player772950
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Posts posted by player772950
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Loophole Master said:
- None of the phasers can hurt you anymore.
I'd wager that the upcoming Cobra changes that.
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Loophole Master said:
, TT-46 (anybody has any idea what that is? I assume it's a sidearm…)Likely a fictional upgrade of the TT-33, the more modern of the two most common Soviet WW2 sidearms (the other being the badass Nagant M1895).
http://en.wikipedia.org/wiki/TT-33
Is Yakov the first character that actually has an historical counterpart? I think he might be.
http://en.wikipedia.org/wiki/Yakov_Pavlov
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Its looks like an ISU-152, an IS-3, and a German Elefant tank destroyer were all combined into one vehicle.
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They look interesting, but I find his little added fiction (Hitler dies, US teams up with Germany to fight against Russia) a bit … not kosher.
I'm Ok with the 3 way war we have in Dust, but not anyone allying themselves with the Germans, Hitler dead or not.
Anyway, I can see these models as the intermediate step between tanks and the current German walkers. They're a lot like the Allied walkers in that they're basically standard tanks with legs instead of tracks.
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Remotely operated guns isn't too out there for WW2. A number of aircraft had remotely operated turrets. The most famous probably being the American P-61 night fighter (remotely operated dorsal turret) and the most unusual probably being the Italian P.108 heavy bomber (remotely operated turrets mounted on the wings, the end result is something that looks like a 'boss' from an old arcade game)
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According to the blurbs we've seen the SSU Snipers and the Rifle Squad have some sort of anti-walker capacity. My guess is only against Armor 3 or less, but still…
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Right now what I'm worried about is more anti-air options for the Allies than for air options for either the Axis or Allies.
The Axis currently has some powerful AA options, the Allies… not so much. I now the upcoming Rattler medium walker is supposed to be an AA unit, but looking at what is out now, the Axis has a serious advantage in this area. It makes we worry that the SSU might be able to use their helicopters to curbstomp the Allies.
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Gimp said:
The Lothar is a good artillery piece, but the Steel Rain is designed to give a one shot kill on most units with its 12 attack dice. A Sustained Attack will average significant damage against even the heavy walkers. With the heavy command squad's ability to give the Steel Rain a reload, it becomes much more dangerous. The Lothar can keep hitting with 6 dice, but needs to reload, so it's firing direct or every other turn with Artillery Strike. The Steel Rain is hitting once really hard (twice with the reload), and then positioning for its short range power.
I see the Steel Rain as working to pay for itself with a single rocket attack, and then add gravy to its points earned through the rest of the game. The Lothar has to work for multiple attacks to get through to pay for itself, which means exposing itself to return fire, or taking much longer using Artillery Strike, while hoping its observers are not eliminated while it reloads. Very different styles, but both can be effective.
Lara is a beast, with firepower by herself equally some squads, but she has to run alone, or with a three man unit, which makes her bonus damage points less effective, especially in a world of snipers. She is a significant threat, and quite possibly underpriced for her abilities, but she can be dealt with, and is not a game breaker.
Damage Resilient is nice, but as was noted earlier, the extra mobility of the Allied infantry can offset that advantage, especially in scenario driven missions compared to simple kill the enemy shootouts. Something else to consider is that Allied heavy infantry have weapons that ignore cover with the Red Devils phasers and Ozz's flamethrower, while the Axis heavy infantry don't. While the Hammers only fight close combat, they are rolling many more dice ignoring cover than their Axis opponents. Pairing Axis heavy infantry with Damage Resilient against someone who knows when to use Ozz's Heroic Attack will also not favor the Axis.
Damage Resilient is nice, but it is, again, not a game breaker, and simply something the Allies have to take into account.
Recon Grenadiers are a very nice unit, with much greater versatility than the Recon Boys. They have anti-tank capability, and the ability to engage heavy infantry in close combat. One point more may not completely cover their full capability compared to the Recon Boys, but again, it isn't a game breaking advantage. The Recon Boys have access to heroes like Johnny One Eye to bolster their capability by giving them unlimited UGL's, which the Recon Grenadiers don't. The Recon Grenadiers may be underpriced, but not by such a margin as to unbalance the game. They are not as capable as the Gunners at 20 points, though perhaps they could be better priced at two points higher. Two points for a single unit doesn't break the game, so I don't see reason for FFG to change their value if they've decided they are slightly underpriced.
I'm not saying any of it is individually broken, this is just what I'm noticing when I see the lists of tournament winners.
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Bumping this now that more stuff is out.
As the results of various tournaments roll in, I'm noticing a lot of wins for Axis armies.
What I'm consistently noticing:
Snipers (which is a non-concern, both sides have these and both sides tend to bring them)
Lothar (in terms of its threat as an artillery piece, I'd say its superior to the Steel Rain)
Lara (of course)
Damage Resilient squads (pretty much negate the advantage of cover ignoring weapons), Zombies in particular for some reason.
Recon Grens (more versatile than their allied counter parts, thanks to the panzerfaust)
Anyone else seeing similar patterns?
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My library is more directed at aircraft and naval vessels but this is a pretty useful website for all things German (well, German Army)
javascript:void(0);/*1324188392823*/
I'll poke around and see what I can turn up.
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Gimp said:
asbestos said:
Edit: I'm trying to mulitquote you and this forum will have none of it.
Yeah, I ran into that a while back. This forum is both very interesting from some of the people, and very frustrating with the forum mechanics.
Rosie might like carrying the launcher around just to remind people how dangerous she is. As a bazooka, it doesn't need nearly the weight of a rifle to contain the exhaust from firing, so it can look larger, but be lighter. Working with Army mechanics, she's probably used to needing to smack people down sometimes. DUST is well before the insanity of PC.
They've probably created some interesting composites, and the comic notes the Axis having some nice, light weight metal alloys for weapons, but it's far less of an issue for Rosie than Angela.
Throwing out there that the tube for a 120mm mortar looks smaller than what she has over her shoulders.
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As an extra on MERCS powered armor, remember that the models can still move and act with the armor malfunctioning, so it can't add to much weight, nor too much strength while operating, or they would have greater capabilities. I liked that the MERCS powered armor is not too over the top, as it gives the game a specific flavor of its own.
Well, they can sort of move, -2 movement (except for the atomic power loving Waza) will bring the majority of units to a grinding halt, forced to either repair or crawl around by snapping to cover. Most of the lighter armored characters can still move at least 1 card length, but I think the KemVar sniper is stuck since her base movement is 2.
For hiding the weapon, she can draw inspiration from the old Highlander movies and TV show, where people were constantly able to carry large weapons without them showing until they miraculously drew them from magically hidden scabbards. Perhaps they have developed a prototype alien tech dimensional rift rifle scabbard, that allows her to carry a big rifle perfectly concealed until she needs it, like the swords and ammo supplies used in Ultraviolet. That, or they simply wanted to show her matching her 'quite' appearance from Parente's drawings, rather than looking awkward lugging a huge rifle around. That, however, would be too mundane for a frivolous conversation like this, and not nearly as much fun.
Its apparent the Allies don't have such technology, though they may have made some leaps in terms of lightweight composites. Its hard to imagine Rosie lugging around that massive launcher the way she does otherwise.
Edit: I'm trying to mulitquote you and this forum will have none of it.
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Well, this is certainly off the original topic (sexist depictions of females in games) but if we want to get technical...
The CCC Sniper's weapon is definitely the Barret of the MERCS world. Not only does the rulebook fluff describe it as being .50 cal, but its the most powerful rifle in the game (able to hurt even the heaviest armored characters on a hit) and has a muzzle brake very reminiscent of the Barret.

The KemVar sniper (the female sniper) has a weapon with the same strength as a regular assault rifle, she also has less downtime between shots (MERCS snipers tend to take for-freaking-ever to reload/recalibrate/whatever), so in my view her rifle is much more similar to a modern DMR/EBR/Whatever they're being called these days than to an anti-material rifle. The weaker sniper rifles in the game have no down time, but have the hitting power of a pistol (and they fire non-standard ammo, like lasers or small harpoons, which I guess would be more like a crossbow bolt)
One group has a rifle that's between the powerful CCC sniper and the KemVar sniper, but with the long down time of the CCC weapon. So... maybe that's some weird caliber like the SVDK ( http://en.wikipedia.org/wiki/SVDK ironically being fired by a female shooter in the picture)
If the CCC weapon is assumed to be the Barret's future analog, then I think the the present day analog of the KemVar weapon is the Mk.14 EBR or the Remington 700.
Back to Dust... not only is Angela dressed like she just got back from clubbing/shooting heroin at Das Studio 54...

But she ships a weapon that makes the Barret look like a peashooter:
From the FFG article on the heroes of Operation Cerebus..
"Angela is arguably the world’s most dangerous assassin. With her 20mm Solothurn, she is able to eliminate targets before they even become a real threat. In addition, her Frenzy ability allows her wipe out entire squads."
A 20mm Solothurn?
One wonders where she keeps that absurdly large rifle, perhaps she makes the other squad members lug it around for her as she's clearly too busy refunding her meals and/or taking diet pills to put in the necessary time at the gym to be able to carry it.
Good thing she has the broomhandle Mauser (which I assume is where the 'frenzy' ability is coming from, since its easier to imagine burning through infantry with a machine pistol than with a 20mm rifle)
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Algesan said:
Heh, while I'm all for women standing up and showing that while God may have created all men, Colonel Colt made them equal, the problem with cool looking minis like those above.... The first one may be in some kind of powered armor and would be okay, but the other two aren't going to be in the situation long with those weapons. Too heavy, too much recoil, not enough upper body strength base.
I can see your point on the belt fed LMG/AR crossover that the middle character is carrying (the weight of the ammo alone is probably rather substantial), but given how the game is 'near future' and we already have sniper/support rifles that are below 10lbs loaded I don't see the female-sniper as unrealistic. In fact, the USAF at least has female snipers (sorry, 'sharpshooters')
http://www.pacaf.af.mil/news/story.asp?id=123045566
"Airman 1st Class Kristin Ferris positions herself in the brush during an exercise at Eielson Air Force Base, Alaska, on Aug. 8. Airman Ferris is one of seven enlisted female snipers in the Air Force and participated in a training exercise to eliminate a terrorist in a hostage situation. She is assigned to the 354th Security Forces Squadron. (U.S. Air Force photo by Airman Christopher Griffin) "
And of course there's the historical examples of the various Soviet female snipers during WW2.
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Major Mishap said:
No, they are taller and than 28mm. DT is marketed as 1/48
Just compared them to some 28mm stuff, DT figures are pretty large. Never noticed before.
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mgentile7 said:
Thanks for the suggestion. I have found the 28mm look small compared to the minis but I may give them a shot again as they are available in a lot of places as you said. The diecast market seems to have dried up with 1/48 scale anything these days with solido and verem all but disappearing. I used to recall tamiya or one of the other major model companies making one but I cannot find it anywhere. Again thanks for the advice.
But aren't the soldiers supposedly 28mm scale? Or is a case where its 28mm 'Heroic' vs true 28mm with 'heroic' basically meaning 'giant'?
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Algesan said:
asbestos said:
vengeance000 said:
<snip sexualized little titty pic>So... any prize for finding a tabletop game in which the women aren't pure cheesecake or running around in boobplate armor?
Heh, notice you didn't ask for a prize for finding a low sexualized mini with the braless thin T-shirt look with the blowing hair. You know, the young and fresh look.
Well, the LE mini was the MOST sexualized mini that I could find from MERCS. Kat's gender is pretty undefined when she's in her armor.

The other females in the game:


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vengeance000 said:
I'll do ya one better. Find a woman in any video game, miniatures game, or comic book that isn't sexualized...
Pretty much any and all of the females from the MERCS tabletop game. The closest thing you'll find is the limited edition sculpt of Kat, the girl under the Incinerator's armor. Even then... not really sexualized at all.

So... any prize for finding a tabletop game in which the women aren't pure cheesecake or running around in boobplate armor?
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ReaverRandall said:
still though, these guys have gray hair, eyebrows, and such. dont count on them running very far!Thank goodness for powered armor.
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Loophole Master said:
Yes, you can't stick an Armor 3 squad with a hero in the walker, but then again, you'd have little reason to want to do that. The allied Armor 3 squads all have Move 2 and Jump, they can manage on their own. It's the Armor 2 squads that would benefit the most from the free ride.
Actually, the upcoming Paratroopers + their Related Hero do not have Jump (or, I believe, Speed 2). So that is an armored 3 squad that could benefit from the walker, but could not do so and include its related hero.
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Gimp said:
, but other mortar weapons would need additional rules to allow them to fire indirect if the game adds them. Again, they could add rules for a better simulation, or keep things simple, and have it still work.I tried to make an M2 mortar squad for DT and, to solve the range issue, I had to invent a new weapons rule.
"Mortar: A Mortar follows the same rules as Artillery, except the minimum and maximum ranges are replaced with the listed ranges (e.g a weapon with Mortar (2-6) has a minimum range of 2 and a maximum range of 6)"
Probably should have named it something else as on the current version of the card it says "M2 Mortar: Mortar (2-6)"
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Gimp said:
It's a question of semantics, as some people consider any large gun artillery, including military references and dictionaries. Artillery is normally used for mounted weapons other than small arms (which is another word with multiple definitions).
The game makes it more confusing due to their simplification of rules, yet use of specific terminology. Howitzers are traditionally capable of use for indirect fire, yet the only howitzers in the game are direct fire weapons. Howitzers can use direct fire at any range normally, but the game differentiates and does not currently allow any weapons capable of 'A' class fire to fire at short ranges, nor 'non-A' class weapons to fire indirect.
It works from a rules simplicity standpoint, but it does add confusion for discussions.
All true, though I disagree a little about the howitzer. A true SPG or just a plain howitzer, yeah, it should count as indirect artillery but... when mounted in a turret such as with the M8 Scott (which is basically what the mickey is, except it has a closed turret) or the M4(105) it was generally an infantry support weapon/assault gun rather than indirect artillery.
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Don't really see why the Barking Dog would be comparable to the Steel Rain. Looks pretty clearly related to an M50 Ontos, which was a tank destroyer rather than an artillery piece.
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That's true about the Bazooka, though in DT it appears to have some sort of self-loading mechanism.
I think that for larger weapons, that one soldier can certainly not operate, fancy alloys or no fancy alloys the Squad Weapon rule might be a necessity. I don't see it as too difficult/complicated a rule, its just a weapon line on the card that can only be used if the squad as at least 2 units left.

Axis jet fighters
in Dust Tactics
Posted
Loophole Master said:
The thing sticking out reminds me of a refuelling tube, but it can't be that, Tactics couldn't possibly have such an unnecessary mechanic. i'm hoping that stick is temporary or something, cause it looks very awkward to have such a long thing sticking out in the game table and for storage.
Its a cannon.
Compare to the 75mm cannon used on the Hs 129 B-3 or the Ju 88 P