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eponette

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  1. Thanks for all the ideas. I ordered the Forge Worlds book. I surely find some inspiration. And all kind of heresy my players will have to uncover and fight. I'm currently searching deviantart for illustration of forge worlds and similar worlds. If you have other sources, please feel free to share
  2. Thanks a lot for all your ideas. i'll take what fit post my world. Any pictures/drawings/maps/... that can help me and my players visualise the planet?
  3. Hi, I'd like to prepare my next adventure. I want it to happen in a forge world (2 of my players are originated from a Forge World.) Therefore I'd like to gather as much information about these world (description, maps, images, ideas of the day to day life, economics, social life, religious life, underground life, ...) I have found very few information in the Lexicanum. I know that probaby the Lathe Wolrd should contain some (I still need to order it as it will not be translated in french). But if you have other sources, I'll be glad to take them Thanks
  4. primitive weapons are then the good choice for underwater combat. For the grenades, do you think that keeping the damage but increasing the radius seems logical? What about harpoons? it is the best effective missile weapon, no? But is it an 'exotic' weapon? or is it in the catégory of the SP weapon? What about eldar/black eldar weapons? Could it work underwater?
  5. Where do you find thi vacuum / low gravity rules? I found something in the core rule book, and it only says that the AGI bonus is increased and the load you can carry is decreased (or vice versa depending on low or high gravity). I found nothing more... But what king of weapon? Energy weapon in water? chain? Bolt? You seem to know about grenade in water... What effects?
  6. i'm creating my own planete (a whole water world, no land) and I'll get inspiration from what you have done. Thanks
  7. Just my few cents (don't get me wrong, I'm in admiration of the work). Arya, Tropical planete from north to south, it doesn't semm to be realistic. Even if the rotary angl of the planete is 0° and the sun is in the plane of the ellipse of the rotation around the sun, the north pole and the south poles should have a milder climate. Also, oceanic current greatly influence climate in a planete.
  8. Hi, I plan to put some dark eldars in my futur campaign. As great vilains. I have some information on Eldars in the Monster compendium, but no idea on dark eldar. From a role play point of view, and also on a stat/weaponequipement point of view. Any help?
  9. Hi, I plan to send my player in a water world. Any idea on how to handle combat in and under water? Cheers
  10. Hi, Concerning Force barrage, we have a question. is the armour any use against it? because, my Rank 4 psycher is killing all my big bosses in one shot (5 to 7 bolts for 1d10+5 each, without armour. Ok he has to succedd the WILL but he is **** lucky and hit more than half of the time)
  11. Hi, is there a way to tranlate it? My players are not all speaking english, therefore our rulebook is in french. And it is sometimes not easy to find the right talent… Thanks for the job anyway
  12. As there will be 6-7 PCs, do you think I should increase the opponents (from any official scenarii). Because most of them are for 4-5 players. Also, for these scenarii, which level should they be : Final sanction, Shadow of madness (if it is the correct title in english), Extraction and any of the 'Emperor Protects' scenarii (they a re the only one available in french right now)
  13. Hi, We organize every 6 month a RPG weekend with friends. This year, we decided to try DW. There will be 6-7 players. As we play in french, I bought what is available in this language (Core rules, DM screen, Emperor protects and Rites of battle.) What do you suggest we play during this WE? Most of the players have played or are still playing dark Heresy, therefore, we know the basic rules. I want it to be fun, with fights but also role play, investigations, … (we are all older than 40, with 20-30 year of RPG) Also, where can I find new Chapters? Any other advices are welcome (I have a month to read all rules, and prepare the adventure(s) for the we… Thanks
  14. My group in a very lucky group of level 4, medium armour and medium weaponry. They rarely get at critical level, the psycher has only the basic heal. But they use extensively the fate points to heal themselves. And as we play 5 hours per session, they always have plenty of fate point to heal themselves at the and of the evening. Therefore they don"t need much healing (except some psycher healing for emergency during a fight, beeing very carefull not to do it too often in order to avoid corruption). As we have rarely more than one fight per game session (investigation takes time), and as they most of them have many fate points, they use one for the initiative, then the rest for healing. Personnaly, I find it annoying that wounds can be healed this way (but my players like it, then…). I start thinking increqsing the number of opponent (but not too much, cos I don't want the fights to be too long) and increase the level of the ennemis. A little bit of challenge and fear from my players is sometimes welcome.
  15. I think you hold your breath. During the 3-4 minutes, you can make a Toughness test in order to break the spell. If you fail, -1 fatigue point. If you do nothing, at the end of the 3-4 minutes, you fall unconscious. If you have 0 FAT, you fall unconscious. For the flame, as it was said in another post, please be sure to play the surroundings. In a city, there are fuel or oil that can be set on fire. Outside, if not too wet, bushes can also burn (and do a lot of smoke). If an ennemy dies because of the fire, grenade and ammunition can explose (noise, damage, …). just make the prycher remember that playing with fire is dangerous
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