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Vase got a reaction from Magnus Grendel in Expansion stalker
Here's another fellow who wants this game to continue. Please FFG, give us more expansions to buy, more armies, campaigns, etc.
Just adding my voice so FFG knows there are still people out there who love this game and hope it continues.
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Vase reacted to 0ciek in Total War: Warhammer
I hope that it revives WH:DW
And it looks like TW:WH will be a big hit so...
It's two years after last expansions, and Skavens are not published?
FFG do not miss the opportunity
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Vase reacted to hendersondayton in Collaborative Effort to expand on our own
FFG has remained silent on the state of the game for a year. Not a single word on its future.
Why not push it along ourselves?
I started a BGG post HERE trying to drum up support for a group willing to make our own additions to the game.
I think we have a bright enough group to create printable disks that can be fixed to something for the purpose of making new Hero's and Units.
Why not do it?
We could start with the races that need more units, like Lizardmen. Look at what would be good editions to the race and then work together to create disks with abilities and stats we think are balanced.
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Vase reacted to High Elves 77 in Expansion stalker
I don't necessarily think the end of WHFB or 9th edition being up in the air means that FFG will shelve Diskwars. I don't believe that FFG would need to move Diskwars in the same direction that WHFB is going. I saw that they are releasing a new video game for WHFB (Total War). This game does not follow the new storyline set up from 9th edition (at least it looks that way from what I saw from the previews). So why say that Diskwars will rise and fall based on if there is a 9th edition or not? As a matter of fact, I wouldn't want them to move Diskwars in the same direction. I think this new stuff for WHFB is absolutely stupid.
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Vase reacted to Jedhead in Expansion stalker
Weird...I was just thinking about how I felt some sort of announcement was coming. I hope you are right. Maybe if we send enough good vibes to FFG it will work.
I will concentrate all of my powers...do not disturb.
(If we are correct, hail us as prophets and oracles, and if we are wrong, I will edit this post so that it never happened)
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Vase reacted to Stasy in Xwing and Armada
I play more X Wing than Armada because of player availability. But I prefer Armada. It's a bit slower and deeper. And no green dice. I'm also fortunate enough that the local scene isn't about netlisting and being super meta. We love odd lists in X Wing.
Says the man who has a YT2400 AND another MC30 on order.
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Vase reacted to Drasnighta in Xwing and Armada
I may add, I also firmly believe its possibly to upsell your favourite, without disparaging the other
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Vase got a reaction from Stasy in Xwing and Armada
Care to elaborate? I'm curious what it is about Armada that causes you to prefer it.
I dabbled in X-Wing, found it wasn't for me, and traded away all my stuff. When Armada was announced I found myself thinking "Ah crud, I wish I would have gotten THAT game instead." I'm on the fence right now about pulling the trigger on Armada with father's day coming up
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Vase got a reaction from cjk1975 in Xwing and Armada
Ok, let me see if I can explain. 1 caveat, I wasn't a prolific player. I never played in a tournament, and I don't pretend I was a great player or that I understood the more advanced strategies.
Having said that, this is what X-Wing felt like to me: spend 10 mins maneuvering. Either I've outmaneuvered my opponent (yes!) or I've been outmaneuvered (no!). At which point a perfectly-lined-up perfectly-timed shot is taken....which probably does nothing. Or even if it does something, it might remove a shield point or a hull point, which is pretty much nothing.
10 more mins of maneuver for the same result.
Then 10 more mins of maneuver for the same result.
Etc.
OR
Everyone flies into a big cluster in the middle, people crash/collide, fire is concentrated, etc. and tons of stuff dies. Now either one player has an overwhelming advantage so the game might as well be over, or both players have just a small force left so begin the 10-mins-of-maneuver-for-that-one-perfectly-timed-shot cycle and repeat for the next hour.
So that's the part that just isn't my cup of tea. I totally get that many people would love the constant maneuvering, and I'm happy they love the game. But I think maybe my background of chess and Warhammer Fantasy has me disliking that. In both of those games, maneuvering happens at the beginning. You arrive at a position that you have carefully planned and worked for, and then the crap hits the fan and you find out which players ideas were stronger and more well-thought-out. With X-Wing it feels like the planning and maneuvering is often pointless because outmaneuvering an opponent several times a game only to come up empty on the dice was pretty common. And I LOVE dice. I love randomness and chance in my games, just not the way it comes out in X-Wing. Also, how many times in the movies does a pilot outmaneuver another pilot, get behind him, get off that perfect shot, and then not destroy the enemy fighter? It seemed not only anti-climactic but anti-thematic as well. Still a beautiful game though, without a doubt.
It seems like Armada wouldn't have this problem though. Even just on this thread several people have mentioned that Armada is slower and more contemplative.
Oh and P.S., space dogfighting simulated in 2D bothered me as well. I don't think that will be much of an issue with Aramada though because it seems like the fighter squad rules are pretty elegant for allowing a feeling of 3D when it comes to how they interact with the big ships. And big ships don't need a ton of 3D because they aren't dog fighting, they are supporting and broadsiding, etc.
I tried to spare you guys from this madness in my brain by being simple. But you asked to know more.....
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Vase reacted to Lyraeus in Xwing and Armada
Bleh. . . X-Wing is predictable. Well so is armada to a degree but X-Wing is easy!
In X-Wing, I feel that experience can account for 5-15% of gameplay, list is 50-65% and luck fills the rest.
In Armada, I feel that Experiences is a solid 65%, list is 25%, and luck is 10%
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Vase reacted to Frimmel in Xwing and Armada
Going by this as Dras points out you'll like Armada better than X-wing in my estimation. I've so far found X-wing to be pretty easy really. Mostly, when I play games with a customizable force where I'm the new guy, it goes much worse than my initial endeavors of X-wing have.
I was explaining Armada to the X-wing guys and they all groaned at the much greater need for a plan. The games are both fun in my opinion but they are not at all interchangeable.
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Vase reacted to Drasnighta in Xwing and Armada
Instead, with Armada... You're potentially planning your "Bonus" ability three turns ahead... Wether that's Squadron Orders, Repairing, Changing Speed or Concentrating Fire...
You can maneuver within the bounds of your speed and how dancy your ship is every turn (Changing Speed just grants additional turning, too)... But you still have that "Lumbering Ship" feel for the most part... You're set in a general direction, and pulling a swift Handbrake turn and change direction takes a lot of planning, its generally not something you can do on a whim...
The downside is, you can lock in the wrong thing right from the get-go, and find it takes half the game to get to the position where you can change your mistake (3 turns vs 6 turns total)...
But on top of that, the dice are not so much of a battle - as there is no defence dice. You have some control over your defensive measures (but not entirely!), and the ability to completely obliterate an opponent in a single salvo is relatively limited in comparison.
Squadrons can feel more like an extension of the ships, or even somewhat like disposable ordnance at times - ones that you can somewhat control the flight path of.
Honestly, I think the biggest difference between the games is the fact that Armada is limited to 6 turns... There is no "Game doesn't go my way so I break off and fly around trying to find a better position..."
No, both players are incintivised right from the start to Play to the Objectives as well as just cause massive damage.
Oh, right. There's Objectives, too. Its rarely just a full free-for-all, there is a reason to be playing rather than just trying to blow the enemy up... The amount of times I squeaked out a win by losing my ships but playing to the objective, I can no longer count...
There is certainly still the 2D Element to it... Big ships can fly over each other, but if they land on each other, they're bumping and grinding... Not that it stops them shooting at each other or anything, it just means they hurt themselves in the process..
So there are fundamental differences.
Both games scratch different itches in the way they are. Neither is better than the other, it just depends on which itch you want scratced.
It seems like you are much the same as me - You want a game with a defined set of parameters to play and achieve, rather than just make snap decision after snap decision to try to come to a head, with no defined end rather than destruction or time...
So, Armada will play more to the itch you want scratched.
We also have the benefit of, right now, still being the new game, and still evolving. There is little established that won't be overturned very quickly, and almost anything you can come up with is useful in some way, shape or form...
So certainly try it out.
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Vase reacted to Frimmel in Xwing and Armada
Apples and oranges are quite obviously not the same thing.
Bourbon and scotch are much less obviously not the same thing. They are both mini-spaceships moved around the table with the aid of a template. You roll some eight-sided dice to see what gets blown up. You have to dig deeper and look closer to see the differences.
And I was/am thirsty. Slow afternoon before a long weekend and a steak, a cigar, and a bottle of twelve-year old single malt keep calling my name.
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Vase got a reaction from Oxymandias in Wave 4: What it means for us and FFG
I read through most of the discussion here and a lot of good points have been made. To be honest, I'm not really excited for these new ships. I've never been a fan of Episodes 1-3, nor am I a fan of the Extended Universe.
I do believe they will be fun in the game. I think FFG has had some awesome ideas with this game, and I recognize that as one of the hottest games on the planet, they (as a business) need to capitalize on that. It seems like most people are super stoked for Wave 4, so I'm happy that the community is so happy.
I may buy them to get the upgrade cards for things like Ship Mods and Pilot Skills, but I don't plan on using these to game with anytime soon.
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Vase reacted to Dwarf king Bronze beard in Tournaments?
It could be nice to start some kind of tournament, if you know somebody who is started tournament, please post it in here (sorry little bit bad English).
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Vase reacted to Zjb12 in Ok, it's been a while...
Great ideas. Not sure if I could host it or not. I do remember juicebox's tourneys and enjoyed them. (and I did shamelessly sometime do what you mentioned, though once the format changed to 3 games in a row, that began to solve that problem.). I'd be interested in seeing it go again, my boys probably would too. Right nw we are banging our heads trying to beat the first Numenor expansion quest, peril in pelargir.
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Vase got a reaction from Viluir in LIVING TOURNAMENT LIBRARY & WORLD RANKINGS
Looks like this forum and/or game is not at all what it used to be. Sad. If there's anyone that wants to get a one-player tournament going again, please let me know. I'd love to have a little competition.
