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venkelos

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  1. Like
    venkelos got a reaction from Bellona in Morality sucks   
    From what I've seen, I still like Morality, from the point that no other Star Wars game I've played really gave the Dark Side any real draw. Sure, if you learned a Dark Side power, it was potentially very good, but if you never used it, no DSP, no draw. Saga gave Sith Lords one of the dumbest mechanics in my gaming history, with Dun Moch (something like that), where the Sith NPC could taunt you, instead of attacking you, and if you spend a Force point, before their next action, you had to gain 1 DSP, or move down the condition track. In some ways, it seemed decent, with said Sith using the Force, instead of the skill this ability calls for, and so probably hitting, but they aren't doing any damage, and you don't need only a few DSPs to have a problem, so you'll probably take those, instead. Worst, though, is it needed you to spend a Force Point, which wasn't frequent, as they don't come back till you level up., so it often meant the Sith Lord DIDN'T attack, thus didn't give you a reason to need to spend a Force Point, thus nothing happens.
     
    What I'm babbling is most games of Star Wars don't MAKE you fall to the Dark Side; you have to be one of those kinds of people who grab it, whole hog, and make yourself do it, intentionally. I only ever played a little WEG d6, and didn't care for it, mechanically (that might've been the GM, in question), but didn't ever have to worry about the Dark Side, unless Vader was at Shantipole (we were recovering the B-Win prototypes), and neither Revised d20 (you could have hundreds of Dark Side Points), or Saga Edition, ever really made me feel like the Dark Side was trying to tempt me, and even the little temptations were only  a pebble in the river. Again, that could've also been my GMs, I know that what they confront you with will have a massive impact on what you choose to do, to survive it, but I like how the Morality tracks it, and it can be fixed, if you are willing to try. In Saga, getting rid of DSPs is almost as worthless as they are, themselves. You can spend a Force Point to cancel a DSP, when you level up, but that progressively becomes more rare, and those Force Points don't refill until you level up, either. You can also do something heroic, for the greater good, and if you don't call on the Dark Side, while doing it, lose a DSP. Still sort of a pain in the ass. I know they should be slightly harder to get out than a food stain on a shirt, but whatever.
     
    For me, Morality seems to work, and not bog you down, like Obligation seemed to, when I was reading it. I like Duty, and would probably use it, and Morality, in most games, unless the strong criminal element was needed. Also, Duty feels like something you should want to do, while Obligation is have to do, and you want out from under it, but like the Mayor in Animal Crossing, you never really do get out from beneath it, or you'd lose a game mechanic. Sorry to do all the babbling about other versions of Star Wars, up there, but I appreciate that th eDark Side does have some pull here, but it CAN be fought. It isn't just there for the criminally insane player to say "well, I know what I'm doing, this game ", or a silly counter you can't avoid, like Insanity, in Call of Cthulhu, just by playing the game. Granted, I haven't gotten my friends to play this, yet, so I'm going more on what I've read, in the book, and here, on the forums, but I like what I've seen, and hope to test it out when school stats back up, in the fall.
  2. Like
    venkelos got a reaction from Magnus Grendel in Campaign Plot...er...Plotting   
    Some of this will seem BS, but there is a little war, and an evil maniac, not too far from the Calixis Sector. If a certain Duke wants to really hamper the Imperium's ability to prosecute his secession, he might have access to such a weapon, if they can find a Rogue Trader, or maybe a Traitor Captain, with a ship, to carry it, and use it. It would certainly depend on the choice of exterminatus weapon you wanted, but if Severus had, heaven help us, access to a virus bomb, either from his own connections, or maybe some DE equivalent the Kabals gave him, you might be able to fly a ship to Scintilla, without drawing suspicion, and then crash it into the planet, releasing the virus, before any defense mechanisms come into play. While such weapons are certainly very hard to come by, they do have to be transported, occasionally, and the bad guy, for wanting to hit paranoid Hax, and a whole coalition of Inquisitors, with more than a few diviners, in their employ, might quite possibly need to be a Radical Inquisitor; he could have some crazy loyal zealots, "steal" the virus bomb, through the efforts of Severus, get it on a ship, unknown, fly to Scintilla, "capture" the ship, and scuttle it into the planet, releasing the virus on the unsuspecting populace. If they heard about the attack, capturing the ext, or someone in your Inquisitor's employ heard some weird chatter from the crew of some ship (the sacrifice ship, unknown to them), they might put some things together, and learn of the device, or its location, and then they might need to intercept the ship, if they can acquire access to one of their own, and try to intercept it.
    I'll give it some more thought, and maybe throw some more stuff up here, especially if i come up with anything better. Sorry if it's a bit generic, and best of luck.
  3. Like
    venkelos got a reaction from Underachiever599 in The Emperor's Voice?   
    Yep, Ian McDiarmid wins; one of those little Special Edition changes I'm actually really glad the did, in ESB, even though, in 1980, I guess the other voice was fine (the effect was creepy).
    I can see where the "what's he talking about here?" could come up, from my naming choice, apologies.
  4. Like
    venkelos got a reaction from Dayham in The Emperor's Voice?   
    Yep, Ian McDiarmid wins; one of those little Special Edition changes I'm actually really glad the did, in ESB, even though, in 1980, I guess the other voice was fine (the effect was creepy).
    I can see where the "what's he talking about here?" could come up, from my naming choice, apologies.
  5. Like
    venkelos reacted to Magnus Grendel in Space Marine Crew Bonuses   
    A 'chaos space marine ship' does not have a purely space marine crew anymore than a loyalist one does.
    As noted, most of the crew are Chapter Serfs or Servitors, however chapter serfs are, as a rule, more motivated, and physically better than the rest of humanity (because 'not quite good enough to qualify as a space marine' covers a lot of impressive human specimens!) so a Crack/Veteran crew is justified, especially if a non-trivial proportion of the senior officers actually are astartes.
    A lot of chaos legion ships, though, will still have slave crews, in which case I don't see them needing any specific bonuses.
    My response would be as follows:
    Create NPCs for a half-dozen traitor astartes (the commander, master gunner, helm-master, warpsmith, master-at-arms, and the plague surgeon). To be honest, their respective strengths are probably enough to make any ship dangerous, because you can use their BS, command rolls, piloting rolls, etc. If there are a sizeable contingent of astartes other than this, consider them to be based in a barracks that is a combination of the Stormtrooper contingent upgrade and a barracks or murder-servitor component. Any torpedo tubes should be virus torpedo armed. I'm a big believer in just renaming existing components and/or changing the skill test to 'disguise' origins.
    You could just load the thing with reinforced bulkhead components.
    I'd personally give it servitor crew (giving it a low crew score except where a named plague marine takes command because zombies and cultists), a crew reclamation facility (braaaaains). 
    Field Bracing component(s) would give you your 'healing' ability - you can shut down other components and route the power into the field brace, and increase your hull by double that amount with a tech use test. 
     
    Not all Plague Marines are Death Guard, but to all intents and purposes, ALL Death Guard are now Plague Marines due to what happened to Mortarion's fleet. There are non-plague marine nurgle Marines, but they're generally renegades and 'converts' (or victims) from other legions (like the Black Legion).
     
     
    Let me have a try. 
    The Overlord-Class Battlecruiser seems like a nice ship to start with - it's old enough, after all, and scary enough that making it a chaos lord's flagship makes sense. A repulsive is an older design but can't take extra armour, whilst the other grand cruisers lack any slot for the almost-inevitable virus torpedoes.
     
    Okay.
    Overlord-class Cruiser Background, Machine Spirit & Past History Vessel of the Fleet (1 ship point version) Blasphemous Tendancies Haunted Ship Upgrades Common-Craftsmanship Servitor Crew Common-Craftsmanship Targeting Matrix Best Craftsmanship Storm Trooper Detachment Best Craftsmanship Superior Damage Control Primary Components: Saturnine-pattern Class 4a “Ultra” Drive Miloslav h-616.b Warp engine Belecane-pattern 90.r Geller Field Multiple Void Shield Array Armoured Command Bridge Mark 1.r Life Sustainer Slave Quarters Mark–100 Auger Array Supplemental Components (Prow) Mars-Pattern Torpedo Tubes - Virus Torpedoes (Dorsal) Pyros Melta-Cannons (Port) Pyros Melta-Cannons (Port) Pyros Melta-Cannons (Starboard) Pyros Melta-Cannons (Starboard) Pyros Melta-Cannons Armoured Prow Reinforced Prow Armour Plating Excess Void Armour Field Bracing x 4 Reinforced Interior Bulkheads x 4 Defensive Countermeasures Hydraphurian KL-247 Jamming system Broadband Hymn Casters Munitorium Tenebro-Maze Murder-Servitors Medicae Deck Crew Reclamation Facility I would re-name a few of these, of course, and change a few of the relevant skill tests and effects to make them more daemonic and plague-ey.
     
    Suggestions:
     
    Pox Totalis Class: Corrupted Battlecruiser Dimensions: 5.3km long, 0.85 km abeam at fins approx. Mass: 35 megatonnes approx 100,000 crew, approx. (Primarily Reanimate Dead) Acceleration 1.6 gravities max sustainable acceleration Crewed by a mix of plague-ridden cultists and the walking dead, all who serve on the Pox Totalis are bound to the will of whoever sits in the Plague-Lord's throne. The ship's hull is bloated with corrosion and can sustain awesome punishment without flinching, whilst what should be crippling wounds somehow fail to find critical systems or even regrow with cancerous daemon-flesh as the ship's horrified opponents look on.
    Surrounded by a cloud of toxic gases and spores, the ship is hard to even target clearly, and any who approach too close are subjected to massive bombardments with huge blight-warhead loaded macrobattery shells and torpedoes, along with precise strikes from the Death Guard boarding cadres aboard. Any who do not surrender will quickly succumb to the infections running rampant through the ship, consuming both crew and the ship's structure.
    Statistics (all components included):
    Speed: 3 Manouvrability: +5 Armour: 24 (Prow Armour 30) Hull Integrity: 106 Turret Rating: 2 Crew Rating: 30 Essential Components:
    Archaeic Plasma Drive Possessed Warp Engine Flickering Gellar Field Multiple Void Shield Array The Plague-Lord's Thronehall (Armoured Command Bridge, Vessel Of The Fleet, Targeting Matrix) Foetid Plague Hives (M-1.r Life Sustainers, Medicae Deck) Poxwalker Halls (Slave Quarters, Crew Reclamation Facility) Mark–100 Auger Array Supplemental Components
    Plague-Fume Clouds (Defensive Countermeasures, Hydraphurian KL-247 Jamming system, Broadband Hymn Casters) Prow Corroded Virus Torpedo Tubes Twin Port, Twin Starboard & Dorsal Blight Cannons (Pyros Melta-Cannons) Blight Warhead Vault (Munitorium) Death Guard Assault Cadres (Murder-Servitors, Best Craftsmanship Storm Trooper Detachment, Common-Craftsmanship Servitor Crew) Cankerous Hull Tumours (Field Bracing x 4, Reinforced Interior Bulkheads x 4, Best Craftsmanship Superior Damage Control, Tenebro-Maze) Special Rules:
    Warp Navigation: Reduce the duration of all warp passages by half, and any Navigation Tests to pilot the ship through the warp gain a +25 bonus.  Roll on the Warp Travel Encounters table (page 186 of Rogue Trader) every three days rather than every five days and subtract -20 from the result of any rolls made on the Warp Travel Encounters table.  If the Plaguelord's Thronehall takes a Critical Hit or becomes damaged or unpowered, roll 1d10. On a 4 or higher, the Thronehall is unharmed.  Whilst the Thronehall is occupied, the occupier may make a Challenging (+0) Command Test. If the Test is successful, the ship does not suffer the effects of being crippled during its subsequent turn. All crew-members gain Enemy (Imperial Navy) and while aboard the ship, all crew suffer –5 to Willpower based Tests . The plague zombie crew may not initiate boarding actions.  The ship always counts Morale as 100, and all crew loses are reduced by 3, then halved, to a minimum of 1. If a Component on this vessel is depressurized, the Crew Population suffers only 1d5-4 damage (including the bonuses above) All non-crewmembers suffer –5 to Command Tests involving boarding actions or hit and run actions due to toxins and virulant infection in the ship's atmosphere. This ship gains +10 to all Command Tests when defending against boarding actions and Hit and Run Actions. When used to conduct a Hit and Run Action, the Death Guard cadres provide a +30 bonus to the opposed Command Test. When determining the Critical Hit inflicted by a Hit and Run Action they participated in, the character conducting the raid may select any result between 1 and 6, rather than rolling, and raid doubles the amount of Hull Integrity damage dealt. When the Pox Totalis wins an opposed Command Test while defending in a boarding action, it adds 1d5 to the damage inflicted to Crew Population.  The Pox Totalis inflicts an additional D10+D5 damage when ramming When a Component on this ship is selected to be affected from a critical hit, it is chosen by the ship’s controller, not the attacker. Should the Cankerous Hull Tumours become Damaged or Unpowered, the Pox Totalis loses 24 Hull integrity.  This cannot bring the ship’s Hull Integrity below 0. The amount of hull integrity provided by this Component may be increased with a Challenging (+0) Forbidden Lore (Daemonology) Test (this counts as a Free Action in starship combat) by unpowering other Components and increasing hull integrity by the following: Blight Cannons - 8 Hull Integrity (each) Multiple Void Shield Array - 14 Hull Integrity Torpedo Tubes - 4 Hull Integrity  If performing isolated extended repairs, crew members receive +10 to their Tech-Use Tests. The Pox Totalis will instinctively seal and vent a burning Component to space when it is consumed by fire, so that the fire cannot spread to any additional Components. The Corroded Virus Torpedo Tubes impose a -5 Ballistic Skill penalty, and fire spreads of 6 torpedo tubes. The component holds 7 salvos. If this Component is Damaged or Destroyed (but not Unpowered or Depressurised) while torpedoes are loaded, it has a 10 percent chance of exploding. In this event, the Component is destroyed and the ship takes 2d5 Hull Integrity damage. The Blight Cannons have the following stats: Strength 3, Damage 1D10+4 (1D10+5 if the Blight Warhead Vault is intact), Critcal 4, Range 4 Any criticals inflicted are automatically a Fire! critical, representing rampant infection and corrosion rather than a normal blaze and requiring a Medicae or Scholastic Lore (Chymistry) rather than tech-use test to combat. The  Pox Totalis reduces the Explorer's Achievement total by 25 Achievement Points when it is contesting a military objective  If the Blight Warhead Vault is damaged, it explodes. The ship takes 2d5 damage to Hull Integrity, and a Component of the GM’s choice is set on fire. All other ships must make a Difficult (–10) Tech Use Test in order to use vox or other broadcast communications while within 30 VUs of this vessel, and characters aboard this vessel gain +10 on all Intimidate Tests against all ships within 30 VUs. The Pox Totalis may not perform Silent Running, but any Focussed Augury Tests made to scan it suffer a –20 penalty. Once per combat, the Pox Totalis may release an especially dense burst of fumes. When it does so, the fumes apply a –20 penalty to all Ballistic Skill Tests made to attack the ship for the next 1d5+1 Strategic Turns. Torpedoes suffer a –30 penalty instead. Once used, this feat cannot be repeated without a period of extended repairs outside of combat.  
    It'll need a few half-decent Astartes characters with good BS, Int and Fel to make it work (because the crew won't be able to fight the ship effectively by themselves). 
  6. Like
    venkelos reacted to hikari_dourden in Force Sensitivity in the Empire   
    The fact is that, although you know as a player that she is force-sensitive, your character doesn't know, and it seems (by what you are commenting) that you are trying your character to discover that she is force-sensitive. 
    Try the opposite way. 
    That is, make Killgrave find logical and plausible explanations to what she does. Make Killgrave content with the idea that she is competent when treating with droids, the same way that are people good with horses, dogs or banthas, and happy to have her in his team. If someone asks, Killgrave can tell she is very competent with droids and that he is proud of her, revealing nothing of strange droid behaviours if Killgrave really want to protect her and avoid any unwanted attention about her abilities.
    She's useful, she is loyal, she is not dangerous and seems "fragile". Just what a Knight loves to protect.
    It is an idea
     
     
     
     
  7. Like
    venkelos got a reaction from EliasWindrider in Why do people hate blue lightsabers?   
    Some people (I'm holding up my hand, though you can't see it) prefer the "special", even among special things. A lightsaber is an awesome concept, and a great weapon, in some minds, but a blue lightsaber is "just a lightsaber". Green was special because it was a different option, at the time, and then Yoda's saber color, while red was cool because it was the villain's saber, and purple was the first new color in over a decade, being "one of a kind", and sported by Darth Shaft, himself; Mace Windu. Many people, once the other novels were a thing, would've wanted a different color, so that, like Windu, they could stand out, even among a throng of Jedi (the "special" among people).
    Blue is often a cool color, actually (not making the art reference, though I suppose it is a cool color, too), but more than half the lightsabers that ever existed were that color, whether because the majority of the compatible crystals had the right chemical makeup, or that new jazz about attuning the colorless crystal to your self, and most life, in the galaxy, lacking the emotional variety to make more than two colors; most of the other half are red, because either the Sith had a chemistry flaw in their synthetic crystal formation, or because the act of putting down a crystal, emotionally, makes it "bleed", turning red. It wasn't until the prequels, and after the turn of the millennium, that we saw green crystals were sort of common, among the Jedi.
    If your lightsaber is "different", there might also be a cool story as to why. Windu's lightsaber is purple because Samuel L. Jackson insisted, but after that, the story goes that he helped a crystalline alien, on Hurrikan, and that being gave him a fragment of its body; the properties of that crystal made a unique saber for Windu. Compared to "I walked into a cave, and found one", or "my Master handed it to me", it's an interesting story. I like blue sabers, to be honest, but I often catch myself wondering if, for this game, I want something different.
    As for hating it, I don't get that, either. I despise country music, on the whole, and most of rap, too, but I proclaim to have reasons, and they work for me; other people can tell me they are great, and it doesn't bother me that they think so, so long as I don't have to listen. Any color of sabers? Nope, that one makes less sense to me, though that might also simply be that, as I don't feel that way, I can't understand why someone else would.
  8. Like
    venkelos got a reaction from kaosoe in Why do people hate blue lightsabers?   
    Some people (I'm holding up my hand, though you can't see it) prefer the "special", even among special things. A lightsaber is an awesome concept, and a great weapon, in some minds, but a blue lightsaber is "just a lightsaber". Green was special because it was a different option, at the time, and then Yoda's saber color, while red was cool because it was the villain's saber, and purple was the first new color in over a decade, being "one of a kind", and sported by Darth Shaft, himself; Mace Windu. Many people, once the other novels were a thing, would've wanted a different color, so that, like Windu, they could stand out, even among a throng of Jedi (the "special" among people).
    Blue is often a cool color, actually (not making the art reference, though I suppose it is a cool color, too), but more than half the lightsabers that ever existed were that color, whether because the majority of the compatible crystals had the right chemical makeup, or that new jazz about attuning the colorless crystal to your self, and most life, in the galaxy, lacking the emotional variety to make more than two colors; most of the other half are red, because either the Sith had a chemistry flaw in their synthetic crystal formation, or because the act of putting down a crystal, emotionally, makes it "bleed", turning red. It wasn't until the prequels, and after the turn of the millennium, that we saw green crystals were sort of common, among the Jedi.
    If your lightsaber is "different", there might also be a cool story as to why. Windu's lightsaber is purple because Samuel L. Jackson insisted, but after that, the story goes that he helped a crystalline alien, on Hurrikan, and that being gave him a fragment of its body; the properties of that crystal made a unique saber for Windu. Compared to "I walked into a cave, and found one", or "my Master handed it to me", it's an interesting story. I like blue sabers, to be honest, but I often catch myself wondering if, for this game, I want something different.
    As for hating it, I don't get that, either. I despise country music, on the whole, and most of rap, too, but I proclaim to have reasons, and they work for me; other people can tell me they are great, and it doesn't bother me that they think so, so long as I don't have to listen. Any color of sabers? Nope, that one makes less sense to me, though that might also simply be that, as I don't feel that way, I can't understand why someone else would.
  9. Like
    venkelos got a reaction from SEApocalypse in Grand Theft Star Destroyer   
    As much as this might not be adding anything, I'd assume that it would be VERY hard to capture a standing Star Destroyer. The ship is massive, with a crew of thousands. Super Star Destroyers, like the Executor, and the Lusankya, had the problem of maintaining more than a skeleton crew, due to their size, and all being in one location, but a "typical" Star Destroyer could do it, not much problem. One thing to think of, the Empire rarely had problems with manpower. The Clones were effective, but one reason Palpatine intended to phase them out, in favor of the stormtroopers we now have, is indoctrination. As the Rebellion proves, there are people who might disagree, possibly violently, with the Emperor's policies, and one of the easiest ways to restrict such outbursts is to take the youngest, best, healthiest young men (and women, but Star Wars, in the past, has been dodgy on that), and train them in the military. They get many of the same perks we might see, serving in the military, and the Empire gets a chance to indoctrinate that generation to believing what it preaches. These people won't oppose their Emperor, even if he tells them to do something monstrous, and even those who are less susceptible to being "molded" are still in a position to be closely monitored, for signs of dissension. In this way, even if you break the faulty image that much of the Empire's military is the stormtrooper corps, which it isn't, you can easily present impressive numbers, and man numerous ships, even at this scale, and also limit the availability, to the Rebellion, of young, able-bodied soldiers.
    Also, as I mentioned the Star Destroyer is a behemoth, it has, or can have, "backup stations" for numerous posts. Even if you captured the bridge, which is not likely, if the engineering sector learned of it, they might use one of their jolly rancher badges to lock out the engines, and prevent the ship from going anywhere. With so much space, so many redundant stations, and the sheer quantity of bodies, I wouldn't peg good odds on this, unless you broke into a star pier, say while the vessel was under repairs, and much of the crew was offship, which might allow you to succeed, but only if you get through all of the security checkpoints.
    I might very well just be being too overly literal, or a buzz-kill, but even thrill-seeking, I wouldn't want that operation.
  10. Like
    venkelos got a reaction from Tear44 in Cybernetics are must-haves   
    Who are you, in-game? Do you have lots  of money? Can you afford a paper-trail? Cybernetics are built, filed, and serial-numbered, the same as prosthetics, today, I'm assuming, and so there would be records of who got them, when, and what not. If you are a Rebel, you might be lacking the lifestyle to afford such records, and definitely the funds to buy them, pay a reputable surgeon to install them, and what not.
    Psychologically, there is also the wonder "why replace something that works just fine, if I don't need it?" Are you playing for the numbers, or the character? Are you an Iron Hands Astartes, with a built-in, genetic disregard for (super) human flesh? Does your Primarch's disdain for weakness keep you up, at night, loathing your own flesh? Sorry, I know that this isn't Warhammer 40K forum, but the idea stands; most people wouldn't lop off a perfectly good body part, just for a lump of metal, just to get a better ________________. There are risks, maintenance, other issues, and the GM might say no, claiming you aren't playing your character; just an amalgamation of numbers, and you are trying for better. I would, at any rate.
    I played a character in Shadowrun, at the turn of the millennium, and he was a Decker with maxxed out stats, regarding how much cybertech he could support, and literally a lighter adapter addition away from passing that Essence threshold, where you go cyber-mad, like in Alternity, but his backstory covered it, and he paid for all of it. For most people who aren't dedicated cyborgs, the idea is not preferable, despite the benefits. You might get that aforementioned munchkin, but then you just say "NO!!!", or you let him, and let the Empire track them by his implants. We all know that the monolithic Empire actually has soulless nobodies, whose whole life is sifting through endless data farms, trying to find info to support the Empire, crush the Rebellion, and find more alien porn that the xeno-hating Emperor doesn't want anyone else to know he secretly looks at, because even he, hopefully, has a summer place on Zeltros.
  11. Like
    venkelos got a reaction from Stan Fresh in Cybernetics are must-haves   
    Who are you, in-game? Do you have lots  of money? Can you afford a paper-trail? Cybernetics are built, filed, and serial-numbered, the same as prosthetics, today, I'm assuming, and so there would be records of who got them, when, and what not. If you are a Rebel, you might be lacking the lifestyle to afford such records, and definitely the funds to buy them, pay a reputable surgeon to install them, and what not.
    Psychologically, there is also the wonder "why replace something that works just fine, if I don't need it?" Are you playing for the numbers, or the character? Are you an Iron Hands Astartes, with a built-in, genetic disregard for (super) human flesh? Does your Primarch's disdain for weakness keep you up, at night, loathing your own flesh? Sorry, I know that this isn't Warhammer 40K forum, but the idea stands; most people wouldn't lop off a perfectly good body part, just for a lump of metal, just to get a better ________________. There are risks, maintenance, other issues, and the GM might say no, claiming you aren't playing your character; just an amalgamation of numbers, and you are trying for better. I would, at any rate.
    I played a character in Shadowrun, at the turn of the millennium, and he was a Decker with maxxed out stats, regarding how much cybertech he could support, and literally a lighter adapter addition away from passing that Essence threshold, where you go cyber-mad, like in Alternity, but his backstory covered it, and he paid for all of it. For most people who aren't dedicated cyborgs, the idea is not preferable, despite the benefits. You might get that aforementioned munchkin, but then you just say "NO!!!", or you let him, and let the Empire track them by his implants. We all know that the monolithic Empire actually has soulless nobodies, whose whole life is sifting through endless data farms, trying to find info to support the Empire, crush the Rebellion, and find more alien porn that the xeno-hating Emperor doesn't want anyone else to know he secretly looks at, because even he, hopefully, has a summer place on Zeltros.
  12. Like
    venkelos got a reaction from awayputurwpn in Cybernetics are must-haves   
    Who are you, in-game? Do you have lots  of money? Can you afford a paper-trail? Cybernetics are built, filed, and serial-numbered, the same as prosthetics, today, I'm assuming, and so there would be records of who got them, when, and what not. If you are a Rebel, you might be lacking the lifestyle to afford such records, and definitely the funds to buy them, pay a reputable surgeon to install them, and what not.
    Psychologically, there is also the wonder "why replace something that works just fine, if I don't need it?" Are you playing for the numbers, or the character? Are you an Iron Hands Astartes, with a built-in, genetic disregard for (super) human flesh? Does your Primarch's disdain for weakness keep you up, at night, loathing your own flesh? Sorry, I know that this isn't Warhammer 40K forum, but the idea stands; most people wouldn't lop off a perfectly good body part, just for a lump of metal, just to get a better ________________. There are risks, maintenance, other issues, and the GM might say no, claiming you aren't playing your character; just an amalgamation of numbers, and you are trying for better. I would, at any rate.
    I played a character in Shadowrun, at the turn of the millennium, and he was a Decker with maxxed out stats, regarding how much cybertech he could support, and literally a lighter adapter addition away from passing that Essence threshold, where you go cyber-mad, like in Alternity, but his backstory covered it, and he paid for all of it. For most people who aren't dedicated cyborgs, the idea is not preferable, despite the benefits. You might get that aforementioned munchkin, but then you just say "NO!!!", or you let him, and let the Empire track them by his implants. We all know that the monolithic Empire actually has soulless nobodies, whose whole life is sifting through endless data farms, trying to find info to support the Empire, crush the Rebellion, and find more alien porn that the xeno-hating Emperor doesn't want anyone else to know he secretly looks at, because even he, hopefully, has a summer place on Zeltros.
  13. Like
    venkelos reacted to Aftermath13 in Re-attuning a Kyber Crystal   
    Always favored the thought that crystal color was determined by the impurities within the crystal, or the chemicals it was exposed to. this concept that color is determined by the users connection to the frce is a new one.
     
  14. Like
    venkelos got a reaction from SuperArppis in Creating a Master   
    This seems okay. Give it a little thought, as to how "Jedi" she still is; has living on Nar Shaddaa changed her? Is she still a Jedi, in mind, or has the place made her become something else, to survive? In KOTOR 2, you can get others to go Jedi, if you will, so she might be a bit Mira-like, having Force powers, knowing some of the Jedi stuff, but accepting that the ideal way isn't always the best way, and maybe the Jedi came, and went, as all things must eventually do, in the Force.
    Is there really a reason to need to figure out why she doesn't follow them? I sort of thought that was a mechanical aspect of that background. The Master usually doesn't accompany the party. As for a reason, I suppose you could decide, based on if you are Rebels/Alliance, or what. One of the greatest advantages the Rebellion has is that the Empire, to some extent, doesn't take it seriously. Sometimes, they are even more convenient to have around, when the Emperor wants to crack down on something, and can blame the insurgents, but if it came out that they had a real Jedi among their ranks, the Empire might be forced to crack down on them, and remind the Rebellion of the resources gap between the two organizations. If they are more a group of students, out on their own, they still might need to avoid attracting the attention of Darth Vader, various Inquisitors, and what not, and their Master, having been on file with the Jedi Order, might be known to the Empire. My two bits, at least.
  15. Like
    venkelos reacted to HistoryGuy in New Lightsaber Crystal Canon   
    I prefer what I read in the essential guide to weapons and technology. The green and blue crystals come from Ilum and the red crystals and synthetic ones made by the Sith. But that was older Canon.
  16. Like
    venkelos got a reaction from P-Dub663 in New Lightsaber Crystal Canon   
    Very much the case Again, sorry for coming off as the stodgy fogey; Star Wars and Legend of Zelda are my favorite two things, probably, and between various loses, and changes, in this, and not seeing a single green tunic, or iconic shield, in the Zelda trailers, my childhood is trying to lose me, and it makes me grumpy. I won't even go into Transformers, and Teenage Mutant Ninja Turtles.
     
    On the plus side, compared to things like 40K, at least Star Wars, both as a franchise, and as an RPG, are going strong.
  17. Like
    venkelos got a reaction from P-Dub663 in New Lightsaber Crystal Canon   
    I can say I've never liked this. From the perspective of a role-playing game, I thought it was neat; you might never get another crystal, and it's nice to have a choice what color your iconic weapon will be, in much the same way others will choose their weapon type, and upgrade theme to fit their personality/character, but crystals should have colors as according to their physical properties. If the color "means something", it might be as restricting to a PC as saying "you found a blue crystal", or that meaning might not be as important as you thought.
     
    I've never been so fond of the last decade's further melding of the Force, and the Jedi's favored weapon, as I've made it clear in other posts, and while I appreciate that, in this game, then, I might be able to say my blade is purple (sorry Windu; not so special, now), white, orange, or some other color, instead of "you get blue, or green, if I'm feeling saucy", outside that, I think it's dumb, and the Jedi, even as unified, indoctrinated, and all that they are, would sport more than two colors. It also takes something away from the sacrifice that led to Windu's "special" lightsaber. As for Sith red, I'm sticking to the synthetic crystals story, in my games. Besides, the choice is only relevant if you actually get to make your own. If you never get near a place you could find an untouched crystal, and instead "found your father's lightsaber", and choose to use it, as a memento of him, to take the fight for good to your enemies, it's already got a color, and nothing seems to hint that you can ever change it; find a crystal virgin, in the ground, you can, but once ANYBODY attunes it, you can never go back, even if you are a stronger connection to what changed it the first time. So, as I said, I'll stick with what used to be, at least as I understand it.
     
     
    If this weren't the case, I'd think many Sith, themselves much more diverse of mindset than the Jedi, would demonstrate many more than two colors; certainly more than one, even if only to further emphasize their vaunted individuality.
     
    Certainly, this is as much personal hurt at the way Star Wars has been handled, as anything else, and like an old curmudgeon, I'm not fond of change, especially when it's something i actually think I know a lot about, and when the changes are not, necessarily, yet for the better. There are parts of the prequels, Clone Wars, Rebels, TFA, and more that I really like, as well as things I can't stand, especially as I see the EU cleared away to make room for it, and, as I said, I'm not sure for the better. Of course, my vaunted EU had it's own fair share of plot holes, poor choices, and just plain dumb things, so I try to give the new stuff a fair shake. Please feel free to disagree, and use the various sources of information we've been given as you please.   Hope your games are fun, whatever material you're using, and may the Force be with you!
  18. Like
    venkelos got a reaction from Volt80 in Council Level Adventure   
    I'm really going to hope that this doesn't come off as me sounding ignorant, because with this system, that's more than possible, but I think it's rather nice to see even a high-end, iconic character, and NOT have them made of absurdium. Granted, 2100 XP sounds like a lot to me, but only FR 4, and no infinite hit points to keep him standing for another 900 years (in the past, the only way to one-shot the Emperor was to destroy his shuttle, before he got off of it, as it has much less health, and defenses, than he did). On the one hand, I'm still sad that this system can't easily have one BBEG solo a party of characters, at least for a while, without minions, more minions, and 3+ environmental hazards, at their control, but it is really nice to see that the best of the best don't need to be hidden behind such stats as leave the "regulars" out in the cold, never able to land a hit, or only chipping pixels off of their airport runway of a health bar, as it were.
  19. Like
    venkelos got a reaction from ASCI Blue in Council Level Adventure   
    I'm really going to hope that this doesn't come off as me sounding ignorant, because with this system, that's more than possible, but I think it's rather nice to see even a high-end, iconic character, and NOT have them made of absurdium. Granted, 2100 XP sounds like a lot to me, but only FR 4, and no infinite hit points to keep him standing for another 900 years (in the past, the only way to one-shot the Emperor was to destroy his shuttle, before he got off of it, as it has much less health, and defenses, than he did). On the one hand, I'm still sad that this system can't easily have one BBEG solo a party of characters, at least for a while, without minions, more minions, and 3+ environmental hazards, at their control, but it is really nice to see that the best of the best don't need to be hidden behind such stats as leave the "regulars" out in the cold, never able to land a hit, or only chipping pixels off of their airport runway of a health bar, as it were.
  20. Like
    venkelos got a reaction from KRKappel in Council Level Adventure   
    I'm really going to hope that this doesn't come off as me sounding ignorant, because with this system, that's more than possible, but I think it's rather nice to see even a high-end, iconic character, and NOT have them made of absurdium. Granted, 2100 XP sounds like a lot to me, but only FR 4, and no infinite hit points to keep him standing for another 900 years (in the past, the only way to one-shot the Emperor was to destroy his shuttle, before he got off of it, as it has much less health, and defenses, than he did). On the one hand, I'm still sad that this system can't easily have one BBEG solo a party of characters, at least for a while, without minions, more minions, and 3+ environmental hazards, at their control, but it is really nice to see that the best of the best don't need to be hidden behind such stats as leave the "regulars" out in the cold, never able to land a hit, or only chipping pixels off of their airport runway of a health bar, as it were.
  21. Like
    venkelos got a reaction from ghost warlock in New Lightsaber Crystal Canon   
    I can say I've never liked this. From the perspective of a role-playing game, I thought it was neat; you might never get another crystal, and it's nice to have a choice what color your iconic weapon will be, in much the same way others will choose their weapon type, and upgrade theme to fit their personality/character, but crystals should have colors as according to their physical properties. If the color "means something", it might be as restricting to a PC as saying "you found a blue crystal", or that meaning might not be as important as you thought.
     
    I've never been so fond of the last decade's further melding of the Force, and the Jedi's favored weapon, as I've made it clear in other posts, and while I appreciate that, in this game, then, I might be able to say my blade is purple (sorry Windu; not so special, now), white, orange, or some other color, instead of "you get blue, or green, if I'm feeling saucy", outside that, I think it's dumb, and the Jedi, even as unified, indoctrinated, and all that they are, would sport more than two colors. It also takes something away from the sacrifice that led to Windu's "special" lightsaber. As for Sith red, I'm sticking to the synthetic crystals story, in my games. Besides, the choice is only relevant if you actually get to make your own. If you never get near a place you could find an untouched crystal, and instead "found your father's lightsaber", and choose to use it, as a memento of him, to take the fight for good to your enemies, it's already got a color, and nothing seems to hint that you can ever change it; find a crystal virgin, in the ground, you can, but once ANYBODY attunes it, you can never go back, even if you are a stronger connection to what changed it the first time. So, as I said, I'll stick with what used to be, at least as I understand it.
     
     
    If this weren't the case, I'd think many Sith, themselves much more diverse of mindset than the Jedi, would demonstrate many more than two colors; certainly more than one, even if only to further emphasize their vaunted individuality.
     
    Certainly, this is as much personal hurt at the way Star Wars has been handled, as anything else, and like an old curmudgeon, I'm not fond of change, especially when it's something i actually think I know a lot about, and when the changes are not, necessarily, yet for the better. There are parts of the prequels, Clone Wars, Rebels, TFA, and more that I really like, as well as things I can't stand, especially as I see the EU cleared away to make room for it, and, as I said, I'm not sure for the better. Of course, my vaunted EU had it's own fair share of plot holes, poor choices, and just plain dumb things, so I try to give the new stuff a fair shake. Please feel free to disagree, and use the various sources of information we've been given as you please.   Hope your games are fun, whatever material you're using, and may the Force be with you!
  22. Like
    venkelos got a reaction from Erathia in Ultra-Spoiler?   
    I don't think Guilliman will openly smash the Ecclesiarchy; he's a statesman, first, and will at least try to look like he has the best intentions of the Imperium, at heart. Not to poo poo on his daddy, but the Emperor was WRONG, and ignoring Chaos out of existence didn't, and wouldn't work; people do need something greater than themselves to believe in. I think Guilliman will know this, and let the Ecclesiarchy stick around, for a bit. It might get a face lift, but not its face pushed in, and certainly not till after the war is won, which Guilliman is in no danger of doing, even without Chaos getting any new stuff, yet. No matter how flawed, it is integral to the very way many humans live their day to day lives, and to take it away, before defeating Abaddon's gambit, would only make things that much worse for Guilliman, and the Imperium, while doing it later, after it "worked", and they won, might not fly, either. I won't fanboy for him, but he's not imminently stupid, even if Matt Ward did get his job back.
    My problem for Chaos is, what to give them? Yet one more variety of daemon for each Chaos God? Abaddon doesn't really need a new model, unless he's FINALLY prepared to become a Daemon Prince of Chaos United, and there's always the risk, among the minis, of "well, where was that, before?" I don't play Chaos, so I also don't really know what the army is missing, other than many Space Marine options, for being Chaos SPACE MARINES, but they do get Daemons, and some interesting vehicles, plus some "similar, but different" quality.
  23. Like
    venkelos got a reaction from Bheader in Ultra-Spoiler?   
    Warning!!! This might be spoiler-territory, for if you actively play Warhammer 40,000, and/or keep up on their current material. The next chunk of Cadia Falls is pretty important.
     
    So... Guilliman is back... I bet there will be some people who are excited; I fall into that category, though I'm still not sure how great he'll actually be, and I surmise many people will be like "well, of course they chose the ULTRAMARINES Primarch!" A greater number, though, probably just won't care. One funny thing, at least to me, was that, in my cheese-fluff, I was going to have him eventually come back, too, and I was ALSO going to use the Eldar, as a way to revive him, so it seems sort of weird that I was, ever so vaguely, correct. It'll be interesting to see what a REAL Primarch is capable of, compared to everything else (Magnus is awesome, of course, but he's also a super-psyker Daemon Primarch, so I'll expect some slight differences.)
    Once his book comes out, I'll have to see if it could be possible to field him with a unit of Custodes, just to have the "ultimate bodyguards".
    If this is somehow spoilers, I apologize, but it's all over GW's webpage, so it's all public knowledge. I also know it is only very tangentally related to RT, and that only to me, but you all are my primary 40k chat people, so I thought I'd get this in, while the forum is still here. Please have a great one, everybody!!!
  24. Like
    venkelos got a reaction from kaosoe in How did your Jedi survive?   
    My first FFG "Jedi" was an attempt to build a character I made for a fanfic. He was a very young boy, as the Clone Wars came near an end. While out with his Master, he was injured, but they were deep in Separatist territory, and without clone support, so she took him to a hospital, under an assumed name. Using money in blind funds, specifically for such an occurrence, he began to convalesce. While he was still on the mend, however, his master got a message saying that a group of Masters had found Grievous, and were going to engage him, to end the war. She left, telling him she wouldn't be gone long, and eventually met up with the task force; they engaged Grievous, but it went "Battle of Hypori" on them, and she perished; her apprentice felt her die. He spent some more time in the hospital, but knew things could go poorly if they started to wonder about his guardian, so he sneaked out. For the next ten years, he lived on the streets, occasionally stowing away on a ship, before he settled down in a town. This leads to a chance meeting, getting involved with a family of trouble, and the story he plays in. He even has to sneak into a crime lord's mansion, and steal back Grievous' set of lightsabers, which contained his, and his Master's. He hides most for "the future", keeps his, and gives his Master's to a friend, whom he is sort of instructing, though he knows he's not really ready to do that. Tacked that on just so I could include "where did your Jedi find their lightsaber?"!
    Jaden's survival was mostly like Kaanan's, except he slipped into a more "work on the streets" life. This lasted till he met a Mandalorian girl, who seemed to take an interest in him. In fact, she was a member of a group of Mandalorians, and though she knew that her leader would not have approved, life for them was hard, under the pre-Rebellion Empire, too, and she planned to turn the naive, nice boy over to the Imps, for reward money, after witnessing him accidentally doing something "magic", while she was buying supplies. She changes her mind, but he gets caught, and becomes an Inquisitor's plaything for two years of torture. Eventually, said group of Mandalorians, of all people, break in to steal something else, and come across him. Now with them, he has to decide if he still wants to be a Jedi, even as their beliefs got them eradicated, or if he wants to search these people, r someplace else, for some other sign of his future?
    Those are the main two, as I can remember. Both of them "survived Order 66" because the beginning of Edge of the Empire seems to be before there is a Rebellion, so that's where their ages put them. I do agree that, for even Yoda telling Luke there aren't others left, a lot of other "Jedi" do seem to have survived.
  25. Like
    venkelos got a reaction from Keeper151 in Is Traitor Marine Stuff Still Marine Stuff?   
    Well, in the ridiculous story for my ridiculous RT, his grandfather did stumble upon a lost Salamanders Strike Cruiser (some ancient warp-shenanigan), and he informed the Astartes, but they didn't arrive quickly enough, and CSM arrived, to capture the vessel (how did they know? The warp only knows!) Actian, being a good Imperial, through the strength of his not-warship into holding the Word Bearers, and their Raider bands, off, until the Salamanders did arrive, but they were lacking the strength to recapture a ship, as Word Bearers did get aboard, before their own ship succumbed, so Actian assisted the Space Marines, at some cost. They won, and Captain Havarae said Actian Qel-Drake could take a prize. There was some good stuff, and, of course, Havarae was watching, judging, a bit, but Qel-Drake chose only a bolt (if you will) of Fire Salamander hide. Certainly precious, as they usually use it for Hero Mantles, but Actian, and his crew, had been pretty heroic, and I do like to think of the Salamanders as the nicest Space Marines, so Havarae agreed, and it's where Aedan's Wyrm's Hide came from. It also earned his Warrant the notation of said above Talent (Oathbound to the Angels of Death), but has never been used, since; I like to imagine it's where he gets his Kraken rounds, for his fancy bolt pistol, since even Deathwatch TT (Imperial Agents) lists them as special ammo. Beyond that, I've never thought of a great use for the Astartes friendship angle; some people would probably even call me out on the veracity of this one.
     
    As for the usefulness, like I said, I admit that BS 3 makes for crap, with single-shot weapons, like lascannons, compared to heavy bolters, with three shots, but I remember wanting, at the time, to know where the Guards' tank-cracking tanks were. Drifting ordnance, like the earthshaker cannon, or the LRBT's battle cannon, work on infantry, when they land right, but not so much on vehicles. I also wanted a transport with better armor; a Rogue Trader, once committed to going into the battle, has a much better reason to be defended than expendable Guardsmen, and Chimeras/Rhinos are often very tissue-papery, when holding valuable cargo. Oh well, it's at least as much my snowflakeyness, as anything else, so there's that.
     
    I've never really seen that as real. Yes, I know Space Marines are "bigger" than men, but how much bigger is questionable, and humans wearing power armor should probably be about the same scale; they just have slightly thicker plating, to make up for the absence of girth, and natural resilience. It's a standing thing, though, so I don't argue it. That's partly why I liked their vehicles more; "a little bigger" is exactly what a show off RT wants, and can fit his men, minions, and toys easily. I don't want to **** on the Valkyrie, but they get shot down kind of easily, and people still don't entirely seem to agree on whether they can go ship-to-surface, while other lighter-like craft, that it makes sense Rogue Traders and Co. would use are often vaguely defined, sometimes unarmed, and sometimes poor atmospheric craft, while what they get around in, on the ground, is often even more vague. Chimeras? Rhinos? (I think Abrites can use Rhinos, so maybe the Imperium isn't as limiting on these?) Lastly, when a Rogue Trader can go to a Forge World, and order a custom starship part be manufactured, or any of a number of other things, it seems weird they can't, with enough money, and connections, order something similar to a Land Raider, or a Thunderhawk. How many Baneblade variants were just "Forge World X couldn't make this cannon, but Guard Regiment Y barely knows what that cannon is, so we'll make a knock off, and tell them it's what they ordered"? It can resemble, but be legally distinct from the lol...um, aforementioned transports. That's sort of what limitless money, and the ear of a Magos, is for.
     
    There are also plenty of other things the Big E said, that most everyone has forgotten, so it's annoying that this thing, mostly because it's a "you can't..." decree, IS remembered, where so much else was lost, or changed, to support the needed religion He didn't want.
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