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Savras

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Posts posted by Savras


  1.  hi! the apo in the group i'm DMing want to make some sort of combat drug (mainly for himsef)

    even if this could be canon breaking, makeing one player happy is more important to me.

    the core rulebook only have pain suppressant, wich come included in the power armor. 

    i like to create one drug for each of the space marine organ. said drug temporary enhance it's function.

    to limit them i was planning to add some cost on  requisition, and disallow multiple use on each SM, without a period to detoxify. 

    do someone made something similar? is there something in the lore of WH40k? 


  2.  hi. the techmarine in the campaign i'm DMing just took  the auto sanguine talent. it state that the PC is always considered lightly damaged. do this also ilclude the ratio of healing for critical wound ?? or it just allow you to be healed as lightly wounded when you took damage up to your hit point ( but healing critical damage normaly) ?

    do i miss something, or the healing process is realy slow? for example, the librarian in my group took 21 hit point of damage, and 4 critical. the first aid of the apo, removed 2 of sayd critical. so, now he is stuck in prolonged care. the first healing from prolonged care, comes after one week, and will heal 2 point of critical damage +1 per degree of succes ( total of 4 in my case). after the first aid and a week of rest he has 19 damage. his lightly wounded level is at theoricaly 24 damage (so he can never de heavy damaged as he has only 21 HP. he can only be critical o lightly damaged right?)

    now he has 19 damage and he is lightly wounded so he recover double of his thougness bonus +1 per DOS. (say 10)

    after another day he is completely healed. the entire proces took a first aid, one week of extended care, and 2 day of extended care.

    am i correct?

    also, with the meccanic of fate point, a PC can recover 1d10 HP per fate point per game session ? this surely speed up the healing but may take away a part of usefulness from the apo. he is needed only for the critical damage, an occasional first aid, leaving the big heal to the fate points. 

    or i am missing something? 

     

    thanks in advance and sorry for my grammar and spelling ^^

     


  3.  hi to all. as the title say, i made some change in weapon stat for my upcoming campain. basicaly i tried to buff the ranged weapon, other than the bolter class.

    instead of nerfing the bolter, i updated the others

    here we are: 

     

    plasma cannon: 150m S/-/- 4d10+11 pen 10 clip 16 reload 5 full special blast 1 volatile overheat

    plasma rifle: 100m S/2/- 3d10+9 pen 8 clip40 reload 4full special: volatile overheat

    plasma pistol: 30m S/2/- 3d10 +7 pen 6 clip 12 reload 3 full special Volatile

    i added more dice of damage that sinergize well with the volatile quality. i also added overheat to all but the pistol, creating a high risk, high damage weapon.

    they can still fire in max mode, with the usual benefit.

     

    for the melta class, i added a new quality (unnamed atm) wich is:

    +1 critical damage for pistol

    +2 critical damage for meltagun

    +3 critical damage for multi melta.

    this is for increased killing power, and (against veicle) an increased chance of dealing impressive critical with the righeous fury against veicle meccanincs in rites of battle ( i don't know if it's against forum rule to post an entire pharagraf of rule, so i hope you understood)

    as a color note i added devastating 1 to all the flamer.

     

    and at last, for the melee weapon, i changed the tunder hammer to mounted, with the option to use it two handed in power armour

    and added razor sharp to the chain fist, to match it's renown of tank opener.

     

    i didn't got much time to playtest it, so your review will be much apreciated! thanks to all!

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