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Tom Cruise got a reaction from Yepesnopes in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
With the FFG forums due to shut down in a matter of weeks, I have begun to move my updates over to Wordpress.
Please follow or bookmark https://dhgenesys.wordpress.com/ if you want to keep up to date with future updates to this project!
- Third Edition Core Rules Link - 3.1 Update -
- Form Fillable Character Sheet PDF (Newly updated!) -
- Form Fillable Character Sheet PDF (Old version, only 3 pages instead of five which might suit some people better) -
- Russian translated Character Sheet PDF (all credit to LelouchVee, based on the old sheet) -
- Printer Friendly Character Sheet PDF (based on the old sheet) -
- Rolling Changelog (This changelog starts from the 3.0 release, see the bottom of this post for historic changes) -
- Rules currently at release 3.1 -
This conversion, totalling in at 295 pages of content, brings all the rules you need to run FFG's well-loved Warhammer 40,000 RPG in the Genesys system. Featuring a few new gameplay systems to model the work of the Imperial Inquisition more closely, it should have all the content you need to run a campaign scaled anywhere from dirt-poor Acolytes scrabbling to survive, to all-powerful agents of the Inquisition who condemn worlds to destruction with a quill-stroke.
The third edition release is a total layout overhaul, redesigning the layout and visuals of basically every page. It's not just visual tweaks; the text has also been expanded and tweaked to make for a better read and hopefully a better gameplay experience. As well, content has been added and tweaked, expanding character options and adjusting some odd balance issues.. Check out the Changelog at the bottom of this post for a rundown of all the big changes in detail.
Here's a quick outline of what's included:
A full set of character creation options, including 20 Home Worlds (this setting's Archetypes) 11 classes and a revised skill list to better suit the setting. As well, guidelines are provided on how to appropriately create a higher level party, with details on what sort of resources and finances they should have access to. A whole host of new talents across all five tiers, clocking in at 167 talents total. Some of these are entirely new designs, while some are copied over from various FFG books and modified appropriately. Elite Advances, a new system to allow for playing as Astropaths, Untouchables and several other galactic oddities. A complete equipment section, including rules for weapons, explosives, attachments, armour, custom ammunition types, cybernetics, servitors and general equipment. As well, rules are provided for purchasing and acquiring services such as accommodation, void transport and healing. Rules for Influence and Subtlety, allowing your Acolytes to climb the ranks of the Inquisition and receive concrete rewards for it, while feeling mechanical effects (good and bad) for how subtly they conduct their investigations. A system of Interludes to represent how your characters spend their time between sessions, letting them focus on self improvement, earning extra income, and various other pursuits. Rules for psychic power usage, based upon the magic rules presented in the Genesys Core Rulebook and modified to suit the setting. Includes a handful of new abilities (heavily inspired by Cyvaris' work), as well as a Perils of the Warp table for each psychic discipline, a design idea taken from the failed beta of Dark Heresy 2e. Corruption and mutation rules, allowing characters to slowly succumb to the influence of Chaos over the course of a campaign. These took heavy design cues from Warhammer Fantasy Roleplay 3e, with some heavy modification. Expanded rules for fear and mental trauma, based upon the rules for the horror tone presented in the Genesys Core Rulebook. Includes an advantage/threat table for fear check results, and a large list of potential mental trauma effects to inspire GMs and players. A fully fleshed out NPC section, including a list of 17 NPC traits which can be used to create or modify your own adversaries, along with 65 fully statted adversaries. This doesn't cover the whole range of adversaries Acolytes might run into in a typical campaign, but provides a solid jumping-off point for GMs to fill the gaps. I have lots of plans for future updates, which will roll out as I produce them. Keep an eye on this thread for development updates!
It should be noted that the content in this PDF really isn't enough to allow a total newbie to understand the Warhammer 40,000 setting. I highly encourage anyone curious to get their hands on a copy of one of the Dark Heresy rulebooks (first or second edition works fine, they're both excellent for fluff) and give it a read; they'll give you the proper context to appreciate the material here. Also, the Genesys Core Rulebook is required, if that wasn't obvious.
Please either post here or PM me if you spot anything which needs fixing or tweaking, and if you end up running a campaign with this, I'd love to hear about how it all goes, actual play experiences can be great feedback for design purposes. Plus it's just nice to hear what people have been doing with stuff I've made. I've also made a Google Drive folder with comment-enabled versions of each chapter of this conversion - feel free to put your feedback and corrections right onto the documents.
Oh, and I highly recommend actually downloading the PDF; it's fully bookmarked and hyperlinked, something you miss out on if you view it in Google Drive. Makes navigation 10x easier.
- Book Link -
- Supplement currently at release 1.0 -
One of the only real absences from the core book is vehicle rules; that's now corrected. This book covers land and air vehicles, including a range of civillian, industrial and military vehicles. Importantly it doesn't cover voidships; they'll be the topic of a future expansion if I decide to cover them at all, they need a fair bit of attention.
It includes:
20 different land vehicles, from civilian autocarriages to Baneblade battle tanks. 12 different air vehicles, from cargo shuttles to military bombers. Options to customise the loadout and design of many of these vehicles to suit different roles. A system of traits which can be universally applied to vehicles, to make the rules easier to parse and provide useful guidelines for homebrewing new vehicles. A range of weapons and other wargear for vehicles.
- Book Link -
- Supplement currently at release 1.0.5, see bottom of post for changelogs -
My own take on a "monster manual" of sorts, this little expansion goes into detail on Tau armaments and NPC stat blocks. Eventually I plan to do one of these for a wide range of different opponents. Note that this is a first edition book; there might be some slight discrepancies in game balance between this and the new third edition of the core book, and the layout isn't consistent, but it should be totally usable still.
It includes:
Statistics for Tau weapons, armour and gear, and rules for using and modifying these as a human. Rules for Tau battlesuits, complete with a full host of support and weapons systems, and a custom crit table. Stats for a big variety of Tau enemies, including all the warriors of the Fire Caste, drones, the alien auxiliaries, and the civilian castes. - Changelogs-
Dark Heresy Core Book - Third Edition
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Tom Cruise got a reaction from SuperWookie in Character Artwork Thread
Another set of Will Nunes commissions, guy does amazing work. Got him to draw the party I GM for, really pleased with the result.
They're a bit of a miserable looking bunch, but it's fairly appropriate. From left to right we've got Aerold Reist (Human Seeker), Jessica Kensington (Human Smuggler) and Bira'iofa'ayzist "Ava" (Chiss Colonist). They're currently starting up a budding criminal organisation from a cantina they've acquired in Nar Shaddaa.
Click the names to get the higher resolution art, didn't want to clog up people's connections too much.
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
All the chapters I'm planning to include are already in the preview of the Deathwatch character creation rules, although I've revised them a bit since, will push out a new version once I review the whole chapter to iron out any issues.
https://drive.google.com/open?id=1Yni-fQwE0Kz4CF60ajhX5zShv22zuEOY
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Tom Cruise reacted to Tkalamov in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Have you by any chance compiled the different chapters for the Adeptus Astartes? That's some really solid work overall.
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Tom Cruise reacted to "Alearis" in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Hey Tom Cruise, thank you for the greater good you are doing. I'm mastering a DH Party wih your Ruleset since about half a year and its all the experience DH was missing in the d100 system. Great job! But is it possible to release a blank npc sheet for GM's, it would be a great help.
Thank you again for your great Work again! Keep going!
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Tom Cruise reacted to Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Squats, and Ratings, heck yes! Complain all you want about some of the design decisions for including Dwarves and Halflings back in the day, but man did they add more variety to the Imperial Army. I love myself some Beastmen from Warhammer TD, so its fun to see them in this edition as playable. Looking very good as always! Keep up the great work! The campaign I was using the 2nd edition rules sadly fell apart, due to lack of interest on some of the players, but I do plan to use these again in the future for another campaign now with 3rd edition rules!
Oh, and I wanted to share this, though I have no idea if you will ever use it, it is something I used to use back in the day, and it does give some interesting concepts you can carry forward, or not, at your leisure.
https://drive.google.com/file/d/1KFy979VNbX7Bfi17x4KcyC2OMbrJX7m_/view
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Quadruple posting, oops.
So I've been working on Faith Powers and would like some input. I'm trying to figure out a system for how you actually go about acquiring them. There's two options I'm currently tossing up between.
Just make them a series of talents with pre-requisites. This is a straightfoward and easy option, although it does mean they have to fit within the existing tiers, and most faith powers would likely be in the 3-5 range. Using a system similar to Force Powers in Star Wars RPG, arranging the different Faith Powers into trees. Below is a hypothetical mockup I made of something like that using some of the powers from Blood of Martyrs. This does mean that characters focusing on faith would climb the talent pyramid a lot slower.
Thoughts? Any other cooler ideas?
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Might need to view this image in a new tab to read the text, forums squish it a bit. First pass at the Grey Knights psychic discipline (also accessible to normal psykers).
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/file/d/1oiI8tDFYjKo55ScXSPxFae84uNnIopmu/view?usp=sharing
Oh hey Grey Knights are (mostly) done too. Still need to do their psychic discipline, but everything else should be good to go.
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
They're next on the list, haven't really done anything with them mechanically yet beyond their gear though as of yet.
Vague plan for them;
One Archetype option. I thought about ways to give them a Home World or Home Chapter equivalent that lets them have some more variety, but I couldn't think of anything that really made sense (briefly toyed with the idea of basing it on their heraldry, but it's a bit of a stretch). They're a pretty homogenised bunch. Six careers - Strike Marines, Purgators, Purifiers, Tech-Marines, Librarians and Apothecaries. An Elite Advance similar to the one used by Deathwatch Marines, but with some extra bonuses to represent what makes Grey Knights unique. A new psychic discipline (Sanctic Daemonology). Probably no new powers in this, I think the existing powers cover what Grey Knights can do pretty well, but I might add in some Minor Power talents if there's any weird edge cases I think are worth representing. They'll also get some dedicated talents in the talents chapter when I get to that, and access to all the general Space Marine stuff.
EDIT: Here's a first pass at that Elite Advance.
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/open?id=1hhre4IAnCIH-iAXbvBp-HRV4EhKUummD
Here's the Sororitas character creation chapter. Pretty short and sweet, just a couple of elite advances and some character creation guidance.
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Tom Cruise got a reaction from Mathadar in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Looks like pretty solid work to me, although I already did make some abhuman stats at one point. Here's those if you want to take a look -
https://docs.google.com/document/d/136RX7WmnS9Gcj_F15BlumAVGgDKzZgIm1zlLSgZkpzI/edit
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Tom Cruise got a reaction from rangerfour in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/open?id=1hhre4IAnCIH-iAXbvBp-HRV4EhKUummD
Here's the Sororitas character creation chapter. Pretty short and sweet, just a couple of elite advances and some character creation guidance.
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Tom Cruise reacted to kaleotter in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
I don't know if this is off topic and will happily remove this if it is, but I'm looking at running a one shot with some friends who I regularly do star wars with, and one of them really, really wants to play a Ratling, so I wrote a custom archetype/background for it. I'd appreciate any feedback people here have with regards to its balance and feel, as I'm not that familiar with Ratlings at all.
Ratling Background
Br 1; Ag 3; Int 2; cu 2; wi 2; pr 2;
Wounds: 9+ brawn (+5xp)
Strain: 12+ will
XP: 100
Natural sharpshooter: Ratlings begin play with one rank in Ranged (heavy). They may not train this skill above Rank 2 at character creation.
Silouette 0: Ratlings are much shorter than unmutated humans and count as silhouette 0 (-10xp?)
Scorn the Abhuman: While ratlings are imperial citizens. They are looked down upon, both literally and figuratively, being seen as lazy, lecherous and all around inferior to true humans. All social checks to interact with imperial citizens take one setback, two if the citizen is particularly offended by the ratlings mutantcy. (+5xp)
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Tom Cruise got a reaction from Elden in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Quadruple posting, oops.
So I've been working on Faith Powers and would like some input. I'm trying to figure out a system for how you actually go about acquiring them. There's two options I'm currently tossing up between.
Just make them a series of talents with pre-requisites. This is a straightfoward and easy option, although it does mean they have to fit within the existing tiers, and most faith powers would likely be in the 3-5 range. Using a system similar to Force Powers in Star Wars RPG, arranging the different Faith Powers into trees. Below is a hypothetical mockup I made of something like that using some of the powers from Blood of Martyrs. This does mean that characters focusing on faith would climb the talent pyramid a lot slower.
Thoughts? Any other cooler ideas?
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Tom Cruise got a reaction from Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/file/d/1oiI8tDFYjKo55ScXSPxFae84uNnIopmu/view?usp=sharing
Oh hey Grey Knights are (mostly) done too. Still need to do their psychic discipline, but everything else should be good to go.
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Tom Cruise got a reaction from Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/open?id=1hhre4IAnCIH-iAXbvBp-HRV4EhKUummD
Here's the Sororitas character creation chapter. Pretty short and sweet, just a couple of elite advances and some character creation guidance.
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Tom Cruise got a reaction from Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
They're next on the list, haven't really done anything with them mechanically yet beyond their gear though as of yet.
Vague plan for them;
One Archetype option. I thought about ways to give them a Home World or Home Chapter equivalent that lets them have some more variety, but I couldn't think of anything that really made sense (briefly toyed with the idea of basing it on their heraldry, but it's a bit of a stretch). They're a pretty homogenised bunch. Six careers - Strike Marines, Purgators, Purifiers, Tech-Marines, Librarians and Apothecaries. An Elite Advance similar to the one used by Deathwatch Marines, but with some extra bonuses to represent what makes Grey Knights unique. A new psychic discipline (Sanctic Daemonology). Probably no new powers in this, I think the existing powers cover what Grey Knights can do pretty well, but I might add in some Minor Power talents if there's any weird edge cases I think are worth representing. They'll also get some dedicated talents in the talents chapter when I get to that, and access to all the general Space Marine stuff.
EDIT: Here's a first pass at that Elite Advance.
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Tom Cruise got a reaction from Elden in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
https://drive.google.com/open?id=1hhre4IAnCIH-iAXbvBp-HRV4EhKUummD
Here's the Sororitas character creation chapter. Pretty short and sweet, just a couple of elite advances and some character creation guidance.
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Tom Cruise got a reaction from Veruca in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
First pass at Adepta Sororitas Elite Advances.
The idea is the specific non-militant orders will get expanded on in talents, the Elite Advance is kept generic to cut down on bloat. Thoughts?
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Tom Cruise got a reaction from Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
First pass at Adepta Sororitas Elite Advances.
The idea is the specific non-militant orders will get expanded on in talents, the Elite Advance is kept generic to cut down on bloat. Thoughts?
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Tom Cruise reacted to Elden in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
I still have to see any military campaign, that is feasible to play. Just a string of combat encounters doesn't do anything for me. Having an adventure of discovery, intrigue and investigation is more fun for me.
I must confess, I didn't look at any FFG Only War or Death Watch campaign, so I might be biased towards Rogue Trader and Dark Heresy.
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Tom Cruise got a reaction from Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
It'd be interesting from a design perspective for sure, but I'm honestly not sure what you'd actually do with those rules. In your average Dark Heresy game you're not likely to have any use for a Knight on a regular basis, and your PCs wouldn't really be able to get one anyway unless they were part of the Questor Imperialis (which raises the question of what on earth they're doing hanging out in an Acolyte Cell). I guess a campaign about a squadron of Knights could be interesting but it's basically a different game at that point 😛
I'm kinda fond of leaving Titan scaled stuff in the realm of "if you stat it, players will absolutely find a way to kill it, so maybe just don't".
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Tom Cruise got a reaction from Elden in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
It'd be interesting from a design perspective for sure, but I'm honestly not sure what you'd actually do with those rules. In your average Dark Heresy game you're not likely to have any use for a Knight on a regular basis, and your PCs wouldn't really be able to get one anyway unless they were part of the Questor Imperialis (which raises the question of what on earth they're doing hanging out in an Acolyte Cell). I guess a campaign about a squadron of Knights could be interesting but it's basically a different game at that point 😛
I'm kinda fond of leaving Titan scaled stuff in the realm of "if you stat it, players will absolutely find a way to kill it, so maybe just don't".
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Tom Cruise reacted to Von3679 in [3.1 Update!] Dark Heresy (Warhammer 40,000) in Genesys
Oooh i c. Very new to genesys(just discovered the rulebook ystd XD), so i’ll have to read about more to understand, but sounds interesting!
