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JMorgenroth

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About JMorgenroth

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    Bothell, Washington, United States
  1. Quick question about what the concensus is on how smite works. When the rulebook says that inflicts damage equal to "1d10 x PR" does this mean: the result of one d10 roll multiplied by PR or a d10 per PR For example: A PR 3 Librarian uses smite. Does he roll 1d10 (getting a 5), and do 15 damage? Or does he roll 3d10 and calculate the total?
  2. Could someone help clear the following up for me: Space marines begin play with lots of basic skills checked, which means they test at their full characteristic value. Why then are all of the basic skills listed in the level 1 advances? These level 1 advances don't have a "+10" in their listing, because those are found at higher rank tables. So What is the point? Do starting characters ever need to take any of these advances? In the same vein, why is Medicae listed in the rank 1 apothecary advances, when their Medicae is listed as a trained advanced skill under the "Starting Skills" heading? What's the point? What am I missing?
  3. What is everyone's opinion on the in-game effects of using the standard weapon damage table found in the core rule book vs. the one published in the errata found on this website? The errata .pdf has a note mentioning that it is designed to speed up play because fewer dice are rolled, but I am interested if anyone has noticed much of a difference in the damage output of weapons. Are fights easier/harder if using these updated values vs. the standard ones?
  4. Could one of you give me a feel for how a scout-build works within the Deathwatch rules? One of my players wants to make a Space Wolf scout, and I think we can make it work, but does anyone have any thoughts on how not being in power armor plays out in-game?
  5. Here's a question for you Deathwatch vets: how to you ensure that the difficulty of a combat encounter is balanced? From someone coming from WOTC's systems, Deathwatch doesn't have the same level of organization when it comes to planning a fight so that it is the appropriate challenge for the players. I understand that circumstances in the game and the players' equipment will make a big difference in how things go, but has anyone developed any rules-of-thumb or guidelines to use as a baseline? For example, 5 troops and 1 elite is an "average" encounter, a magnitude 60 horde and a 1 master is a "hard" encounter. Mostly I am concerned about getting a foundation laid for our first session so I don't accidentally kill the whole team before we've learned all the ins-and-outs.
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