-
Content Count
634 -
Joined
-
Last visited
Posts posted by Angel of Death
-
-
On 2/23/2017 at 4:42 PM, TBeholder said:That was a proper flare, not converted ("Spitfire").
Sorry, didn't state it clearly. I mean, you didn't define details, but either
- Flechettes are shot like from a shotgun - in which case they behave the same way, but being launched from a tiny grenade mortar, can't be equally or more energetic than those from a proper sized shotgun, thus they should have lower range and damage. OR
- Flechettes are submunition from an airburst grenade - in which case they may well hit harder than a plain frag grenade (at least, point blank), but compared to those shot from a braced longbarrel weapon, they are launched "in this general direction", thus should have lower effective range and Inaccurate. And maybe somewhat reduce cover value on a good roll, but it's still not Indirect (or OICW).
Sorry I know this is old somehow I never saw this... ? if @Pearldrum1 had not reacted to this page I might have never seen it,
On the Kavan Munitions “Thunderrose” Heavy Pistol, the Flechettes load from the 25mm GL/shotgun is bigger then the standard 12 gauge shotgun shell (18.5mm) which is why they hit slightly harder, but coming out of the short barrel, we decided that they don't gain the range bonus.
-
13 hours ago, Magnus Grendel said:I play Imperials in star wars (as you can probably tell from my Avatar) but in no way do I think Vader & Palpatine are role models for political leaders....
Nah.... the role model is Jar Jar ??
-
sad to see this come to an end
-
On 6/18/2018 at 4:32 AM, Magnus Grendel said:Because if you've got an agent embedded as an officer aboard the ship, even a relatively junior one, you know the ship's route (barring emergency diversions); you just don't have any ability to change it. If you know the route, then you can predict where it would put in for repairs if it suffered an accident at a given point in time.
Getting the embedded officer would be key first before sending ashen tear after Hax's relatives; you need to make sure everything is in place (as much as possible) before starting killing important people, because that's when you start making 'noise' that pops up on the Inquisition's radar.
I'm not sure they would really care about anyone on scintilla, in the Lucid palace or elsewhere, as theoretically they get barbequed when the warhead goes off. It's only off-world claimants who are an issue.
On 6/1/2018 at 3:55 AM, Magnus Grendel said:Correct. Which is why I'm rather pleased (as noted) that all the key 'places' involved are pretty close together. Remember, as noted, we don't need to threaten every single person with a vague blood relation to Marius Hax, just anyone senior enough and influential enough that the segmentum administratum might actually take them seriously. There's probably half a dozen to a dozen of them, tops, and it'll be rare for them to go off scintilla - it's essentially 'visit by the crown prince' territory - so there can't be that many targets.
Okay, which is it.. that they assassin team will be hunting on Scintilla, or off world?? Which was a point I raised before. Off Scintilla and out of the system you have to deal Warp Traveling time to investigate their deaths. And only because well loosing 2 or more heirs in a short time might have got people attention, even if off planet. Of the 3 I posted below and before only the last will require a Ashen Tear Assassin the other 2 should be able to be done by agents.
I was going with the few being "High Ranking Targets" and might have been off planet as I said before, yet be respected enough that they could make a legit claim to the title Lord Calixis:
#16 Lt. Commander Wynnie Hax whose died when her section was opened to the space because of "accident"
#24 Administrator Thomas Wooten-Hax died when "brain aneurysm" occured on Iocanthos
#30 Prince Serian Hax had "a hunting accident and died" on a hunting trip to Fedrid
Magnus Grendel reacted to this -
Wow, my 1st question for you besides the my little pony game system, what other games systems do you currently enjoy playing. I've played 40k wargame since there were Squats before they all got eaten? and I have played the 40k system since it came out with a local group of players who are liberal as can be.
Yes 40k universe is a fascist system that is crumbling as you state that is trying to bind all humanity together in 1 big block to survive against the all threats. As is the Empire in Star Wars.
But you miss that while yes the Space Marines are "powerful troops and stars of the Game" what really holding back the hordes (be they Orks, Tau, Necrons, Craftworld or Dark Eldar, Mutants, Chaos forces (Human or Space Marine) or even Human Rebel forces) are the PDF and Imperial Guard units which are made up normal humans. But most people are more concerned with happening on lets say Planet Kadrek, because of the Feudalism nature of the planetary systems then to worry about rest of the Imperium, the planetary ruling class and/or Imperium Assets will care about the sector and above. Even the Imperial Creed changes for "local" conditions.
You could and should be able to find just about any government style on the local level from clan/family bands most likely with imported planetary ruler sitting in orbit station to 1980 era [not sure you get much more modern as the setting not that advanced with gear] modern world style governments with the local leadership of any Political Ideologies, because the as long as they meet the Imperial Tithe, the Imperium doesn't care how the planets are run. Fail to make that Tithe and soon or later the Imperium will come calling to find out why.
Lynata and Hartford688 reacted to this -
On 6/2/2018 at 4:45 AM, Magnus Grendel said:No, because you can't force the ship to be in scintilla orbit. It's a navy ship - at some point it will be on deployment but you can't garuantee where.
Hence the discussion about embedding an agent in the ships munitorium.
So how do you "plan" where to place the hijack team? And when to release the Ashen Tear assassin(s) to take the HRT who are outside the Lucid Palace or elsewhere on Scintilla who could able to grab the mantle of the title Lord Calixis.
And for most of my problems with the Hijacking, @Cobramax76, filled in the words I wasn't able to find for some of my objection
26 minutes ago, Cobramax76 said:Sorry for the delayed replies Angel of Death but i didn't get messaged about being linked for a requested response...just happened to check online here...lol
Magnus Grendel reacted to this -
let me say thank you as well
-
On 5/31/2018 at 5:58 PM, Angel of Death said:To me still this whole operation, has problems:
#1, Unless the extended Hax clan is all kept close (in which case the attack on Scintilla solves this problem), those Deaths the PC are looking at could be spread across the sector. Which can mean weeks/months in the Warp. Once I started to off the "legit" heirs who could seize command the title, the clock is already ticking on Scintilla. You shouldn't have that much time to investigate # of deaths and stop part 2.
14 hours ago, Magnus Grendel said:Correct. Which is why I'm rather pleased (as noted) that all the key 'places' involved are pretty close together. Remember, as noted, we don't need to threaten every single person with a vague blood relation to Marius Hax, just anyone senior enough and influential enough that the segmentum administratum might actually take them seriously. There's probably half a dozen to a dozen of them, tops, and it'll be rare for them to go off scintilla - it's essentially 'visit by the crown prince' territory - so there can't be that many targets.
Equally, if the Logician cell has only so many resources, there may be a traceable link between the two; if a list of eliminated targets recovered for an Ashen Tear assassin was "Marquis Galennis Hax, Lord Cothein Machenko-Hax, Lady Surenne Hax, and Munitorium Ensign Second Class Jim Swithins", then any acolyte with half a brain is going to ask "Who the heck was Jim Swithins, and why is he as significant as major members of the sector nobility?"
Okay, I missed that, I was going with the few being "High Ranking Targets" and might have been off planet as I said before, yet be respected enough that they could make a legit claim to the title Lord Calixis:
#16 Lt. Commander Wynnie Hax whose died when her section was opened to the space because of "accident"
#24 Administrator Thomas Wooten-Hax died when "brain aneurysm" occured on Iocanthos
#30 Prince Serian Hax had "a hunting accident and died" on a hunting trip to Fedrid
because if the bulk of these "HRT" are in the Lucid Palace or elsewhere on Scintilla, then there is no reason for them to be target for assassination, as if this plan works they should be dead anyways.
Quote#2, Stealing the Weapons from a Naval Ship. Even if docked in drydock, should be nearly impossible without the help of the both the Admiral of the ship and the Lord Inquisitor who commands the team in charge of the weapon. Now move the weapons to a storage locker while maintance is being done. And given the bureaucratic nightmare that 40k can be, the security could be limited to "just" the Lord Inquisitor team and "limited dockside security" unless the PC team gets there in time. Then you still have to transport the weapon from the naval yard to Scintilla, but we could have a Rogue Trader for that, one who family might have ties to Malfi, or even better ties to Severan Dominate space for the false flag while Malfi, assumes command of the sector.
QuoteThe captain of the ship won't necessarily know he has such weapons on board.
If the ship is receiving emergency repairs after an accident, it would be repaired at the closest moorings that can accommodate it, which won't necessarily be a full naval base - which is good for the heretics as it means no companies of naval security stormtroopers ready to intervene if things get noisy.
It also means the Inquisitorial agents wouldn't dream of moving the weapon off the ship, assuming they even have clearance to do so without consulting the Ordo Excorium.
If you have an accident in the torpedo-room such that you're vacating the prow of the ship, then security will pretty much just be limited to critical members of the crew (which will contain inquisitorial agents, and who will need to be taken out or contained - they're the main threat the logician's boarding party will have to deal with, and who any 'plant' will have to identify prior to things kicking off)
If the weapon is stolen and not 'manhandled' out of the yard but deadfall fired (essentially kicked out of the tube without igniting its engines), then it is hard or even impossible to track by a third party but has a predictable course known to the firer and can be snagged by a ship a safe distance from the yard.
So how are they arranging accident that forces the ship by causing enough damage to the prow of the ship to force it into the yard? And to force the evac of the majority of the crew from area? And lastly are you having this done in orbit of Scintilla?
Now if they done this they may also have "hurt" the Inquisitorial agents, in the accident.
Now not being an expert on how 40k WMD are handle @Cobramax76, and the "launch" rules I assume that at least 2 of the Inquisitorial agents of the Ordo Excorium must "agree" to launch/release the weapon to firing. So the hostile force would need to keep them alive but captured, and Ordo Excorium would be fighting to death to keep from being captured?
-
To me still this whole operation, has problems:
#1, Unless the extended Hax clan is all kept close (in which case the attack on Scintilla solves this problem), those Deaths the PC are looking at could be spread across the sector. Which can mean weeks/months in the Warp. Once I started to off the "legit" heirs who could seize command the title, the clock is already ticking on Scintilla. You shouldn't have that much time to investigate # of deaths and stop part 2.
#2, Stealing the Weapons from a Naval Ship. Even if docked in drydock, should be nearly impossible without the help of the both the Admiral of the ship and the Lord Inquisitor who commands the team in charge of the weapon. Now move the weapons to a storage locker while maintance is being done. And given the bureaucratic nightmare that 40k can be, the security could be limited to "just" the Lord Inquisitor team and "limited dockside security" unless the PC team gets there in time. Then you still have to transport the weapon from the naval yard to Scintilla, but we could have a Rogue Trader for that, one who family might have ties to Malfi, or even better ties to Severan Dominate space for the false flag while Malfi, assumes command of the sector.
As our group doesn't play Rogue Trader, what weapons are available to a Rogue Trader that could be used to "wipeout/put a serious hurt on" a planet or hive?
-
I never found one so no
-
Wait I missed this???
-
It was a very interesting movie.. and don't forget had what could have a Sister = Severian
-
I really don't have anything to add, but I would love to hear how this goes because I love where you stole this from
-
Interesting interlinking idea, and I'm not sure there is going to be an issue doing it that way
-
Well I am late to the party, but what about having the weapon not seized from a starship but a shipyard depot armoury. It could be something that was "paperwork lost" or mistaken shipped/removed and not replaced post work finished. Something like this Mistake
Much easier for a Logician sponcered strike team to seize the hardware, especially if you have a few Ashen Tear Assassins to help the raid out.
as for hunting the Hax dynasty, Logician's done hits should be hard to discover unless they go over the top using Ashen Tear Assassin taking out the heirs in bloody fashions, use of Cerebral Annikilators and other "accidents" arranged should besides they are Hax heirs, mean tracing the cause of death will be harder, especially over # of off planet sites.
#16 Lt. Commander Wynnie Hax whose died when her section was opened to the space because of accident
#24 Thomas Wooten-Hax died when brain aneurysm occured on Iocanthos
#30 Serian Hax died on a hunting trip to Fedrid
all you have in common is the Hax dynasty, and to investigate you have travel all over the Sector.
I do like the idea of framing Severus Dominate agents with planted evidence to distract from the real guilty party
Magnus Grendel reacted to this -
a new one
-
On 10/15/2017 at 4:45 AM, Amshegar said:Sory for thread necromancy.

If master dont worry about munchkin you has other way make you moritat more powerful in late game.
On level 4 take alternate rank Ordo Sicarius Initiate (from Daemon Hnter).
That rank gets access to the talents Psy-Rating 1 and Minor Psychic Powers.
Yes its not powerful, but you may take some minor powers which will make you easier to stealth
And Psy-Rating 1 give you permisson to use Force Weapons as psyker (its bladed weapon and need talent "primitive melee weapon" )!
Take force sword and kill demons and heretics.
Force weapon has best quality (+10 WS), balanced, not destroy for power weapon field, ignore daemonic trait.
And you has some chance make more pure damage if you strike you enemy and win oposite wilpower test.
In 6 level take alternative moritat reaper rank.
Yes of course, you not powerful as Templar Calix melee psyker, but realy not bad kiling machine
PS: sory english is not my native language
Of course 1 of our natural Hatred is Psykers so this is an interesting thought
-
On 9/19/2017 at 10:46 AM, Green Squad Leader said:Sorry for reviving a dead post, but based off of the great ideas here I made a pdf version. I altered the rules a bit to be in line with the additional lore on Volkites that has come out in the last few years. These rules should also be a bit tidier.
I'm trying to download your Volkite Weaponry pdf and it says unavailable
-
On 9/22/2017 at 3:29 AM, Jargal said:This is called "Throne Gelt" and was used in DH1.
It is 1 of the things I liked about DH1 was there was a cost scale for the PC to buy/sell hardware we encounter in the field. When you are deep undercover, those Thrones counting sometimes becomes important.
-
On 8/31/2017 at 8:55 PM, Ni Fang said:- When you somehow convince your GM to let you have a baneblade on the premise of "Ok fine but each member must test fellowship + Forbidden Lore {Fashion}"
- When you end up with 14 of your very own Baneblade tanks
Forbidden Lore {Fashion}????????
-
Interesting will there be more?
-
Well interesting but d6???
-
Well I will say Bravo Well done, because I was expecting for a moment there.. Shootout at the Admin Corral, given the young sisters well lack of ability to suffer the foolish gladly, nor the noble merchant and his bodyguard ability to follow the rules.
-
We are here just on life support


The All Guardsmen Party
in Dark Heresy
Posted
Oh I know still sad to see them going away