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Gnbiscuits

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  1. Alright guys so I know I'm a little late to the party but I think I can clear up the confussion about the warhammer ripper gun. If you look through the armory chapter in the core rule book all of the GENERAL descriptions about the weapons ( the ones that read "Las Weapons" "Flame Weapons" as opposed to "Las Carbine" or "Heavy Flamer" almost always end with the sentence " must have the Weapon Training ( Las ) talent" even in the melee section it says the same for Chain and Power weapons. This sentence is absent however in the low tech section for MELEE ONLY. My group decided that this men't the talent for Weapon Training ( Low Tech ) only counts for low tech ranged weapons. Meaning bows and flintlocks and slings require training but swords and spears don't. Now this makes some sense because if I go out and pick up a bow and arrow, or a sling, I would not be able to fire either weapons effectively. I have friends however who have 5 plus years in archery that can fire a bow pretty efficiently, they would count as having weapon training ( low tech ) if real life was like only war. Now if me and my archery buddy go out and pick up some swords we would both have a basic understanding that the sharp end is swung at your enemies. Therefore we can both USE swords whereas archery friend can use swords and bows. Now that real life analogy was kinda cool but you might be like "but Gnbiscuits! Gnbiscuits! Neither of you have been in the army or ever had to use a sword to kill anyone! They fight back and can easily kill you!" Well my friend you are right and that difference is settled by different WS values. For example if we agree with what I said so far Both a guardsman and a khorne berserker can both wield a sword without the necessary training. A khorne B has a much higher WS and probably also has parry whereas the gaurdsman does not. So poor gaurdsman goes up with WS 30 and KB kills him in two rounds with his WS of 50 plus. This represents the khorne berserker as being more "trained" with the weapon, or at least knowing what to do with it.. So in the end an Ogryn can use a Warhammer because there is no training necessary to wield it. TLDR: Ogryns can use Warhammers because Weapon training ( low tech ) talent only applies to ranged low tech weapons and not melee ranged weapons.
  2. Alright that you for clarifying. It still seems weird to me that Feudal Plate can provide better ap than flak armour. Like plate armour would turn to Swiss cheese against an autogun. I might just make it a house rule that we use the old ruling for it
  3. So by pre beta I men't anything that isn't only war and BC. So all the older ones that used the older rules. Not the new DH2 rules. And can you clarify by armour can no longer be primitive? Because there IS primitive armour such as Feudal world plate and Deathworld Hide Vest. Are you saying that they no longer have the primitive rules or . . . . . ?
  4. Okay guys I'll make this quick. In the pre beta rules rule books under primitive armor it said something along the lines of "primitive armor ap values are halved against everything except primitive weapons." Why can I no longer find that sentence in Only War or BC? Is it purposely left out? Or is the sentence I'm looking for somewhere else? Thank you to anyone who replies
  5. So I am going to be honest with y'all, I have no idea how dying works. I mean I understand that if you get your head chopped off or die of blood loss or loose your life in any amount of gory and spectacular ways that the Warhammer 40k universe has in store then that qualifies as death. What I am wondering is how you deal with that player creating a new character? Me and my boyz have been playing Warhammer RPGs for nearly three years now ( We started on RT and moved to Deathwatch but now we on OW) and none of us ever really died. I mean most of these games we had at least 3 fate points and none of us have gotten to close to death in any of RT or Deathwatch to burn through all of them. Well in only war we all rolled 1-7 for our fate points meaning we all have 1. SO now two of my players almost died so they are both down to zero. If it happens again how do I recreate their character? Do they start from scratch? Or do I scale them to about the same amount of XP as the rest of the squad? Lets say for example I have 5 players. 2 of them die in the same mission. Those two make two brand new characters with only starting xp. Does it not seem unfair that now the three players who didn't die now have a HUGE xp gap between them and the two guys who died? I understand that Deathwatch has rules for making new characters after death but that is only when they preform Heroic Sacrifice or have their Gene Seed recovered, both of which Imperial Guard are not capable of. I would really appreciate anyone who took the time to read through this lengthy passage and answer my question. Thank you!
  6. Thank you! I just wanted to make sure because the description for First Founding says that it details the remaining four chapters never mentioned in previous books. However in hindsight this seems like a very retarded question. none the less thank you for clarifying the issue.
  7. One of my RPG group members really likes the Salamander Chapter (since we used to play the table top game Warhammer40k) and I was just wondering if there is Deathwatch gaming supplement which has rules for playing as a Salamander Deathwatch Marine. I understand Rites of Battle has rules for making your own chapter (I guess I can always make a Salamander chapter) but I was wondering if in First Founding or another book there would be more specific rules for a Salamander Marine. Thank you for your time, and happy holidays!
  8. One of my RPG group members really likes the Salamander Chapter (since we used to play the table top game Warhammer40k) and I was just wondering if there is Deathwatch gaming supplement which has rules for playing as a Salamander Deathwatch Marine. I understand Rites of Battle has rules for making your own chapter (I guess I can always make a Salamander chapter) but I was wondering if in First Founding or another book there would be more specific rules for a Salamander Marine. Thank you for your time, and happy holidays!
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