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SexyMike44

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  1. If you have 4 boulders all together in the canyon, can the heroes use awareness to get by them at all? the rules say "nearest adjacent open square" but also later say to ignore obstacles. So does that mean a hero can finish their movement on boulder? could they use 2 successful awareness checks to get by? or is their only option to use might checks at this point? So far looking for an answer I have gotten conflicting views….=(.
  2. I have a question about this as well. If you have 4 boulders all together in the canyon, can the heroes use awareness to get by them at all? the rules say "nearest adjacent open square" but also later say to ignore obstacles. So does that mean a hero can finish their movement on boulder? could they use 2 successful awareness checks to get by? or is their only option to use might checks at this point? thanks
  3. Yea, i thought seige engines were units. and thus could be taken as casualties. This changes a lot IMO. Do you now need a footman/knight to accompany a siege engine at all times? (if no, and you only have a siege engine in a battle, can you still use house cards?) personally since siegne engines cost 2 this is a bit unbalancing. Also, siege engines can get upgraded FROM footmen. so my thinking was that they were a unit since they started as a unit.
  4. Oh yea, I think the system is flawed. IMO if your combat system is determined by randomness you shouldn't be able to completely remove randomness from the equation, only limit it. But my question was a rules question, and after hearing the arguements I do think the developers meant to allow for 1s to hit.
  5. I've got my answer and have moved on.
  6. thank you for apologizing. Back to the topic. The rules are not clear to me. There is just no mention that 1s always fail. so you have to ask yourself/others is that intentionally not in the rules or an accidential ommision? Now as for the answer (imo), there are some decent arguements for why you can "auto-hit". Looking at the expansions, and warfare card, it looks like all races in certain situations can hit on 1s, and some even go lower. So for me, if the developers did not mean for it to be possible to hit on a 1, then by the second expansion they should have put in an errata or faq on it (although an faq saying it is legal might be nice...=p). So my conclusion is that it is intentionally not in the rules and thus legal. P.S. just because something isn't in the rules, doesn't mean it isn't suppose to be. Just look at the errata that came out for Elder Signs, lol or any other FFG game...=p. so that is why I asked. Thank you to those who put in positive input.
  7. I don't know why you are attacking me here. I had a rules question. And since the rules book did not have an answer for me, I was curious if other TI players had answer (and tbh the lack of responses is a bit disturbing, but maybe everyone is out playing Eclipse...=p). this is what the forums are for, someone is curious how rules play out so they ask other people. P.S. I didn't get my "butt handed to me" btw. The Sardek Norr player actually never attacked anyone (and ended up finishing in last place). But when he mentioned that his warsuns "auto-hit" i was curious if that was legal. But thanks for being a jerk in your response though.
  8. Interesting idea of attacking the greyjoy ships. Would probably only ever work once playing with the same group of people, but maybe moving forward greyjoy would be a bit more defensive allowing lannister to grab one of those castles early.
  9. The question is "should a 1 always miss?" Most games the answer is yes. FFG has a tendency to have loopholes in rules that later need to be clarified/errata. So i'm curious if FFG has an answer to this, or how does the TI community handle this?
  10. ok this game up in my last game. Sardek Norr had a flagship and war suns, said he automatically hits with his warsuns. Is there such as a thing as "auto-hit" in TI? In every other game I have ever played you still need to roll the die and not get the worst result. In this example a 1 would still fail, but 2-0 would succeed. I'm curious what the answer is and how people feel about it. Thanks.
  11. the only 4 player game I have played so far was the only game of this 2nd edition I have not enjoyed so far. IMO there were a few reasons for this. 1. I was lannister. 2. all the other players had never played a game before, not even 1st edition. So what ended up happening was they all attacked only lannister because "they are the inbreeders from the books". I was very frustrated with the stark player. he asked teh same qeustions repeatedly and refused to go after baratheon. 3. I didn't try going south right away, i tried to fight with greyjoy for a land right next to my home early. So i chalk this upto new players and the fact that next time I will go to highgarden asap with lannister. hopefully I'll get another chance to try this out and see how different strategies work better.
  12. it does seem like a cheesy way to gain a castle, but i don't think you should have to retreat from it then remarch into it. By the rules, i say it is yours when you have units there, doesn't matter how they got there. If they are routed, someone can easy take that area from you. maybe a house rule saying you have to wait a turn to claim it as a vicory point?
  13. I'm reserving judgement before i decide if the game is unbalanced. So far in most games everyone is very close on the victory track (that is good). in 4 player, lannister definately needs to go after highgarden and can't just attack greyjoy. As for the cards, i honestly feel the cards are more balanced then they were in the first edition (i don't necessarily agree with the stats for certain people, but they do seem to be more balanced). Baratheon does seem to win a lot, but I feel this can be overcome with other houses applying certain strategies. I.E. in a 3 or 4 player game, Stark makes a run for teh waters near Baratheon and puts guys on the eastern side of the board. So i feel is everyone who is playing understands how the game works out, people can compensate and the game ends up close and mostly balanced. However, i'm not saying that this is good, just that you can have good games. I had a 6 player game where everyone was on the 4-6 victory track and people were constantly going up and down. That was a close and fun game.
  14. yea i been noticed this too when i played 4 player and wondered if that was right as well. But half way into that game i noticed lannister and greyjoy can't fight each other the whole game, neither will win. So my only guess is that it is there to tempt lannister to go south to balance the early game (but even then it takes at least 2 turns to get there and you risk spreading yourself thin)
  15. well what I have noticed in a 4 player game is lannister should go south as well. If lannister and greyjoy fight too much over land early then neither will win.
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