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Jenkins

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About Jenkins

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  • Birthday 07/07/1970

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  1. Good point! Words are important here. The action of playing a card is not the same as an Action. Defending is not an Action, but it is an action you can take with a character. I wrongly assumed that using a card could substitute for defending with a character. The current RR does not explicitly allow for that to happen.
  2. An attack event card (or any card with (attack)) is considered an attack action. For consistency seems that a defense event or any card with (defense) should be considered a defend action. The clarification in the RR for defend makes it clear that when a triggered ability is labeled as a defense you can only use/play that ability when you are the target of the attack. That (should be!) a defend action. It is not; ends up counter-intuitive that attack and defense card types do not have analogous mechanics.
  3. Agree that makes no sense given the tags and implied wording in the rules. It is intuitive that playing a defense card == defending.
  4. Shield Block Hero. Cost: 0. Resource: 1x Mental Defense. Interrupt (defense) When you would take any amount of damage, exhaust Captain America's Shield → prevent all of that damage. Captain America #5. Captain America #7-8 Since you do not have to declare Cap as a defender to play this card, are you now considered defending because of the defense interrupt action? Would love an official response since the RR is unclear. I am assuming you are considered defending because of the Defense tag and playing an (attack) card is clearly called out as you being considered attacking. Just wondering how this would interact with a card like Unflappable? Unflappable Protection Upgrade Condition. Cost: 1. Resource: 1x Mental Play under any player's control. Max 1 per player. Response: After you defend against an attack and take no damage, exhaust Unflappable → draw 1 card. Doctor Strange #20
  5. Jenkins

    DRAGONSTAR GENESYS

    That is solid as a cross between SR and DND. Over the weekend I scanned Age of Rebellion at our FLGS. That is a massive book! A bit overwhelming trying to skim how to make a PC. They did not have Edge of the Empire, which I would have purchased. I was going to use those rules as the basis for a SR conversion since my buddies are SWd-out and love the SR setting. Not much for cyberware in the core SW books. Looks like you need Special Modifications of Lords of Nal Hutta to get rules for gear that fits with cyberpunk. EDIT: how would reach work in this system? Not relevant because of the more cinematic combat?
  6. Jenkins

    DRAGONSTAR GENESYS

    What would a Troll race look like in Genesys? Not a DND troll, but a larger version of an orc like the Shadowrun troll.
  7. Rules for cybernetics, astral space, and VR/matrix are what I'd love to see in the core book. I really want to convert SR to a newer system that is more streamlined. I love the SR universe, but even 5e has held on to old concepts and is overly complicated.
  8. I am wondering how well the books will handle cybernetics and concepts akin to astral space and VR/matrix. I want to convert SR to a more generic system that is streamlined.
  9. $24.95 http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=130&esem=2
  10. A expansion with a 3rd conference would be interesting with 3 teams in it. I would like to see all of the official board game blood bowl teams represented in the game. They have the first six now. Human Wood Elf Dwarf Orc Skaven Chaos Nurgle Necromantic Undead Khermi Vampire Lizardmen Dark Elf Pro Elf High Elf Amazon Norse Chaos Dwarf Goblin Halfling Ogre
  11. Yeah, I could see the first expansion having 2 more score boards plus norse and dark elves with new star players, Spike! headlines, upgrades, and a few new tournaments.
  12. For example, if you win 3 matchups and all 3 had a star player payout in the team zone payout AND the central payout, you get a total of 6 star players that round. If you could actually win all 3 and the opposing team was tossed from all 3 with no players, and all we just star player payouts, you get 9 star players.
  13. I agree that expansions will likely include two new teams, star players, matchups, and Spike events. Maybe we'll see a variant to support 5-6 players.
  14. Any coach that gains multiple non-freebooter star players in a round puts them on top of the player deck for the next round. With freebooters it is possible to never draw them because they are shuffled into the player deck.
  15. Tournament Payouts The winner of the tournament collects the payout next to the trophy. The manager with the second-highest Star Power is the runner-up, who collects the payout next to the ribbon. All other managers who have at least one player at the tournament collect the “LOSE!” payout.
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