LudVanB
-
Content Count
33 -
Joined
-
Last visited
Posts posted by LudVanB
-
-
On 11/6/2020 at 2:28 PM, Robbr said:I actually heard about Descent for the fist time two months ago. Since corona, my family and I got into boardgaming. I saw a copy of Descent at the local gameshop and at home I immediately searched the internet. A couple of weeks later I learned about Legends oft the Dark. In my opinion, with my fresh point of view, I must say this game looks overwhelmingly awesome to me. What really shocked me though, was the amount of negativity about it on all kinds of forums. To me, it all sounds a little bit like the way my mom reacted when I was 16 years old and started playing my metal and punk tapes really loud. I get that, when you like a game realy much, you want the publisher to keep creating content. But for new potential buyers, like me, it is only normal that new games are going to be developed. I really hope the best for this NEW game (whitch is not the 3rd edition to your beloved Descent 2nd). FFG is a company. Companies have to make money in order to stay a company. With money the make new things. With money they improve and support older products as well. So I guess it would be a great idea to positively stimulate new products that create new revenue, and maybe lead to improvement and support for older products. For me, ... I've already preordered my copy. I paid 140 euro. That's about 165 dollars. Most big kickstarter games are more expensive. So what's the fuzz?
Most similarly priced Kickstarter boardgames offer far more content as a rule. As a veteran of both previous editions of descent , though i played the second edition far more than the first, i can tell you that the proposed iteration and its asking price comes as a serious disappointment. Even when they took mansions of madness in the second edition and turned it into a full coop app driven experience, they at least had the good sense to make as much of the first edition material as they could usable in the second. we dont even that that little smidgen here
-
175 $ is what you pay for KS games with 2-3 times the content shown here and with far more replayability than a measly 16 quest one and done campaign.
-
2 hours ago, kris40k said:Edit: Oh, and as far as apps, I don't know many people that lack a smartphone, tablet, or laptop; I keep hearing people say this like its a blocker, but is it really? Is there anyone here seriously considering buying a $175 tabletop game that doesn't already own at least one of these things, if not having old ones lying around in 2020?
Yes but the thing is so many other coop dungeon crawls dont need any app to play. and most of the games in the 150 to 200 dollars range offer a far more comprehensive experience out of the box. Gloomhaven, Tanares Adventure, Sine Tempore, Tainted Grail to name a few. They are priced to compete with the big Kickstarter bloats and i fear are gonna come up way the f**k short.
-
10 minutes ago, FoolECK said:Yeah, if you don't already own at least one pc/tablet/smartphone then this $175 game is probably not for you anyway. As to reading the market - I guess it's the opposite and they do it very well. Journeys in Middle Earth is a big hit, especially for the 'not so low' price.
Lord of the ring was 100 dollars. The last game they had around this 175 price range was TI4 and it had a lot more content and replayability. At 100 it would be a good price to hook in new clientele. 175 is not likely to get many newcomers, especially for a one and done core box
-
15 minutes ago, kris40k said:That still shows Legends is a reasonable price point with almost twice the minis and the 3d cardstock terrain, boards, etc. for $175 in total.
Necromunda is not a narrative dungeon crawl. its a skirmish game meaning it has infinite replayability . the core box of descent is basically a one and done like the core box of journey to the middle earth....and again one that requires you have a tablet meaning an additional purchase for some people. I m afraid they are misreading the market here.
-
1 minute ago, kris40k said:Warhammer Quest: Blackstone Fortress MSRPs for $150 for 2d terrain tiles and 44 minis.
Blackstone fortress has a much larger scope. you can play one offs or campaigns and it doesn't require a tablet to play the game. Plus, its Games workshop and their minis are the gold standard when it comes to quality of details. and the tiles are a lot better looking than what we ve seen here.
-
6 hours ago, Shirys said:According to all the negativity here and other posts, FFG should simply cancel the release of this game, declare bankruptcy and submit to their Kickstarter Overlords.
175 bucks for a 40 miniature game that requires you to have a tablet handy? Thats the point i m making. Lord of the ring was 100 dollars and had about the same amount of game time...a 15 quest campaign, each playing about 1.5 to 3 hours. And with no ability to use all the minis we bought for the second edition? come the f**k on!
-
...or at least that was my first impression, content-wise. I know its not really fair to compare it to kickstarter bloats coming down the pipe next year but...lets face...thats whats out there. They re not competing against their second edition...they re competing against Storm sunder, oathsworn and Tanares Adventure. I fear this may turn out the be a very large box containing a very large amount of air.
-
3 hours ago, phillos said:I was with you till there. I don't know if you are just mis-remembering how things were or you just don't wanna back down from your statement, but here we are at an impasse. Maybe you only hang out with comic book diehards?
no I really don't. Very few people I know are comic book enthusiasts...I was never much of one either actually. Most of my knowledge of Marvel comics comes from a rpg I played a lot when i was younger that used to be produced by TSR, now wizards of the coast ,called Marvel super heroes. They used to release large folder packs with detailed powers and histories of even the most obscure marvel characters. I don't think Iron man was ever anywhere as popular as say spider man but every pictures or posters I ve ever seen where they would show a bunch of Marvel heroes grouped together, he was always front and center along with Spidey, hulk, Captain America, Thor, some of the X-Men and the fantastic four
-
1 hour ago, phillos said:Legendary is probably a huge success, but I was honestly asking because it's had almost no impact in my circles and I can only see whats in front of me. You think it's success is attributed mostly to the properties they chose? You think it would have flopped if one of the heroes in it's base game was Ms. Marvel?
Its still ranked 147 on bgg...out of thousands of games worldwide even though its 7 years old. I m not saying it would have flopped if it had included Ms Marvel among its initial offerings but it makes it easier to market with top tiers characters before going to the lesser known. I seriously doubt Guardians of the Galaxy for instance would have even received a pitch meeting if it had been the first proposed MCU movie. They went with Iron Man as their opening salvo and to be honest going back 48 years I cant remember encountering anyone who ever went "Iron who?"
TechnoGolem reacted to this -
23 hours ago, phillos said:Is legendary a model for success? I know it had alot of expansions, but I don't know anyone who plays it on the regular in my circles. I tried it and didn't like it to be perfectly honest. Was it a success on the same level as say Arkham Horror the card game or Netrunner?
Also at one point Iron Man was a 3rd tier hero. Then he got a movie and now he's the new face of the company. That's just how it happens. I don't think anyone is gonna argue making an Iron Man movie was a mistake, but at the time it was a questionable decision for those of us following the news.
Legendary certainly is a success. Its been in print for 7 years and has spawned an entire line of legendary deck builder games (Alien, Predator, X-files just to name a few) with marvel legendary being their first and most popular title by far.
I beg to differ when it comes to Iron Man. He s always been a top tier character of Marvel comics. even before the movies, everyone had heard of Iron man and he has had dozenss of popular comic lines over the decades.
TechnoGolem reacted to this -
32 minutes ago, phillos said:If you question these characters' ability to sell then tell me why characters like Gwenpool and Squirrel Girl endure. Squirrel Girl has been around since 1991. America Chavez has been around since 2011.
Unfortunately, virtue signaling and throwing good money after bad have been staples of marvel comics business practice for a while now. All these characters sell at numbers that used to be well below cancellation numbers when the company didn't have a thriving cinematic side to prop it up. They keep trying to reboot them and never grow the audience for them no matter how often they try. FFG would be better advised to follow the example of Upper Deck's Marvel Legendary approach and rely on the core characters to build a solid base from which to expand before trying to market 3rd and 4th tier toons
-
4 hours ago, Vlad3theImpaler said:As has already been mentioned, she's one of the most popular new characters of the past decade, she was one of the stars of a recent animated series, and she has another tv show in the works.
And yes, Gwenpool and Squirrel Girl would be welcome additions as well.
No she is not one of the most popular character of any decades. Ms Marvel never gets in the top100 in sales according to comichron...neither do Squirrel Girl or Gwenpool or America Chavez or any of the new characters from the disastrous all new all different run at marvel. There are literally dozens of far better known and liked characters to choose from here.
-
Seriously why Ms Marvel? she s at best a D-lister. With all the characters they have in the roster, they re gonna waste a pack on Kamala Khan? Whats next, Gwenpool? Squirel Girl?
-
200$???? are you out of your **** mind?
-
Well I gotta say aside from AH3rd which MAY be interesting, this years gencon in flight report has got to be the most underwhelming in years...almost all the "new stuff" are extensions, some of which like mother of dragons feeling more like padding and really the only new game is basically a reskin of blue moon legend with a few gimmicks added.
-
Well I for one certainly hope that this other the other weird card game is not their big reveal for this year cuz that would be a huge disappointment. I m quite happy with my AH2nd and with the lcg version and the "unique" card game doesn't interest me in the slightest. I m hoping they do a world of Warcraft type game with elder scroll since they have the license with Bethesda
-
will there be a way to use the 6 print on demand packs released for the first ed?
loki_tbc and phil mccracken reacted to this -
the medium base with 2 holes is for the hunting horror and 3 holes is for the riot minis
-
The reason for the quality if the miniatures being inferior to that if their more recent products is probably due to the fact that they are using their allready existing inventory of premium Arkham miniatures that came out some years ago.
-
So who exactly was asking for a Rune Age clone?
-
So instead of doing a cool re-imagining of WHQ they do a rune age clone thigny...I have to say that so far I m pretty much underwhelmed by FFG's showing at GenCon this year
-
Its a good enough game but we re not quite there yet...and it saddens me to say this because I was eagerly anticipating its release ever sine it was announced. I m a big fan of AH but also of a touch of evil and fortune and glory and when I first began playing the latter 2 I was thinking to myself how great it could be to combine them which is essentially what EH was in my mind. But I think they were a tad overambitious and spread to game too thinly in order to accommodate the AO custom games. As it is, I don't think its on par with even the AH base set yet so I ll continue playing AH for the time being and shelve EH until it has had some time to grow and become the great game I still believe it can be
-
"I've only played half a dozen games but I definitely feel a difference in games between AOs. Although I wouldn't be opposed to it being more pronounced I disagree that it "doesn't come through all that much in actual gameplay". And I'm afraid you'd have to explain how it has been "at the cost of variety in the game" as I feel like swapping up AOs increases the variety of the game."
well personally I d rather have had 40 more generic clue research cards than just 8 specific to each old ones although in this sense the game would be perfect if they had at least 20 of each. And the mystery cards do add a lot of specificity to the AO being used in a particular game but 4 cards when you have to resolve 3 is nowhere near enough...8 or 12 would be much better for replayability.
"I agree that ending up in a different place every encounter even if it is the same gate does feel odd. But I do understand why they couldn't do it the AH way. The AH mechanic doesn't mesh with EH well at all. They's have to, I dunno, draw two tokens. One for the gate location and one for the other world and then separate the OW deck into multiple gates... And that gets a bit cumbersome. Easily home modifiable though. You'd just have to make those OW tokens."
I understand that it can be fixed but I still think it was a mistake to go that way.
"'Fraid I disagree on monsters completely. If it helps imagine that the monsters are hunting you and if you dally long enough to discover an encounter then the monsters have time to find you before you do. And although you can't sneak in EH you can, well, just move past them to a different location entirely."
but my point is that a city or even a wilderness area is far too large a place to explain away the fact that you absolutely have to encounter the monster instead of encountering the city...like I said, if you are researching clues or trying to solve an expedition token or even closing a gate then it would make thematic sense to encounter the monster first who can be said to be guarding the token. But even if the monster are hunting you, the same can be said about the monsters in arkham...yet you don't have to encounter them to encounter the city itself.

Embrace progress! And stop acting like old nags...
in Descent: Legends of the Dark
Posted
actually its far more similar to descent 2e ed than mom 2 ed was to the first. legend of the dark function basically with the same mechanics. mansions of madness first ed used completely different game mechanics than the second edition. As for a descent 3rd edition, i seriously doubt there will be any