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Ohnomycocoa

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Everything posted by Ohnomycocoa

  1. I'd say they probably come from the bank. Actually quite a strong card - there are plenty of turns where you don't want to / need to take all 3 actions and end up burning one to eg take a resource. Let's you store them until you have something better to do.
  2. There's been some discussion going on over on Reddit about the rather brutal difficulty level of the current campaign. Now on my 7th attempt to survive the boundary beyond, I feel the difficulty, and in places the unfairness, of these scenarios is killing my enjoyment of the game. In particular : - The addition of a -5 token off of the bat means you will fail a lot of tests, even if they are boosted to a good level. Coupled with all the other negative token in a relatively small bag, expect to fail a lot of tests. - Brutal treacheries which slam you in the face with no skill check. Looking at e.g Lost in Time and Arrows from the Trees here - no skill check, just some random bad crap happens. Seems like a new (bad) design choice which negates any skill. - Overly tough monsters - and a lot of them. In addition they all seems to have retaliate, hunter or alert which means combined with my first point, you are going to take a LOT of chip damage. - The Exploration Deck mechanic. This just isn't fun and just increases the number of treacheries that you draw, meaning more chip damage and investigator defeat. - The supplies mechanic just doesn't work - you are making a random choice based on next to no information and then punished with trauma etc for making the wrong choice. I'm all for the game being a challenge, but when you essentially take out any skill to beat the challenge, the whole thing stops being fun.
  3. Thanks rmunn. And apologies for the multiple posts - ffgs servers were giving an error last night, but it obviously was posting.
  4. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  5. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  6. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  7. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  8. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  9. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  10. Hi all, A couple of questions about the Witch of Angmar : http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/angmar-awakened-cycle/the-dread-realm/witch-of-angmar-r1701 1) What happens with Erkenbrand's (http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/the-ring-maker-cycle/the-antlered-crown/erkenbrand-r1292) ability here ? If he pays to cancel the shadow effect, do you still resolve the sorcery when revealed effect ? What if there is no shadow effect but there is a sorcery effect ? 2) Can A Test of Will cancel a sorcery card which ends up being revealed by the Witch of Angmar's ability ? and on an unrelated note 3) How on earth do you beat this quest ?
  11. Ranger Ranged. Gets plus one attack for each enemy engaged with you. Moment Event Choose a hero. Until the end of the phase that hero doesn't exhaust to attack or defend. Valour actio : choose a player, all heroes don't exhaust to attack / defend. Silvan healer After she enters play choose a player, heal one damage from each hero. Ranger hood Attach to a ranger character, limit one per character. While attached character is committed to the quest hood gains, exhaust hood to cancel one point of damage dealt to attached character. Eothain After you discard a Rohan ally as a result of a card effect, ready eothain. Elf Light Can only be played from your discard. Action : return elf light to your hand, then draw a card. Story of inuvidia Exhaust a noldor charatcer to ready a dunedain charatcer or vice versa. Until the end of the round add the exhausted characters willpower to the other characters willpower, attack or defense.
  12. Next we will have an Asfaloth hero! Haha. Maybe there'll be a version of Glorfindel to attach to it.
  13. Interesting, but I'm not sure who to drop in my Glorfindel, Erestor, Eowyn deck. Asfaloth + Glorfindel is just too good to drop.
  14. Don't complain too loudly about rules clarity, or we'll end up with LotR LCG V2.0
  15. (Edit : I've been replaying and changed the second deck to mono-tactics which produces much more consistent wins). Phew, finally beat it. Yep, so it seems that an Erestor deck is strong against this one. This is a bring your most powerful deck or don't bother turning up quest, and Erestor is very much part of the next level of deck power. For the second deck I took mono tactics with lots of action advantage (The new card Stand your Ground is ace with Derdingle Warrior and Beregond). Here are the decks I eventually beat it with (note that the Erestor deck should include Double Back - there's a bug on CardgameDB with viewing decks including side quests) : http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/decks-for-wastes-of-eriador-12-r344 http://www.cardgamedb.com/index.php/thelordoftherings/the-lord-of-the-rings-decks/_/lord-of-the-rings-submitted-decks/decks-for-wastes-of-eriador-22-r343 The Erestor deck is the questing deck and the aim is to get out as many allies as quickly as possible - once you have all 3 Ethir Swordsmen (Swordsmans!) in play with Gandalf you are laughing. Getting Elven Spear on Glorfindel also gives you a backup attacker if needed. Also note that cold from Angmar let's you abuse Gandalf's stay in play requirement (But he will then exhaust to quest - but with 12+4 willpower from the Ethirs and Eowyn, who cares!). Discard to Eowyn and for Elven Jeweller as the cards are going anyway. The mono-tactics deck makes use of 6 cards which can all ready Beregond as an ueber defender. If the enemy jumps to the other player via shadow, just ready him as needed and block using sentinel. Stand your Ground will also ready Derdingle Warrior. Thicket of spears can also save your bacon at night, but you need to plan ahead and work out if you will be swamped. Use Scorpigorns yank over ability to clear out the staging area during day. General other Advice : - Cold from Angmar goes on the current quest, so if you have chosen a side quest it will go on this quest, which can be easier then to get rid of. Remember you choose a quest even during the night, even though you can't put progress on it. - Always clear side quests as a priority to prevent Weight of Responsibility from wrecking you. Once both are cleared Pressing Needs will also fizzle.
  16. Should say I'm playing 2 player - wonder if this a lot easier with only one player like a lot of the quests are ? The shadow that moves the enemy to the next player to attack is horrible (had this chain 2-3 times).
  17. This is an extremely, insanely tough quest. Not sure I like quests which require an extremely tailor made deck in order to beat.
  18. Yeah miniatures are easier to fix. Actually all the cardboard in the box smells and feels a bit damp... I'll try leaving it out to dry, is this because it was packed in very high humidity ?
  19. Not at all, and it's great that cards can now get married.
  20. Just received Twin Shadows, as with the base set : - All cards have a noticeable curve to them. - The hero cards are both twisted and bent. Had similar problems with the Core Set - not the biggest problem in the world, but I'd expect more.
  21. You've got me thinking - I wonder if lore glorfindel would also be an option. Asfaloth would still work and would open up cards such as Mithrandir's Advice : http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/against-the-shadow/the-stewards-fear/mithrandirs-advice-tsf
  22. How about deep knowledge ? http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/the-voice-of-isengard/deep-knowledge-voi Zero cost event, gives good card draw.
  23. Just to add that if you reveal the key as a shadow card you will advance to the next stage in the enemy attack phase. In this scenario the three guardians would then get an attack I think as we are still in attack phase ? Anyway that's how I've played it.
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