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Angel of Death

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  1. Like
    Angel of Death reacted to Robin Graves in Differences between Eldar and their Dark Kin   
    To answer Venkelos question; The DE could masquerade as their craftworld kin, but they don't (or maybe once) because:
     
    A: They hate their cousins and don't wanna dress up like them.
     
    B: Nobody can tell the difference anyway.
     
    C: And if they did they wouldn't care: Orks don't care, Necrons don't care, Slaanesh doesn't care,  tyranids definatly don't care.
     
    Even the imperium doesn't care, after all "suffer not the xenos to live" unless the xenos help you fight chaos/nids, in wich case it doesn't matter what type of eldar they are and it's ok to kill them after the battle.
  2. Like
    Angel of Death got a reaction from Daka ORK in Revenge and Retribution - A Rogue Trader Campaign   
    I almost cried when I thought Bazak was dying
     
    Glad to see he has a new pet
  3. Like
    Angel of Death reacted to Rese in You know you're playing Dark Heresy when....   
    I would like to hear the story. Also, daemon prince undercover? tell me more
  4. Like
    Angel of Death reacted to Major Kimenth in Revenge and Retribution - A Rogue Trader Campaign   
    Chapter 54 – In the Darkness of the Future, there is only War!
     
    From Mistress Valentina’s viewpoint, the combat with the Necron was going poorly… although it was hard to tell due to the time dilation effect that was messing with even her superior senses. She could ‘see’ the Lord High Captain and the Ork in close combat with the Xenos and, although she could not perceive any specific movements, wounds did start appearing on the Ork and the sound of blade on blade came to her ears. Constantine started glowing with the Emperors light as he chanted the Litany of Hatred, filling the command crew with a righteous fury (and making Yorke vomit uncontrollably) as they pressed the attack. All apart from Isendark, who was fumbling with the Cyclonic Torpedo warhead, as he tried to enter it into the gap that Rolaine had blown into the “heart” of the Dragon. Mistress Valentina reached out with her psychic powers to try and read the Xenos but could only gain an absence in the Warp… it was very much disturbing to Seri and she started steeling her heart, and gathering her power, for what she believed she needed to do.
     
    Meanwhile, the rest of the command crew continued their, pretty futile, attempts to kill the Necron… any damage they seemed to do, seemed to be both there and not there at the same time and, even when they thought they had hit it, they couldn’t be sure. Yorke, Thelonious and Bazak were keeping it busy… their Thunder Hammers, Mirrorswords and Power Klaw’s keeping it moving, at the least. Rolaine, utilising her gene-coded Astartes Bolters, continued to pump bolt after bolt at the creature whilst Constantine flamed either side of the main combat, hoping to guess where the Necron would appear and catch it with holy promethium. Isendark, above the combat on his power board, finally managed to prime the Warhead and insert it into the Dragon’s “heart” and started looking down on the combat, aiming his Sniper Rifle at the Necron. Then, suddenly (or so it seemed to the command crew) Bazak was down, a massive wound opening up on the Ork’s stomach and its intestines falling out around it’s legs… the look on Bazak’s face was one of surprise as it fell backwards like a tree.
     
    Seeing this, Mistress Valentina made her decision, her choice. She said sorry through the commlinks that they all shared and then unleashed her pent up power in one massive telekinetic burst, focussed on as small a point as she could manage… on the Cyclonic Torpedo Warhead. She could feel the Warp rip and stretch around her as her power was unleashed and she noticed something strange happening… the time dilation effect around the Necron was suddenly cancelled out by the eddies of the Warp… and then the Warhead exploded. A Cyclonic Torpedo is designed to destroy a planet, in such close quarters and in the middle of a Necron God, it was completely and utterly devastating and, in the blink of an eye, the entire room was consumed.
     
    Somehow, in some way, the command crew found themselves drifting in a sea that none of them could recognise. Their minds and souls fractured and remade themselves more times than their sanity could count… their eyes moved around their bodies, giving themselves very interesting views of their friends and colleagues as they continued to drift… in the great sea that is the Warp. Time passed in innumerable fragments and the command crew felt both peace and great disquiet at the same time, unable to control their movements… or even aware that they were making any movements. It was Constantine, with his faith, and Mistress Valentina, with her immense willpower, that managed to combine their efforts to steer the command crew through the maelstrom, as Constantine had sensed (somehow) that they should head in that specific direction… the garbled translation seemed to indicate “home.” They could “see” that they were heading towards a massive being, who was covered in coruscating light and, as they approached, they could feel a sense of serenity that had been missing in their earlier “journey.” As the light washed over them they could hear a gentle murmur that slowly became louder and louder until their “ears” were almost bleeding… and then the light faded.
     
    Thelonious woke up, groggy and disoriented; like he was on the end of the biggest bender he could ever imagine having. As his eyes focussed on what was before him, he could see that they appeared to be in a large maintenance room. He turned his head and could see Rolaine, also stirring, as well as hearing Yorke’s snoring as she came around as well. He could feel his equipment all around his body and then his ears started working… and he could hear explosions… and they seemed to be getting closer! He pulled himself to his feet, seeing his command crew doing the same, and he remembered the last thought he processed… the feeling of oncoming doom. The explosions stopped coming closer to their location, wherever they were, and Yorke immediately started scanning the atmospherics with her Auspex… they needed to know where they were and what was going on! As everyone in the command crew became more aware of their surroundings, Yorke was receiving some very odd data from her Auspex… based on the atmospherics and the air quality and every other thing that she could see… well… it appeared that they were on Damaris!
     
    Carefully opening the only door to the maintenance area that they found themselves in, the outside was not what they expected. The smell of cordite and rotting flesh assailed them and they could see devastation as far as they eye could see… the explosions that Thelonious had heard were massive artillery pieces, screaming in from the west, firing in the easterly direction and which were, again, starting to move towards them. It was almost as if the artillery barrage was covering a retreat… and they realised that they were in the same district as where the palace used to be… the emphasis on ‘used to be’. Knowing they needed to get out of there quickly, their attention was drawn to a group of bodies that appeared to have been killed with Bolt Rounds and, upon further inspection, the command crew discovered some worrying tattoos covering their bodies… they appeared to be the 4 symbols of the Chaos Gods, along with another symbol that combined all four of them together... how had agents of the Gestalt Entity, the Entity they had seen destroyed, found their way to Damaris? Come to think on it, how had the Command Crew come to be there?
     
    These questions seemed slightly moot a moment later when a Lance Strike, from a ship in orbit, came slicing down around the outskirts of the city, burning everything in its path… this was obviously a planetary invasion by the forces of the Ruinous Powers and, based on the destruction evident, they were winning. With nothing else to focus on, the Command Crew decided to move towards the artillery batteries that were launching such destruction on the city of Damaris… either it would lead them to people who were resisting the assault, or those doing the assaulting… both of them would allow them to get answers that they desperately needed. As they made their way through the wreckage, still trying to comprehend how they were here, Yorke was moving through the communication bands that were active in the vicinity… and found a bit of an oddity, a band that was completely and utterly stable, but which had no traffic on it at all. Intrigued, Yorke highlighted this in the Auspex but did not do anything else, as she was also focussed on getting to safety.
     
    The Crew were also debating the meaning of why they were here… and also when here was in the first place. It seemed obvious that they were not in the same time as they had been when they boarded the Dragon… they had not heard of anything happening on Damaris and the symbol of the Gestalt Entity was not well known as far as they knew… but here it was worn openly. Their discussion was brought to a rude end as they stumbled round the corner of a shattered building and directly into a group of Marauders, wearing their allegiance to the Ruinous powers. However, the command crew was no mere group of civilians to be terrorised, they were an incredibly talented group and they took the Marauders apart! Yorke shredded a few of the attackers with her Shuriken Catapult, Rolaine blew holes in others with the Astartes Pistols, Isendark sniped a couple of them through the eye sockets, Mistress Valentina reached out with her mind and pull a few of them into their component parts but the coup-de-grace came from Bazak, the Orks massively modified Heavy Bolter, sounding like a ripping grinder, tearing through the remainder of them.
     
    The Crew continued moving, heading further west until they could see the massive walls of Damaris, and they were scarred like everything else they had seen, with massive areas missing, as if they had been burned out… maybe by Lance strikes from orbit. The command crew was working their way through the rubble when Yorke suddenly signalled for them to be still… she snuck over to an overhang, Shuriken Catapult at the ready… and then demanding that whomever was skulking there, should come out. An eight year old girl, crying for them not to kill her, came out slowly, looking around at the group in awe. She looked hungry and ragged but, otherwise in remarkably good physical condition given the circumstances she found herself in. Yorke immediately started questioning her about when she had been born, desperate to find out what time they were in… and after taking the girls birthdate, the command crew realised that they had been gone for 50 years! As that sunk in (and as Thelonious realised that it meant the Optimus Nemesis would have been completed!) Bazak picked up the girl and put her on its shoulders.
     
    This, for some reason, seemed to calm the girl, who finally started noticing that she was on the shoulders of an Ork. Stranger still, however, was that she recognised Bazak as the “Champion of Damaris,” saying that she had learned about it by watching vids at school… but that everyone said that Bazak was dead… that the Ork (and its followers) had died a long time ago, before the girl had been born. According to the girl, the outskirts of the city were very dangerous but, looking around, they couldn’t really see how and, with Bazak continuing to talk to the girl and keeping here around, they continued on their way. The discussion moved on to the topic of just how they were going to get back to their own time… as it seemed that they had done something that had led to this future… and if Damaris was in danger, being in the ass-end of the Koronus Expanse, it did not bode well for the rest of it! Eventually, the command crew found their way to the wall and passed through one of the massive gashes and, what had been a green and verdant land in their time was a war ravaged wasteland in this one.
     
    Getting fed up of just wandering around, Yorke got on the Auspex, linked her communications with what appeared to be an Imperial Guard frequency and broadcast that House Deepstalker was in the area and that they demanded to meet with anyone nearby. She then received a few pulses on the communication band and, wracking her memory for the response to verify, she managed to send the correct signals back, answering each query with the correct response. A burst of static followed, during which some co-ordinates were sent to her and then the static ended… they had a location to aim for… and the sense of purpose this gave the command crew was greater than they would have expected… the temporal dislocation they had experienced had robbed them of hope in a subtle way, but they were regaining it now they had a goal. They made their way around the suburbs of Damaris City until they were close to the co-ordinates… they could see that it was in an area that was very open but which was surrounded by tree covered hills, which meant they could be walking into a trap.
     
    But then, the Deepstalker House had walked into worst situations than this, with Cog being a notable example, and come out alive, and they really were quite desperate to make contact to find out what was going on around here. Thelonious strode into the clearing, his command crew flanking him, as he waited for whomever to make contact. A female voice came from somewhere nearby, ordering them to stop, not reach for their weapons and then, with a bit more curiosity, asking them who they were. Thelonious responded with “the last time I had a title, it was Brother Thelonious of the Storm Wardens but, the last time I spent any time on Damaris, I was known as the Grand Marshal… and I saved this planet from the Greenskin Menace. Now, why don’t you tell me who I am talking to, because I want to know who fragged this planet up!” There was a sound of a seal depressurising and the command crew could see an area of, nothing of note, grassland slid aside, revealing some underground steps and a woman who appeared to be in her mid 50’s to early 60’s stepped out.
     
    Hiding her face underneath a shawl, the woman called Thelonious an idiot, stating that Thelonious T. Deepstalker had died 50 years ago and that she had been one of the last people to see him alive… and then she removed the shawl to reveal herself as Lady Elizabeth Orleans, although the years had not been kind to her, removed from her regular rejuve treatments as it appeared she had been. She stepped up to Thelonious, looking around at the command crew, and said one word… 
     
    “How?” and then she slapped him. “Where have you been!?!” It was Constantine that answered her, 
     
    “We were in the presence of our Lord, he has sent us here for a reason, we merely need to divine what that is. There is work to be done here, Thelonious… I did not make the choice I made lightly.” 
     
    Thelonious looked at Constantine in askance, telling him with his eyes that they would have a conversation later, and then let Lady Orleans lead them down into what appeared to be an underground system of bunkers, still asking questions about how they had come to this time, in this place... and still not really believing where they had been. The command crew, on the other hand, wanted to know what had happened.
     
    “I don’t know what happened with you. I left, and brought the warning of the Storm Wardens to the Imperium, who gathered Battlefleet Calaxis and I led them back to Zayth. We found a massive creature of some kind that appeared to have been drained of its energy. There had been some kind of massive explosion in the vicinity as we could only find bits and pieces of various ships, including your own. The Astartes Battle Barge was never seen again… and that was when things got worse.”
     
    “The Chaos Fleet had been lying in wait for us, using some kind of Warp based cloaking system… they were upon us almost before we knew they were there. I barely managed to escape, and that was only because my ship was faster than anything in the Chaos Fleet… but the carnage and destruction was on a scale that I had never seen before. And that is when the Entity appeared again. It’s mastery of the warp stopped anyone in the area from fleeing… I only managed to escape by getting outside its area of effect… otherwise I would not be here today.”
     
    “What followed was a systemic purging of the Expanse. With the Battlefleet gone, and the Maw acting up more than in any living memory, we were cut off and the forces of Chaos seemed limitless and, even when we did manage to win localised engagements, as soon as the Entity appeared we lost. We even managed to unleash the Orks of the Undred Undred Teef on them, only for them to lose as well. The Kaelor Craftworld fell a few years ago, alongside Winterscale’s and Chorda’s fleet and since then we have just been waiting for the final blows to fall… and here we are, at the end of days. But, there is someone here who would want to speak to you… not necessarily like, but want to speak to you.”
     
    As Lady Orleans led them around a corner of the underground bunker, they could see that the person she was speaking about was Beljalanor, the Eldar Farseer who had helped them way back on Damaris, and who they had met in the Svard system. And who, it must be said, was holding a grudge against the Deepstalker House for their betrayal (after they had left for the safety of the Webway) of the Eldar at the battle of Zayth… and he didn’t look well either… whilst he hadn’t started going crystalline, the Farseer looked a lot more frail than the last time they had seen him. However, despite the fact that the Farseer wanted nothing more than revenge against House Deepstalker, the end of days in the Koronus Expanse and the loss of his Craftworld had put that in perspective. They discussed the potential for time-travel and what it had caused to happen in this timestream, and Yorke wanted to know if the deactivated Webway gate could be used to help make something like that happen? The Farseer did not know, but did promise to cast his runes to find a way to send them back.
     
    However, the Farseer did also mention, almost in passing, that he had been in contact with someone who had known things that she could not have possibly known, and so he had kept up the communication, on their own private frequency, until a couple of days ago, when she had stopped responding to his communiques. However, he had deciphered where she was broadcasting from, and gave the co-ordinates to the command crew, telling them that he thought she would be needed if they were to carry out whatever mad plan the command crew was thinking of. Thelonious and Beljalanor had a frank exchange of opinions about why certain things were done, that could not be undone, but they both, in the end, agreed that anything that had happened in the past was in the past. With the command crew decided that they would seek out the mysterious person who had been speaking to the Farseer, they separated to gather the information and materials that they would need for this mission.
     
    Thelonious spent some time getting reacquainted with Lady Orleans; Yorke spent more time with Beljalanor, questioning about the person he had been speaking to; Bazak and Isendark went to procure (and upgrade) the flier that they had been promised by Lady Orleans… Isendark’s eyes had lit up when she said that flying below the notice of the enemy would be almost impossible… he so loved a challenge! Rolaine and Constantine spoke with some of the commanders of the resistance, advising them on logistics and spiritual matters and holes in the plans of resistance that they were made privy to. Everyone in the command crew realised that this was a completely and utterly hopeless situation and that the only way they could hope to do anything was to find a way back to their own time… although Constantine kept proselyting that the Emperor would not have sent them here without a reason. Eventually, the time came, in the early evening, for them to depart and, once again, Isendark was up to the task… at times he was flying them mere meters above the ground, zooming between the ruins of larger buildings to keep them hidden.
     
    It was only when the command crew were halfway there that the rest of them realised that Bazak seemed to have adopted the 8 year old girl they encountered, and had brought her along with them, on the mission! As they were somewhat time limited, the decision was made to carry on, but Thelonious did promise that he and Bazak would be having words when they got back to their own time! As they approached the co-ordinates, Isendark brought them down into a clearing in the forest dotted landscape that they found themselves in. Obviously, this person had not wanted to be found, although whether they had been on Damaris for long was something they could not determine. It appeared to be some kind of wooden hunting lodge, but completely away from any of the trails and, if they hadn’t had the co-ordinates, it would have been easy to miss from the air as well. Yorke was quick to utilise her Auspex to scan the lodge… but found that it was shielded… this person was becoming much more of a curiosity to the command crew.
     
    Yorke brought up the communication net she had found before and send a coded message saying that friendlies were here and whether they could approach… she received one word back, that appeared to be incredibly strained… and that word was ‘danger.’ As Thelonious was gathering the command crew together to discuss their plan, Bazak and Constantine decided to take it into their own hands, and started running towards the hunting lodge, with Yorke’s servo skull following behind them as was, to the horror of Mistress Valentina, the 8 year old girl. With any stealthy approach out of the window, Thelonious gave the order, with a sense of frustration, to advance on the cabin. As Bazak and Constantine were about ¾ of the way to the cabin, there was a massive explosion from the hunting lodge and a huge gout of flame shot skywards… a gout of flame that had elements of the Daemonic to Mistress Valentina’s psychic senses… and the command crew started running full pelt towards the cabin. Bazak and Constantine could see, in the wreckage of the cabin, an uncovered trapdoor, that had been blasted open by the force of the explosion… heedless of its own safety, Bazak leapt down into the basement and, amazingly, landed on its feet.
     
    As Constantine came crashing down beside the Ork, they could see what was happening in the basement… a woman was encased in some kind of bubble that was floating off the floor and that appeared to be tethered to 4 beings that defied logical descriptions unleashing their energies on her. Also, what appeared to be an incredibly dirty floor was revealed to be a living carpet of things… cat like beings with sharp teeth and a crazed look in their eyes… as Constantine and Bazak readied themselves, they were overwhelmed and driven to the floor by the sheer weight of the creatures. Sharp teeth started biting into their armour and exposed flesh as the rest of the command crew hurried to get to them in time…
  5. Like
    Angel of Death reacted to Keeper151 in Boarding Actions -- What Are They Like?   
    I actually talked to a Navy guy about this exact point. He was a member of an anti-terrorism detachment on his destroyer that basically spent three years searching suspected pirate vessels in various crappy locations around the globe. The fact that RT boarding actions take place in space make them even more dangerous because of decompression issues mentioned above, but here are a few of the things he pointed out to me:
     
    1: A little bit of explosives goes a long way in an enclosed space. If the ship is large enough to take the blast, and boarders were sufficiently aggressive, it was considered standard practice to wire a half kilo of c-4 to a hatch and blast whoever was coming through it into a paste. The victim hatch was chosen carefully, but in some circumstances it was considered worth it to lose the equipment in a compartment. Considering the size of 40K ships, this can be considered a commonplace sort of trap. Erathia detailed the destructive capability of 50kg of promethium, but a grenade boquet is easier to set up and has the potential to shred enemies by the squad, especially considering there is little room to dodge.
     
    2: The basic design of naval vessels, with the frequent hatches and small doorways can turn any rapid assault into a slow grind with the simple action of tack-welding a hatch shut, or a plate of steel over a bulkhead stanchion. Cover is easy to find, and easy to make, as most everything is metal and therefore, with a little prep time, easily fortifiable. Certain areas of the ship will be designed with the specific purpose of being choke points, and these choke points will be very easy to reinforce if a tech-priest decided to peel up some deck plating for barricades. Also, mostly metal construction leaves the option for ricochet shots. My friend mentioned that there are plates strategically placed on U.S. vessels so that a shotgun can be fired at them and the pellets will fragment and ricochet around a corner, spraying enemies with less lethal, but certainly still frightening and potentialy incapicitating fire.
     
    3: Home field advantage is magnified greatly in a boarding action. Unless the enemy has detailed plans of the ship being boarded, it is easy for them to get lost or turned around, especially considering the size of 40K ships. It would not be difficult at all to trap, decompress, or otherwise push enemies into a specific chamber where they could be engaged by overwhelming force. Crew size, as mentioned above, is also critical, as boarding a grand cruiser with 130K crew would be unthinkable unless you had a great deal of specialized troops, such as a few regiments of IG from a hive world who can handle compartment-to-compartment fighting or a couple dozen space marines for brutally effective surgical strikes. When the entire crew, minus of course those needed to run critical systems, is fighting back, the reality of flanking or enveloping attacks becomes a frightening reality when one considers the 'tween decks and the modility advantage they offer. On a slightly related side note, boarders stumbling into a nest of several hundred helghast is just as effective at stopping their advance as a prepared defence. Same for daemons... having a haunted ship with a tenebro maze that is then warded by the radical inquisitor that built the ship to keep the haunting spirits in the maze, where they can screw with boarders is pure lolfun, especially when the ship also has compartmentalized shadowblind bays... hiding the barracks (no trade bonus, essentially barracks with a higher power and slightly higher space requirement) for easy counterattacks. That player used to let himself get boarded, just to deplete the enemy crew before he counterattacked. It happened so many times that the maze got haunted by real daemons and was completely impassable while the ship was in warp space. Wandering a little off topic, but it goes to show that you never know what you are going to find on the other side of the hatch.
     
    4: There is no such thing as wasted space on a naval vessel. Every cubic inch is allocated to something. Defenders must choose their battles or risk crippling their ship. Attackers have to worry about this too, as plasma reactors and macro cannon shells are not good things to be shooting. It would be very easy for an attacker to decide to cut a hole through the wrong bulkhead and cut power to a good chunk of the ship, disabling the gravity plating and making the ship vulnerable to the forces of relative acceleration, which is capable of tearing the entire ship apart around attacker and defender alike.
     
    5: There is more than one way to scuttle a ship. Depending on how torn up the ship is during the battle leading up to the boarding action, there could easily be huge structural damage, making it very easy for a local magazine detonation (or something relatively easy for the defender to achieve) to be the straw breaking the camel's back and setting off a terminal chain reaction. There are several ways to scuttle a U.S. navy vessel, even including marked spots on the hull where explosives can be placed to crack the hull open across several bulkheads, resulting in the ship sinking in less than fifteen minutes. This was a design feature, apparently.
     
    6: Comms are always dead. The size and composition of a naval vessel can easily degrade wireless communications, especially considering 40K scale.
     
    Boarding actions are not something to be taken lightly in my games, often turning into entire sessions in and of themselves as players move from flash point to flash point, responding to the defenders actions while trying to push the attack. My players have played a lot of rts games such as the total war and dawn of war series, and our games of RT are more like Only War with self-defined objectives and ownership of any starship they can justify taking, with a little bit of DH investigative-style politicking and manipulating with covert overtones. Rules are taken from the three games and aggregated and homebrewed into something similar to DH 2nd ed, resulting in something where it is not unthinkable to plant a covert operative onboard a potential victim to rally the helghast into an uprising when the RT ambushes them six months later in deep space while the navigator is contemplating their next jump. Reasonably detailed deck plans are necessary as my players demand to be able to move units about the ship to peruse their goals, usually splitting up and taking command of house troops (if available) or ratings to take out specific systems. Models represent units that my players move around similar to space hulk, and as gm I have models representing units of defenders. Rather than roll a few times to determine the action, my players will roll tactica imp. at various points to decide how many 'action points' they get to use in the strategic turn to do things with their unit, eg. move forward x units as a nav. imp. warship check, dig in at the junction as a tac. imp and tech use check, engage enemy as bs or ws check, etc. Depending on wether or not comms are established, various players must act independently to achieve predetermined goals. Every strategic turn sees reinforcements for any group capable of fielding them, which is the only advantage I usually have as the opposition to my players' high-octane combat troops. Only a few times have I gotten to defend a boarding action with a ship that was truly prepared for it (my fav was the one with the t. maze disguised as vaulted ceilings) and those actions were truly brutal crew liquidations on both sides. As a defender, even managing to fire a single macro-cannon or lance shot from point-blank range can be devastating to the attacker as there is virtually zero chance of the shot missing, and the ability for the hull to withstand a magazine detonation meant that when boarders got too dense I blew the guts of the ship out (munitorium detonation in a grand cruiser) to remove the couple regiments of house troops working their way toward the bridge and had no fear of actually crippling 'my' vessel. Depending on how narrative your group likes to be, there are infinite opportunities to let the characters shine in combat, if the players accept a slower play style during boarding actions.
  6. Like
    Angel of Death got a reaction from Cogniczar in Kavan Munitions, Maker of weapons that make you go huh.   
    Kavan Munitions
    Maker of weapons that make you go huh.
     
     
    Kavan Munitions “Deathstalker” Pistol

    The Deathstalker is an odd mix of the a revolver and a monoedge fighting blade.  The gun not the most accurate, given no sights and no way to mount any.  And when used as a fighting blade, the gun part unbalance it.  Still it finds it way into the hands of people, including some naval hands.  As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.
     
    Class: Pistol (Solid Projectile)
    Range: 25m
    ROF: S/--/--
    Damage:1d10+2 I
    Penetration: --
    Clip: 6
    Rld: Full
    Special: Inaccurate
    Weight: 3.75 kg
    Price: 120
    Availability: Rare
    as a Fighting Blade
    Class: Melee
    Damage:1d5+1 R
    Penetration: 2
    Special: Mono, Unbalanced
     
     
    Kavan Munitions “Kracker” Shotgun Pistol

     
    The Kracker is one of the scariest weapons ever put into a pistol form.  It fires standard shotgun shells out of it short barrel and 8 shot revolving cylinder.  If the shot from one of these doesn’t knockdown your target, the noise and muzzle flash still may drive them for cover.  Yet this weapon’s ferocious recoil, and poorly weight unblanced design, means that you need a strength bonus of 4+ to fire one handed.  Now there is the Kracker 2, that adds a forward pistol grip who stats are in quotes where they change.
     
    Class: Pistol (Solid Projectile)
    Range: 15m (8m)
    ROF: S/--/--
    Damage:1d10+3 I
    Penetration: --
    Clip: 8
    Rld: Full
    Special: Inaccurate, Scatter (Scatter)
    Weight: 3.75 kg (4.25kg)
    Price: 70   (100)
    Availability: Rare
     
     
    Kavan Munitions “Pocket Puncher” Pistol


    The Pocket Puncher is a 3 shot snub nose revolver.  If you thought the Kracker was bad the shot from one of these doesn’t knockdown your target, the noise and muzzle flash will drive them for cover.  This is the handcannon for you if your planning on punching heavy armor, as it fires a Heavy Stubber round.  Give the  weapon’s ferocious recoil, it means that you need a strength bonus of 5+ to fire one handed, otherwise has a -10 to BS to hit.  .If you attempt to fire rounds faster then every other round take an additional -20 to BD to hit.
     
    Class: Pistol (Solid Projectile)
    Range: 20m
    ROF: S/--/--
    Damage:1d10+3 I
    Penetration: 3
    Clip: 3
    Rld: 2 Full
    Special: Inaccurate
    Weight: 3.75 kg
    Price: 200
    Availability: Very Rare
     
     
    Kavan Munitions “Typhoon” Submachine Gun

    The Typhoon is firing a Hand Cannon round, design with a high rate of fire in mind.  With it’s ammo the weapon has a horrible reputation for massive recoil, yet it is brutal to be on the receiving end of it’s storm of bullets.  Due to the massive recoil, as it is firing hand cannon round, unless the firer has a Strength Bonus of 4 or more, the Typhoon suffers the Inaccurate trait at Semi-Auto, for Full Auto need  a Strength Bonus of 5 or more.  While this weapon can be fired one handed, add +2 to Strength Bonus needed or take an additional -10 BS from the recoil.  The major downside to this weapon is the short range of the this weapon, but that can be countered by the massive damage it can do to your enemies.
    Class: Basic (Solid Projectile)
    Range: 30m [when stock is folded] 45 [stock extended]
    ROF: S/5/10
    Damage:1d10+5 I
    Penetration: 2
    Clip: 30
    Rld: Full
    Special: Fiendish Recoil  (-20 BS Full Auto)
    Weight: 3.5 kg
    Price: 150
    Availability: Rare
     
     
    Kavan Munitions “Thunderrose” Heavy Pistol

     
    The Thunderrose is an odd mix of the a heavy revolver and a undermounted special GL.  It was designed to serve as a weapon on the Battlecruiser Razor Galactica for Rogue Trader Glenn Moore for his armsmen by Kaven Munitions.  Still it finds it way into the hands of other people.  As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits..  If need be this weapon can be used as club in melee if you have too (d10-2+SB).  It comes with a Built in Red Dot Sight and a holster.
     
    Class: Pistol (Solid                   Projectile) Pistol (GL)
    Range: 35m                               Range: 25m
    ROF: S/--/--                              ROF: S/--/--
    Damage:1d10+4 I                     Damage: determined by the grenade fired
    Penetration: 2                            Penetration: determined by the grenade fired
    Clip: 6                                       Clip: 1
    Rld: 2 Full                                 Rld: Full
    Special: ---                                Special: determined by the grenade fired
    Weight: 4 kg
    Price: 500
    Availability: Very Rare
     
    GL Rounds          Dam  Pen Special   WT Cost All are Very Rare
    Frag                    3d5 X --- Blast (3)  .1kg 25
    AP                       3d5 X 6   Blast (1)  .1kg 50
    Flechette         1d10+5 I  2   Scatter     .1kg 25
    Flare                      d5    ---      ---        .1kg 20
     
    edited to fix a picture and center others
  7. Like
    Angel of Death reacted to Covered in Weasels in 2 Sisters of Battle Looking for a play by post Game   
    Character sheet:
    https://docs.google.com/spreadsheets/d/1HsPKw_D8WBYVexPe4yUn1mzHmlBZY5p31ftJ-abEx6Y/edit?usp=drive_web
    Background:
    Balthazar Thorne hates psykers. Not just on the level of the prudent fear of the Warp possessed by every law-abiding Imperial citizen. He is filled with it and consumed by it, his every action driven by his righteous hatred. One is not simply born with such purity of purpose; it is cultivated over years of experience. And Balthazar has a great deal of firsthand experience.
    As a priest on the mausoleum world Thaur, Balthazar spent most of his time tending to the sacred remains interred on his planet. Powerful Imperial citizens from across the Askellon sector were brought to Thaur for burial, hoping to spend eternity resting beside saints and heroes of past millenia. Priests like Balthazar ensued that every one was buried and memorialized according to their station and accomplishments. He also lead trains of pilgrims on mourning processions among the forested tombs, recounting the deeds of each and leading prayers on their behalf. Balthazar took pride in his work, and he wanted nothing more than to live
    But the Emperor had other plans for Balthazar. He began to notice odd behaviors among some of his fellow priests. A group of three novices would congregate outside temples and whisper among themselves, and they would dissappear into the forest at odd hours. Growing suspicious, Balthazar followed them as they slipped away from a midnight vigil. He was outraged to discover then digging up the bones of a nobleman they had buried just that morning.
    Overcome with rage, Balthazar fell upon the grave robbers with the Emperor's own fury. There is no greater sin than defiling the dead on Thaur, and Balthazar ensured that the heretics were punished appropriately. Before the last traitor was slain, Balthazar persuaded him to reveal their plans for the remains: a cult was planning to use the sacred bones in an unholy ritual the very next night!
    Balthazar spent the next day spreading word of this treachery, rousing the anger of his loyal peers with his fiery rhetoric. By nightfall, a mob of nearly a hundred followed Balthazar to the ritual site and brought the fury of the Emperor down upon the heretics. Every traitor perished that night, and Balthazar personally took the life of the foul sorcerer who lead the cult. But they were too late; the traitors had exhumed dozens of bodies, and their bones were tainted by Warp energy. As the remains were purified by cremation, Balthazar wept quietly, swearing vengeance on all those who would harness the Warp for their own foul purposes.
    The next five years of Balthazar's life became a ceaseless crusade to root out any heretics on Thaur. Many foes fell before Balthazar's hammer, their bones pulverized so they could not receive a proper burial. He felt no remorse, only satisfaction that he was doing the Emperor's work.
    One day, a lander bearing an unfamiliar seal arrived on Thaur. Out stepped an Inquisitor, who enquired about the purges;  she had heard of Balthazar's work from an associate, and she had need of a man with his drive and talents. Balthazar accepted gladly, eager to visit the Emperor's Wrath on heretics across the Askellon sector.
  8. Like
    Angel of Death got a reaction from TheWorldSmith in Silent Takedowns   
    I had a barracks the a group of players hit while they were sleeping in my TS/SI campaign.  1 highly trained operative and 1 newer one, both with MP5SD3.  Highly skilled went right and newer one left, As they prepared to open up the Highly Skill starts making perfect shots, newer 1 jams the MP5SD3, Guard he was taargeting wakes up grabs his knife.  The Newer Ops bashes the head in with the butt of his MP5SD3.  More guards are waking up, and because it was to be silent, draws  his knife, critical failure ends up throwing it towards his enemy, misses.  Highly trained Op is mopping up their side, new op tries to clear the SMG, another crit failure.  Sees a Bad guy with a assault rifle swing it towards him, as GM I am smiling as I'm about to Rock and Roll Full Auto, Blowing silent ops out the window, plus there no cover in range to protect the Op from fire.  DICE GODS DECIDE GM should crit fail no rounds fired.  New op panics and draws his unsilenced M1911A1 and empties it into the guy with Assault Rifle.  While the Experienced Op mops up the room, looks at the newbie and puts afinger to his lips and went "Shushh  we hunting terrorist".
     
    It was well plotted out planned attack that went horrible pie shape and caused a regular joke in the group
  9. Like
    Angel of Death got a reaction from Servant of Dante in 2 Sisters of Battle Looking for a play by post Game   
    knife is a Kendachi-pattern mono-knife.
     
    That last one is a reference to something . . .   
     
    A company in Cyberpunk that makes monoblades
  10. Like
    Angel of Death reacted to Major Kimenth in Revenge and Retribution - A Rogue Trader Campaign   
    Annoncement
     
    A Big congrats to our GM Grothgar who has just become a Dad for the 1st time. 
     
    Obviously this will delay the next update slightly however after a brief adjustment period we are hoping to keep up with the adventures of House Deepstaker. 
     
    Please bear with us whilst we get back into things and forgive any irregular scheduling in the mean time.
     
    As ever, thanks for reading, 
     
    Major Kimenth
  11. Like
    Angel of Death got a reaction from ColArana in Adepta Sororitas General Discussion   
    I do hope you make Sister Plissken 
  12. Like
    Angel of Death reacted to SirRunOn in Just Because YAY!   
  13. Like
    Angel of Death got a reaction from Robin Graves in Adepta Sororitas General Discussion   
    I do hope you make Sister Plissken 
  14. Like
    Angel of Death got a reaction from Robin Graves in Adepta Sororitas General Discussion   
    I will say it is a different look on an Adepta Sororitas.  I could see how a minor order like the Order Serpenta, could have been lead astray by the Alpha Legion.  Unfortantly that means that their fall from his Grace has been slow and very subtle.  When the purge comes it going to be a surprise to the Order
  15. Like
    Angel of Death got a reaction from Radwraith in New to location, looking for game.   
    and that true honor Radwraith, to be welcomed into a group like that. 
  16. Like
    Angel of Death reacted to WeedyGrot in My take at Tau vessels   
    Interestingly I have found that an Ork can be the straight man in a Rogue Trader campaign. Given the amount of superstitious learning within the Imperium and ritualized techno-worship it can seem, from an outsider's perspective at least that the Ork that just smacks his gun against an enemy to clear the jam or pushes the go faster button rather than communing with the machine spirit to coax more speed out of the vessel is the only sane one... if fairly simplistic in his outlook.
  17. Like
    Angel of Death reacted to Errant Knight in New to location, looking for game.   
    We're a crotchety bunch.  You have 4 guys in their 50s that have been doing RPGs together for 35+ years.  I'd have welcomed you, though.
  18. Like
    Angel of Death reacted to alemander in Can you parry Pistols when they are attacking while engaged in melee with you?   
    From the FAQ:
     
    Question: If a pistol weapon is used in melee combat, can the
    defender make an Evasion reaction using Parry (page 220)?
    Answer: Yes, a pistol can be Parried in melee combat. It’s not
    the defender deflecting the shot so much as he is knocking the
    weapon away so the shot misses him, though. As an additional
    note concerning Parrying attacks, any melee weapon can be
    used with the Parry skill, not just swords. As a weapon with the
    Balanced quality, swords gain a bonus to making a Parry skill test,
    but you could try to Parry with an axe, a staff, or even the butt of
    an autogun for example.
     
     
    ~ alemander
  19. Like
    Angel of Death reacted to Robin Graves in Power weapons energy   
    Normally yes, but some characters with technical knock or some sort of aptitude with technology might actually pull it off, and maybe do it quicker than the admech. It really shows how messed up the admech really are. Like with my friends OW sentinel recon squad:
     
    Sentinel driver: "Ah here's the problem! The blast knocked these two cables loose, just lemme... plug them..back in! There! done."
     
    And our regiment's enginseer looses it:
     
    Enginseer: "What? Without a the proper chants! You- how? No! The rituals haven't been observed! No holy ungents! No prayers! Aaaaah! Omnissiah give me strenght! That should not work! Blasphemer! techobarbarian! Unplug those cables and let me do it properly before the machine spirits become even more enraged!"
     
    Sentinel driver: "No. It's my steed, I know what ails her. She's fixed. See?"
     
    Enginseer: " *string of unitelegable binaric cant.* "
     
    Sgt: *deep sigh* "Lets get this show back on the road, shall we?"
  20. Like
    Angel of Death got a reaction from Cogniczar in Mandragora Apocrypha   
    okay I will admit I skipped  to the weapons and such
     
    The Triple Shotgun is like the Volg Meathammer but it doesn't fire all 3 shots as once, when I 1st read it I thought it had more the 3 rounds loaded, but rereading I see I was wrong
  21. Like
    Angel of Death reacted to MorbidDon in Question for Gamemasters regarding Acquisitions and Sacrificing Influence   
    I've made up a "light" system in which Subtly can be used like a currency...
     
    Enjoy - Morbid
     
    Definitions:
    Assets = people you use who are nothing to you nor the big picture - they are born to be used by the Emperor! Ranging from house servants to lords...
     
    Think "Rogue Trader" has a section about making henchmen do you dirty work... (same premise)
    Generally for those not in the know; 20% "competency rating" is for like scrubs, 30% is like your modern day patrolling police officer, 40% would be a police detective (senior / vet), and 50% would be like war veteran who's still good enough to be redeployed and kick ass LOL (I have no analog other than "Dutch" from the Predator Movie lol)
     
    -------------------------------------------------------------------------------------------------------------------------------------------------
     
    Gear & Subtly (Future Deployment)
    Granted the gear "outlaid" or provisioned unto the acolytes is "expected" to see them through their course.
     
    But without merchants and or the ability to "buy" greater forms of gear - the quartermaster takes up the mantle (OR whomever)
     
    How "heavy" do the acolytes want to go in?
    This then for the GM can set the "bar" as to how combat heavy the mission
     

  22. Like
    Angel of Death got a reaction from Lynata in Regiments   
    I have to agree with this view of the 40k setting with very little new designs, for major things. 
    Yep you might see a "new" slug thrower but an advance vehicle..  nope
     
    Much like how Battletech was prior to the mass tech explosion that followed 3050 and the Clans arrival
  23. Like
    Angel of Death reacted to SirRunOn in The Apocrypha Abidel (Abidel Sector)   
    Current Known Inquisitional Investigation Targets
     
    Sector Abidel, first five, short form
     
     
    The Temple Tendency:
     
    Proponents of this deviant sect have been muted in their efforts for the last 800 years, due to both increasing Thorian pressure upon them from the Ecclesiarchy and the Inquisition and their own ill planned scheme.
     
    Approximately 890 years ago the Shadow Priests of the Temple infiltrated the local Ecclesiarchy to such an extent they manage to launch their own crusade. Speculation has that this crusade was meant to reclaim the Leathal Subsector, or to carve out a piece of the Parsaneal Wastes near to the Death Anomaly. Whatever the case the crusade, named for Carthan Abraxis, the Lord Militant obstensively in charge took five cruisers, a battlecruiser, battleship, and slew of escort vessels into the wilds somewhere near Ristan Subsector and vanished.
     
    The extent of their folly did not make itself clear until only thirty years ago.
     
    The Logicians:
     
    Nowhere in the outer rim has been so thoroughly tainted by the touch of "Progress" as Abidel Sector. From the militant mockery of the Free Colonial Alliance just beyond its borders, through the dozens of research stations that have spung up to look into intriguing technologies and phenomena old and new, past the damned halls of Dynamo, seemingly forever cursed to fall to the decadence of the dark Mechanicus, to one of the few remaining world of humanity's original Dark Age settlement, steeped in enough power and wealth that even the normally insatiable Mechanicus dare not set foot there, the worlds of Abidel Sector are like insane candy to the proponents of hated "Logic."
     
    Cells of Logicians are hunted constantly across Mah'Haret and Moesby subsectors, hounded by the Skitarii of Fentex and New Seti. In the lost forge of Triton sub Mechanicus and Logicians hold an uneasy truce against the even more hated Bobbite hordes and their vegetable cradle emperor. At the outskirts of the Kah'Hanat Abyss the ancient Land's End station, trapped between the warp and realspace, relies on the Techno-sorcerer's help to maintain its precarious, and lucrative, position. Across Widow a shadow war of Phaenonites and Logicians seems to have died down, and hopefully both sides. In far Ristan sub the Logicians make great strides plumbing the wealth of easily purchasable advanced technology from the Free Colonials, exploring ancient Dark Age ruins and constantly trying beyond hope to reach the holy shores of their promised land, Dark Age Ristan.
     
    The Cold Trade:
     
    Known as the Xen or Zen trade in Abidel, a crude play on the word Xenos the Cold Trade is as prevalent in the sector as it is anywhere else. While not as monetarily powerful as in Scarus, Askellon and Calixis there is still little stopping the nobility and darker groups of the sector from collecting at the very least baubles of Xenos origin. Most of these things, even if noticed, are left to the local Arbites to deal with as the Ordos Abidel are usually pressed by the beings MAKING the baubles more than the handful of curios that make it into the Imperium proper every month themselves.
     
    The Zen trade's true threat in Abidel is that it seems to be a very efficient introductory heresy and usually leads those that find themselves inclined to it down darker paths. Other than that the extent of what true dangers lie in the fetid depths of the true collector's hold are little known.
     
    The Beast House:
     
    One does not have to look far in Abidel to find the most successful heretical organization therein. Unlike in many centers of culture where the Beast House is a shadowy and oft moved carnival and pastime of the masses the house has arrived in Abidel in a big way and to stay. At the moment the Beast House may have become so beloved of the aristocracy in Abidel as a way of controlling throngs of the masses that it may be impossible to budge. A feat achieved amazingly in only a decade by one man.
     
    Beast Master, Master of Ceremonies, High Huntsman and Nutcase Beloved of All, Adolphus Zaband has brought the art of fine gladiatorial entertainment to Abidel Sector in a big way following in the wake of the Chaos War. Giving the downtrodden exciting sport and the nobility masterful hunts across a dozen worlds would have to be the Emperor's own calling of Zaband. His amicable, and downright nutball exterior, replete with safari clothes, a pith hat he never wears, and a voice so loud it could wake the dead when used in softer tones, make him a beloved and easily recognizable figure to anyone who is anyone.
     
    Now if only the Inquisition believed that of once-Acolyte Zaband for even a second he might find his work easier. The most driven, nigh inescapable, hunter produced in the last two hundred years from Syndawell, always sullen and brooding, insatiable for his next hunt and kill, does not just become a kindly if eccentric home body philanthropist without one hell of a story and the Inquisition will have its answers.
     
    Free Colonialism:
     
    Freedom of speech. Freedom of religion. Freedom of ideas. Freedom of travel. Freedom of expression. Freedom of technology. Freedom of innovation. Freedom of Psychics.
     
    Usually these things would spell the end for a society in the 40th millennium in a horrible, quick, and downright grisly manner. To the eternal ire of the Imperium however, there is at least one, now ever more noticeable, exception.
     
    Situated spinward of Ristan Sub, and encroaching on Imperial space, the Free Colonial Alliance and its forces, almost Tau like in their tenacity and technology, spell profit, hope, consternation and woe for the Imperium in equal measure. Their fragmented, capitalistic society fights tooth and nail against the Imperium across the Karan system, yet trades advanced STC goods with that same Imperium only a dozen or so light years away at the Trade Star. A study in inconsistency this society, fragmented by its own democracy yet united under distinct and very human technology, seems unable to determine if it hates the Imperium, wants to attack it, coexist with it, just be left alone or try to absorb it, unaware of the distinct disparity in size between their sub sector sized alliance and the Imperium as a whole.
     
    Protected as the Colonials are by the Warp deadening effect of the Death Anomaly and unlikely to fall apart from the normal pressures that Chaos exerts on such societies within they leave the proper authorities little alternative but to fight and now the Imperium slowly grinds towards war with its upstart neighbor. 
  24. Like
    Angel of Death reacted to Grothgar in Revenge and Retribution - A Rogue Trader Campaign   
    Well, funny you should ask... the encounter (from a GM/Player perspective) went something like this.
     
    GM: The Brother-Captain starts moving towards you.
    Player: [nervous] Okay... I stand still.
    GM: He reaches you and places one huge hand on your right shoulder.
    Player: [slightly more nervous] I'm blessed!
    GM: Lightning Claws extend from his gauntlet
    Player: [in a voice a few octaves higher] Still... Blessed!
     
    The Brother Captain then declares him a Brother for his stalwart actions against the forces of the Ruinous Powers
     
    Everyone Else: [Absolute Gales of Laughter]
     
    So, never mind Thelonious... his player was getting pretty nervous as well
  25. Like
    Angel of Death got a reaction from Lynata in Getting an Exitus Rifle - how Hard Can it be?   
    What Games Workshop has horrible nomenclature?  I never noticed    
     
    But honestly I was looking at it as whatever it hit will be destroyed or ruined depending on that ammo loadout for the shot.  I was trying my poor, poor, poor German skills to give it a name.
     
    and thank you I thought that a Human Made Railgun would give it a nice flavour and well show why it like it is and the cost are.  You are only going to find this in the hands of a "Master" of the craft of long range shooting or a Noble with more money then sense
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