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Tom Cruise

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  1. Like
    Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Here's the next few psychic powers. Chugging along!

    Looking at the EPG magic rules, Predict covers the same kind of ground as Augury, so I might have to look at how I can revise Augury to implement some ideas from Predict. Or wholesale replace it if Predict is better. Mask I think could work as a Telepathy power, but it's kinda already covered by some of the effects of Compel, not sure if I want a whole extra power dedicated to illusions. Transform doesn't really have much application in 40k so I think I'm safe to leave that out entirely. 
    As for the magic talents I'm sure there's some good ideas in there to borrow, will look through at some point and port over the relevant stuff, or even just throw together a quick document summarising what you should and shouldn't use from EPG.

    \

  2. Like
    Tom Cruise got a reaction from Veruca in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Now that everyone's stuck inside and my work schedule has wound back a bit, I'm going to try to get back into the swing of this and get everything ready for the full release of the updated version.
    I'm still plugging away at the psychic power chapter, which I think is a good opportunity for me to integrate the new magic mechanics from EPG, if any of it looks relevant. I've been out of the loop with Genesys for a while, so I'll have to give it a look through, but some of the powers seem relevant. Talents and stuff like that from EPG I might hold off on integrating so that things aren't delayed even further, but down the track I'll look into what I can steal.
    Also, the new version of Wrath and Glory is out, so I'll have to see what I can mine from that content wise. It looks like a biiiig improvement over the previous release. 
  3. Like
    Tom Cruise got a reaction from Archellus in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Now that everyone's stuck inside and my work schedule has wound back a bit, I'm going to try to get back into the swing of this and get everything ready for the full release of the updated version.
    I'm still plugging away at the psychic power chapter, which I think is a good opportunity for me to integrate the new magic mechanics from EPG, if any of it looks relevant. I've been out of the loop with Genesys for a while, so I'll have to give it a look through, but some of the powers seem relevant. Talents and stuff like that from EPG I might hold off on integrating so that things aren't delayed even further, but down the track I'll look into what I can steal.
    Also, the new version of Wrath and Glory is out, so I'll have to see what I can mine from that content wise. It looks like a biiiig improvement over the previous release. 
  4. Like
    Tom Cruise got a reaction from GnosisNoise in Postponed Release Dates? - RELEASE THE PDFS!!!   
    I think there's a couple of things that drive the month delay;
    People are probably more inclined to double dip if they get a physical copy first; the convenience of a PDF is pretty undeniable, so once someone has the book on their hands they might want to get a PDF as well for convenience's sake. People who get a PDF first probably have less incentive to get a physical copy. Piracy; PDFs get leaked online incredibly fast, whereas physical copies take someone being willing to go through the laborious process of scanning an entire book (and usually wrecking the spine in the process, if they want a *good* scan). That means there's a period of a couple of weeks to a month where potential pirates might be inclined to buy a physical copy rather than wait for a digital copy to materialise.  Do I think these are good reasons? Hard to tell without some sales figures and piracy data, really 🤷‍♀️
  5. Like
    Tom Cruise got a reaction from Nytwyng in Postponed Release Dates? - RELEASE THE PDFS!!!   
    I think there's a couple of things that drive the month delay;
    People are probably more inclined to double dip if they get a physical copy first; the convenience of a PDF is pretty undeniable, so once someone has the book on their hands they might want to get a PDF as well for convenience's sake. People who get a PDF first probably have less incentive to get a physical copy. Piracy; PDFs get leaked online incredibly fast, whereas physical copies take someone being willing to go through the laborious process of scanning an entire book (and usually wrecking the spine in the process, if they want a *good* scan). That means there's a period of a couple of weeks to a month where potential pirates might be inclined to buy a physical copy rather than wait for a digital copy to materialise.  Do I think these are good reasons? Hard to tell without some sales figures and piracy data, really 🤷‍♀️
  6. Thanks
    Tom Cruise got a reaction from Warklaw in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Awesome work on that sheet! Symbols are looking pretty nice too, although I feel like the Advantage and Triumph might be a little busy for the small scale they'll often be displayed at. Triumph would be pretty easy to simplify, not so sure about advantage though, hard to convey the wreath imagery at a lower detail. Haven't got any solid ideas for alternatives though, will have a think.
  7. Like
    Tom Cruise got a reaction from Goose666 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  8. Like
    Tom Cruise got a reaction from rangerfour in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  9. Thanks
    Tom Cruise got a reaction from ejacobs in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  10. Like
    Tom Cruise got a reaction from Veruca in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  11. Like
    Tom Cruise got a reaction from Warklaw in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Still alive, for the record! Disheartening to see FFG ditch their RPG division, but I still plan to keep plugging away at this. Haven't checked out the new(ish) player's guide in any real detail yet, might have to see if anything in there is worth cannibalising, especially the magic stuff.
    I have a week off from work coming up soon so hopefully I'll get some work done then!
  12. Like
    Tom Cruise reacted to Archellus in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    you might want to check the Innate Focus talent in the new Expanded players guide might work for something like this. 
  13. Like
    Tom Cruise got a reaction from Yepesnopes in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    With the FFG forums due to shut down in a matter of weeks, I have begun to move my updates over to Wordpress.
    Please follow or bookmark https://dhgenesys.wordpress.com/ if you want to keep up to date with future updates to this project!
     
     

    - Third Edition Core Rules Link - 3.1 Update -
    - Form Fillable Character Sheet PDF (Newly updated!) -
    - Form Fillable Character Sheet PDF (Old version, only 3 pages instead of five which might suit some people better) -
    - Russian translated Character Sheet PDF (all credit to LelouchVee, based on the old sheet) -
    - Printer Friendly Character Sheet PDF (based on the old sheet) -
    - Rolling Changelog (This changelog starts from the 3.0 release, see the bottom of this post for historic changes) -
    - Rules currently at release 3.1 -
    This conversion, totalling in at 295 pages of content, brings all the rules you need to run FFG's well-loved Warhammer 40,000 RPG in the Genesys system. Featuring a few new gameplay systems to model the work of the Imperial Inquisition more closely, it should have all the content you need to run a campaign scaled anywhere from dirt-poor Acolytes scrabbling to survive, to all-powerful agents of the Inquisition who condemn worlds to destruction with a quill-stroke. 
    The third edition release is a total layout overhaul, redesigning the layout and visuals of basically every page. It's not just visual tweaks; the text has also been expanded and tweaked to make for a better read and hopefully a better gameplay experience. As well, content has been added and tweaked, expanding character options and adjusting some odd balance issues.. Check out the Changelog at the bottom of this post for a rundown of all the big changes in detail.
    Here's a quick outline of what's included:
    A full set of character creation options, including 20 Home Worlds (this setting's Archetypes) 11 classes and a revised skill list to better suit the setting. As well, guidelines are provided on how to appropriately create a higher level party, with details on what sort of resources and finances they should have access to. A whole host of new talents across all five tiers, clocking in at 167 talents total. Some of these are entirely new designs, while some are copied over from various FFG books and modified appropriately.  Elite Advances, a new system to allow for playing as Astropaths, Untouchables and several other galactic oddities.  A complete equipment section, including rules for weapons, explosives, attachments, armour, custom ammunition types, cybernetics, servitors and general equipment.  As well, rules are provided for purchasing and acquiring services such as accommodation, void transport and healing.  Rules for Influence and Subtlety, allowing your Acolytes to climb the ranks of the Inquisition and receive concrete rewards for it, while feeling mechanical effects (good and bad) for how subtly they conduct their investigations. A system of Interludes to represent how your characters spend their time between sessions, letting them focus on self improvement, earning extra income, and various other pursuits.  Rules for psychic power usage, based upon the magic rules presented in the Genesys Core Rulebook and modified to suit the setting. Includes a handful of new abilities (heavily inspired by Cyvaris' work), as well as a Perils of the Warp table for each psychic discipline, a design idea taken from the failed beta of Dark Heresy 2e. Corruption and mutation rules, allowing characters to slowly succumb to the influence of Chaos over the course of a campaign. These took heavy design cues from Warhammer Fantasy Roleplay 3e, with some heavy modification. Expanded rules for fear and mental trauma, based upon the rules for the horror tone presented in the Genesys Core Rulebook. Includes an advantage/threat table for fear check results, and a large list of potential mental trauma effects to inspire GMs and players. A fully fleshed out NPC section, including a list of 17 NPC traits which can be used to create or modify your own adversaries, along with 65 fully statted adversaries. This doesn't cover the whole range of adversaries Acolytes might run into in a typical campaign, but provides a solid jumping-off point for GMs to fill the gaps.  I have lots of plans for future updates, which will roll out as I produce them. Keep an eye on this thread for development updates! 
    It should be noted that the content in this PDF really isn't enough to allow a total newbie to understand the Warhammer 40,000 setting. I highly encourage anyone curious to get their hands on a copy of one of the Dark Heresy rulebooks (first or second edition works fine, they're both excellent for fluff) and give it a read; they'll give you the proper context to appreciate the material here. Also, the Genesys Core Rulebook is required, if that wasn't obvious. 
    Please either post here or PM me if you spot anything which needs fixing or tweaking, and if you end up running a campaign with this, I'd love to hear about how it all goes, actual play experiences can be great feedback for design purposes. Plus it's just nice to hear what people have been doing with stuff I've made. I've also made a Google Drive folder with comment-enabled versions of each chapter of this conversion - feel free to put your feedback and corrections right onto the documents. 
    Oh, and I highly recommend actually downloading the PDF; it's fully bookmarked and hyperlinked, something you miss out on if you view it in Google Drive. Makes navigation 10x easier.
     

    - Book Link -
    - Supplement currently at release 1.0 -
    One of the only real absences from the core book is vehicle rules; that's now corrected. This book covers land and air vehicles, including a range of civillian, industrial and military vehicles. Importantly it doesn't cover voidships; they'll be the topic of a future expansion if I decide to cover them at all, they need a fair bit of attention.
    It includes:
    20 different land vehicles, from civilian autocarriages to Baneblade battle tanks.  12 different air vehicles, from cargo shuttles to military bombers. Options to customise the loadout and design of many of these vehicles to suit different roles.  A system of traits which can be universally applied to vehicles, to make the rules easier to parse and provide useful guidelines for homebrewing new vehicles. A range of weapons and other wargear for vehicles.  

    - Book Link -
    - Supplement currently at release 1.0.5, see bottom of post for changelogs -
    My own take on a "monster manual" of sorts, this little expansion goes into detail on Tau armaments and NPC stat blocks. Eventually I plan to do one of these for a wide range of different opponents. Note that this is a first edition book; there might be some slight discrepancies in game balance between this and the new third edition of the core book, and the layout isn't consistent, but it should be totally usable still.
    It includes:
    Statistics for Tau weapons, armour and gear, and rules for using and modifying these as a human. Rules for Tau battlesuits, complete with a full host of support and weapons systems, and a custom crit table. Stats for a big variety of Tau enemies, including all the warriors of the Fire Caste, drones, the alien auxiliaries, and the civilian castes.  - Changelogs- 
    Dark Heresy Core Book - Third Edition
     
  14. Like
    Tom Cruise got a reaction from Izza in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Hey there, I'm still around, just haven't made much progress on this in a few weeks now due to a pretty busy personal life. Fully intend to get back into the swing of things soon, don't wanna give any particular ETA there because I'm very bad at keeping to those kinda time-frames when I set them

    As soon as I have anything new to show off I'll be sure to put it here. 
  15. Thanks
    Tom Cruise got a reaction from Drakenhart84 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    With the FFG forums due to shut down in a matter of weeks, I have begun to move my updates over to Wordpress.
    Please follow or bookmark https://dhgenesys.wordpress.com/ if you want to keep up to date with future updates to this project!
     
     

    - Third Edition Core Rules Link - 3.1 Update -
    - Form Fillable Character Sheet PDF (Newly updated!) -
    - Form Fillable Character Sheet PDF (Old version, only 3 pages instead of five which might suit some people better) -
    - Russian translated Character Sheet PDF (all credit to LelouchVee, based on the old sheet) -
    - Printer Friendly Character Sheet PDF (based on the old sheet) -
    - Rolling Changelog (This changelog starts from the 3.0 release, see the bottom of this post for historic changes) -
    - Rules currently at release 3.1 -
    This conversion, totalling in at 295 pages of content, brings all the rules you need to run FFG's well-loved Warhammer 40,000 RPG in the Genesys system. Featuring a few new gameplay systems to model the work of the Imperial Inquisition more closely, it should have all the content you need to run a campaign scaled anywhere from dirt-poor Acolytes scrabbling to survive, to all-powerful agents of the Inquisition who condemn worlds to destruction with a quill-stroke. 
    The third edition release is a total layout overhaul, redesigning the layout and visuals of basically every page. It's not just visual tweaks; the text has also been expanded and tweaked to make for a better read and hopefully a better gameplay experience. As well, content has been added and tweaked, expanding character options and adjusting some odd balance issues.. Check out the Changelog at the bottom of this post for a rundown of all the big changes in detail.
    Here's a quick outline of what's included:
    A full set of character creation options, including 20 Home Worlds (this setting's Archetypes) 11 classes and a revised skill list to better suit the setting. As well, guidelines are provided on how to appropriately create a higher level party, with details on what sort of resources and finances they should have access to. A whole host of new talents across all five tiers, clocking in at 167 talents total. Some of these are entirely new designs, while some are copied over from various FFG books and modified appropriately.  Elite Advances, a new system to allow for playing as Astropaths, Untouchables and several other galactic oddities.  A complete equipment section, including rules for weapons, explosives, attachments, armour, custom ammunition types, cybernetics, servitors and general equipment.  As well, rules are provided for purchasing and acquiring services such as accommodation, void transport and healing.  Rules for Influence and Subtlety, allowing your Acolytes to climb the ranks of the Inquisition and receive concrete rewards for it, while feeling mechanical effects (good and bad) for how subtly they conduct their investigations. A system of Interludes to represent how your characters spend their time between sessions, letting them focus on self improvement, earning extra income, and various other pursuits.  Rules for psychic power usage, based upon the magic rules presented in the Genesys Core Rulebook and modified to suit the setting. Includes a handful of new abilities (heavily inspired by Cyvaris' work), as well as a Perils of the Warp table for each psychic discipline, a design idea taken from the failed beta of Dark Heresy 2e. Corruption and mutation rules, allowing characters to slowly succumb to the influence of Chaos over the course of a campaign. These took heavy design cues from Warhammer Fantasy Roleplay 3e, with some heavy modification. Expanded rules for fear and mental trauma, based upon the rules for the horror tone presented in the Genesys Core Rulebook. Includes an advantage/threat table for fear check results, and a large list of potential mental trauma effects to inspire GMs and players. A fully fleshed out NPC section, including a list of 17 NPC traits which can be used to create or modify your own adversaries, along with 65 fully statted adversaries. This doesn't cover the whole range of adversaries Acolytes might run into in a typical campaign, but provides a solid jumping-off point for GMs to fill the gaps.  I have lots of plans for future updates, which will roll out as I produce them. Keep an eye on this thread for development updates! 
    It should be noted that the content in this PDF really isn't enough to allow a total newbie to understand the Warhammer 40,000 setting. I highly encourage anyone curious to get their hands on a copy of one of the Dark Heresy rulebooks (first or second edition works fine, they're both excellent for fluff) and give it a read; they'll give you the proper context to appreciate the material here. Also, the Genesys Core Rulebook is required, if that wasn't obvious. 
    Please either post here or PM me if you spot anything which needs fixing or tweaking, and if you end up running a campaign with this, I'd love to hear about how it all goes, actual play experiences can be great feedback for design purposes. Plus it's just nice to hear what people have been doing with stuff I've made. I've also made a Google Drive folder with comment-enabled versions of each chapter of this conversion - feel free to put your feedback and corrections right onto the documents. 
    Oh, and I highly recommend actually downloading the PDF; it's fully bookmarked and hyperlinked, something you miss out on if you view it in Google Drive. Makes navigation 10x easier.
     

    - Book Link -
    - Supplement currently at release 1.0 -
    One of the only real absences from the core book is vehicle rules; that's now corrected. This book covers land and air vehicles, including a range of civillian, industrial and military vehicles. Importantly it doesn't cover voidships; they'll be the topic of a future expansion if I decide to cover them at all, they need a fair bit of attention.
    It includes:
    20 different land vehicles, from civilian autocarriages to Baneblade battle tanks.  12 different air vehicles, from cargo shuttles to military bombers. Options to customise the loadout and design of many of these vehicles to suit different roles.  A system of traits which can be universally applied to vehicles, to make the rules easier to parse and provide useful guidelines for homebrewing new vehicles. A range of weapons and other wargear for vehicles.  

    - Book Link -
    - Supplement currently at release 1.0.5, see bottom of post for changelogs -
    My own take on a "monster manual" of sorts, this little expansion goes into detail on Tau armaments and NPC stat blocks. Eventually I plan to do one of these for a wide range of different opponents. Note that this is a first edition book; there might be some slight discrepancies in game balance between this and the new third edition of the core book, and the layout isn't consistent, but it should be totally usable still.
    It includes:
    Statistics for Tau weapons, armour and gear, and rules for using and modifying these as a human. Rules for Tau battlesuits, complete with a full host of support and weapons systems, and a custom crit table. Stats for a big variety of Tau enemies, including all the warriors of the Fire Caste, drones, the alien auxiliaries, and the civilian castes.  - Changelogs- 
    Dark Heresy Core Book - Third Edition
     
  16. Like
    Tom Cruise got a reaction from Illspecko in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Hey there, I'm still around, just haven't made much progress on this in a few weeks now due to a pretty busy personal life. Fully intend to get back into the swing of things soon, don't wanna give any particular ETA there because I'm very bad at keeping to those kinda time-frames when I set them

    As soon as I have anything new to show off I'll be sure to put it here. 
  17. Like
    Tom Cruise got a reaction from Illspecko in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    https://drive.google.com/drive/folders/1hRJ9KjaBz7PdhF1KhhpGraQ75YW0xPFm?usp=sharing

    Here's a folder with all of them
  18. Like
    Tom Cruise got a reaction from Illspecko in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Yeah, I'll leave it until you're done, that seems like a sensible move. Don't want to make more work for you than you're already putting in! Thanks again by the way, really appreciate the effort.
    Hoping to finish the psychic powers chapter for previewing tomorrow, should only take a couple of hours of work. Getting much closer to done!
  19. Like
    Tom Cruise reacted to Desslok in The Rise of Skywalker (Spoiler thread)   
    It's the fact that - for an analogy - the Titanic shows up in New York, everyone goes "Wait a second, what is that doing here?" and Captain Smith going "Yeah, don't worry about it. That's a story for another time."
    For such a important plot point, a handwave is not emotionally or narratively satisfying.

    The Emperor's return is not the only story point that does that. Like the fake out deaths that go "Hah! Just kidding! He's really alive!" seconds later, or the heel/face turns for no reason other than "reasons". There are tons and tons of non-emperor asspulls that the script tries to get away with that land with a thud for me.
  20. Like
    Tom Cruise reacted to Desslok in The Rise of Skywalker (Spoiler thread)   
    Just got back - and holy crap. That was terrible. 
    If you let the light and noise and pew-pew-pew wash over you, its fine enough. But the second you apply ANY thought or logic to the script (although calling it a script is being extremely generous. It's really more of a list of bullet points than a story) it instantly falls apart.
    Ah well. I still have Baby Yoda.
      
    I will give the movie this. The score was pretty good - Johnny has done better, but he's done worse too. And the art direction was very solid. The story may have been nothing but an endless series of fetch quests, but it looked really good while doing it.
  21. Thanks
    Tom Cruise got a reaction from ITacktixX in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys   
    Hey there, I'm still around, just haven't made much progress on this in a few weeks now due to a pretty busy personal life. Fully intend to get back into the swing of things soon, don't wanna give any particular ETA there because I'm very bad at keeping to those kinda time-frames when I set them

    As soon as I have anything new to show off I'll be sure to put it here. 
  22. Like
    Tom Cruise got a reaction from Octavian84 in Mandalorian - Spoilers inside, don't read until watched   
    I think it's kinda remarkable the levels of pedantry Star Wars can bring out in fans, I haven't seen any other IP inspire this much absurd nonsense
  23. Like
    Tom Cruise got a reaction from kaosoe in Mandalorian - Spoilers inside, don't read until watched   
    I think it's kinda remarkable the levels of pedantry Star Wars can bring out in fans, I haven't seen any other IP inspire this much absurd nonsense
  24. Like
    Tom Cruise got a reaction from Donovan Morningfire in Mandalorian - Spoilers inside, don't read until watched   
    I think it's kinda remarkable the levels of pedantry Star Wars can bring out in fans, I haven't seen any other IP inspire this much absurd nonsense
  25. Haha
    Tom Cruise reacted to Darth Revenant in Mandalorian Vambraces   
    The dark side of the internet is a pathway to abilities that some considered to be ... unnatural.
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