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Posts posted by Angel of Death
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I would look at giving it speed of the horses
I'm guessing a rough rider force? They will mix well, and provide a heavy slot.
I have to admit that those are kinda of interesting idea, and I will be stealing them for another game I'm playing in.
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Well here a grenade in their mouth, pull the pin, and BOOM
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I think these are a lot more flavourful, and do point out the possibility of getting someone indebted to a shady biotech syndicate. I also love the chance of mutation, though I don't see how you could get an 11 on a roll of a d10.
fixed that
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So I have to ask do you have more of this and well..
Who were, Sol, Halo, Cog and Ephesse
and were they connected to Kill-team ‘Virtus Primoris’?
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Kavan Munitions
Maker of weapons that make you go huh.
Kavan Munitions “Deathstalker” Pistol
The Deathstalker is an odd mix of the a revolver and a monoedge fighting blade. The gun not the most accurate, given no sights and no way to mount any. And when used as a fighting blade, the gun part unbalance it. Still it finds it way into the hands of people, including some naval hands. As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.
Class: Pistol (Solid Projectile)
Range: 25m
ROF: S/--/--
Damage:1d10+2 I
Penetration: --
Clip: 6
Rld: Full
Special: Inaccurate
Weight: 3.75 kg
Price: 120
Availability: Rare
as a Fighting Blade
Class: Melee
Damage:1d5+1 R
Penetration: 2
Special: Mono, Unbalanced
Kavan Munitions “Kracker” Shotgun Pistol

The Kracker is one of the scariest weapons ever put into a pistol form. It fires standard shotgun shells out of it short barrel and 8 shot revolving cylinder. If the shot from one of these doesn’t knockdown your target, the noise and muzzle flash still may drive them for cover. Yet this weapon’s ferocious recoil, and poorly weight unblanced design, means that you need a strength bonus of 4+ to fire one handed. Now there is the Kracker 2, that adds a forward pistol grip who stats are in quotes where they change.
Class: Pistol (Solid Projectile)
Range: 15m (8m)
ROF: S/--/--
Damage:1d10+3 I
Penetration: --
Clip: 8
Rld: Full
Special: Inaccurate, Scatter (Scatter)
Weight: 3.75 kg (4.25kg)
Price: 70 (100)
Availability: Rare
Kavan Munitions “Pocket Puncher” Pistol

The Pocket Puncher is a 3 shot snub nose revolver. If you thought the Kracker was bad the shot from one of these doesn’t knockdown your target, the noise and muzzle flash will drive them for cover. This is the handcannon for you if your planning on punching heavy armor, as it fires a Heavy Stubber round. Give the weapon’s ferocious recoil, it means that you need a strength bonus of 5+ to fire one handed, otherwise has a -10 to BS to hit. .If you attempt to fire rounds faster then every other round take an additional -20 to BD to hit.
Class: Pistol (Solid Projectile)
Range: 20m
ROF: S/--/--
Damage:1d10+3 I
Penetration: 3
Clip: 3
Rld: 2 Full
Special: Inaccurate
Weight: 3.75 kg
Price: 200
Availability: Very Rare
Kavan Munitions “Typhoon” Submachine Gun
The Typhoon is firing a Hand Cannon round, design with a high rate of fire in mind. With it’s ammo the weapon has a horrible reputation for massive recoil, yet it is brutal to be on the receiving end of it’s storm of bullets. Due to the massive recoil, as it is firing hand cannon round, unless the firer has a Strength Bonus of 4 or more, the Typhoon suffers the Inaccurate trait at Semi-Auto, for Full Auto need a Strength Bonus of 5 or more. While this weapon can be fired one handed, add +2 to Strength Bonus needed or take an additional -10 BS from the recoil. The major downside to this weapon is the short range of the this weapon, but that can be countered by the massive damage it can do to your enemies.
Class: Basic (Solid Projectile)
Range: 30m [when stock is folded] 45 [stock extended]
ROF: S/5/10
Damage:1d10+5 I
Penetration: 2
Clip: 30
Rld: Full
Special: Fiendish Recoil (-20 BS Full Auto)
Weight: 3.5 kg
Price: 150
Availability: Rare
Kavan Munitions “Thunderrose” Heavy Pistol

The Thunderrose is an odd mix of the a heavy revolver and a undermounted special GL. It was designed to serve as a weapon on the Battlecruiser Razor Galactica for Rogue Trader Glenn Moore for his armsmen by Kaven Munitions. Still it finds it way into the hands of other people. As a result of the naval service it was designed to also use the fragmenting ammo at the cost 40 throne per 20 rounds and it is Rare, when loaded with this ammo gains Primative and Tearing traits.. If need be this weapon can be used as club in melee if you have too (d10-2+SB). It comes with a Built in Red Dot Sight and a holster.
Class: Pistol (Solid Projectile) Pistol (GL)
Range: 35m Range: 25m
ROF: S/--/-- ROF: S/--/--
Damage:1d10+4 I Damage: determined by the grenade fired
Penetration: 2 Penetration: determined by the grenade fired
Clip: 6 Clip: 1
Rld: 2 Full Rld: Full
Special: --- Special: determined by the grenade fired
Weight: 4 kg
Price: 500
Availability: Very Rare
GL Rounds Dam Pen Special WT Cost All are Very Rare
Frag 3d5 X --- Blast (3) .1kg 25
AP 3d5 X 6 Blast (1) .1kg 50
Flechette 1d10+5 I 2 Scatter .1kg 25
Flare d5 --- --- .1kg 20
edited to fix a picture and center others
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Might have to get a copy of this book, just to see an army of screaming Eversor Assassins going at it backed by their long range fire support Vindicares
What Vindicares? It was only Eversors during that battle, none of the other temples was involved.
Ahh, the quick summary I found somewhere online had the Vindicares sniping Marines as the Eversors closed in. Either way a Mass Army of Eversors Win
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Might have to get a copy of this book, just to see an army of screaming Eversor Assassins going at it backed by their long range fire support Vindicares
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very nice work
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I had a barracks the a group of players hit while they were sleeping in my TS/SI campaign. 1 highly trained operative and 1 newer one, both with MP5SD3. Highly skilled went right and newer one left, As they prepared to open up the Highly Skill starts making perfect shots, newer 1 jams the MP5SD3, Guard he was taargeting wakes up grabs his knife. The Newer Ops bashes the head in with the butt of his MP5SD3. More guards are waking up, and because it was to be silent, draws his knife, critical failure ends up throwing it towards his enemy, misses. Highly trained Op is mopping up their side, new op tries to clear the SMG, another crit failure. Sees a Bad guy with a assault rifle swing it towards him, as GM I am smiling as I'm about to Rock and Roll Full Auto, Blowing silent ops out the window, plus there no cover in range to protect the Op from fire. DICE GODS DECIDE GM should crit fail no rounds fired. New op panics and draws his unsilenced M1911A1 and empties it into the guy with Assault Rifle. While the Experienced Op mops up the room, looks at the newbie and puts afinger to his lips and went "Shushh we hunting terrorist".
It was well plotted out planned attack that went horrible pie shape and caused a regular joke in the group
TheWorldSmith reacted to this -
knife is a Kendachi-pattern mono-knife.That last one is a reference to something . . .

A company in Cyberpunk that makes monoblades
Absolutely right! I just couldn't resist. CP2020 has some (IMO) awesome martial arts rules.
Now who (besides Lynata, who can do it off the top of their head) can tell me where the name Dolan comes from (this one is a 40K thing)?
And yes they do have great rules.. and PC die quick death if you don't think in combat
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knife is a Kendachi-pattern mono-knife.
That last one is a reference to something . . .

A company in Cyberpunk that makes monoblades
Servant of Dante reacted to this -
Also they have brought the Disciples of Thule already in. This means those Mech Assassins well, will know the security codes to open airlocks etc. Lock down and purge O2 from area of the station. And it could be a real pirate attack, after all they could have their operatives already in place. Just need the distraction and of course when they are attacking using info provided "by Disciples of Thule" they can be targeted and easy to destroy. Oh and the player ship(s) should also be targeted by the raiders.
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I would have been honored. Especially since I fit that description myself!
That how my group is as well
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I will say it is a different look on an Adepta Sororitas. I could see how a minor order like the Order Serpenta, could have been lead astray by the Alpha Legion. Unfortantly that means that their fall from his Grace has been slow and very subtle. When the purge comes it going to be a surprise to the Order
Don't worry about that!
They will be forwarned. They will be prepared. They will be...waiting. 
That should be a interesting purge, SOB backed by Alpha Legion vrs SOB backed by Inquistoral Stormtroopers and other Imperial assets.
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any of you fellows have any idea on how to stat out a Apache helicopter?
not really kinda advanced tech for 40k

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I will say it is a different look on an Adepta Sororitas. I could see how a minor order like the Order Serpenta, could have been lead astray by the Alpha Legion. Unfortantly that means that their fall from his Grace has been slow and very subtle. When the purge comes it going to be a surprise to the Order
Robin Graves reacted to this -
Thanks Alemander, I thought you could parry the pistol away in Melee, but wasn't sure if it was a house rule or not
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Yeah, but when you say "stripped down for parts" I'm picturing people using pieces of metal as, well, pieces of metal. I still don't get the impression that the Imperium knows how to actually build anything. They just input the proper command phrase into the manufactorum, erm...what I meant to say is that they recite the sacred scriptures and the manufactorum converts the holy sacrificial scraps into something more useful. Techpriests and tech servitors can repair stuff, but I'm not sold on their ability to design and manufacture. Still, what little I've read, and certainly the video games I've played do suggest they understand biotech well enough to improvise. I suppose they should be able to improvise in other fields. GW has a fine genre, and many people have extrapolated on their creation, but it's a shame they don't publish some more material themselves for us.
I have to agree with this view of the 40k setting with very little new designs, for major things.
Yep you might see a "new" slug thrower but an advance vehicle.. nope
Much like how Battletech was prior to the mass tech explosion that followed 3050 and the Clans arrival
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okay I lied I no longer have the guide to the calixis sector as a pdf on my computer. I do have the The Calixis Sector Encyclopedia a 40pg document
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If what your asking is can you parry the pistol off target when your engage in Melee with the pistol holder. I beleive the answer is yes

Homing beacons and teleportation
in Dark Heresy House Rules
Posted
very true this isn't star trek transporters that would do that.