Jump to content

brewmaster_vitty

Members
  • Content Count

    146
  • Joined

  • Last visited

About brewmaster_vitty

  • Rank
    Member

Contact Methods

  • AIM
    -
  • MSN
    -
  • Website URL
    http://-
  • ICQ
    -
  • Yahoo
    -
  • Skype
    King Vitty

Profile Information

  • Location
    just kind of lost..., Ohio, United States
  1. I stop in to check some old posts and what a surprise I recieve. Fantastic work here. Hey Elric, I just wanted to let you know that you are one of my favorite people. And~ time to disappear again.
  2. i dunno, that sounds good in theory i guess, but you will only need so much accumulation for even the most powerful of creatures and that may leave you with extra dp or accumulation you don't really need. so i would say if you are going that route to either focus on doing one thing in combat well or having ki techniques for when you need to fight.
  3. looking incredibly interesting. i would be better able to give some feedback if i didn''t require a facebook account to download. i''ll try to take a better look later.
  4. yeah, what he said. taking both isn't an issue, they just only apply during different situations; you have to stop and concentrate to use increased accumulation and if you are stopping and doing nothing your accumulation isn't being reduced anyway so total accumulation doesn't even come into play. did i just sound like captain obvious there, i'm really out of it right now, feel free to ignore this post.
  5. any advantage that allows you to more efficiently accumulate ki is good, i can't recall the names but one lets you accumulate at full even if you do other active actions in a round and another lets you accumulate faster when you stop and concentrate. i took both of these for my ki summoner.
  6. sometimes the dice just go screwy, and when that happens it is up to the GM to finagle things back on track. which can be difficult to impossible and is always a true test of a GMs skills. though to tell the truth, 3 level sevens against a level, was it 13? from what my group has experienced, that isn't too impossible of an encounter, though admittedly your dice did have some bad mojo going. stuff happens, sorry old chap.
  7. my group had some trouble with this one too. we came to the following conclusion, though to tell the truth it may also be incorrect. we pretty much ruled it similar to Lia, except we allow the player to attune themselves to opposing elements without the drawbacks. effectively you readjust the polarity of the spell tree/web to your own liking. being aligned to the five paths you chose, and then opposed to all others. and we don't allow players to choose necromancy at all for this advantage. but again, that's just our ruling and it works for us, it may not be right.
  8. okay, here is what i can do for you right this moment. one handed great warhammer: as far as this goes, all weapons that can be alternatively wielded in one hand will have the 'one-or-two handed' quality under the 'special' section. though for extra clarification, the weapon table has the strength section, if there are two numbers separated by a slash (for example 6/8) the first number is the strength required for it to be wielded two handed, and the second is the strength needed to wield it one handed. if the weapon has only one score listed and is of the 'two handed' type then unless it has 'one-or-two handed' under its special section it cannot be effectively wielded in one hand. though if your player is a full-blooded jayan and not a nephelim, if they are of large size (size 24 or higher, i think) then perhaps there is a way for them to wield it one handed, i'm not too sure. throwing allies: well, this is a tough one, because technically there is no way to do this. but i put together a method for this. calculate the weight of the character to be thrown, then see how much the character doing the throwing can lift maximum. for them to toss something that is at their maximum weight threshold i rule it as an absurd feats of strength check, and it burns a fatigue (for no bonus). for every 10% beyond the throwers maximum weight threshold the object or person to be tossed weighs add one difficulty rank to the level of success needed on the feats of strength check. but it doesn't stop there, the character being tossed must also make an acrobatics check or absurd to be able to function properly after being tossed. now this is just my own idea, nothing official. dual wielding: ambidextrous is not needed for dual wielding, it just reduces the penalty to only a -10. it is a good idea though. more equipment: so far the only book to have more gear in it is dominus exxet. it has lots of more weapons and armor, and so much more. items in combat: it takes an active action to pull something from a pocket, and another active action to toss or activate it. anima doesn't come with baseline potions, so your on your own there.
  9. i have a hunch that, similar to the english core book, they are going to finagle all of the adjustments into arcana exxet. they will probably explain all the new system changes (the ones that matter for spells, at least) in AE, at least that is the impression i get. since they combined the first core book with the errata and such it wouldn't be too much of a stretch for them to slap some core exxet stuff into AE, i guess.
  10. this right here is amazing, i was thinking of making a ki tech tree to go with, whats that one ars magnus, libra? virgo? you know the one. but this saves me the trouble, and i like your idea better anyway. i'll fix that one tech for you tomorrow if elric doesn't get to it first.
  11. not to get things off topic, but what the heck is arcana sephira? is that from AE?
  12. N* denotes a scientific variable in a physics equation, if my memory of technical school isn't failing me. i use that box to write down how much life multiples cost for that character, as it is a variable. just thought i'd share a fun fact.
  13. the 'actual' column is where you write that score after it has received enchantments and such, that is at least what my group uses it for. and you level up the base when you receive stat points, and the bonus goes up with it at the right intervals.
  14. not sure if interested, what medium will we be using. forums? chat? rptools?
  15. heh, it can only take a single round to summon a creature with ki (though it does not fully manifest until the beginning of the next round). so yeah, i'm starting to feel that putting the ki users at a disadvantage isn't so much of a disadvantage. i think i got it all finagled out. nice expedient discussion gentlemen/ladies.
×
×
  • Create New...