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KevinBakon

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    Jamaica Plain, Massachusetts, United States

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  1. Why would they save Armada for last if they had nothing to share? "This is an announcement that there will be an announcement." I'm so thirsty.
  2. I am currently fighting one in a RitR campaign. It's a handful. I planned on being a bully in the campaign with a ECM Kuat, but I am being outbullied.
  3. Yeah, it's a great idea for a token. It's cool to have a token with bite, forcing attackers to choose between doing more damage and protecting themselves.
  4. @RaptorRitter13 I can do Imperials too. Weds, Thurs weeknights and scattered weekend times are best for me.
  5. Howdy! I'm starting a RitR campaign and I'm a Rebel. How's this look? I'm hoping the 3x3 map works for B-wings. Name: RitR Rapid Deployment Faction: Rebel Commander: Assault: Precision Strike Defense: Fighter Ambush Navigation: Minefields MC75 Armored Cruiser (104) • Boosted Comms (4) = 108 Points CR90 Corvette B (39) = 39 Points Squadrons: • Ten Numb (19) • Keyan Farlander (20) • B-wing Squadron (14) = 53 Points Total Points: 200
  6. Can someone explain how the "Low Fuel" state works? Do scars work differently now?
  7. Thanks! Very juicy. Does anyone have a shot of the rules for fleet creation?
  8. Hi all! Since RitR was released at Gencon, I figured we'd see some more spoilers from the expansion. I know we've all seen the rules for obstacles, objective cards, and new squadrons, but how about the rules themselves? Have any of the lucky genconners posted the campaign rules anywhere? Crabbok paged through them in his unboxing video but they were a bit hard to make out. I'm dying waiting for the release! Thanks.
  9. Howdy, Can a fleet alter their objectives after the first round? For example, a player discovers their fleet is not as good at an objective as they hoped. In round 2, they want to change their objective to something more favorable. Is that allowed, or are you stuck with your initial choices? Thanks!
  10. I sure hope the heavy TIES and arrestor make it in. I like 'em both. I think this and Rogue One are doing a good job of keeping the new designs in the OT universe. The arrestor is not the traditional grey triangle - this is true. However, we have a bunch of those already. Presumably this is some utility ship with an experimental slot. Maybe a new tractor beam card! The heavy TIE could be a tougher basic fighter, though hopefully it's got some new keyword that isn't "heavy".
  11. Well, it was good advice. That ion cannon defense is brutal. Close game, but those ion hits put me over the top. He swung in from the right but still ran over the tokens. Got 5 rounds of shooting with them.
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