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About JanB

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    Kiel, Schleswig-Holstein, Germany

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  1. JanB

    The Woodland Realm

    I promise that will not happen. In the article the September is mentioned as the beginning. So the kits should arrive at the stores in September. If your store did not made an order in the past it will not get some kits.
  2. JanB

    The Woodland Realm

    Mmm, in germany we've ordered our kits in April .. last years the announcement includes an "how to order"-section. This year it does not. So it seems that ordering kits is not an option as a result of this news.
  3. JanB

    Fire in the Night

    Right, it does not synergize, but i makes silvan allies like Greenwood Archer, Galadhon Archer and Marksman of Lorien and Rumil more efficient.
  4. JanB

    Fire in the Night

    In a Galadriel, Celeborn & Thranduil lineup ... put Elvenking on Celeborn. Playing willpower heavy silvan allies in planning, get boosted by Celeborn, quest ready via Galadriel. In combat phase use Thranduil to play a tactics silvan to help for combat, boosted by Celeborn und send the willpower heavy silvan back to your hand to attack with Celeborn. Very nice ..
  5. @sappidus Thanks for you asking .. i got an email, too. Asking more precisly: We are at stage 1B with over 10 progress tokens on it. This stage cannot be defeated while guarded objectives are in play and has the following force effect: After any number of characters are rescued, reveal an encounter card. Seems very straight. So .. we are in the quest phase and our current quest was a side quest. The active location was a prison cell with the last guarded objective attached. We managed to quest successful and explore the active location and defeat the side quest. Now the question .. who do we resolve things? Here is how we done it: a) the active location (prison cell) leaves play, because it is explored b) we defeat the side quest (has a response effect) c) we rescue the character from the prison cell d) we defeat 1B because we have no guarded objective left e) we do, whatever 2A says and flip to 2B f) we resolve the response effect from the defeated side quest g) we reveal an encounter card because of 1B forced effect, which was in play, when the active location was explored Is this order correct?
  6. JanB

    Behind Strong Walls

    You can not play Cram on an ally ;-)
  7. JanB

    Behind Strong Walls

    So .. here is my follow up conversation with Caleb:
  8. JanB

    Behind Strong Walls

    That's the problem .. Flame of Arnor has the additional costs which makes the "to" important. And so your Istari character has to be exhausted. I think, i will link Caleb this thread, so he can read it.. and decide.
  9. JanB

    Behind Strong Walls

    For me, the ruling for BSW is a little bit odd. Action-Events are always "readable" like "Pay X resources to do the action". Why FoA is relevant because it has additional costs. It could be worded like ... So it were equal to BSW. Otherwise .. if BSW were an action on a card in play (character or attachment) it would be worded like ... So it were equal to FoA .. .. for reference: and ... with Ever Vigilant i can spend 1 resource to ready an not exhausted ally ^^
  10. JanB

    Behind Strong Walls

    Hi Folks, I did not want to open a new thread ... after a the question if you can play Behind Strong Walls on a defending Gondor-character which is not exhausted my first thought was no. But others say yes .. so i asked Caleb: That answer feels good for me, but for about 2 years i asked a similiar question refering to Elwing's Flight, so i asked him again about the differences: Ok .. i'm fine with this ruling and guessed it before asking. But one hour later i received a new email from Caleb: So .. in the end .. you can play Behind Strong Walls on a defending Gondor-character which is not exhausted... :-(
  11. JanB

    Topmost Chamber

    Mmm .. for me, placing progress should be like this .. Calculate that you have quested successfully. 1a. Forced, then Responses to questing successfully. Place progress tokens on the Active Location and the current Quest (should be placed at once, not token per token) Active Location leaves play, if appropriate. Advance the quest if fullfilled. 5a. When revealed abilities on the next quest card. 5b. Flip the next quest card. 5c. When revealed abilities on the other side of the next quest card. Passive effect of the Active Location (if exploring happens). Forced for clearing the Quest and/or the Active Location (if exploring happens). Responses to clearing the Quest and/or the Active Location (if exploring happens). I think advancing a quest stage is the most weightend effect, then everything happens in Order of passive -> forced -> response
  12. JanB

    Bolg and Quick Ears

    Mmm .. i'm not with Caleb .. if you cancel a complete card, then this card was never in the game. @Seastan: I think about your list of points what happened by revealing a card and where to cancel effects a time ago, where Quick Ears and Wingfoot interacts a common way .. so i you can't use Wingfoot of a canceled enemy via Quick Ears, how can Bolg interact with that enemy and add an effect?
  13. Yes, it's more a location than an item. So for me the german version has to be renamed as said into "Ausrüstung der Dunedain". In the end, it's a very untypical card .. it "moves" like the signals but is not one, it grands you ranged but is no weapon. If it was a weapon, than it is the only weapon which can be "moved" between heroes and would interact with cards like "Foe-Hammer". I think the developers try to get a signalstyle-card like Dunedain Signal which provides Ranged instead of Sentinel. If i could redesign this card i would remove the Signal-move-ability and make this card a weapon like the Ranger Bow, which you have to exhaust in order to get Ranged for the end of the phase. Costs 1 and is not restricted.
  14. Thanks for the explaination. I know that In german it's called "Versteck der Dunedain", which is the location where the items are hidden. And this is not the right translation for an item.