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ozzie347

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Posts posted by ozzie347


  1.  With all the complaints about the current DH system being dated, why would you WANT Only War to be released as a supplement? The fact that this started as such and ended otherwise is, IMO, a good sign that they might not be doing any more for DH. Sure, give DH a new adventure now or then, but there's no need for a 2.0 or new rules. DH has run it's course for rulebooks so it's time to move on. There's still plenty available to run a DH game and I highly doubt that they will stop printing the current books, but as I said, time to move on.

    OW is definitely the rpg book that I've wanted from the start. CSI:40k just isn't my thing. And I'll gladly pay the cost of a full rulebook if it means getting away from the stupid psyker system in DH as well as incorporating the other improvements the various series have made along the way.

    On the note of business practices, a 2.0 would require all the other books to be updated as well. If what I'm seeing is correct, leaving systems behind at a certain point while still keeping them in print, is not limiting their players at all, just increasing the options which you CAN play. A much better system that will never see any of your product as completely unplayable while still always selling it. WotC would be doing a lot better if it still sold 3.5, seeing as almost everyone I know is stuck in that edition.


  2. cis013 said:

    "In addition, whenever someone with an Unnatural Characteristic succeeds on a test utilizing that Characteristic, they gain a number of bonus Degrees of Success equal to half their Unnatural Characteristic."  In this case, the Unnatural Characteristic is the +x given to the normal Characteristic Bonus.  So your Warptime which gives Unnatural Weapon Skill (+6) only yields 3 bonus Degrees of Success.

     

    Ah, my mistake on the UC bonus there. Regardless, the modified damage for that is then 231-273 before toughness on a good roll.


  3.  UC adds 1 degree for every 2 points of bonus you have, regardless if they are UC or not, so a character with 70WS and UC WS+1 would get 4 extra degrees (WS bonus 8/2=4) of success on every successful WS roll. So no, you don't need to get the same mutation 4 times, even getting the mutation once throws that out of whack. So a character rolling a 69 there would still get 5 degrees of success, meaning 5 hits on a target. Degrees of success also changed with BC where they now start at 1 below your characteristic, rather than 10 below.

    Lightning claws are 1d10+6, Pen 8, Proven 4, Power Field, and a special rule of +1dmg per degree of success and if you have a pair of them that bonus is improved to +2 per degree. Most melee characters will bump up their strength to at least 50+, so an average CSM with UC WS+1 will do AT LEAST 1d10(min of 4)+23 per hit. And that is a single hit with one degree of success. Say they have a WS of 70 and roll a 09 on a Lightning Attack. That becomes 7 degrees of success, so 7 hits, plus 4 DoS from UC WS. The attacks still cap at 7, but each one doing 1d10(min4)+37 with a Pen 8 weapon. Without factoring in dodge/parry (so this number will be slightly skewed) that's 287-329 damage before toughness reduction, not factoring in Zealous Hatred. Unless the target gets a really good dodge/parry roll, that can kill anything shy of a Greater Daemon in one turn.


  4.  Dark Heresy and Rogue Trader both have their own sub-forums for Fan Fiction. If you find the story fits better in one of those sections, post it there. If you've got a crossover piece using more than one system, I think you can feel free to just take your pick.


  5.  Even a regular CSM can get out of hand with certain mutations, like the one that lets you take an UC and they take WS. They'd add an extra 4 automatic hits on every success roll, pretty much guaranteeing their hit cap every attack. Maybe the example of taking out a First Company in a turn is a little beyond a PC party's scope, but doing that many hits with dual Lightning Claws equipped quickly gets out of hand, because those bonus UC WS degrees count towards the extra dmg the claws do, even if the degrees surpass the amount of total hits. Basically anything short of a Greater Daemon can be taken out in a turn. From a GM perspective it's hard to balance cause you then have to throw a Master level enemy per PC in the group for the fight to end up what an Elite level fight should be.


  6. It's quite easy to get that many hits. An unaligned CSM Sorcerer with Warptime, Precog Strike, and Lightning Attack. I have a 17k xp Sorcerer at the moment who, with PR6, 61WS, can boost his WS bonus to 12. Add in Precog Strike bonus from a free action test to boost that to 91WS, bonus of 15. Since the WS counts as an UC from Warptime, I add half his WS bonus to my degrees of success if I succeed my roll. So as long as I roll 90 on %, I get at least 9 hits. If I get 30 or less on my roll, I get the full 15 hits from my weapon. And all of this is with a force weapon. With his WP of 75, have fun on opposed WP rolls to see if I nuke you from just the first of those 9-15 hits. Can easily tear up pretty much anything in game unless it has resistance to the Force weapon's attack or has enough armour/toughness to avoid getting damage by it in the first place. And this is with a character that is equivalent to a Rank 2 DW PC. 

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