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Ohnomycocoa

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  1. I'd say they probably come from the bank. Actually quite a strong card - there are plenty of turns where you don't want to / need to take all 3 actions and end up burning one to eg take a resource. Let's you store them until you have something better to do.
  2. There's been some discussion going on over on Reddit about the rather brutal difficulty level of the current campaign. Now on my 7th attempt to survive the boundary beyond, I feel the difficulty, and in places the unfairness, of these scenarios is killing my enjoyment of the game. In particular : - The addition of a -5 token off of the bat means you will fail a lot of tests, even if they are boosted to a good level. Coupled with all the other negative token in a relatively small bag, expect to fail a lot of tests. - Brutal treacheries which slam you in the face with no skill check. Looking at e.g Lost in Time and Arrows from the Trees here - no skill check, just some random bad crap happens. Seems like a new (bad) design choice which negates any skill. - Overly tough monsters - and a lot of them. In addition they all seems to have retaliate, hunter or alert which means combined with my first point, you are going to take a LOT of chip damage. - The Exploration Deck mechanic. This just isn't fun and just increases the number of treacheries that you draw, meaning more chip damage and investigator defeat. - The supplies mechanic just doesn't work - you are making a random choice based on next to no information and then punished with trauma etc for making the wrong choice. I'm all for the game being a challenge, but when you essentially take out any skill to beat the challenge, the whole thing stops being fun.
  3. Thanks rmunn. And apologies for the multiple posts - ffgs servers were giving an error last night, but it obviously was posting.
  4. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  5. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  6. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  7. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  8. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  9. The progression from stage 1a to 2a happens at the end of the round. Does this then trigger the second forced effect on stage 2b on that same round ? (Forced - add one progress to the quest for each enemy in the staging area)?
  10. Hi all, A couple of questions about the Witch of Angmar : http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/angmar-awakened-cycle/the-dread-realm/witch-of-angmar-r1701 1) What happens with Erkenbrand's (http://www.cardgamedb.com/index.php/lotr/lord-of-the-rings-card-spoiler/_/the-ring-maker-cycle/the-antlered-crown/erkenbrand-r1292) ability here ? If he pays to cancel the shadow effect, do you still resolve the sorcery when revealed effect ? What if there is no shadow effect but there is a sorcery effect ? 2) Can A Test of Will cancel a sorcery card which ends up being revealed by the Witch of Angmar's ability ? and on an unrelated note 3) How on earth do you beat this quest ?
  11. Ranger Ranged. Gets plus one attack for each enemy engaged with you. Moment Event Choose a hero. Until the end of the phase that hero doesn't exhaust to attack or defend. Valour actio : choose a player, all heroes don't exhaust to attack / defend. Silvan healer After she enters play choose a player, heal one damage from each hero. Ranger hood Attach to a ranger character, limit one per character. While attached character is committed to the quest hood gains, exhaust hood to cancel one point of damage dealt to attached character. Eothain After you discard a Rohan ally as a result of a card effect, ready eothain. Elf Light Can only be played from your discard. Action : return elf light to your hand, then draw a card. Story of inuvidia Exhaust a noldor charatcer to ready a dunedain charatcer or vice versa. Until the end of the round add the exhausted characters willpower to the other characters willpower, attack or defense.
  12. Next we will have an Asfaloth hero! Haha. Maybe there'll be a version of Glorfindel to attach to it.
  13. Interesting, but I'm not sure who to drop in my Glorfindel, Erestor, Eowyn deck. Asfaloth + Glorfindel is just too good to drop.
  14. Don't complain too loudly about rules clarity, or we'll end up with LotR LCG V2.0
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