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About radioactivemouse

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    Tustin, California, United States
  1. I'll be honest, I didn't want to invest into IA. I already had X-Wing and I was already spending money on Netrunner, Warhammer 40K Conquest, and Star Wars LCG. The box intimidated me...and at $100, it was a pretty high price tag. But when I attended Star Wars Celebration, I met Steve Kimball (who just wrote an article about Mission: Red Planet) and he showed me IA. I was like...half paying attention because I was convinced I wasn't going to invest in it...in fact, I was more interested in Armada. He didn't even have to convince me...I played a few rounds and I was intrigued. It was...easy to play. In the few rounds I played, it was fairly intense and it was the intro mission. When Steve mentioned this was a progressive campaign where characters grow as you play, I was convinced. It's not a cheap game by any means. I ended up getting the game at a discount at a later convention and I started looking through the components. Obviously FFG quality...the miniatures of my favorite Star Wars characters made it worth the cost The game was the icing...like a thick, messy, slathered on icing that doesn't make you feel guilty. Like people said, there's a skirmish mode (1v1), which made me hooked. When I went to GenCon, I saw Boba Fett, Chewie, and Han...I had to get them. Now I'm waiting on the final group of miniatures to come in the mail until the Hoth expansion. The only cons I see is the setup time and rules. I've organized my map tiles in groups of 10 and in large ziplock bags. All my cards are in separate smaller packages and labeled (I'm planning on getting Battle Foam so I can start painting). As far as the rules, there's a lot of them. It makes sense in the end and is easy to explain, but figuring out the nuances (which cards go for which game type, when they are used, how long are they used for, etc) and the advantages/disadvantages of particular characters can be time consuming...especially when you're trying to learn the game without someone that already knows the game. My suggestion would be to play the game somewhere and judge for yourself. I've personally stopped getting more X-Wing, stopped buying Star Wars LCG, and I've totally concentrated on IA. That's how good the game is, in my opinion. Anyways, that's my story.
  2. You have a point. Maybe I need to play more games to really see the subtleties in the game. I know with Netrunner, I had to invest a lot of headspace because there was many ways to do the same thing. In addition, the bluffing was just...ever present. In Conquest, to me it seemed simpler, but with the same complexity. I'm not refuting your statement at all, I think maybe I'm not thinking deep enough.
  3. I ordered my second and third core months ago, and should have arrived yesterday (Friday Oct 10), but for some reason the train that had my order derailed and now it's delayed.
  4. "Analysis Paralysis", or AP as commonly known, is a condition where a player, during their turn, is mentally stuck on a particular game decision, extending the game time and frustrating the other player(s). It's prevalent in most games to some degree, but some games nowadays use "housekeeping" elements to help pass the time for players when it's not their turn. Things like allowing instant events to be played, drawing cards, drawing/mixing dice, and simultaneous turns help reduce AP, creating more flow to a game. tl:dr version:"Analysis Paralysis" is a term used to describe when a player is mentally stuck finishing their turn.
  5. You can't please everybody. A game doesn't have to be innovative to be good. Art is icing, the gameplay should be the core of the experience. My first impression wasn't that good for this game, but after I played it, I realized how this game works. A lot of subtleties, all decisions are crucial. That's capturing the heart of the 40k experience, in my opinion. Yes, it's not going to perfectly emulate the true 40k experience, but what do you expect from a card game? Netrunner is very complicated and a lot of people like that. Unfortunately, the complexity turns people away.
  6. I don't think it was a matter of how thought out it was as opposed to trying to create a game that would accommodate the diversity and depth of the Warhammer 40k universe. The fact that the designers made a fairly uncomplicated game (as opposed to Netrunner or Star Wars) just shows how much they've evolved as game designers.
  7. I never got into the EU characters. It's certainly good to see new characters, but without any frame of reference, I'm kinda new.
  8. I've been playing card games for over 20 years, Netrunner is a great game but I find that it takes a lot of headspace cause you're dealing with a lot of bluffing and you need to concentrate on your opponent at all times. Still, it's an amazing game and I'm still getting expansions in the hopes of getting into it again with someone more regular. Conquest is certainly more casual. As of this writing I've got 1 core set and have played 2 games. I've ordered 2 more cores online and I'm waiting for those while I get to know the game that I have now. A lot of people here talk about Star Wars, and that's a tad more casual than Conquest, though people have their own opinions about the specifics.
  9. Not really. But I was surprised that my local outlets didn't get their full orders. I'm glad I ordered 2 online and I got my third from a store so I could get make sense of the game before I got my pre-orders; I got the last copy at the last store I checked so I was lucky.
  10. I knew it would take time for Star Wars to actually have enough pods to truly have some dynamic, unique decks, but I also started seeing problems because FF started running out of canon universe characters and started using EU characters. It's not a bad thing, I just see it's becoming harder to keep pumping out pods when you're running out of characters to use.
  11. Netrunner is an amazing game, but it really takes a lot of headspace and I really need to be invested in a particular game to really get the most out of it. That, and I found that there was a really bad dynamic between groups that I played...one group, I was the best and I wiped the floor with them. Another group, I just got whipped ALL THE TIME. Maybe I wasn't as good as I thought I was... Still, I hate to admit it, but Star Wars LCG replaced Netrunner for me. I'll still play Netrunner and I'll still get the packs, but I play Star Wars WAY more and so much more easier to teach people (at least in my opinion). But I appreciate your post. It was exactly what I was looking for in a response! If anyone else could respond, that would be great.
  12. I've been a big fan of FFG's LCG line for some time now. I know that there are some games I just won't be able to fully get into. i.e. Game of Thrones I'll never catch up on even though I have all the house expansions and a core set...but I really love the HBO version cause it's short and concise. I've purchased Call of Cthulhu and Lord of the Rings...not bad. I've played Warhammer Invasion...it's cool, but not my cup of tea. The franchises I've been the most invested in are Netrunner and Star Wars. So basically I'm very familiar with the game mechanics of all the LCG games. But this game...I've really wanted to play this game in its cardboard glory for some time now. I did want to ask the people that have actually purchased the game (even the ones that have played it online) what their thoughts are on it. I've seen the tutorial videos, but you can't really judge a game based on the tutorial...you gotta see how the game flows in its function. So in a way I'm asking for a review, but not just any review. I'm asking the people that have played it (from GenCon) if it seems worth investing the time and money. I'm already purchasing the base set, but does the game have long term potential? My first impression (from watching the videos) is that this game can be over real quick if one player just places their warlord in the wrong place at the wrong time. I'm looking to see if it's got good staying power; Star Wars LCG isn't too long, and can't be dominated in the first couple of turns (typically). I know it's long winded, but I've looked on the net and I've seen a few reviews, which helps, but I'd like to hear from the people here. Thanks!
  13. Understood, but it's easy to misunderstand the card text to think that the DSD is a damage counter.
  14. I've thought about it and this was my theory: As soon as Trench Run is applied to the Death Star Dial (DSD), Trench Run itself becomes an objective like The Heart of the Empire objective (10 damage and LS wins the game). Trench Run does not change the DSD into a damage dial, else the card will just be overpowered; LS could just slap the card down when the DSD is at 11 and win the game. Thematically, this makes more sense. It wasn't easy to make a trench run, but it was possible hence the 10 damage capability. It also makes sense that it can only be engaged during the Conflict phase ("You may engage the DSD as though it were a DS objective") since it was that way in the movie. I...think this is how the card works.
  15. Just two questions: If the LS plays Trench Run and the DS has no enhancement-killing cards, then (theoretically) there's no way the DS can win? If the LS plays Trench Run if the Death Star dial is at 11, does the LS automatically win?
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