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LemonyFresh

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Everything posted by LemonyFresh

  1. Similarly in the Unique Assets, there's the ALLY - MAGICAL RELIC Wooden Puppet. Bah.
  2. It's not a big deal - it's a big TALENT - BOON.
  3. I don't know why they'd do this to us. They have to know it'd just be a major annoyance.
  4. Right now I'm hoping that they even put one out
  5. I really like the illustrations.
  6. If your participating character dies somehow while in battle, can you still play character cards matching your _leader_ during that battle? It feels like the intent might be yes, but perhaps reading exactly to the letter, it could be construed as no.
  7. https://countingdownto.com/countdown/next-big-box-expansion-countdown-clock Ha!
  8. Been waiting (im)patiently for an announcement. Are they done with this and focusing just on the LCG? That would be unfortunate.
  9. I bought Forbidden Alchemy, but never opened it or played it because i heard the components were botched. I never got a replacement. Will this work with the new stuff, or will I first need my components fixed?
  10. Another issue is the solution must cover the fact that this situation is only an indeterminate state if Rebels "declare" somehow that they do not have / will never play the Death Star Plans. So if the solution is something like "Rebels must retreat", it must be accompanied by how and when it must happen. Something like "After any round in which Empire has no ships other than Death Star and Rebels haven't played Plans and blah blah blah...." I'd think instead, the rule will be something like a 1-die minimum if death star is involved. However, that would lead to silliness like 1 die having to be rolled repeatedly to take out an entire force of ships (which is why they probably added the rule that Transports must retreat or die if left alone).
  11. Space -- Empire: Death Star -- Rebel: X-Wing Ground -- Empire: Nothing -- Rebel: Trooper, 2 Ion Cannons Rebel does not reveal having death star Plans. What are the rules to how does this battle ends?
  12. >>> I plan to play by the rules as written Wait - which? That you "must move all Ships out of the system"?
  13. The two sentences are contradictory. An official clarification is necessary.
  14. Yes, rules are played correctly. You get to the point where you fight the Abomination with no enemies on the board, then you just chip away. Think twice before exploring.
  15. Yep. This all being said, there really is no inherent difference between the delve quest and most of the scenario quests in terms of overall structure. Theoretically, if you somehow had strong enough heroes to each turn come out ahead of Odious Grump activating 2-3 times per turn, then there would be a similar problem in Scenario 1. Without a hard "game end" point on the Peril track, this risk is always present when they create new scenarios. The trick is, if you are not going to have a hard "Game End" point, you need to have some other method of keeping the outcome in doubt up until near the game's actual end point. Possibly the scariness of the Abomination's appearance by itself was thought to be enough to keep the outcome in doubt, but in practice it is not.
  16. Just noticed...the colors on the Quest Log correspond to the Heroes' Basic Ability cards and the borders on the backs of the cards...but only sort of...The Quest Log shows Blue, Green, Red, Gold...and the Card colors are Blue Green Red...Blue. I wonder if the Wizard or Priest was supposed to be Gold! >> Edit: Looks like the Wizard and Priest share Empire alignment, so, intentional. Looking forward to seeing what Gold is.
  17. Exactly, I have enough work to do, I do not want to work during my play time! Also, I'd prefer to see an actual fix...not "difficulty levels" added on. I love that the game does not offer difficulty levels, but instead, a single optmized game experience.
  18. Please, FFG, in your Errata / FAQ post for this, fix the Delve quest. You can just lockdown the game, not needing to explore, and just spend turn after turn after turn chipping away at the abomination and healing with virtually no risk. Then after he's dead, go fullly healing and aiding everyone, raiding the entire explore deck, and the rest of the game is trivial. It is one huge bore for experienced players.
  19. Your opponent can kill off your 1-point card with a 2-point military, for example, forcing you to flip a new card, which might be higher than 2.
  20. If Empire is at capacity and winning, Rebel has the (gameplay, not social) incentive to force an unending gamestate by simply Yoda-ing and refreshing Yoda forever.
  21. It looks like it wants you to spawn 7 Wretches. There are rules for what to do when there aren't enough pieces, however, I'm not convinced that's what they intended to have happen in this case, for the beginning scenario. My guess is Location 16A:3p should be AB instead of AA? Can anyone confirm?
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