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Hannibal_pjv

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  1. Thanks
    Hannibal_pjv reacted to Yivrael in Player Mats Not Available From FLGS?   
    I wish leadership at their company would value the local retailer.  Our local shop spends everyday promoting FFG products, running demos and this type of thing just spits in their face...for what probably equals a very small sum in their annual revenue.  Seems so short sighted and I feel sorry for the employees that work at FFG.  This is the type of behavior that is very telling about what they value and its obviously not relationships or people.  Fairly disgusting.
  2. Like
    Hannibal_pjv got a reaction from Vince79 in Saga Question   
    Yes they are different Saga campaigns. And they do not carry over.
    You may mix them somewhat... But I would not do it. Boon cards can not be used, but some normal player cards yes.
     
  3. Like
    Hannibal_pjv got a reaction from NukeMaster in How similar is this to Gloomhaven?   
    It depends... gloomhaven is legasy Dungeon gravler. A lot of stuff and the card system is nice. But is it a must game... I would say no. 
  4. Haha
    Hannibal_pjv got a reaction from Pete_Steel in Slots   
    You only have two one hand slots, because you have two hands... and one two hand item use both of your one hand slots. So no hands left...
  5. Like
    Hannibal_pjv got a reaction from Freeman in Connected Campaigns   
    The power balance is really hard in open ended campaigns. So it is possible, but you have to manually rebalance everything and with app... not likely.
  6. Haha
    Hannibal_pjv got a reaction from Shirys in Thank you FFG!   
    Nah... Just redirect your salary directly to FFG 🤣
     
     
  7. Like
    Hannibal_pjv got a reaction from Glom in My Poor Sweet Jenny   
    Shopping is just fine. You just need character that can generate a lot of money. But it is not for every character...
    if you have 15 dollars, why not to spent it something usefull like shotgun... it all depends on how games flow.
    in one game the Northside was fokus and my investigator collected a lot of remnants and was handlily payed by the newpapers and collected a lot of money while cleanig up chaos from northside. So I ended upp buying a lot of items from curiosity shop and getting nice allies from train station. And still have money leftower by visiting the news Office.
  8. Thanks
    Hannibal_pjv got a reaction from Bakura83 in Getting ready for my first games...   
    A lot of 1 and 2 cost. Lets say 50%. Maybe 20% 3 cost and 10% of 4 to 5 cost. And rest according your plan. Zero cost is the best choise
    but all depends on what the card do. For example scorpio deck is normally more expensive than Li9n deck because of reasons...
    what hurts Unicorn most is that They get less power vs. Fate cost so They need some extra fate to manage. Also counter spells and condition discard hurts Unicorn because some of their best core event cards Are quite expensive. Also some items but nobody use them because it is so easy to diskard or stole them. You play 3 to 5 cost cards and it immediately get discarded or stolen... nice
    in expansions They get cards that have more powerfull effects vs fate cost and that makes them better because of that.
  9. Thanks
    Hannibal_pjv got a reaction from Bakura83 in Getting ready for my first games...   
    Also core Unicorn is not very good... if she did deside to take that purple color with horses... With all expansions Unicorn is reasonable good but you have to play it very agressively!
    One thing is to make optimal core Unicorn and not so optimal other... but still core Unicorn is in trouble. The cost / power curve is Harsh on Unicorn. They will get better costed cards later and some core cards Are excelent like spyclass  and Border raider.
  10. Like
    Hannibal_pjv reacted to Carthoris in Frustrating (looooooooooooong!)   
    Without in any way denying your representation of your experience, signoftheserpent, I observe that you seem to be making a bunch of assertions about the objective value of the game: what it "wants" and "assumes," and how that ruins replayability or even initial enjoyment. I'm curious as to what you think is going on with the people who like this game and have played through all of the existing content--often with multiple passes. Are we just deluded about what is fun? 
    FWIW, I want my solo games to be very tough. I found the base game of Elder Sign too easy for solo play (though still fun as a co-op), for example. I mostly play AH-TCG as a two-player game on easy, and I've been having a blast for over a year, with just under one play per week on average. 
  11. Like
    Hannibal_pjv got a reaction from Amicus Draconis in Teaching a friend   
    Also thematic decks Are always fun to play, so try to make a story/backround to each deck. Why They Are together, what is their common history etc... Yes I am roleplayer
  12. Thanks
    Hannibal_pjv got a reaction from Amicus Draconis in Teaching a friend   
    I have personally plaeyd many four players games. I would recommended that three decks out of 4 would handle treachery cards because They can cause havok. The fourth should fokus what ever is needed in the spesific quest.
    for three player I would say to build
    leadership spirit
    tactic spirit
    lore spirit
    Decks. You can newer have too much treachery cancelation cards
     
  13. Thanks
    Hannibal_pjv got a reaction from Duciris in Unofficial cancellation false alarm   
    My local store did get Ire of the Void today, so they definitely are reprinted.
  14. Thanks
    Hannibal_pjv got a reaction from Duciris in Unofficial cancellation false alarm   
    My local store did get Ire of the Void today, so they definitely are reprinted.
  15. Thanks
    Hannibal_pjv got a reaction from Duciris in Unofficial cancellation false alarm   
    My local store did get Ire of the Void today, so they definitely are reprinted.
  16. Thanks
    Hannibal_pjv got a reaction from Duciris in Unofficial cancellation false alarm   
    My local store did get Ire of the Void today, so they definitely are reprinted.
  17. Like
    Hannibal_pjv got a reaction from marrrkusss in Things that we should still be expecting from future relases   
    I still am waiting for Lossoth expansion, aka adventures in the far North!
    Ice demons, hard winter conditions, trolls, a lot of trolls and maybe some orcs from the old Angmar...
  18. Thanks
    Hannibal_pjv reacted to Durins_Father in Alt Art Cards Fakes?   
    They changed the lettering after Leadership Aragorn, to make it more consistent with the regular heroes. Down here are both official heroes that I own and either pulled from a Fellowship kit, or got handed from Caleb personally. There are a lot of copies of leadership Aragorn though, but those without the scroll are the official ones. Any other hero with that font was made with Strange Eons, where they used Aragorn's layout (without scroll). Still, non-official alt arts are nice to have on the table from time to time.

  19. Like
    Hannibal_pjv got a reaction from Taki in Restricted List Updated   
    Yep Core 2nd edition would be just fine in few years!
    Much better than having broken cards!
    I would not mind of having less "counter spells" in the future. I really like those new Games of Thrones Counter spells much more. Like "Words are Wind" Interrupt: when effects of opponen event would initiate, that opponent must choose, either: cancel those effects, or you draw 2 cards.
    You can cancel effect, but opponent can counter it by giving you a benefit! Feels much less punishing that way! Would like to see that kind of cards that remove attachments. How many plays those 4-6 cost attachments? Not many, because you can lose them so easily. But if card would say. Discard attachment or opponents gain 2 fate... Then you can chose and that would be good thing!
  20. Like
    Hannibal_pjv got a reaction from Taki in Restricted List Updated   
    Yep Core 2nd edition would be just fine in few years!
    Much better than having broken cards!
    I would not mind of having less "counter spells" in the future. I really like those new Games of Thrones Counter spells much more. Like "Words are Wind" Interrupt: when effects of opponen event would initiate, that opponent must choose, either: cancel those effects, or you draw 2 cards.
    You can cancel effect, but opponent can counter it by giving you a benefit! Feels much less punishing that way! Would like to see that kind of cards that remove attachments. How many plays those 4-6 cost attachments? Not many, because you can lose them so easily. But if card would say. Discard attachment or opponents gain 2 fate... Then you can chose and that would be good thing!
  21. Like
    Hannibal_pjv got a reaction from Taki in Restricted List Updated   
    Yep Core 2nd edition would be just fine in few years!
    Much better than having broken cards!
    I would not mind of having less "counter spells" in the future. I really like those new Games of Thrones Counter spells much more. Like "Words are Wind" Interrupt: when effects of opponen event would initiate, that opponent must choose, either: cancel those effects, or you draw 2 cards.
    You can cancel effect, but opponent can counter it by giving you a benefit! Feels much less punishing that way! Would like to see that kind of cards that remove attachments. How many plays those 4-6 cost attachments? Not many, because you can lose them so easily. But if card would say. Discard attachment or opponents gain 2 fate... Then you can chose and that would be good thing!
  22. Like
    Hannibal_pjv reacted to phillos in Restricted List Updated   
    Getting rid of many core set cards after rotation was a big part of fixing the Netrunner card pool later in the game's life.  I don't think that's a surprised.  The core set is where they had the least experience with how people were actually playing the game.  So that's where the biggest problem cards always appear. 
    In my opinion that's one of the bigger reasons they need to change the structure of how LCGs work.  The LCG core set is a problem product.  Making it an "Evergreen" product is an even worse mistake.  What to replace the core set with has been debated endless on LCG forums, but I think everyone agrees that it's one of the major problems with the format.
  23. Like
    Hannibal_pjv got a reaction from GILLIES291 in Huge Update Inbound for LOTR LCG on Steam!   
    Hard to say... it is so different that it is almost completely different game. If player goes from tabletop to it, he is completely lost for a while. Same with moving from digital to tabletop. Everything you learn in digital is done completely different way in the tabletop version.
    there was/is huge outrage in the Steam about how bad the digital is. Expect to see huge outrage in here a Little bit later when people from digital come to here and tell why the tabletop is so awfull compared to digital
    in reality these two does not impact each other. The tabletop can Outlive the digital or vice versa. Maybe we will get Lotr 2.0 that has same rules as digital version some day who knows... but all in all They Are so different that They don`t touch each other in anyway except use same graphics.
  24. Like
    Hannibal_pjv got a reaction from GILLIES291 in Huge Update Inbound for LOTR LCG on Steam!   
    I like these changes. The Pathfinder adventures cards game did run to serious economical problems because people were playing it without paying a dim... And the development of the game ended too early because it was not sensible to make new content to it (without getting development money back). They did try to change the economy mode later, but it was too late for that.
    Now FFG at least know that they have steady income with each expansion. (If the game is popular enough) Also many country seeks and destroys games that has loot box systems... So putting on the market new game with that system would just lead to attacks by government official and lawyers. So more likely than not they would have had to change the economy mode in anyway sooner or later. So it is better to do before the real release.
    In competitive environment you have to spent money, so that you don't lose to players that have all the new cards and you don't. In coop, you can easily play without ever using any money, because it does not matter if other players have better cards. You will get them sooner or later. Sometimes many year later. In competitive card game it would have been real pain, to loose all the time to opponents that does have those new cards, so there is a pressing reason to sink money to the game. And the game does not live a long if it does not make profits to the developers. You have to play salaries, earn something to the share holders and so on. Now there is change to that.
  25. Like
    Hannibal_pjv got a reaction from HirumaShigure in Dedicated Multiplayer Product   
    Heh!
    in our Gaming croup we do play differently, but the optimum would be to beat the weak... but we allways try to kick the Person who is winning, so the game in our croup is much more balanced and Also fun to all... Except to player who is winning
    How about of getting honor if you attack the player who has most rings at that moment and losing honor if you attack a player who has least rings? That could work... 
    rule suggestion
    if you attack the player who has highest amounth of claimed rings, you get 2 honor. 
    If you attack player that has smalles amount of claimed rings you lose 4 honor...
    that could work!
     
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