -
  • Skype
    -

Profile Information

  • Location
    , Essex, United Kingdom

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. We are pleased to announce that Valkyrie v2.3 has now been released. This content patch includes content imports for the Horrific Journeys expansion. If I don't see a Valkyrie scenario with an airship or a train in it soon, I will be upset! https://github.com/NPBruce/valkyrie/releases/tag/release/2.3/v2.3.03 (Remember to click the Assets drop down to see the installer files for each platform)
  2. I wrote a guide for the Mansions of Madness module of this. A lot of the systems are the same, though I have not got around to delving (get it!?) Into the descent side of Valkyrie. For example, campaign maps are just UI elements covered in the guide. The shop is created by adding more than one QItem in an event, Etc. Monsters spawn in groups for Descent but are just Spawns (in mom they are individuals spawns). The MoM guide can be found here: https://docs.google.com/document/d/1Gi5gTwKkw84Px0Lvk-bJ3Aml_vF3ZoljjB6a8FjWGt8/edit#heading=h.jztkz7qo4mnu A lot of work is going into Valkyrie at present, we've added a built in rating system and feed back, which can collect statistics.https://boardgamegeek.com/thread/2100734/valkyrie-home-brew-scenarios-statistics We also have a discord channel that has a dedicated section for Descent: https://discord.gg/A63GpT If anyone wants any help or advice feel free to contact me by PM (on BGG is more likely to get me, ornon discord).
  3. 2.3 is current.y in prerelease and looks good so far. This contains HJ content.
  4. Hi @Jake That is currently scheduled for 2.3 (the next release), hoping this will be a smaller patch with a quicker turn around.
  5. 2.2 has been released, you can get it here: https://github.com/NPBruce/valkyrie/releases
  6. From my experience - Owning Arkham Horror 3rd (having played a log of AH 2nd), owning MoM 1st and 2nd (writing scenarios for Valkyrie) and playing a lot of AH LCG. I would strongly recommend re-basing to clear bases. Here are my reasons. * The black bases are far too large - they block out too much of the board and make it almost impossible to use with AH LCG and AH 2nd/3rd. * They are designed for MoM and AH 2nd - where the monster stats are printed on the bottom, however they fall out when moving monsters and generally most of the text is blocked by the base. I personally find it easier to just place the tokens on the side of the board (one for each monster type). WHen I get round to it I am going to print off the monster reference sheet on photo paper (or laminate it) - BGG Post to get updated sheets on new expansions (Direct Link to PDF) * I like seeing the artwork under the bases in MoM - This is why clear is a better choice in my opinion
  7. I'm big on screenshots, there are also two 'see how it looks' sections for each of the major topics and flow charts haha. Don't let 30 pages put you off, should be an easy read.
  8. @Maluskhan I've added the section on how to create the Journal system to the guide: https://docs.google.com/document/d/1Gi5gTwKkw84Px0Lvk-bJ3Aml_vF3ZoljjB6a8FjWGt8 Page 142 - 172 (ended up being 30 pages!) The concept can be used to develop many interactive puzzles and informational menus.
  9. I am actually in the process of writing an article up to do this, i'll link the guide and the pages its on when complete.
  10. @Maluskhan I'd be more than happy to. I have been meaning to write up how to do these systems for the guide. I've just not had time. Please feel free to copy my scenario (you can do it from the editor menu). Look at the QItemJournal. It should give you some ideas. The image files are mostly pngs with transparency layered over the top of each other as UI elements. When I get a spare moment I'll try to whip up a guide to explain how to write one. I've been discussing how to make 'event packages' that authors can just add and reference, with the Valkyrie community, I'd like to share some of these ideas out. Are you aware of the discord channel? Reach out to me there and we can chat more. https://discord.gg/64Kx5s
  11. Hello All, Been a while since I updated the stats screenshot here, but you can get the live stats from the link below: https://goo.gl/xgxdMb We have broken 400 recorded play sessions in Valkyrie since we started collecting statistics in November: There are also some very interesting features coming in the latest version of Valkyrie, the most exciting (for me) is the ability to filter scenarios and the fresh new look to the scenario selection screen.
  12. The shop system is for descent. Not sure if it works for MoM. Mainly because the game and it's items are designed around getting items in game. But if it doesn't work I doubt it's much work to get working if there is good reason. Submit an issue about it.
  13. If you use discord we have quite an active channel you can join. Someone there may be able to assist! https://discord.gg/yrVeSVt
  14. Drop an issue on GitHub, someone may be able to assist with getting it working on Mac. https://github.com/NPBruce/valkyrie/issues
  15. Can you raise an issue on GitHub: https://github.com/NPBruce/valkyrie/issues Also in the issue can you give a full screen shot? As much of the event as you can get in. I'm not very familiar with the descent side of the editor but we have a few pros on that side that check GitHub and discord.
×
×
  • Create New...