Ivanstone
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Posts posted by Ivanstone
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I like it alot. I think GoT is a very good multi-player game and the Titles are one of the reasons why. Joust may have its appeal but the game loses something without the titles.
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goshdarnstud said:
Maybe a reprint of Perished in Flame is in order? That would give some draw, but as an event with a condition, wouldn't be as regular as the traditional card advantage houses.
If we consider current cards vs old cards how about this:
Xaro's Home (Cost 0; Unique)
Free Cities
Response: After you play an attachment from your hand,kneel 1 influence to draw a card.
VS
Qartheen Bazaar (Cost 2)
Free Cities
Response: after you play an attachment card from your hand,draw a card (limit once per phase).
Honestly, I'd almost prefer the Bazaar. You gain draw for thematic reasons (attachment play) thus keeping your card draw in check. Both do not key off of "put in play" mechanics. You are almost always going to have gold to spend.
Xaro's Home whilst being cheeper, still requires you to have influence and having nothing better to spend your influence on. It effectively requires you to play two cards to start it up and then puts two additional conditions on top of that.
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I punch the Greyjoy player in the neck when he gives me Wharf Rats. I then ignore the Martell player until he runs out of Red Vengeance or other annoying "lose challenge" cards.
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Stag Lord said:
Martell is more efficient overall - why not just run them instead or Targ?
I run Targ because Emilia Clarke is hawt.
But seriously this kind of question shouldn't ever come up.
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-Istaril said:
Does Targaryen serious lack card advantage? Recursion *is* card advantage, unsavable-kills are card advantage, and Dothraki have a few draw tools too... as do Dragons (Mereen). You may not be automatically kings-landing or golden-tooth mines filling your hand, but I don't think card advantage, per se, is your biggest drawback. Ambush+Rule By decree can be an excellent source of card advantage.* Recursion is nice. Draw is better. The former only works if you manage to draw the tools needed to do it. Its not free either.
* Burn typically requires multiple cards. You're creating card advantage by giving yourself card disadvantage.
* Jhogo is pretty hawt and probably the only mandatory character for Targ. However, his draw power is blockable and restricted to the challenge phase. He'll also draw hate from your opponent. Also all my friends are jerks and play Muster the Realm to stop early game military challenges.
* The problem I typically have with Meereen is it wont provide solid draw until later in the game when you have additional Dragon's out. In fairness, even a single dragon can be harder to stop challenge wise early game so at least you're getting one card.
Honestly, the best card advantage combo Targ has is Cache with some Maester shenanigans to fuel it. Does this seem right to you?
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Serazu said:
And, of course, I totally agree that Heir just pales in comparison to the upcoming Lannister agenda. The only practical use Heir has these days is in a dragon deck and even that is debatable,
New Viserion, Drogon and Rhaegal's abilities only work once per phase. Giving them a 3rd challenge opportunity is always helpful but they've already done most of their damage already. I almost prefer KotHH for influence or TMP for a Dragon Lore deck.
I agree that the Lanni agenda is more useful but its power in part derives from Lannisters already being strong at Intrigue challenges. The new Cersei, for example, directly interfaces with it. Targ on the other hand has almost no cards that benefit from being able to do a 2nd power challenge (Drogo WotN comes to mind). Not that they should receive alot for balance reasons but Targ's military ability far outweigh's its power ability and this seems wrong.
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Serazu said:
Then, make sure it stays Summer. And do not make the mistake of thinking only of the agenda. Shade of the Evening is awesome. Imagine a Dothraki Summer as well with Jhogo and Vaes Dothrak in it. Yes, it's situational, but if a Targ player cannot win mil challenges with Dothraki, then the problem is more about him, not the house.
I do imagine it. Every single game, every turn is a 3 Dothraki military rush with Jhogo in the lead. I cackle madly from the weight of the massive stack of cards in my hand.
The reality often is Jhogo slipping in a solo military challenge via stealth if possible (its not always). Assuming my friends aren't actively trying to stop him since they've now figured out how valuable he is. He's really the only card that gives any form of stable draw for Targ and he's the usual mulligan target. Everything else is a multicard investment that you still have to draw to get going.
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Serazu said:
True. Up to now, Summer is our most reliable draw mechanic. Situational yeah, but Targs can do a lot during Summer.
Martell can do a lot during Summer. Or without Summer. Greyjoy and Stark can generate card advantage independent of season and then use Winter to counter your draw engine.
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Serazu said:
I didn't say it's influence, I said "it practically turns influence into income", since it hits the table with influence, allowing you to:Except its not a solution to the influence problem. Yes, its useful to turn influence into income but would it not be more beneficial to have an effect that does the reverse? Sometimes you need influence to fuel certain card effects. Most ambush cards can be usefully played with gold although its almost always better to spend influence to pay for ambush.
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Serazu said:
As for the income / influence thing (our biggest concern), try Summer builds with the Myrish Villa. This location is awesome, since it practically turns influence into income. Two birds with one stone.Whilst Myrish Villa is a good cost reducer, its not Influence. I simply do not see why Martell has a variety of influence generators and Targ has none despite Targ's much greater influence needs.
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Twn2dn said:
I'll fine-tune this poll a bit and next time hopefully be able to include info about where the respondent is from (ie which meta or country they play in).
A more interesting question is to either provide a second choice or do another poll with Martell removed. Sometimes a second choice might be a little more revealing since your first choice might be chosen with more prejudice.
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Fat Jon Finkel said:
I wouldn't call it balanced. It might actually be underpowered. I only know of one person who has placed well at a MAJOR tournament using KotHH.
I suspect that just means that its less good than The Maester's Path. TMP does provide both an income and card advantage. KOTHH only provides income even if its arguably better income. Sometimes card advantage agendas are more useful.
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anavasoothed said:
Jaime is a perfect example of a good case on honor. The debate reverberates through the book series. Many of you believe that killing the Mad King was the right choice.
Who did he make the choice for? He claims the realm, many others would claim for the Lannister's. Even if killing Aerys was the right choice, was it the right choice for him to stand aside whilst the remainder of the Targeryen's were slaughtered? Seems to me he made the selfish choice and this action was confirmed by planting 3 bastards in the royal family.
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anavasoothed said:
One point that came to mind when reading about your updated view on honor (an improvement I must say, which kind of exemplifies my position against set codes in that it evolved to be better and more applicable. As we both realize, the old system is simply flawed) is your point on fair play. It reminds me of something mentioned at the Wall. When Jon Snow was fighting all of the rabble in training, he was unstoppable. It was then said, by Tyrion or Thorne, that it's obvious that they can't beat you. Few have used a sword before. Jon, being of royalty, was very adept at straight forward, honorable combat, and when fighting so, he will win. Consider then, in a non-training scenario, with honor being upheld, that those with the money and training win, as the rules favor such. In the mean time, locking the rabble in a condemned position of 'dishonorable' if they try more creative means to defeat an enemy.
And what was Jon's ultimate response?
To help train his fellow brothers in combat. Which could be considered the honourable thing to do. Perhaps Tyrion did shame him into doing so but Jon quickly learned it was the best course of action.
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BenStark said:
As to comparing Varys and Ned, I would disagree as well. Varys has a relative morality. His morality is directed linked to the situation at hand. Varys has undoubtedly done many things (including sending Jorah Mormont to spy and potentially kill Viserys and Danaerys) which are morally wrong. Just because he does some good things does not make him a good or moral character. I don't think you can actually pin any type of morals on Varys. He plays his own game to his own ends.
In fairness to Varys, I suspect that he struggles on behalf of the Targeryen's because he believes them to be the rightful rulers of the realm. He has said on multiple times what he does, he does for the realm. Neither the Lannister's or Baratheon's have legal claim. His path was simply much more pragmatic then Ned's.
Littlefinger is a better example of someone playing his own game.
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alpha5099 said:
I don't value honor. Honor is what got Eddard killed. Ned was stupid to act the way he did, and it is his ridiculous notion of honor that is largely to blame for that.
Really? I could've sworn Joffrey's lack of it, is what got Eddard killed. Eddard's only crime was his inability to gauge how immoral his peer's were.
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Sansa.
Because someone has to be nice to her.
alpha5099 said:
For my money, Bronn is the ultimate embodiment of knighthood in these books. He doesn't hide behind high-falutin' ideals or expensive gilded armor. He's good at murdering people and is loyal to those who can pay him. That's all he needs to be, and he is frank and forthright about it.
Whilst Bronn's honesty is admirable, it has a lot more to do with Tyrion giving him free reign to speak. It speaks more of Tyrion's personality then Bronn's. A different paymaster would either require his silence or may punish him for speaking openly. By the time Bronn left Tyrion, he didn't really have to hide who was because he had sufficient power to speak freely.
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Shenanigans said:
I see your point, but in that case why not restrict Loyalty Money Can Buy and Retaliation!, which seem to show up in every plot deck lately? Or if we're talking House-specific plots, how about To the Spears?
I don't honestly think any of those should be restricted, and I agree with the creativity in plot decks to a point, but with the power level/impact of the other restricted cards, the Fury plots seem a bit weak in comparison (post Stag-errata that is).
There aren't any significant downsides to playing most Furies. FotStag would be decent for its stats and Power Struggle trait, it then has a good ability on top of that. It has more advantages than Loyalty. Retaliation and Spears both have disadvantages to using them.
I personally would prefer the Furies weren't restricted although mainly for flavour purposes since I like to see House specific plot cards. It would've been preferable if their stats were lowered or they had a downside to using them.
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Rogue30 said:
I'm not so sure. It can be played in 3rd turn. There is nothing tricky. You just play it and that's it. Opponent has little or no chance to stop it.
I'm a little curious to what specific circumstances led you to believe that this card is overpowered.
I presently only play Targ and I always use it because its useful. I've found:
I've won after using it. Lost after using it.
I've had it rot in my hand. I've had it get discarded from my hand. I've had it not get drawn at all.
I am currently waiting to play against my buddy's Bolton deck and wondering if Roose will stomp all over this card.
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Ratatoskr said:
The old Rhaegal is pretty boss, I'm not surprised when I see him in a Dragon deck instead of the new one.
Its been my experience that no one really cares if they see a Dragon on the table. Its just another big character and the new ones have better cost acceleration due to Ambush. Daenerys on the other hand is loathed and always attracts a great deal of attention. Generally, I find if people want to slow a Dragon deck down they'll play temporary effects on the Dragons and permanent removal effects on Dany. Duplication on the Dragon's is rarely helpful. One re-occurring instance is Valar. Even then the new Rhaegal comes out easier because of Ambush and can usefully be used even with 0 claim via his response.
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goshdarnstud said:
I too loved the statistical breakdown of house and card plays. Intrigued to see that in melee it's fairly close to even split, not perfect, but a lot closer than joust
There's a couple things that interested me about the melee/joust split. Targeryon was the least represented House in Joust but tied for the most in Melee. Lannister also flipped in the opposite direction although not as much. I'm a little curious as to why since the stats aren't really analyzed. Admittedly, I'm a fairly recent player so I may be missing something else.
Other than this small quibble, I did like the newsletter.

On Dangerous Ground spoilers
in 1. AGoT General Discussion
Posted
radiskull said:
Enemy to the Crown. Baratheon Attachment. Condition. 1 cost.
Attach to an opponent's House card. If you have more than 1 opponent, after a player wins a [P] challenge against the owner of attached House card, kneel Enemy to the Crown. Then, the winner of the challenge stands 1 character for each power moved for claim.
This would combo with the new Bob wouldn't it? Since all opponent's must satisfy claim, they are all moving power. It doesn't specifically tie moved power from the losing attached defender, only that defender must lose.
I like the new sub-theme of unique characters and the new plots to strip away smaller characters.