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Posts posted by JanB
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Ok .. For example your hero with "Last of the Seven" attached has 2 resources in hins pool. Now, you raise your thread by X, to add X resources to the hero's pool, where X is the number of resources the hero has now in his pool.
So .. if your hero has 7 resources after that action .. what is X? 5.. or 7?
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mm.. so X can be greater than X if the hero has some resources in his pool before the player uses the action?

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Ok.. that's your thoughts, but this linked chart is an interpretation of somebody and not an offical chart, so it can be wrong.
And that's my opinion.
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What's the problem with the chart at the end of the rulebook?
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Mmm, nice chart. But i think 6.2. and 6.2.1 do not have to be green. these points a no steps of the combat phase. The combat phase looks like this:
6) Combat Phase (Headline - Phase description)
6.1) Deal Shadowcards (red)
(Actionwindow)
Now per player each enemy engaged with the play made attacks
6.2) Declare an enemy as an attacker (yellow - it's a simple choose of an enemy)
6.3) Declare a defender for this attack (yellow - it's a simple choose of a character)
6.4) Resolve shadowcardeffec(s) (yellow)
6.5) Determine combat damage (yellow)
Next enemy...
There a now subactionwindows like 6.2, 6.2.1, 6.2.2
the rulebook shrinks 6.2 to 6.4 to one block which is green, because each step is a simple event (choose an enemy, choose a character, calculate combat damage). Those events are so "small" so that they can be shrinked to one block labeled as "Enemy attack" with green backgrund.
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I think you should ask Caleb again because it's not clear in which action window the first player discards the outrider here

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Nice .. if my cardpool is big enough, i will try it

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We opted for option (e) in our game-- cancel one of the effects with Erkenbrand.
My understanding of Erkenbrands response / hasty Stroke is, that you have to cancel the effect before the next shadow card is revealed .. right?
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What makes Quick Strike different from Hands Upon the Bow? The former says "any eligible" enemy target, but I wasn't aware there was a semantic difference.
Hopefully Caleb will address this in the FAQ, but the answer is a bit tricky. Quick Strike basically allows you to trigger the "Declare attacks against enemies" step with a single character during any action window. Because the event is merely triggering a normal framework step, it can be used against enemies that are immune to player card effects. Although the wording looks similar, Hands Upon the Bow actually functions differently. It is an effect which allows an attack to be declared against an enemy in the staging area, but it grants this ability because normally characters cannot declare attacks against enemies in the staging area. Because this granted effect is beyond the basic framework step of declaring attacks, this card does not work against enemies that are immune to player card effects. This is not intuitive, but when you think about Quick Strike just being a short-circuit of an existing game mechanic whereas Hands Upon the Bow grants a special ability (staging area attack), it makes a bit more sense. The fact that this surprises people (it definitely surprised me when I asked Caleb about it originally) is why I chose it as an example of a confusing rule.
Öhm ... Hands upon a bow will work against enemies which are immune ..
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@GrandSpleen: thanks for linking.
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@Mndela: There is an action window before an enemy is chosen as an attacker.
a) The action window after dealing shadow cards - GrandSpleen mentioned
b) The action window after an enemy has attacked (after 6.4) - before the next enemy of the same player or the first enemy of the next player will attack.
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Hi,
if I´m right (and i think so), this ally is amazing.

The Action isn`t limited to any phase...so you can use him, when you want.
In Quest-Phase and also in Combat-Phase...doesn`t sound very great?...read on.
If you engage an enemy after all your engaged enemies have attacked, the chosen enemy won`t attack in this phase...so this ally has 1 feint inclusive.

If you are not the last player you also can engage an enemy from other players to "feint" their attack.
I don`t know, why this shouldn`t work so...do you agree to this?
Mmm .. in a two-player-game this should not work, because if you use the action after last enemy attack (after 6.4) the target enemy is now engaged with you and you have to choose him as attacker before player two begins his enemy attacks (there is no action window before step 6.1)
In a game of 3 or 4 players with player 1 using the action while player 2/3/4 is beeing attacked .. this should work because all enemy attacks for player 1 are done.
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Can i use Anduril's Attack against an enemy who is immune to player card effects?
For me, it's not the same as quick strike or hands upon a bow, because the enemy is directly targeted by Anduril itself.
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Hi Bowlers,
any ideas, why "Chaotic Fury" let you use a PASS-Skill as a Downed-Skill Variant?
Matchup Action: Exhaust this card to allow 1 of your downed players to use the PASS downed skill.
This teamupgrade seems equal to a PASS-Trainer (personalupgrade) for a downed player, isnt it?
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simple tackle time line:
- POW -> Tackle successful -> Opponent goes down
- Blank -> Tackle unsuccessful -> nothing happens
- Cross -> Tackle unsuccessful -> Player goes down
So, the Blitzer tackles successful and unsuccessful, because both results applies simultaniously. He got the PASS-Skill as a result of his response. But he is downed, so he can't use the new received PASS-Skill. In the end, both players are down and the Blitzer do not get the Ball.
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Mmm.. my interpretation of "Violence at all time high" is another...
For me it is some kind of extention of the normal Tackle-Skill for this week.
So, if a player tackles successfully, the extention comes first and can injure the opponent without going down.
so i do not agree with Alf Zombie
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The better design of an ally, which comes out of the encounter deck. The Ranger of Ithilien got an Ally trait
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Mmm, my understanding .. you play small target after declaring your hobbit as a defender. After that you reveal one shadow card. if this shadow card has no effect, attack the second enemy with the enemy.
Small Target does not say, that you have to reveal all cards, just one. So you can't use small target if the enemy has no shadow card. This is the way i play small target.
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Thanks GrandSpleen, we played it so like you mentioned. But the wording lets you choose the Bellach attack independently he is in play.
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Hi Folks,
played yesterday 'Trouble in Tharbad' and a questions came up.
Flucht aus Tharbad (Escape From Tharbad)
Stage 2B says: Forced: After the last time counter is removed from this quest, either raise each player's threat by 3 or Bellach makes an immediate attack against Nalir. Then, place 3 time counters on this stage.
Question: Can i choose that Bellach makes an attack if he is not in play?
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why do you need two Emerys for this? You can discard three cards directly after the attempt fails. There is no rule, which forbit to make additional attempts to bring Emery in play at the same turn.
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Ok, that's the answer of how to manage a combat sequence outside the combat phase. But it is not the combat phase for playing cards like "Dawn take you all"??

Creative artwork cards
in The Lord of the Rings: The Card Game
Posted · Edited by JanB
Ah .. ok, now the penny has dropped ^^