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alpha5099

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  1. Like
    alpha5099 got a reaction from Network57 in Basic weakness and deck building   
    One Core Set features 8 distinct Basic Weaknesses, but you get two copies of two of them--Amnesia and Paranoia. So in drawing your Basic Weakness, it'll be a pool of ten cards.
  2. Like
    alpha5099 reacted to Raven1015 in Mythos Busters Podcast   
    You passed your investigate check with flying colors! 
  3. Like
    alpha5099 got a reaction from Raven1015 in Mythos Busters Podcast   
    In the first episode, Ian talks about how his email address and several usernames include "Raven," as he was big into Poe when he was younger. So this is presumably Ian's account.
     
    (A much easier way for me to figure this out would've just been to go to that Tales of the Cards link, where the About Me is signed "Ian." But no, I decided to relisten to the first few minutes of the first podcast).
  4. Like
    alpha5099 reacted to BD Flory in Can/Will Fantasy Flight make a good game perfect? (Someone going to Arkham Nights please ask!)   
    A retail product is much more of a fantasy than a PoD job (but I don't think either is likely). PoD is economically feasible with smaller print runs.
     
    Part of the problem with a location only set, or really, any "Mythos only" set, is that only a fraction of the players in any group needs to buy it, because everyone plays from the same mythos deck. If you have a regular group of, say, four players, they might each maintain playsets for their own deckbuilding, but four copies of any mythos-only expansion is just waste. It's the same reason we're not likely to get scenario-only retail expansions of any kind, and indeed, we have not in Lord of the Rings.
     
    Though as others have noted, we have gotten PoD scenarios (and will for Arkham) and nightmare decks -- the latter might be closest to what you're asking for, because it sometimes subs in tougher versions of certain cards for a scenario, but Arkham's multiple difficulty levels mean nightmare cards might be redundant.
     
    More broadly, even if such a product were to make a small profit, FFG only has so much bandwidth to put out product. Design, playtest, marketing, capital, warehousing, etc. are all finite resources. Would a locations (or whatever) box be more profit than a box with more player cards and new scenarios? Seems exceedingly unlikely. So you put the resources toward something that would be more profitable.
     
    In any case--
     
     
     
    This isn't objectively the case. You're assuming that some kind of surprise or hidden information is the only, or even primary, purpose behind the hidden room mechanic.
     
    Revealed" or "unrevealed" is a game state, so other cards (player and mythos) can interact with revealed or unrevealed in different ways. You could have movement effects that only move you to one or the other, cards that give bonuses (or penalties) based on how many revealed/unrevealed rooms there are, enemies that spawn in the nearest unrevealed room to the investigators, etc.
     
    You can also have the timing of the revelation itself influence variables. A room's available clues might be equal to the number of monsters on the board when it's revealed, for example. Or a room might discard your ally the first time a player enters, and whether or not the room is revealed is more important for tracking whether the effect has triggered than for its surprise value.
     
    There is a great deal of design space for the mechanic that has nothing to do with whether or not players know what they're going to see when they flip any given card over, and much more to do with whether and when the card is flipped over.
     
    If FFG wants to have variable versions of particular locations, or other mythos cards like agendas or monsters, they can do so without a dedicated box. They've done so several times in Lord of the Rings scenarios, in both ways discussed here (exploring mutliple versions in a single scenario, or mutually exclusive versions of which only one appears in a given playthrough). That it's the exception rather than the rule suggests they see it as something not all that important.
     
    In any case, FFG isn't going to make business decisions based on a few forum posts. As others have noted, they have market analysis for that.
  5. Like
    alpha5099 got a reaction from JJ48 in Solo Play   
    One alternative is to play multiple decks at once. I've found LotR more fun to play single player if I'm using two decks at once. It's takes some getting used to, but should be easier for AH; smaller decks and just one investigator instead of 3 heroes in LotR.
     
    That's how I'm planning on playing AH most of the time, though I know a couple people I'll try to get interested in the game.
  6. Like
    alpha5099 got a reaction from CommissarFeesh in Rule questions "after reading lightly"   
    Ahh, there it is, under Hunter, page 12. I must've skimmed over that second sentence.
  7. Like
    alpha5099 reacted to Network57 in Download the Rules   
    Thr Grim Rule: "If players are unable to find the answer to a rules or timing conflict in this Rules Reference, resolve the conflict in the manner that the players perceive as the worst possible at that moment with regards to winning the scenario, and continue with the game."
    Well at least this time they came right out and said it...
  8. Like
    alpha5099 reacted to wtfboar in Solo Play   
    When I do play solo, Ill probably play 2 investigators at a time, just like I played lotr lcg 2 handed. Besides having the added benefit of each investigator more able to focus on a specific phase of the games. I also like that playing 2 decks allows me to experience more of the games mechanics and cards per play through faster. 
  9. Like
    alpha5099 reacted to Daft Blazer in Solo Play   
    I've played LOTR double handed, so 6 heroes, resource matching etc, for a few few years, so I think playing this game two handed will be much easier to handle in comparison.
  10. Like
    alpha5099 got a reaction from CEOWolf in Deckbuilding Preview   
    Based on the characters, here's my guess:
     
    Agnes as Mystic / Survivor -- Survivor seems like a good fit for her as an everyday individual, a waitress, thrust into the cosmic horror around her
    Daisy as Seeker / Mystic -- Mystic matches her compulsion to delve into arcane knowledge beyond her understanding
    Skids as Rogue / Guardian -- Guardian fits with his unique weakness, Hospital Debts; he's driven by a desire to help people (or at least that one person in the hospital)
  11. Like
    alpha5099 got a reaction from Guitarquero in Miskatonic museum release date.   
    I will say that FFG has gotten better at release schedules since they got bought out by Asmodee. I remember back with AGOT1E, the "monthly" schedule was very very flexible. These days, it feels like they're getting the monthly packs out like clockwork. But I'm also coming from Conquest being my main LCG, so maybe that was just FFG pushing that product out ASAP before the GW license fell through.
     
    My (optimistic) money's on:
     
    Mid-to-late October for the Core Set (they'll have it at Arkham Nights, and I assume they'd want their new horror-themed games out in time for Halloween)
    December for The Dunwich Legacy
    January for Miskatonic Museum
  12. Like
    alpha5099 got a reaction from Guitarquero in Miskatonic museum release date.   
    I will say that FFG has gotten better at release schedules since they got bought out by Asmodee. I remember back with AGOT1E, the "monthly" schedule was very very flexible. These days, it feels like they're getting the monthly packs out like clockwork. But I'm also coming from Conquest being my main LCG, so maybe that was just FFG pushing that product out ASAP before the GW license fell through.
     
    My (optimistic) money's on:
     
    Mid-to-late October for the Core Set (they'll have it at Arkham Nights, and I assume they'd want their new horror-themed games out in time for Halloween)
    December for The Dunwich Legacy
    January for Miskatonic Museum
  13. Like
    alpha5099 reacted to Shiba Gunichi in A L5R Neophyte - Recommended Resources to Catch Up?   
    Honestly?
     
    Clan playstyles wax and wane, and sometimes outright mutate, but historically, in the CCG, Crane and Scorpion have been the more control-y types (since they tend to shine in the political arena). Crab and Mantis picked up economic warfare in recent years, leading to resource denial strategies. Dragon had a kind of freeze out military defense deck that went for honor wins.
  14. Like
    alpha5099 reacted to cielago in A L5R Neophyte - Recommended Resources to Catch Up?   
    The recommendations here are all the right ones, but i will try and summarize as i had to do this a few weeks ago for a buddy (poor guy bought a bunch of cards, he's a bit salty with me). 
     
    RPG books: these are probably the most efficient way to get caught up, but also probably the most expensive. 4th Edition Core Book, Great Clans, and Imperial Histories will crash course you very quickly. its not EVERY detail, and you'll miss the character moments that make people love the game, but you'll get the highlights. Theres a bunch of other great books, mostly the 3rd edition stuff, thats worth looking into as well. I didn't play as much of the third ed so others can chime in on whats worth getting if this is an avenue you want to go down. 
     
    The Wiki: as others have stated, the wiki is a mixed bag. Its a good short order resource when you need a quick reference, and can often be a good "where can i find more info about X, oh, okay, way of the scorpion, cool, off to ebay". But you can't trust the actual INFO in the wiki sometimes. 
     
    The Novels: There are 11 total. 7 clan war novels (one for each of the clans during the clan war) and 4 winds (one for each of the winds), these are of generally good but variable quality and canonicity. I seem to recall a list that outlined certain novels as being more canon than others but i can't find it. The first clan war novel, about the Scorpion, is particularly good. The winds novels have a distinct lack of Daigotsu. these can be found for varying degrees of affordability second hand on ebay and on amazon. 
     
    Kaze no Shiro: The Motherload, and arguably the richest source. Also, unfortunately, the least accessible, in the sense that the fictions often don't follow an entirely coherent narrative. Theres a lot of assumed knowledge, theres things like card flavor text mixed in with fictions mixed in with clan letters, etc. It makes for some very scattered reading. But in that scattered reading is some AMAZING stuff. there's a reason people love this game, and arguably its those fictions as much as it is the cards. Kaze no Shiro demands a certain amount of perseverance and patience. Theres also stuff you can skip. KYD for example, can be done after you've read other stuff. 
  15. Like
    alpha5099 got a reaction from Kiseki in A L5R Neophyte - Recommended Resources to Catch Up?   
    Hi all. Unlike most of you--based on what I've seen of the discussion here so far--I don't have any experience with the L5R CCG. But I will definitely be trying out the LCG, because I am a huge fan of FFG's model. With the exception of Warhammer: Invasion, I've played them all to some extent (have dabbled in CoC, LotR, and Netrunner, used to play Star Wars and AGOT 1E seriously, currently play WH40K Conquest and will play AGOT 2E), so I know that, at the very least, I'll be trying out the L5R core when it comes out in two years.
     
    I was wondering if anyone had any recommendations on good ways to get caught up and introduced to L5R, both in terms of the game itself and the lore. I've read a bit of the wiki so far, but if there are any particularly good ways to introduce myself to the franchise, I'd love some pointers.
  16. Like
    alpha5099 got a reaction from Kiseki in A L5R Neophyte - Recommended Resources to Catch Up?   
    Hi all. Unlike most of you--based on what I've seen of the discussion here so far--I don't have any experience with the L5R CCG. But I will definitely be trying out the LCG, because I am a huge fan of FFG's model. With the exception of Warhammer: Invasion, I've played them all to some extent (have dabbled in CoC, LotR, and Netrunner, used to play Star Wars and AGOT 1E seriously, currently play WH40K Conquest and will play AGOT 2E), so I know that, at the very least, I'll be trying out the L5R core when it comes out in two years.
     
    I was wondering if anyone had any recommendations on good ways to get caught up and introduced to L5R, both in terms of the game itself and the lore. I've read a bit of the wiki so far, but if there are any particularly good ways to introduce myself to the franchise, I'd love some pointers.
  17. Like
    alpha5099 reacted to Shiba Gunichi in A L5R Neophyte - Recommended Resources to Catch Up?   
    Most of what springs to mind for me would cost money (The old Way of books, Emerald Empire, Imperial Histories, The Great Clans)... the Wiki isn't perfect, but it's decent for a good overview. And as my Dragony colleague notes, Kazenoshiro has all of the story in order.
  18. Like
    alpha5099 reacted to PhoenixInferno in A L5R Neophyte - Recommended Resources to Catch Up?   
    www.kazenoshiro.com - a repository of fictions. This is the best place to start for the story.
  19. Like
    alpha5099 reacted to BD Flory in Card Packaging   
    *checks watch*
     
    Okay, who had Day 4 in the pool?
  20. Like
    alpha5099 reacted to scantrell24 in Find 2nd Edition Players Nearby   
    Hi everyone! I created a couple of options for a 2nd Edition meta/player locator. If you bookmark the New Player FAQ and direct new players there, these Find a Player tools are included in the FAQ along with plenty of other useful info and links. Thanks!

     

    The first is this spreadsheet. Anyone who has the link can edit it, much like the Annals of Castle Black.

     

    There's a tab for each country (more countries can be easily added as necessary). There are columns that ask for state/province within the country, name of your local gaming store, the store's address, a link to your meta's website, forum or facebook group, contact info for someone in the meta, and what time your group regularly meets (if any).  Holding Ctl + f will let you search within a sheet to find your state.

     

    The second is this pin-able map. Anyone can add a pin for either a store or a player. To add a pin, go to "Additions" in the top right and click "Add Marker - Detailed". 

     

    To add a PLAYER, make sure the marker color is RED. For the "Entry Name" put your real name, forum handle, or both. For address, you can get as detailed as your exact address if you want, or just put the street name without your house number, or you can just put your city or area code. Then on the "Details" tab you can add an email address or other contact info.

     

    To add a STORE, make sure the marker color is GREEN. For the "Entry Name" put the name of the store. Add the exact street address. Then under the "Details" tab you can add contact info for the store. I also recommend adding contact info for your meta in the Description box, such as a Facebook group or forum url. 

  21. Like
    alpha5099 got a reaction from Raven1015 in House Arryn   
    That sounds about right to me. I think it's also worth considering that winning the game might not entail claiming the Iron Throne for a lot of the other houses as well. Greyjoy doesn't want to rule the Seven Kingdoms, it wants to be independent; 15 power could be successfully establishing the Iron Isles' claim. Similarly, Robb seems more interested in his claim as King of the North, not as a claimant to the Iron Throne. Alternatively, a Stark player could play from Ned's perspective, which might be to support Robert's claim; 15 power could be that he has successfully navigated court intrigues and avoided the traps he falls into in the book, effectively avoiding the war all together.
     
    The Night's Watch has goals and agendas in Westeros, even if they may not be actively engaged in the war. They must play the game, even if they say that they do not, to receive the support and supplies they need to man the wall.
  22. Like
    alpha5099 got a reaction from Robin Graves in Tutorial Video   
    True, though those mini-factions are unlikely to receive much card support outside of that box. But yes, Netrunner's mini-factions certainly leave the door open for something similar in 2E: Bolton, Arryn, maybe the Brotherhood or Wildlings.
  23. Like
    alpha5099 got a reaction from Raven1015 in House Arryn   
    That sounds about right to me. I think it's also worth considering that winning the game might not entail claiming the Iron Throne for a lot of the other houses as well. Greyjoy doesn't want to rule the Seven Kingdoms, it wants to be independent; 15 power could be successfully establishing the Iron Isles' claim. Similarly, Robb seems more interested in his claim as King of the North, not as a claimant to the Iron Throne. Alternatively, a Stark player could play from Ned's perspective, which might be to support Robert's claim; 15 power could be that he has successfully navigated court intrigues and avoided the traps he falls into in the book, effectively avoiding the war all together.
     
    The Night's Watch has goals and agendas in Westeros, even if they may not be actively engaged in the war. They must play the game, even if they say that they do not, to receive the support and supplies they need to man the wall.
  24. Like
    alpha5099 reacted to Raven1015 in House Arryn   
    It is a bit strange, but there are some ways to justify it. As the books go on, there are moments where some of the other houses definitely try to influence goings on in the Night's Watch and it definitely seems like the NW will get more wrapped up into things in the future. (I'm being intentionally vague to not spoil anything for you.) Abstractly, I think of the NW getting 15 power as them pulling strings and playing the game well enough to get what they want from the houses (men, resources, etc.), while not being taken over by idiots and preparing for the war to come.
  25. Like
    alpha5099 got a reaction from Guyver23 in Card Anatomy Question - Noob   
    That represents one of the keywords: Steadfast, which you will find explained on page 12 of the Rule Book. The symbol means that you must have that many resources among all of your domains in order to play the card.
     
     
    It would've been smart of them to have included some note about it in that card anatomy section, given they specifically chose a card with Steadfast for that diagram. 
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