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JanB

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  1. Ok .. For example your hero with "Last of the Seven" attached has 2 resources in hins pool. Now, you raise your thread by X, to add X resources to the hero's pool, where X is the number of resources the hero has now in his pool.

     

    So .. if your hero has 7 resources after that action .. what is X? 5.. or 7?


  2. Mmm, nice chart. But i think 6.2. and 6.2.1 do not have to be green. these points a no steps of the combat phase. The combat phase looks like this:

     

    6) Combat Phase (Headline - Phase description)

    6.1) Deal Shadowcards (red)

    (Actionwindow)

     

    Now per player each enemy engaged with the play made attacks

    6.2) Declare an enemy as an attacker (yellow - it's a simple choose of an enemy) 

    6.3) Declare a defender for this attack (yellow - it's a simple choose of a character)

    6.4) Resolve shadowcardeffec(s) (yellow)

    6.5) Determine combat damage (yellow)

    Next enemy...

     

    There a now subactionwindows like 6.2, 6.2.1, 6.2.2 

    the rulebook shrinks 6.2 to 6.4 to one block which is green, because each step is a simple event (choose an enemy, choose a character, calculate combat damage). Those events are so "small" so that they can be shrinked to one block labeled as "Enemy attack" with green backgrund.


  3.  

    What makes Quick Strike different from Hands Upon the Bow? The former says "any eligible" enemy target, but I wasn't aware there was a semantic difference.

    Hopefully Caleb will address this in the FAQ, but the answer is a bit tricky. Quick Strike basically allows you to trigger the "Declare attacks against enemies" step with a single character during any action window. Because the event is merely triggering a normal framework step, it can be used against enemies that are immune to player card effects. Although the wording looks similar, Hands Upon the Bow actually functions differently. It is an effect which allows an attack to be declared against an enemy in the staging area, but it grants this ability because normally characters cannot declare attacks against enemies in the staging area. Because this granted effect is beyond the basic framework step of declaring attacks, this card does not work against enemies that are immune to player card effects. This is not intuitive, but when you think about Quick Strike just being a short-circuit of an existing game mechanic whereas Hands Upon the Bow grants a special ability (staging area attack), it makes a bit more sense. The fact that this surprises people (it definitely surprised me when I asked Caleb about it originally) is why I chose it as an example of a confusing rule.

     

     

    Öhm ... Hands upon a bow will work against enemies which are immune .. 

    https://community.fantasyflightgames.com/index.php?/topic/82264-immune-to-player-card-effects-and-attacking-the-staging-area/?p=793063


  4. Hi,

     

    if I´m right (and i think so), this ally is amazing.

     

    ffg_westfold-outrider-voi.jpg

     

    The Action isn`t limited to any phase...so you can use him, when you want.

    In Quest-Phase and also in Combat-Phase...doesn`t sound very great?...read on.

     

    If you engage an enemy after all your engaged enemies have attacked, the chosen enemy won`t attack in this phase...so this ally has 1 feint inclusive. ;)

    If you are not the last player you also can engage an enemy from other players to "feint" their attack.

     

     

     

    I don`t know, why this shouldn`t work so...do you agree to this?

     

    Mmm .. in a two-player-game this should not work, because if you use the action after last enemy attack (after 6.4) the target enemy is now engaged with you and you have to choose him as attacker before player two begins his enemy attacks (there is no action window before step 6.1)

    In a game of 3 or 4 players with player 1 using the action while player 2/3/4 is beeing attacked .. this should work because all enemy attacks for player 1 are done.


  5. simple tackle time line:

     

    - POW -> Tackle successful -> Opponent goes down

    - Blank -> Tackle unsuccessful -> nothing happens

    - Cross -> Tackle unsuccessful -> Player goes down

     

    So, the Blitzer tackles successful and unsuccessful, because both results applies simultaniously. He got the PASS-Skill as a result of his response. But he is downed, so he can't use the new received PASS-Skill. In the end, both players are down and the Blitzer do not get the Ball.


  6. Mmm, my understanding .. you play small target after declaring your hobbit as a defender. After that you reveal one shadow card. if this shadow card has no effect, attack the second enemy with the enemy.

     

    Small Target does not say, that you have to reveal all cards, just one. So you can't use small target if the enemy has no shadow card. This is the way i play small target.


  7. Hi Folks,

     

    played yesterday 'Trouble in Tharbad' and a questions came up.

     

    Flucht aus Tharbad (Escape From Tharbad)

     

    Stage 2B says: Forced: After the last time counter is removed from this quest, either raise each player's threat by 3 or Bellach makes an immediate attack against Nalir. Then, place 3 time counters on this stage.

     

    Question: Can i choose that Bellach makes an attack if he is not in play?

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