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kintaro3

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About kintaro3

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    Beaverton, Oregon, United States
  1. Hey guys While playing the tutorial, I ran across a potential bug in the app. So before I go on, I have verified more than once that I've only got the base set listed in the collection section (it's all I own). As I was playing through the tutorial, at one point it wanted me to spawn fire imps (which don't exist in the base set). Any ideas? I'm not missing something, right? I bought the game (was on the fence) because the app is so cool! Thanks!
  2. Just completed the side quest where you have to grab the keys for the chests and the dragon turns up. Morale was at zero, and the dwarf (using necromancer and knight) stepped up for the finishing blow just in time!! Little gold, no experience. Did the tutorial, and now that one. Might do one more side one before bed. Yeesh it's tough!!
  3. Ridiculous ruling.Imagine the remade episode IV... Han: "ok kid that's us arrived at Alderaan" Obi Wan : "but it's been destroyed, it's just an asteroid field now" Han: "so? Faq said it still counts, thanks for the credits" And then pushes them out the airlock.... Don't care who ruled it, won't ever be playing it that way. Don't have to remake it - it already serves as a perfect example of why this ruling works.Luke's mission is to get the droids to Alderaan. Just because the planet is gone doesn't mean that he didn't *technically* succeed! The planet being gone doesn't remove the fact that they went RIGHT TO IT. And you won't play this way? After an official ruling?!? Maybe you won't be playing at all... Oh, how I disagree. The mission was to deliver the plans stored on this artoo unit safely to Bail Organa on Alderaan.Delivered safely? No. The heroes were captured, and detained. And Obi-wan was killed. To Organa? Nope. He's dead too. On Alderaan? Boom. Yes, the plans were eventually delivered to the rebel base, but the mission assigned to obi-wan was a complete failure. The only mission here that was successful was the Imperial tracking beacon mission when they let Leia escape to determine the location of the base. Had Tarkin not decided to allow them to escape, it would have been obvious just how badly the mission failed. Oh good lord. This is why I used "technically"....perhaps I wasn't clear enough, or it was a poor choice of words. I was trying to simplify things. But hey it's cool if you disagree...it's what fuels this kind of debate! While I agree if you break it down, they didn't complete certain bits of the mission on the whole, technically they arrived at Alderaan (your division of the use of "on" from it's contextual place is poor grammar to further your nit-picky agenda : it's a qualifier of where Bail is, in that context. IE "To Bail who is ON Alderaan") Destroying Alderaan - while the game uses the word "system" - DOES NOT remove the system from it's relevant place in the Universe, as shown by Han flying RIGHT TO IT. And again, TECHNICALLY they completed all but the delivering to Bail bit, as the plans were eventually delivered to the rebellion. The word "system" is, IMHO, a poor choice of wording in this game, as the DS is NOT destroying suns, moons, other planets, etc....just a PLANET within the SYSTEM. As far as my movie example is concerned, Han et al went right to the planet expecting it to still be there. OF COURSE that mission was adjusted on the fly, and OF COURSE they failed to deliver the droid to Bail, but they STILL went to Alderaan. As for game relevance, I was trying to simplify the abstract nature of the idea that you can still complete a mission in a destroyed "system" (game term). It seems that most of the issues I see people having with this game don't understand the abstract nature of what's happening in-game, or are taking some of the rules piecemeal. Some of the missions could not be completed at a destroyed system (anything dealing with ground units on the ground and/or starting ground combat, for example), which is exactly how it should be. I sincerely doubt the designers and playtesters didn't run across this exact problem, or simply chose to ignore it. Hence the ruling. If you choose to play ignoring an official rule, you are effectively excising a significant portion of the experience, and I can't imagine anyone wanting to play this way.
  4. The Ridiculous ruling. Imagine the remade episode IV... Han: "ok kid that's us arrived at Alderaan" Obi Wan : "but it's been destroyed, it's just an asteroid field now" Han: "so? Faq said it still counts, thanks for the credits" And then pushes them out the airlock.... Don't care who ruled it, won't ever be playing it that way. Don't have to remake it - it already serves as a perfect example of why this ruling works. Luke's mission is to get the droids to Alderaan. Just because the planet is gone doesn't mean that he didn't *technically* succeed! The planet being gone doesn't remove the fact that they went RIGHT TO IT. And you won't play this way? After an official ruling?!? Maybe you won't be playing at all...
  5. Aren't combat and battle define differently in this game via usage? I.E. - you have a "combat" made up of "space battle" and "ground battle". And while I'll need to revisit the RB on the definition of winning a combat or a battle, if it indeed says wins a battle by wiping them or retreat then I say he's good!
  6. BTW, he played The Empire and one by one turn!!
  7. Took us about 5 hrs since it was a first time game and I was teaching someone who was completely clueless about the game. So we followed the turn step-by-step setup from the RB, and only had to refer to the RRG twice - and both of those times were for a clarifying of a game item as opposed to a rule dispute. Game flowed well, and my semi-board gamer friend picked it up easily. He had so much fun that he now intends on buying his own copy! As for me, I LOVED it!! The game is fantastically tight rules-wise, has an easy to grasp/follow ruleset, and the rulebook layout was actually kind of intuitive. After two turns we basically had it down. Another first tonight was ZERO rules disputes - only questions from my opponent that a quick out-loud reading of the relevant rule easily answered. Overall I give the game a 10/10, and the RB and RRG a 9/10 (only for a very important item being held off and side-barred under the win condition explanation, as opposed to being included in setup where it should be!). Really great game and a super fun time!!!
  8. Apologies, looks like I completely missed that part. Just checked the learn to play booklet (and last night was our first game FYI), and yeah it says as the attacker, I do my first attack first, then my opponent does their attack back, then back and forth, etc. (and of course there's options to retreat IIRC, and then there's ground combat, etc.). We didn't know. Looks like we have some more rules to go through, and thus that would completely negate the purpose of this topic if you were never rolling simultaneously (unless someone just *really* liked rolling digitally instead of rolling the actual dice). Sigh. :/ Looks like it makes attacking and getting that first attack off pretty powerful. While I understood the rules perfectly, I'm not fluent yet so didn't catch that as well!
  9. Oh yeah see in that case it'd be a perfect add right? That app is super for bookkeeping in cases like this. I'm of the camp that hopes they add them to the app!
  10. Because my opponent and I don't NEED to roll simultaneously. I understand some folks like to, but I can keep track of how many I have rolled while I wait for my opp to roll theirs. I don't mind waiting And/or passing dice. And if there IS a component limitation, then there's ABSOLUTELY no argument that can be made otherwise. If the rules say "limit 5", and there's 10 dice in the box, then that's that...right? ; )
  11. Oh I'm guessing that once I see some card interactions, etc, I might just change my tune a bit, but right now I don't get anyone's total confusion or walking away not wanting the game. That doesn't make sense at all! And yeah, as fr playthroughs etc, google is your friend? (shrugs) Just go to YouTube and type in Rebellion playthrough - there's quite a few already! Also to BadAsh1, if you see this : May i suggest that, as you're going through the turn by turn in the RB, whenever there's a call out to an "explained later" or the like, note where you are, go find that particular thing, and then note that back by the callout so you can easily find it again later. I've done this with other games on occasion (Death Angel - WHEW!), and I find it can help a lot!! I just hope that BadAsh1 comes back to the game for a second go and likes it (I've heard ZERO other bad reviews!), and that anyone else on the fence about the game won't get turned off by this.
  12. See, I'm not the type who gets annoyed if there's not "enough" dice in a game. You simply take what you need as pass back and forth as appropriate or needed. (shrugs) its just one less thing to have to worry over. I haven't seen the component limitation yet (I'mma look that up here in a bit), so maybe it's a moot point?
  13. I just got the game and all seems fairly easy to understand rules-wise except this issue. I don't know which way I fall as both sides make good points. Right now RAW tells me I CAN (as, like with most games, this is a "can't" ruleset). However, I'll point this out : In Ep 4, Luke and Ben were essentially given the mission of taking Artoo to Alderaan. Despite it being blown away, they TECHNICALLY completed their mission (of course the mission parameters changed as soon as they arrived). (shrugs) Seems pointless to run this debate on and on as FFG are working on the FAQ.
  14. I agree that I'd rather have the real dice, and disagree the other games require two cores worth. I don't own two cores worth of live dice for any of the games I own and they flow just fine. As was pointed out, the app is an alternative (not a requirement), so I don't see any reason why they wouldn't add the dice.
  15. They've added the dice from all of the other Star Wars related games (I think they're all in there), so I'm guessing yeah.
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