I want to point out that I was making this post with the hopes that FFG wouldn't think the only opinion is that these things break the game. The sophistication is that you can't hold your best cards to the end with no fear of losing them. You have to play them a little earlier and I think it makes the game more exciting. That's just my humble opinion. In our games it has forced people to play some of the big guys a turn or two earlier, and if you do that the foul skill becomes worthless. So a player must try to calculate the risk of holding a player and losing him, or playing him and the risk that he will be tackled or his skill negated.
Using Griff as an example is great. I will do the same. If you commit him a round or two from the end it ensures he's in the game. It puts him at risk of a tackle, though, and I appreciate that. (I want to put in my math disclaimer here- I've not mathed out the game or players other than when I'm thinking about making a move in-game) The best chance anyone will have is if there is a star power 6 or above player with tackle ability, or a that player has tackle coach. This is very unlikely, so it will allow the other players to make an unfavorable tackle attempt. I like using the A-team tactics and do the high risk/high reward action. It results in nothing happening to Griff, or the tackler going down, or a very unlikely and exciting tackle happens. None of that would've happened if he was the last guy on the pitch. I suppose I have an over-active imagination and enjoy the thematic elements of the game a little too much. Hopefully you can see why I like it, even if you don't agree with me. I also want to point out that I like the civility of the discussion here, and that no one has taken to cursing my ancestors for disagreeing with you.